MapleStory/Bonus Stats: Difference between revisions

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*For every line, there are 7 tiers in it. They are random and do not work like potentials. Every line has its own tier.
*For every line, there are 7 tiers in it. They are random and do not work like potentials. Every line has its own tier.
*For Elite Boss/Rune of Njord drops, the higher tier is '''only applied when it is first obtained''', usage of flames will treat it as a normal equipment (and hence limited to tiers 1~5).
*For Elite Boss/Rune of Njord drops, the higher tier is '''only applied when it is first obtained''', usage of flames will treat it as a normal equipment (and hence limited to tiers 1~5).
*Certain items have a fixed tier for flame stats.
*Lines cannot be duplicated. All the possible stats have an equal chance of appearing.
*Lines cannot be duplicated. All the possible stats have an equal chance of appearing.
A summary table is provided for convenience.
A summary table is provided for convenience.
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|-
|-
|Equipment Shard Chance Time, Eternal/Rainbow/Black Resurrection Flame, Crafting, Fusing (Meister)||2~5||2~5||4~7
|Equipment Shard Chance Time, Eternal/Rainbow/Black Resurrection Flame, Crafting, Fusing (Meister)||2~5||2~5||4~7
|-
|Certain items (Tier 1)||1||1||1
|-
|Certain items (Tier 2)||2||2||2
|-
|Certain items (Tier 3)||3||3||3
|-
|Certain items (Tier 4)||4||4||4
|}
|}


For normal items, elite boss drops and rune of njord drops, the number of lines are determined with a set chance. The rates shown might be inaccurate due to its experimental nature.
For normal items (equipment without flame advantage), elite boss drops and rune of njord drops, the number of lines are determined with a set chance, and it varies based on the method of resetting the stats.
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Number of lines!!Estimated Probability
!Method!!1 line!!2 lines!!3 lines!!4 lines
|-
|-
|1||45%
|Using a Resurrection Flame||40%||40%||16%||4%
|-
|-
|2||35%
|Crafting (Master Craftsman)||21%||50%||25%||4%
|-
|-
|3||15%
|Crafting (Meister)||{{n/a}}||56%||40%||4%
|-
|-
|4||5%
|Others||41%||40%||15%||4%
|}
|}


The probability of each tier is described as such.
The probability of each tier is described as such.
;Equipment without flame advantage
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Method!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5
!Method/Item!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5
|-
|-
|Monster Drop, Bought from NPC/Equipment Shard||25%||30%||30%||14%||1%
|Monster Drop, Bought from NPC/Equipment Shard||25%||30%||30%||14%||1%
|-
|-
|Equipment Shard Chance Time||{{n/a}}||30%||50%||19%||1%
|Equipment Shard Chance Time||{{n/a}}||30%||50%||19%||1%
|-
|Resurrection Flame Level 100/110/120/130/140/150||50%||40%||9%||1%||{{n/a}}
|-
|-
|Powerful/Crimson/Obsidian Resurrection Flame||20%||30%||36%||14%||{{n/a}}
|Powerful/Crimson/Obsidian Resurrection Flame||20%||30%||36%||14%||{{n/a}}
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|-
|-
|Fusing (Meister)||{{n/a}}||40%||45%||14%||1%
|Fusing (Meister)||{{n/a}}||40%||45%||14%||1%
|-
|Certain items (Tier 1)||100%||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
|-
|Certain items (Tier 2)||{{n/a}}||100%||{{n/a}}||{{n/a}}||{{n/a}}
|-
|Certain items (Tier 3)||{{n/a}}||{{n/a}}||100%||{{n/a}}||{{n/a}}
|-
|Certain items (Tier 4)||{{n/a}}||{{n/a}}||{{n/a}}||100%||{{n/a}}
|}
|}
For items with flame advantage (and elite boss/Rune of Njord drop), the tier will be +2 of the stated tier.


For elite boss and Rune of Njord drops, the tier is decided once and applied to all the stats at once. For other items, the tier is decided separately for each stat.
;Equipment with flame advantage
{|{{prettytable|notwide=1}}
!Method/Item!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|Monster Drop, Bought from NPC/Equipment Shard||25%||30%||30%||14%||1%
|-
|Equipment Shard Chance Time||{{n/a}}||30%||50%||19%||1%
|-
|Resurrection Flame Level 100/110/120/130/140/150||97%||1%||1%||1%||{{n/a}}
|-
|Powerful/Crimson/Obsidian Resurrection Flame||20%||30%||36%||14%||{{n/a}}
|-
|Eternal/Rainbow/Black Resurrection Flame||{{n/a}}||29%||45%||25%||1%
|-
|Crafting (Level 1~10), Fusing (Level 1~10)||50%||40%||10%||{{n/a}}||{{n/a}}
|-
|Crafting (Master Craftsman)||15%||30%||40%||14%||1%
|-
|Fusing (Master Craftsman)||25%||35%||30%||10%||{{n/a}}
|-
|Crafting (Meister)||{{n/a}}||19%||50%||30%||1%
|-
|Fusing (Meister)||{{n/a}}||40%||45%||14%||1%
|-
|Certain items (Tier 3)||100%||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
|-
|Certain items (Tier 4)||{{n/a}}||100%||{{n/a}}||{{n/a}}||{{n/a}}
|}
 
{{tochide|Certain items (Tier 1)}}
*Alien in My Head
*White Coat Book
*Prosecutor
*Zweihander
*Crescent Blade
*Crystal Crusher
*Tome of Black Magic
{{tochide}}
 
{{tochide|Certain items (Tier 2)}}
*Maple Racer Gloves
*Maple Racer Shoes
*Maple Racer Helmet
*Maple Racer Suit
*Black Feather's Glass
*Spiegelmann's Moustache
*Traditional Game Winning Earrings
{{tochide}}
 
{{tochide|Certain items (Tier 3)}}
*Dimension Gloves
*Advanced Dimension Gloves
*Black Set (from burning events)
*Frozen Set
*10th Anniversary Black Weapons
*10th Anniversary Black Chicle
*10th Anniversary Black Pendant
*11th Anniversary Saint Weapons
*11th Anniversary Saint Chicle / BEYOND Chicle
*11th Anniversary Saint Pendant / BEYOND Pendant
*Maple Treasure Weapons
*Maple Treasure Bubble
*Beryl Boots
*Beryl Suit
*Spiegelman Strong Mustache
*Spiegelman Strong Bow Tie
*Spiegelmann Strong Cape
*Ellinel's Bracelet
*Alchemist's Cloak
*Alchemist's Hat
*Alchemist's Smock
*Musical Note Earrings
*Rebecca's Broken Glasses
*Rebecca's Maple Leaf
*Rebecca's Blood Mask
*Rebecca's Sweet and Sour Earrings
*Rebecca's Classic Glasses
*Rebecca's Grape Earrings
*Rebecca's Pinocchio Nose
*Lin's Broken Glasses
*Lin's Blood Mask
*Lin's Sweet and Sour Earrings
*Lin's Classic Glasses
*Lin's Pinocchio Nose
*Mush King’s Leather Gloves
*Maple Leaf
{{tochide}}
 
{{tochide|Certain items (Tier 4)}}
*Rebecca's Blood Mask
*Rebecca's Sweet and Sour Earrings
*Rebecca's Classic Glasses
{{tochide}}
 
(For older items with flame advantage in MSEA, their tiers might be lower as the bonus stat is not changed after 8 August 2018)
 
For Rune of Njord drops, '''the tier is decided once and applied to all the stats at once, and the tier will be 2 tiers above the stated of equipmemt without flame advantage'''. For other items, the tier is decided separately for each stat.
 
The same probabilities can be found on the Korean MapleStory website here: https://maplestory.nexon.com/Guide/OtherProbability/game/gameAddOption
 
The sample used to determine flame advantage probabilities are:
*Resurrection Flame Level 100/110/120/130/140/150 on an equipment without flame advantage: https://youtube.com/watch?v=J9hCDnYKT74
*Resurrection Flame Level 100/110/120/130/140/150 on an equipment with flame advantage: https://youtube.com/watch?v=1TYXjZuIaeA
*Karma Black Resurrection Flame on Black Set: https://youtube.com/watch?v=NLS46Md9kiI


==Flame Advantage==
==Flame Advantage==
Most equipment from raid bosses are classified as Flame Advantage equips, though some are excluded. Also, some equipment that are not awarded by slaying raid bosses are also classified as Flame Advantage equips. Flame Advantage equips gain much better bonus stats compared to normal equips.
Most equipment from raid bosses are classified as Flame Advantage equips, though some are excluded. Also, some equipment that are not awarded by slaying raid bosses are also classified as Flame Advantage equips. Flame Advantage equips gain much better bonus stats compared to normal equips.
*It will always receive 4 lines.
*It will always receive 4 lines.
*It will receive 2 tiers higher than normal equips.
*Minimum and maximum flame tier from Powerful Rebirth Flame and Eternal Rebirth Flame is 2 tiers higher for flame advantage items vs non-flame advantage items
[[File:MS Flame advantage.jpg]]
[[File:MS Flame advantage.jpg]]
[[File:MS Normal item.jpg]]
[[File:MS Normal item.jpg]]
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===Rebirth Flames===
===Rebirth Flames===
There are a few types of flames with varying performance. '''Karma type flames can only be used on untradeable items, and the performance follows that of the normal type flames'''.
There are a few types of flames with varying performance. '''Karma type flames can only be used on untradable items, and the performance follows that of the normal type flames'''.
*Rebirth Flames Level 100/110/120/130/140/150
*Rebirth Flames Level 100/110/120/130/140/150
These flames give bonus stats to [[#Item Dots|Transparent Dot]] items whose level is '''equal or below the level stated in the flame'''.
These flames give bonus stats to [[#Item Dots|Transparent Dot]] items whose level is '''equal or below the level stated in the flame'''.
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You can get flames through various methods. All flames are '''tradable unless specified'''.
You can get flames through various methods. All flames are '''tradable unless specified'''.


;Levelled Rebirth Flames
;Levelled Rebirth Flames (sorted in order by each respective boss's crystal price):
*Level 100: Gachapon ('''untradeable''')
*Level 100: Gachapon ('''untradable''')
*Level 110: Normal Zakum, Chaos Zakum, Normal Root Abyss, Omni CLN, Easy Magnus, Normal Magnus:
*Level 110: Normal Zakum, Easy Papulatus, Easy Magnus, Chaos Zakum, Normal Root Abyss, Julieta, OMNI-CLN / Kawoong, Normal Magnus, Normal Papulatus, Chaos Papulatus
*Level 120: Normal Hilla, Easy Von Len, Normal Von Leon, Easy Horntail, Normal Horntail, Chaos Horntail, Normal Pink Bean
*Level 120: Normal Hilla, Normal Mori Ranmaru, Easy Horntail, Normal Horntail, Easy Von Leon, Julieta, Chaos Horntail, Normal Pink Bean, Normal Von Leon
*Level 130: Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy Arkarium, Normal Arkarium
*Level 130: Easy Arkarium, Julieta, Hard Von Leon, Normal Arkarium, Hard Mori Ranmaru, Hard Hilla, Chaos Pink Bean
*Level 140: Easy Cygnus, Normal Cygnus
*Level 140: Easy Cygnus, Normal Cygnus, Princess No
*Level 150: Hard Magnus, Chaos Root Abyss, Normal Damien, Hard Damien, Normal Lotus, Hard Lotus, Normal Lucid, Hard Lucid, Normal Will, Hard Will
*Level 150: Chaos Root Abyss, Hard Magnus, Akechi Mitsuhide, Normal Lotus, Normal Damien, Normal Guardian Angel Slime, Easy Lucid, Normal Lucid, Normal Will, Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
'''These can be extracted for Rebirth Fragments to craft Powerful and Eternal Rebirth Flames.''' Additionally, harvesting special herbs and mines can also award Rebirth Flames Level 110/120/130/140/150 randomly.
 
'''These can be extracted for Rebirth Fragments to craft Powerful, Eternal and Black Rebirth Flames.''' Additionally, harvesting special herbs and mines can also award Rebirth Flames Level 110/120/130/140/150 randomly.


;Powerful Rebirth Flames/Crimson Resurrection Flame
;Powerful Rebirth Flames/Crimson Resurrection Flame
*Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
*Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (100 Union/Legion coin each, each character can buy 3 per week, '''untradeable''', expires in 10 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (100 Union/Legion coin each, each character can buy 3 per week, '''untradable''', expires in 10 days)
*[[MapleStory/Mu Lung Dojo|Mu Lung Dojo]] (25,000 Points, 1 per week, '''untradeable''', expires in 7 days)
*[[MapleStory/Mu Lung Dojo|Mu Lung Dojo]] (25,000 Points, 1 per week, '''untradable''', expires in 7 days)
*[[MapleStory/Ursus|Ursus]] (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, '''untradeable''', expires in 7 days)  
*[[MapleStory/Ursus|Ursus]] (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, '''untradable''', expires in 7 days)  
*Bounty Hunter Pouches (low chance from Superior/Premium pouches, '''untradeable''', expires in 7 days)
*Bounty Hunter Pouches (low chance from Superior/Premium pouches, '''untradable''', expires in 7 days)
*Monster Collection exploration 6 or 24 hours (low chance, '''tradable within account''', expires in 7 days)
*Monster Collection exploration 6 or 24 hours (low chance, '''tradable within account''', expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (only in MSEA, low chance, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (only in GMS, low chance, expires in 7 days)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
*[[MapleStory/Tower of Oz|Oz Tower]] (only in MSEA, low chance, requires box Rank 4 or better, low chance, expires in 7 days)
**Normal Lotus, Normal Damien, Normal Guardian Angel Slime, Easy Lucid, Normal Lucid, Normal Will, Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
*Fairy Bros.' Daily Gift (1 given on Day 11, x2 for MVP Bronze II or higher, '''untradeable''', expires in 7 days)


;Karma Powerful Rebirth Flames/Karma Crimson Resurrection Flames
;Karma Powerful Rebirth Flames/Karma Crimson Resurrection Flames
*Event shops ('''usually untradeable''' and expires in 7 days)
*Events, Event shops ('''usually untradable''' and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (50 Union/Legion coin each, each world can buy 20 per week, '''untradeable''', expires in 10 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (50 Union/Legion coin each, each world can buy 20 per week, '''untradable''', expires in 10 days)


;Eternal Rebirth Flames/Rainbow Resurrection Flame
;Eternal Rebirth Flames/Rainbow Resurrection Flame
*Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
*Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
*Bounty Hunter Pouches (low chance from Premium pouches, '''untradeable''', expires in 7 days)
*Bounty Hunter Pouches (low chance from Premium pouches, '''untradable''', expires in 7 days)
*Monster Collection exploration 24 hours (low chance, '''tradable within account''', expires in 7 days)
*Monster Collection exploration 24 hours (low chance, '''tradable within account''', expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (only in MSEA, low chance, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (only in GMS, low chance, expires in 7 days)
*Event shops ('''usually untradable''' and expires in 7 days)
*Event shops ('''usually untradeable''' and expires in 7 days)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
*Fairy Bros.' Daily Gift (1 given on Day 25, x2 for MVP Gold or higher, '''untradeable''', expires in 7 days)
**Normal Guardian Angel Slime, Easy Lucid, Normal Lucid, Normal Will, Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage


;Karma Eternal Rebirth Flames/Karma Rainbow Resurrection Flames
;Karma Eternal Rebirth Flames/Karma Rainbow Resurrection Flames
*Event shops ('''usually untradeable''' and expires in 7 days)
*Events, Event shops ('''usually untradable''' and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (150 Union/Legion coin each, each world can buy 20 per week, '''untradeable''', expires in 10 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (150 Union/Legion coin each, each world can buy 20 per week, '''untradable''', expires in 10 days)
*Fairy Bros.' Daily Gift (18 given on Day 11, x2 for MVP Bronze IV or higher, '''untradable''', expires in 7 days)


;Obsidian Rebirth Flames
;Obsidian Rebirth Flames
*Cash Shop
*Gachapon events
 
;Black Rebirth Flame/Black Resurrection Flames
*Meister Accessory crafting recipe (x500 Mana Crystal, x30 Rebirth Fragment, x50 Grand Spell Essence, x5 Forever Unrelenting Black Flame, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage


;Karma Black Rebirth Flames/Karma Black Resurrection Flames
;Karma Black Rebirth Flames/Karma Black Resurrection Flames
*Event shops ('''usually untradeable''' and expires in 7 days)
*Events, Event shops ('''usually untradable''' and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (250 Union/Legion coin each, each world can buy 20 per week, '''untradeable''', expires in 10 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (250 Union/Legion coin each, each world can buy 20 per week, '''untradable''', expires in 10 days)
*Fairy Bros.' Daily Gift (1 given on Day 25, x2 for MVP Gold or higher, '''untradable''', expires in 7 days)


Unrelenting Flames and Forever Unrelenting Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames and Eternal Rebirth Flames respectively.
Unrelenting Flames, Forever Unrelenting Flames and Forever Unrelenting Black Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames, Eternal Rebirth Flames and Black Rebirth Flames respectively.
;Unrelenting Flames  
;Unrelenting Flames  
*At a low chance when harvesting Mysterious Flower successfully (only in MSEA)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
*[[MapleStory/Tower of Oz|Oz Tower]] (only in MSEA, low chance, requires box Rank 6 or better, low chance)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (only in GMS, low chance)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage


;Forever Unrelenting Flames
;Forever Unrelenting Flames
*At a low chance when harvesting Mysterious Legendary Flower successfully (only in MSEA)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
*[[MapleStory/Tower of Oz|Oz Tower]] (only in MSEA, low chance, requires box Rank 5 or better, low chance)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (only in GMS, low chance)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
;Forever Unrelenting Black Flames
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
==Flame Score==
Flame score is a social construct to easily measure the power of a set of stats provided by the bonus stat system. Generally, this is used on non-weapons where stats provided can be ambiguous in whether it is truly better or worse.
 
It involves utilising stat equivalence ratios. One such example of a set of ratios are:
*1 secondary stat = 0.125 primary stat
*1 job ATT = 4 primary stat
*1% all stats = 10 primary stat
Then, by using the primary stat equivalent as the basis of comparison, we could determine the power of a set of stats easily. This primary stat equivalent value (the damage increase is very similar to adding that number of base primary stat directly) is called '''flame score'''.
 
It is more accurate to determine the correct stat equivalent for your character, as each character's stat configuration can differ quite wildly. As per the stat equivalence logic, it only applies to the current stat configuration, and any changes to the stats can change such ratios as well. Be careful when making judgements (it should not be too severe in the case of bonus stats).
 
Some ways to find out your stat equivalence easily can be found below.
*https://amph.shinyapps.io/starforce/ (tap on "Equivalence Calculator", credits to amphs of MapleSEA)
*https://docs.google.com/spreadsheets/d/1Q1Dj-2xEovBE1Ldlcqrdcjl1il7IfqF7opJJ2ZXyWl4 (Maple Meta Calculator (Google Sheets version), credits to redditor Masterobert)
 
The recommended flame score for items are lined out below, and it is calculated based on the example ratios given (in particular, 1% all stats = 10 primary stat ratio). '''This is just a general guideline, you should always reset the weakest set of bonus stat, and take into account flame advantages''' (items without flame advantage have much lower flame scores in general)
 
Also, '''jumping between these sample guidelines have a wide gap due to combination probability''', so when crossing from average to above average, you might need '''hundreds or thousands of flames'''. Please be careful. For instance, the guidelines are set based on '''Rainbow/Black Resurrection Flame''' standards.
*Starters: 80th percentile (5 rainbow/black flames / 10 crimson flames)
*Average: 95th percentile (20 rainbow/black flames / 50 crimson flames)
*Above Average: 99th percentile (100 rainbow/black flames / 300 crimson flames)
*Minmax: 99.9th percentile (1,000 rainbow/black flames / >5,000 crimson flames)
For starters and average, the equivalent crimson resurrection flames needed would be about double this value. For above average, the crimson resurrection flames needed would be about triple to quadruple the value. For minmax, you are better off using rainbow resurrection flames. <s>(that is why it is called minmax)</s>
 
;Items with flame advantage
*Level 250+ items: 80 flame score for starters, 115 flame score for average, 140 flame score for above average, 175 flame score for minmax
*Level 200~249 items: 75 flame score for starters, 105 flame score for average, 130 flame score for above average, 160 flame score for minmax
*Level 160~199 items: 65 flame score for starters, 90 flame score for average, 115 flame score for above average, 140 flame score for minmax
*Level 140~159 items: 60 flame score for starters, 80 flame score for average, 105 flame score for above average, 125 flame score for minmax
 
;Items without flame advantage
*Level 160~199 items: 20 flame score for starters, 35 flame score for average, 50 flame score for above average, 75 flame score for minmax
*Level 140~159 items: 20 flame score for starters, 30 flame score for average, 45 flame score for above average, 70 flame score for minmax
*Level 120~139 items: 20 flame score for starters, 30 flame score for average, 45 flame score for above average, 65 flame score for minmax
 
For '''Xenons''', you would just need to look at All Stats %, Weapon ATT, as well as STR+DEX+LUK. All Stats % and Weapon ATT would have a higher weight (about 1.5x to 2x) than other jobs due to the structure of Xenon's stat composition. For the flame score, we assume that:
*1 job ATT = 8 primary stat
*1% all stats = 20 primary stat
*1 STR = 1 DEX = 1 LUK = 1 primary stat
**If we compare the equivalent chance of a set value of all stat % against that of a set value of a single stat %, they are pretty similar (3% all stat is similar to 9% single stat on epic, 6% all stat is similar to 15% single stat on unique, 9% all stat is similar to 18% single stat on legendary). However, even though the chance is similar, the "all stats %" configuration would add more damage, so we can assume that all xenons should go for "all stats %" potentials regardless of the stage of the game, so the power of each primary stat should be similar.
 
;Items with flame advantage
*Level 250+ items: 175 flame score for starters, 245 flame score for average, 275 flame score for above average, 310 flame score for minmax
*Level 200~249 items: 165 flame score for starters, 225 flame score for average, 255 flame score for above average, 290 flame score for minmax
*Level 160~199 items: 150 flame score for starters, 200 flame score for average, 225 flame score for above average, 260 flame score for minmax
*Level 140~159 items: 140 flame score for starters, 180 flame score for average, 205 flame score for above average, 240 flame score for minmax
 
;Items without flame advantage
*Level 160~199 items: 60 flame score for starters, 80 flame score for average, 105 flame score for above average, 145 flame score for minmax
*Level 140~159 items: 50 flame score for starters, 75 flame score for average, 96 flame score for above average, 135 flame score for minmax
*Level 120~139 items: 45 flame score for starters, 70 flame score for average, 90 flame score for above average, 130 flame score for minmax
 
For '''Demon Avengers''', no flame score is needed. Just focus on HP and Weapon ATT. In general, '''2 Weapon ATT is similar to +1 tier of HP''', so it can be converted to number of tiers of HP or Weapon ATT easily. Since the wildcards available to Demon Avengers are very wide (only requires 2 out of 4 desirable lines), there are no complex ratios to be used.
 
;Items with flame advantage
*Starters: Tier 4 HP
*Average: (Tier 4 HP + Tier 4 Weapon ATT) or Tier 6 HP
*Above Average: (Tier 5 HP + Tier 6 Weapon ATT) or (Tier 6 HP + Tier 4 Weapon ATT)
*Minmax: (Tier 6 HP + Tier 6 Weapon ATT) or (Tier 7 HP + Tier 4 Weapon ATT)
 
;Items without flame advantage
*Starters: Tier 1 Weapon ATT or Tier 1 HP (Tier 1 HP is stronger, but the probability is too low to fulfill the "Starters" classification)
*Average: (Tier 1 HP + Tier 4 Weapon ATT) or (Tier 2 HP + Tier 2 Weapon ATT) or Tier 3 HP
*Above Average: (Tier 2 HP + Tier 5 Weapon ATT) or (Tier 3 HP + Tier 3 Weapon ATT) or (Tier 4 HP + Tier 1 Weapon ATT)
*Minmax: (Tier 4 HP + Tier 4 Weapon ATT) or (Tier 5 HP + Tier 2 Weapon ATT)


==Stats==
==Stats==
Here are the possible stats. '''Different lines that add the same stat will be combined together to show the total bonus stats''' instead of displaying separately.
Here are the possible stats. '''Different lines that add the same stat will be combined together to show the total bonus stats''' instead of displaying separately.
*The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 275.
 
*'''The chance of a particular line appearing (before tier considerations) is equal, and duplicate lines are not possible''' (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)
'''The chance of a particular line appearing (before tier considerations) is equal, and duplicate lines are not possible''' (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)


===STR increase===
===STR increase===
Line 212: Line 413:
|180-199||10||20||30||40||50||60||70
|180-199||10||20||30||40||50||60||70
|-
|-
|200-219||11||22||33||44||55||66||77
|200-229||11||22||33||44||55||66||77
|-
|220-239||12||24||36||48||60||72||84
|-
|240-259||13||26||39||52||65||78||91
|-
|-
|260-275||14||28||42||56||70||84||98
|230+||12||24||36||48||60||72||84
|}
|}


Line 245: Line 442:
|180-199||10||20||30||40||50||60||70
|180-199||10||20||30||40||50||60||70
|-
|-
|200-219||11||22||33||44||55||66||77
|200-229||11||22||33||44||55||66||77
|-
|-
|220-239||12||24||36||48||60||72||84
|230+||12||24||36||48||60||72||84
|-
|240-259||13||26||39||52||65||78||91
|-
|260-275||14||28||42||56||70||84||98
|}
|}


Line 278: Line 471:
|180-199||10||20||30||40||50||60||70
|180-199||10||20||30||40||50||60||70
|-
|-
|200-219||11||22||33||44||55||66||77
|200-229||11||22||33||44||55||66||77
|-
|220-239||12||24||36||48||60||72||84
|-
|240-259||13||26||39||52||65||78||91
|-
|-
|260-275||14||28||42||56||70||84||98
|230+||12||24||36||48||60||72||84
|}
|}


Line 311: Line 500:
|180-199||10||20||30||40||50||60||70
|180-199||10||20||30||40||50||60||70
|-
|-
|200-219||11||22||33||44||55||66||77
|200-229||11||22||33||44||55||66||77
|-
|220-239||12||24||36||48||60||72||84
|-
|240-259||13||26||39||52||65||78||91
|-
|-
|260-275||14||28||42||56||70||84||98
|230+||12||24||36||48||60||72||84
|}
|}


Line 334: Line 519:
|160-199||5||10||15||20||25||30||35
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36||42
|200-249||6||12||18||24||30||36||42
|-
|-
|240-275||7||14||21||28||35||42||49
|250+||7||14||21||28||35||42||49
|}
|}


Line 353: Line 538:
|160-199||5||10||15||20||25||30||35
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36||42
|200-249||6||12||18||24||30||36||42
|-
|-
|240-275||7||14||21||28||35||42||49
|250+||7||14||21||28||35||42||49
|}
|}


Line 372: Line 557:
|160-199||5||10||15||20||25||30||35
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36||42
|200-249||6||12||18||24||30||36||42
|-
|-
|240-275||7||14||21||28||35||42||49
|250+||7||14||21||28||35||42||49
|}
|}


Line 391: Line 576:
|160-199||5||10||15||20||25||30||35
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36||42
|200-249||6||12||18||24||30||36||42
|-
|-
|240-275||7||14||21||28||35||42||49
|250+||7||14||21||28||35||42||49
|}
|}


Line 410: Line 595:
|160-199||5||10||15||20||25||30||35
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36||42
|200-249||6||12||18||24||30||36||42
|-
|-
|240-275||7||14||21||28||35||42||49
|250+||7||14||21||28||35||42||49
|}
|}


Line 429: Line 614:
|160-199||5||10||15||20||25||30||35
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36||42
|200-249||6||12||18||24||30||36||42
|-
|-
|240-275||7||14||21||28||35||42||49
|250+||7||14||21||28||35||42||49
|}
|}


Line 463: Line 648:
|160-199||5%||11%||18.15%||26.62%||36.6025%||43.923%||51.2435%
|160-199||5%||11%||18.15%||26.62%||36.6025%||43.923%||51.2435%
|-
|-
|200-239||6%||13.2%||21.78%||31.944%||43.923%||52.7076%||61.4922%
|200+||6%||13.2%||21.78%||31.944%||43.923%||52.7076%||61.4922%
|-
|240-275||7%||15.4%||25.41%||37.268%||51.2435%||61.4922%||71.7409%
|}
|}


Line 473: Line 656:
*Type 8: 11/23/38/56/76
*Type 8: 11/23/38/56/76
*Type 9: 18/40/65/95/131
*Type 9: 18/40/65/95/131
*Genesis: 21/46/75/110/151


;Flame Advantage Weapons (values shown are % of Weapon's base Attack Power, rounded up)
;Flame Advantage Weapons (values shown are % of Weapon's base Attack Power, rounded up)
Line 488: Line 672:
|160-199||15%||22%||30.25%||39.93%||51.2435%
|160-199||15%||22%||30.25%||39.93%||51.2435%
|-
|-
|200-239||18%||26.4%||36.3%||47.916%||61.4922%
|200+||18%||26.4%||36.3%||47.916%||61.4922%
|-
|240-275||21%||30.8%||42.35%||55.902%||71.7409%
|}
|}


For an easier reference
For an easier reference
;Fafnir Weapons
;Fafnir Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|86||11||16||21||28||36
!86
|11||16||21||28||36
|-
|-
|125||15||22||31||40||52
!119
|15||21||29||39||49
|-
|-
|128||16||23||31||41||53
!125
|15||22||31||40||52
|-
|-
|153||19||27||38||49||63
!126
|16||23||31||41||52
|-
|-
|160||20||29||39||52||66
!128
|16||23||31||41||53
|-
|-
|164||20||29||40||53||68
!153
|19||27||38||49||63
|-
|-
|171||21||31||42||55||71
!160
|20||29||39||52||66
|-
|-
|175||21||31||43||56||72
!164
|20||29||40||53||68
|-
|-
|201||25||36||49||65||83
!171
|21||31||42||55||71
|-
|-
|205||25||36||50||66||84
!175
|}
|21||31||43||56||72
|-
!201
|25||36||49||65||83
|-
!204
|25||36||50||66||84
|}  


;Absolabs Weapons
;Absolabs Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|103||16||23||32||42||53
!103
|16||23||32||42||53
|-
!143
|22||32||44||58||74
|-
!150
|23||33||46||60||77
|-
|-
|150||23||33||46||60||77
!151
|23||34||46||61||78
|-
|-
|154||24||33||47||62||79
!154
|24||34||47||62||79
|-
|-
|184||28||41||56||74||95
!184
|28||41||56||74||95
|-
|-
|192||29||43||59||77||99
!192
|29||43||59||77||99
|-
|-
|197||30||44||60||79||101
!197
|30||44||60||79||101
|-
|-
|205||31||46||63||82||106
!205
|31||46||63||82||106
|-
|-
|210||32||47||64||84||108
!210
|32||47||64||84||108
|-
|-
|241||37||54||73||97||124
!241
|37||54||73||97||124
|-
|-
|245||37||54||75||98||126
!245
|}
|37||54||75||98||126
|}  


;Arcaneshade Weapons
;Arcaneshade Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
!149
|27||40||55||72||92
|-
!206
|38||55||75||99||127
|-
!216
|39||58||79||104||133
|-
!218
|40||58||80||105||135
|-
!221
|40||59||81||106||136
|-
!264
|48||70||96||127||163
|-
!276
|50||73||101||133||170
|-
!283
|51||75||103||136||175
|-
!295
|54||78||108||142||182
|-
!302
|55||80||110||145||186
|-
!347
|63||92||126||167||214
|-
!353
|64||94||129||170||218
|}
 
;Genesis Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|149||27||40||55||72||92
!172
|31||46||63||83||106
|-
|-
|216||39||58||79||104||133
!237
|43||63||87||114||146
|-
|-
|221||40||59||81||106||136
!249
|45||66||91||120||154
|-
|-
|264||48||70||96||127||163
!251
|46||67||92||121||155
|-
|-
|276||50||73||101||133||170
!255
|46||68||93||123||157
|-
|-
|283||51||75||103||136||175
!304
|55||81||111||146||187
|-
|-
|295||54||78||108||142||182
!318
|58||84||116||153||196
|-
|-
|302||55||80||110||145||186
!326
|59||87||119||157||201
|-
|-
|347||63||92||126||167||214
!337
|61||89||123||162||208
|-
|-
|353||64||94||129||170||218
!340
|62||90||124||163||210
|-
!342
|62||91||125||164||211
|-
!348
|63||92||127||167||214
|-
!400
|72||106||146||192||246
|-
!406
|74||108||148||195||250
|}
|}


Line 598: Line 875:
|160-199||5%||11%||18.15%||26.62%||36.6025%||43.923%||51.2435%
|160-199||5%||11%||18.15%||26.62%||36.6025%||43.923%||51.2435%
|-
|-
|200-239||6%||13.2%||21.78%||31.944%||43.923%||52.7076%||61.4922%
|200+||6%||13.2%||21.78%||31.944%||43.923%||52.7076%||61.4922%
|-
|240-275||7%||15.4%||25.41%||37.268%||51.2435%||61.4922%||71.7409%
|}
|}


Line 608: Line 883:
*Type 8: 11/23/38/56/76
*Type 8: 11/23/38/56/76
*Type 9: 18/40/65/95/131
*Type 9: 18/40/65/95/131
*Genesis: 21/46/75/110/151


;Flame Advantage Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
;Flame Advantage Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
Line 623: Line 899:
|160-199||15%||22%||30.25%||39.93%||51.2435%
|160-199||15%||22%||30.25%||39.93%||51.2435%
|-
|-
|200-239||18%||26.4%||36.3%||47.916%||61.4922%
|200+||18%||26.4%||36.3%||47.916%||61.4922%
|-
|240-275||21%||30.8%||42.35%||55.902%||71.7409%
|}
|}


For an easier reference
For an easier reference
;Fafnir Weapons
;Fafnir Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|86||11||16||21||28||36
!86
|11||16||21||28||36
|-
|-
|125||15||22||31||40||52
!119
|15||21||29||39||49
|-
|-
|128||16||23||31||41||53
!125
|15||22||31||40||52
|-
|-
|153||19||27||38||49||63
!126
|16||23||31||41||52
|-
|-
|160||20||29||39||52||66
!128
|16||23||31||41||53
|-
|-
|164||20||29||40||53||68
!153
|19||27||38||49||63
|-
|-
|171||21||31||42||55||71
!160
|20||29||39||52||66
|-
|-
|175||21||31||43||56||72
!164
|20||29||40||53||68
|-
|-
|201||25||36||49||65||83
!171
|21||31||42||55||71
|-
|-
|205||25||36||50||66||84
!175
|}
|21||31||43||56||72
|-
!201
|25||36||49||65||83
|-
!204
|25||36||50||66||84
|}  


;Absolabs Weapons
;Absolabs Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|103||16||23||32||42||53
!103
|16||23||32||42||53
|-
|-
|150||23||33||46||60||77
!143
|22||32||44||58||74
|-
|-
|154||24||33||47||62||79
!150
|23||33||46||60||77
|-
|-
|184||28||41||56||74||95
!151
|23||34||46||61||78
|-
|-
|192||29||43||59||77||99
!154
|24||34||47||62||79
|-
|-
|197||30||44||60||79||101
!184
|28||41||56||74||95
|-
|-
|205||31||46||63||82||106
!192
|29||43||59||77||99
|-
|-
|210||32||47||64||84||108
!197
|30||44||60||79||101
|-
|-
|241||37||54||73||97||124
!205
|31||46||63||82||106
|-
|-
|245||37||54||75||98||126
!210
|}
|32||47||64||84||108
|-
!241
|37||54||73||97||124
|-
!245
|37||54||75||98||126
|}  


;Arcaneshade Weapons
;Arcaneshade Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
!149
|27||40||55||72||92
|-
!206
|38||55||75||99||127
|-
!216
|39||58||79||104||133
|-
!218
|40||58||80||105||135
|-
!221
|40||59||81||106||136
|-
!264
|48||70||96||127||163
|-
!276
|50||73||101||133||170
|-
!283
|51||75||103||136||175
|-
!295
|54||78||108||142||182
|-
!302
|55||80||110||145||186
|-
!347
|63||92||126||167||214
|-
!353
|64||94||129||170||218
|}
 
;Genesis Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|149||27||40||55||72||92
!172
|31||46||63||83||106
|-
!237
|43||63||87||114||146
|-
|-
|216||39||58||79||104||133
!249
|45||66||91||120||154
|-
|-
|221||40||59||81||106||136
!251
|46||67||92||121||155
|-
|-
|264||48||70||96||127||163
!255
|46||68||93||123||157
|-
|-
|276||50||73||101||133||170
!304
|55||81||111||146||187
|-
|-
|283||51||75||103||136||175
!318
|58||84||116||153||196
|-
|-
|295||54||78||108||142||182
!326
|59||87||119||157||201
|-
|-
|302||55||80||110||145||186
!337
|61||89||123||162||208
|-
|-
|347||63||92||126||167||214
!340
|62||90||124||163||210
|-
|-
|353||64||94||129||170||218
!342
|62||91||125||164||211
|-
!348
|63||92||127||167||214
|-
!400
|72||106||146||192||246
|-
!406
|74||108||148||195||250
|}
|}


Line 728: Line 1,097:
|180-199||10||20||30||40||50||60||70
|180-199||10||20||30||40||50||60||70
|-
|-
|200-219||11||22||33||44||55||66||77
|200-229||11||22||33||44||55||66||77
|-
|220-239||12||24||36||48||60||72||84
|-
|240-259||13||26||39||52||65||78||91
|-
|-
|260-275||14||28||42||56||70||84||98
|230+||12||24||36||48||60||72||84
|}
|}


Line 783: Line 1,148:
|200-209||600||1,200||1,800||2,400||3,000||3,600||4,200
|200-209||600||1,200||1,800||2,400||3,000||3,600||4,200
|-
|-
|210-219||630||1,260||1,890||2,520||3,150||3,780||4,410
|210-219||620||1,240||1,860||2,480||3,100||3,720||4,340
|-
|220-229||660||1,320||1,980||2,640||3,300||3,960||4,620
|-
|230-239||690||1,380||2,070||2,760||3,450||4,140||4,830
|-
|-
|240-249||720||1,440||2,160||2,880||3,600||4,320||5,040
|220-229||640||1,280||1,920||2,560||3,200||3,840||4,480
|-
|-
|250-259||750||1,500||2,250||3,000||3,750||4,500||5,250
|230-239||660||1,320||1,980||2,640||3,300||3,960||4,620
|-
|-
|260-269||780||1,560||2,340||3,120||3,900||4,680||5,460
|240-249||680||1,360||2,040||2,720||3,400||4,080||4,760
|-
|-
|270-275||810||1,620||2,430||3,240||4,050||4,860||5,670
|250+||700||1,400||2,100||2,800||3,500||4,200||4,900
|}
|}


Line 844: Line 1,205:
|200-209||600||1,200||1,800||2,400||3,000||3,600||4,200
|200-209||600||1,200||1,800||2,400||3,000||3,600||4,200
|-
|-
|210-219||630||1,260||1,890||2,520||3,150||3,780||4,410
|210-219||620||1,240||1,860||2,480||3,100||3,720||4,340
|-
|220-229||660||1,320||1,980||2,640||3,300||3,960||4,620
|-
|230-239||690||1,380||2,070||2,760||3,450||4,140||4,830
|-
|-
|240-249||720||1,440||2,160||2,880||3,600||4,320||5,040
|220-229||640||1,280||1,920||2,560||3,200||3,840||4,480
|-
|-
|250-259||750||1,500||2,250||3,000||3,750||4,500||5,250
|230-239||660||1,320||1,980||2,640||3,300||3,960||4,620
|-
|-
|260-269||780||1,560||2,340||3,120||3,900||4,680||5,460
|240-249||680||1,360||2,040||2,720||3,400||4,080||4,760
|-
|-
|270-275||810||1,620||2,430||3,240||4,050||4,860||5,670
|250+||700||1,400||2,100||2,800||3,500||4,200||4,900
|}
|}


1,845

edits