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Dawn of Fantasy's MMORTS, or Online Kingdom, mode gameplay revolves around a player's Homeland territory, which can be built in one of the nine regions (three per race) across the game world of Mythador. Players will develop their homeland from a single Great Hut building, a few labourers and marauders, and a hero unit to a massive empire complete with layers of heavy walls and keeps, a complex economy, and a number of armies and trade caravans wandering the map. To develop this city, players can gather resources, construct various buildings, recruit new units, and research powerful upgrades and new abilities. Even when a player is offline, their homeland will still be in development with the worker units still gathering resources and finishing constructing any buildings tasked shortly before logging off. | Dawn of Fantasy's MMORTS, or Online Kingdom, mode gameplay revolves around a player's Homeland territory, which can be built in one of the nine regions (three per race) across the game world of Mythador. Players will develop their homeland from a single Great Hut building, a few labourers and marauders, and a hero unit to a massive empire complete with layers of heavy walls and keeps, a complex economy, and a number of armies and trade caravans wandering the map. To develop this city, players can gather resources, construct various buildings, recruit new units, and research powerful upgrades and new abilities. Even when a player is offline, their homeland will still be in development with the worker units still gathering resources and finishing constructing any buildings tasked shortly before logging off. | ||
The Orcs of Gokkholm have a traditional RTS construction style. Their builder unit is the Labourer, which spawns automatically from their Great Hut building from time to time when the town is able to support a greater population. Labourers are able to construct Huts, Military Buildings ( | The Orcs of Gokkholm have a traditional RTS construction style. Their builder unit is the Labourer, which spawns automatically from their Great Hut building from time to time when the town is able to support a greater population. Labourers are able to construct Huts, Military Buildings (ie: War Hall, Armory, Pyre), and Economic Buildings (ie: Warg Pen) anywhere on the map for a cost – usually with Wood as the primary resource. As the MMORTS mode is meant to be played over a long period of time, construction is significantly slower – taking an average of one hour. To speed up construction, players may task more than one battalion of Labourers to construct a building. Players can also spend Influence points, rewarded for quest completions, to cut construction time by half. Alternatively, the construction will continue even when the player is signed out, meaning that construction can be completed overnight before the player’s next log-in. | ||
Orc Walls are built a little differently as well, in that they are the result of an upgrade available at the Temple and do not require Labourers. Instead, players are given a number of options for the location and design of the walls. Players have two choices for walls: Palisade and Heavy Wood. Palisade walls are cheap, but easy to break down and do not support units or counter-siege mechanisms. Heavy Walls are more expensive, and will automatically build with ladders giving units access to the walls for defense. Heavy Walls take significantly more damage before breaking down, and can be upgraded with a variety of automated defenses, towers, and gatehouses. Players may opt to build a layer of palisade walls and then later, build heavy walls over them when they have sufficient resources. Walls will be built automatically in segments, but will still take considerable time. Each Influence point spent on wall construction will instantly complete four wall segments from scratch. | Orc Walls are built a little differently as well, in that they are the result of an upgrade available at the Temple and do not require Labourers. Instead, players are given a number of options for the location and design of the walls. Players have two choices for walls: Palisade and Heavy Wood. Palisade walls are cheap, but easy to break down and do not support units or counter-siege mechanisms. Heavy Walls are more expensive, and will automatically build with ladders giving units access to the walls for defense. Heavy Walls take significantly more damage before breaking down, and can be upgraded with a variety of automated defenses, towers, and gatehouses. Players may opt to build a layer of palisade walls and then later, build heavy walls over them when they have sufficient resources. Walls will be built automatically in segments, but will still take considerable time. Each Influence point spent on wall construction will instantly complete four wall segments from scratch. |