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After that fight, Terry will join your party! He may not have served his duty as a boss fight, but he is extremely useful as a party member. Whether it's the SNES version (Level 23 Gladiator who skipped the Martial Artist vocation), the DS version (Level 28, and has NOT skipped Martial Artist), or the iOS version (Level 33, and has mastered the Mage and Priest vocations as well), he is an outstanding crutch character. His sky-high Agility is especially valuable, as it's one of the main reasons why defeating Mortamor is feasible even with Tier 1-2 classes and relatively low levels. It is recommended that you use him in your main party (provided he's at least relatively close to where your party is). | After that fight, Terry will join your party! He may not have served his duty as a boss fight, but he is extremely useful as a party member. Whether it's the SNES version (Level 23 Gladiator who skipped the Martial Artist vocation), the DS version (Level 28, and has NOT skipped Martial Artist), or the iOS version (Level 33, and has mastered the Mage and Priest vocations as well), he is an outstanding crutch character. His sky-high Agility is especially valuable, as it's one of the main reasons why defeating Mortamor is feasible even with Tier 1-2 classes and relatively low levels. It is recommended that you use him in your main party (provided he's at least relatively close to where your party is). | ||
Unfortunately, the game only allows you 8 party members at once, and Ashlynn cannot be deposited at Patty's; so you may need to deposit someone. If this is the case, and you've followed this guide thus far, it is recommended that you get rid of either Milly or Nevan. They are both incredibly fragile by this point, | Unfortunately, the game only allows you 8 party members at once, and Ashlynn cannot be deposited at Patty's; so you may need to deposit someone. If this is the case, and you've followed this guide thus far, it is recommended that you get rid of either Milly or Nevan. They are both incredibly fragile by this point, and both serve essentially the same role, so you won't lose much by having one of them instead of both. | ||
{{Sidebar|title=How Magic Barrier Really Works|contents=There are six resistance tables that are used to determine just how susceptable humans and monsters are to different skills and spells. And each of those six tables have four levels of "protection" determining how likely status spells are to hit the target, or how much different damage spells are reduced. | {{Sidebar|title=How Magic Barrier Really Works|contents=There are six resistance tables that are used to determine just how susceptable humans and monsters are to different skills and spells. And each of those six tables have four levels of "protection" determining how likely status spells are to hit the target, or how much different damage spells are reduced. |