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After 8 turns you will have won the level. | After 8 turns you will have won the level. | ||
Note: if your Oscar is not good enough to hold the breech against those horsemen from the south who can all attack him, don't worry. You can fly Titania down on the first turn and attack one of the javelins - even if you don't beat it it will heal on its next turn instead of attacking. Leave the south open and Boyd within reach of one of the horsemen, who will take the bait - you can kill him next turn with Soren, Mia, Boyd and Oscar if necessary. Leave the east open, no one can reach it first turn. All the horsies that can't reach Boyd will attack Titania, and they can't hurt her and mostly they will die. She still has time on turn two to plug the east breech, and Oscar can then hold the much weakened southern contingent. Then Rhys will be sure to get healing in on every turn, boosting his XP as best you can. | |||
{{Footer Nav|game=Fire Emblem: Path of Radiance|prevpage=Chapter 7: Shades of Evil|nextpage=Chapter 9: Gallia}} | {{Footer Nav|game=Fire Emblem: Path of Radiance|prevpage=Chapter 7: Shades of Evil|nextpage=Chapter 9: Gallia}} |