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*Heracross focuses its energy! | *Heracross focuses its energy! | ||
* | E*nemy Skarmory uses Drill Peck. | ||
*It's super-effective! | *It's super-effective! | ||
*Heracross' Substitute faded. | *Heracross' Substitute faded. | ||
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==Parafusion== | ==Parafusion== | ||
Parafusion hurts, literally. This is the strategy of using both Paralysis and Confusion, giving your opponent a 33% chance to attack! This is best used with Seismic Toss since you need a Pokémon with good defenses to be able to survive using both of these moves, and Seimic Toss always deals 100 HP off your opponent (assuming your team members are Lv. 100) no matter what the user's Attack stat is. The last slot is probably Rest, Shadow Ball, or Attract | Parafusion hurts, literally. This is the strategy of using both Paralysis and Confusion, giving your opponent a 33% chance to attack! This is best used with Seismic Toss since you need a Pokémon with good defenses to be able to survive using both of these moves, and Seimic Toss always deals 100 HP off your opponent (assuming your team members are Lv. 100) no matter what the user's Attack stat is. The last slot is probably Rest, Shadow Ball, or Attract. | ||
==Swagger + Psych Up, Flatter + Psych Up== | ==Swagger + Psych Up, Flatter + Psych Up== | ||
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In RSE/FRLG, this works best with two Pokémon. Those two canditates are usually an Umbreon Baton Passing Mean Look to someone who knows Perish Song and a healing move and/or Protect. Some good Candidates are {{bp|Lapras}}, {{bp|Wigglytuff}}, {{bp|Celebi}}, {{bp|Altaria}}, and {{bp|Misdreavus}}. In the old days of GSC, Lapras used to Whirlpool to keep the opponent in its place, and Misdreavus used to Mean Look. Now, both of those moves would waste so much time and Lapras and Misdreavus would faint before setting up Perish Trapping. | In RSE/FRLG, this works best with two Pokémon. Those two canditates are usually an Umbreon Baton Passing Mean Look to someone who knows Perish Song and a healing move and/or Protect. Some good Candidates are {{bp|Lapras}}, {{bp|Wigglytuff}}, {{bp|Celebi}}, {{bp|Altaria}}, and {{bp|Misdreavus}}. In the old days of GSC, Lapras used to Whirlpool to keep the opponent in its place, and Misdreavus used to Mean Look. Now, both of those moves would waste so much time and Lapras and Misdreavus would faint before setting up Perish Trapping. | ||
Alternatively, in B/W: Dream World {{bp|Murkrow}} with | Alternatively, in B/W: Dream World {{bp|Murkrow}} with [[BP:Prankster|Prankster]]. Equip Murkrow with Eviolite for survival. Use the move {{bpm|Mean Look}} to keep the opponent in place. Then, use {{bpm|Perish Song}}, {{bpm|Substitute}}, and {{bpm|Roost}}! Switch out when your perish count is at 1, for the opponent cannot while under the effect of Mean Look. | ||
Moves like Whirlpool, Sand Tomb and Fire Spin can also be used since they are trap moves that last 2-5 turns. | Moves like Whirlpool, Sand Tomb and Fire Spin can also be used since they are trap moves that last 2-5 turns. | ||
== | ==ChestoRest, LumRest== | ||
ChestoRest is Rest + Chesto Berry attached. This gives you a free 100% HP Recovery. Use it when you think you will faint (but time it so you don't faint). LumRest is Rest + Lum Berry attached. This is a strategy in the Third Generation because of Will-O-Wisp alone. True that you can Rest the Burn Status Effect off, but if you're a Physical Sweeper, then you certainly don't want your Attack halved. | |||
==Rain Dance + Thunder (ThunderDance)== | ==Rain Dance + Thunder (ThunderDance)== | ||
An effect of Rain Dance is that Thunder will never miss. Think about it...Lightning appears in storms, right? Anyways, you can have someone from your team use Rain Dance and make your team benefit from it. For example, use water Pokémon, Pokémon with Hydro Pump, Pokémon with Thunder, and Pokémon with the Rain Dish or Swift Swim Trait. | An effect of Rain Dance is that Thunder will never miss. Think about it...Lightning appears in storms, right? Anyways, you can have someone from your team use Rain Dance and make your team benefit from it. For example, use water Pokémon, Pokémon with Hydro Pump, Pokémon with Thunder, and Pokémon with the Rain Dish or Swift Swim Trait. | ||
==Sunny Day + Solarbeam | ==Sunny Day + Solarbeam (SunnyBeam)== | ||
An effect of Sunny Day is that Solarbeam | An effect of Sunny Day is that Solarbeam will not require a charge. Remember that Solarbeam takes in sunlight on the first turn, then attacks on the second. Now, it just attacks because Sunny Day provides the sunlight that Solarbeam needs. You can also include fire Pokémon, Pokémon with Fire Blast, Exeggutor (because of the Chlorophyll Trait), and of course, someone with Solarbeam. Another good addition to these two moves is Synthesis. While Sunny Day is active, Synthesis will heal the user by 2/3 of its maximum health instead of its usual 1/2 health. Chlorophyll is also an excellent ability to have with Sunny Day. It doubles the user's speed while Sunny Day is active. Tropius is an excellent pokémon to have all of these moves. Along with its egg move, Leech Seed, it can be a very powerful pokémon. Groudon is another excellent choice because it can learn solarbeam naturally or from a TM. It also has the 'Drought' ability, which ensures constant sunlight. The advantage of this is that the user does not have to waste a turn using Sunny Day, and can go straight to the solarbeam. | ||
==Leech Seed + Ingrain + Toxic + Protect + Leftovers / Black Sludge== | ==Leech Seed + Ingrain + Toxic + Protect + Leftovers / Black Sludge== | ||
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#Ghost Pokémon can effectively bypass Focus Punch. | #Ghost Pokémon can effectively bypass Focus Punch. | ||
#Pokémon with the abilities {{bpa|Early Bird}} or {{bpa|Insomnia}} will be able to stop Focus Punch. | #Pokémon with the abilities {{bpa|Early Bird}} or {{bpa|Insomnia}} will be able to stop Focus Punch. | ||
#Pokémon with the abilities {{bpa|Sap Sipper}} or {{bpa|Overcoat}}, the item Safety Goggles, and all Grass-type Pokémon are immune to Spore. | #Pokémon with the abilities {{bpa|Sap Sipper}} or {{bpa|Overcoat}}, the item [[bp:Safety Goggles|Safety Goggles]], and all Grass-type Pokémon are immune to Spore. | ||
Be aware of these three factors when using this strategy. | Be aware of these three factors when using this strategy. | ||
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==Pseudo-Passing== | ==Pseudo-Passing== | ||
Pseudo-Passing is to pass an effect created by one Pokémon to the next without the use of Baton Pass. This is really impossible except for | Pseudo-Passing is to pass an effect created by one Pokémon to the next without the use of Baton Pass. This is really impossible except for 4 moves: Reflect, Light Screen, Safeguard, and Tailwind. When these moves are used, a barrier that halves Physical attacks, a barrier that halves Special attacks, and a barrier that stops all Status Effects and Status Problems, respectively, will be formed. These barries will stay for five turns, unless the move Brick Break was performed by your opponent to knock out these barriers. Even if you switch out the user, these barriers still stays, so their effects also stay. Tailwind gives all the other Pokémon it your party a speed boost. | ||
==Mimic + Imprison== | ==Mimic + Imprison== | ||
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Ninjask has a great Trait called Speed Boost. Every turn, Ninjask's Speed will raise by one stage. The problem is, Ninjask is already a fast Pokémon in the game and it literally cannot take a hit. In competitive battling, gaining speed is never a problem, even for a slow Pokémon since there are multiple abilities and moves available, such as Trick Room and Dragon Dance (Agility is almost never used), the ability Swift Swim, and others. So even a Pokémon like Ninjask can be easily outsped, this is when his ability can come in handy. However, it can Baton Pass the Speed Boosts, but first, it needs to survive. Using Substitute or Protect ensures that Ninjask won't take too much damage (in the case of Substitute, 25% of its maximum HP). However, while Protect ensures 100% Evasion, using Protect twice lowers its accuracy to 50%, so it's pretty risky. If you think that Ninjask can take a hit from a Pokémon (by giving it Defense/Special Defense EVs, or attaching a focus sash in D/P) then you can use Protect, Swords Dance, Protect, Baton Pass. It's generally better, however, to use Substitute. This strategy can also be used with a Blaziken or a Scolipede, or really any Pokémon that has the Speed Boost ability. | Ninjask has a great Trait called Speed Boost. Every turn, Ninjask's Speed will raise by one stage. The problem is, Ninjask is already a fast Pokémon in the game and it literally cannot take a hit. In competitive battling, gaining speed is never a problem, even for a slow Pokémon since there are multiple abilities and moves available, such as Trick Room and Dragon Dance (Agility is almost never used), the ability Swift Swim, and others. So even a Pokémon like Ninjask can be easily outsped, this is when his ability can come in handy. However, it can Baton Pass the Speed Boosts, but first, it needs to survive. Using Substitute or Protect ensures that Ninjask won't take too much damage (in the case of Substitute, 25% of its maximum HP). However, while Protect ensures 100% Evasion, using Protect twice lowers its accuracy to 50%, so it's pretty risky. If you think that Ninjask can take a hit from a Pokémon (by giving it Defense/Special Defense EVs, or attaching a focus sash in D/P) then you can use Protect, Swords Dance, Protect, Baton Pass. It's generally better, however, to use Substitute. This strategy can also be used with a Blaziken or a Scolipede, or really any Pokémon that has the Speed Boost ability. | ||
==Swagger + Screech | ==Swagger + Screech== | ||
When you hurt yourself in Confusion, your Attack stat attacks your own Defense stat. For this reason, Swagger, which raises the opponent's Attack and confuses it, is dangerous. What's worse is Screech going along with it. It lowers your opponent's defense, so you can have a field day when your opponent hurts itself. | When you hurt yourself in Confusion, your Attack stat attacks your own Defense stat. For this reason, Swagger, which raises the opponent's Attack and confuses it, is dangerous. What's worse is Screech going along with it. It lowers your opponent's defense, so you can have a field day when your opponent hurts itself. | ||
==Defense Curl + Rollout== | ==Defense Curl + Rollout== |