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Thus a saving throw always fails if maximum roll 20 + Save < DC, and always succeeds if minimum roll 1 + Save ≥ DC. Otherwise, the chance of success is as follows:
Thus a saving throw always fails if maximum roll 20 + Save < DC, and always succeeds if minimum roll 1 + Save ≥ DC. Otherwise, the chance of success is as follows:


{| {{prettytable|style=font-size:80%; table-layout:fixed; text-align:center}}
{| {{prettytable|text center=1|style=font-size:80%}}
!colspan=21| Difficulty Class - save
!colspan=21| Difficulty Class - save
|-
|-
! > 20 !! 20 !! 19 !! 18 !! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! < 2
!width=4.76%| > 20
!width=4.76%| 20
!width=4.76%| 19
!width=4.76%| 18
!width=4.76%| 17
!width=4.76%| 16
!width=4.76%| 15
!width=4.76%| 14
!width=4.76%| 13
!width=4.76%| 12
!width=4.76%| 11
!width=4.76%| 10
!width=4.76%| 9
!width=4.76%| 8
!width=4.76%| 7
!width=4.76%| 6
!width=4.76%| 5
!width=4.76%| 4
!width=4.76%| 3
!width=4.76%| 2
!width=4.76%| < 2
|-
|-
| 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
| 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
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Each save affects the following (although {{s|Saves|Immunity}}, or {{s|Feats|Force Immunity}} feats, can negate effects before a saving throw is even made):
Each save affects the following (although {{s|Saves|Immunity}}, or {{s|Feats|Force Immunity}} feats, can negate effects before a saving throw is even made):


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=10%| Source
!width=10%| Source
!width=20%| Fortitude
!width=20%| Fortitude
Line 29: Line 49:
!rowspan=5| {{s|Difficulty Classes|Feats}}
!rowspan=5| {{s|Difficulty Classes|Feats}}
| {{no2| {{s|Feats|Critical Strike}} }}
| {{no2| {{s|Feats|Critical Strike}} }}
|rowspan=2 {{no2| {{KotORII/Immunity|Stun, Fear, Horror|T}} ([[../Feats#Force Immunity|Stun]]) }}
|rowspan=2 {{no2| {{KotOR/Immunity|Mind-Affecting|T}} ([[../Feats#Force Immunity|Stun]]) }}
|rowspan=5 {{N/a|}}
|rowspan=5 {{N/a|}}
|rowspan=5 {{N/a|}}
|rowspan=5 {{N/a|}}
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| {{no2| {{s|Saves|Poison}} }}
| {{no2| {{s|Saves|Poison}} }}
| {{yes2| {{s|Force powers|Force Push}}, Wave }}
| {{yes2| {{s|Force powers|Force Push}}, Wave }}
| {{yes2| {{KotORII/Immunity|Stun, Fear, Horror|T}} (Stun) }}
| {{yes2| {{KotOR/Immunity|Mind-Affecting|T}} (Stun) }}
| {{s|Force powers|Fear}}, Horror, Insanity [[File:KotOR Icon Dark.png|16px|Dark side powers]]
| {{s|Force powers|Fear}}, Horror, Insanity [[File:KotOR Icon Dark.png|16px|Dark side powers]]
| {{KotORII/Immunity|Stun, Fear, Horror|T}} ([[../Feats#Force Immunity|Fear]])
| {{KotOR/Immunity|Mind-Affecting|T}} ([[../Feats#Force Immunity|Fear]])
|-
|-
| {{no2| [[../Force powers#Stun|Stasis (Field)]] [[File:KotOR Icon Light.png|16px|Light side powers]] }}
| {{no2| [[../Force powers#Stun|Stasis (Field)]] [[File:KotOR Icon Light.png|16px|Light side powers]] }}
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|-
|-
| {{no2| {{s|Force powers|Stun}} [[File:KotOR Icon Light.png|16px|Light side power]] }}
| {{no2| {{s|Force powers|Stun}} [[File:KotOR Icon Light.png|16px|Light side power]] }}
| {{no2| {{KotORII/Immunity|Stun, Fear, Horror|T}} (Stun) }}
| {{no2| {{KotOR/Immunity|Mind-Affecting|T}} (Stun) }}
|rowspan=6 {{N/a|}}
|rowspan=6 {{N/a|}}
| {{s|Force powers|Battle Mediation}}
| {{s|Force powers|Battle Mediation}}
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| {{s|Force powers|Shock}} et al. [[File:KotOR Icon Dark.png|16px|Dark side powers]]
| {{s|Force powers|Shock}} et al. [[File:KotOR Icon Dark.png|16px|Dark side powers]]
|-
|-
| {{no2| {{s|Force powers|Force Crush}} {{KotORII/Restricted|Dark}} }}
| {{no2| {{s|Force powers|Force Crush}} {{KotOR/Restricted|Dark}} }}
| {{s|Force powers|Slow}} [[File:KotOR Icon Dark.png|16px|Dark side power]]
| {{s|Force powers|Slow}} [[File:KotOR Icon Dark.png|16px|Dark side power]]
|-
|-
| {{N/a|}}
| {{N/a|}}
| {{s|Force powers|Crush Opposition}} {{KotORII/Restricted|Dark}}
| {{s|Force powers|Crush Opposition}} {{KotOR/Restricted|Dark}}
|-
|-
!rowspan=4| {{s|Difficulty Classes|Grenades}}
!rowspan=4| {{s|Difficulty Classes|Grenades}}
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| {{yes2| Paralysis }}
| {{yes2| Paralysis }}
| {{s|Grenades|Concussion Grenade}}
| {{s|Grenades|Concussion Grenade}}
| {{KotORII/Immunity|Stun, Fear, Horror|T}} (Stun)
| {{KotOR/Immunity|Mind-Affecting|T}} (Stun)
|-
|-
|rowspan=3 {{N/a|}}  
|rowspan=3 {{N/a|}}  
|rowspan=3 {{N/a|}}
|rowspan=3 {{N/a|}}
| {{yes2| {{s|Grenades|Plasma Grenade}} }}
| {{yes2| {{s|Grenades|Plasma Grenade}} }}
| {{yes2| {{KotORII/Immunity|Stun, Fear, Horror|T}} (Fear) }}
| {{yes2| {{KotOR/Immunity|Mind-Affecting|T}} (Fear) }}
| {{s|Grenades|Minor Sonic Detonator}}
| {{s|Grenades|Minor Sonic Detonator}}
|rowspan=3| Attribute Damage
|rowspan=3| Attribute Damage
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| {{yes2| Attribute }}
| {{yes2| Attribute }}
| {{s|Mines|Flash mines}}
| {{s|Mines|Flash mines}}
| {{KotORII/Immunity|Stun, Fear, Horror|T}} (Stun)
| {{KotOR/Immunity|Mind-Affecting|T}} (Stun)
|-
|-
| {{N/a|}}
| {{N/a|}}
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!rowspan=3| {{s|Difficulty Classes|On Hit}}
!rowspan=3| {{s|Difficulty Classes|On Hit}}
| {{no2| {{s|Difficulty Classes|Horror}} }}
| {{no2| {{s|Difficulty Classes|Horror}} }}
| {{no2| {{KotORII/Immunity|Stun, Fear, Horror|T}} (Fear) }}
| {{no2| {{KotOR/Immunity|Mind-Affecting|T}} (Fear) }}
| {{yes2| {{s|Difficulty Classes|Attribute Damage}} }}
| {{yes2| {{s|Difficulty Classes|Attribute Damage}} }}
| {{yes2| Attribute }}
| {{yes2| Attribute }}
| {{s|Difficulty Classes|Stun}}
| {{s|Difficulty Classes|Stun}}
|{{KotORII/Immunity|Stun, Fear, Horror|T}} (Stun)
|{{KotOR/Immunity|Mind-Affecting|T}} (Stun)
|-  
|-  
| {{no2| {{s|Difficulty Classes|Poison}} }}
| {{no2| {{s|Difficulty Classes|Poison}} }}
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Class
!width=40%| Class
!width=20%| Fortitude
!width=20%| Fortitude
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Class
!width=40%| Class
!width=20%| Fortitude
!width=20%| Fortitude
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{{col|3|begin}}
{{col|3|begin}}


{| {{prettytable|style=background:#ffff99; table-layout:fixed; text-align:center}}
{| {{prettytable|style=background:#ffff99|text center=1}}
! Level
!width=25%| Level
! Fast
!width=25%| Fast
! Average
!width=25%| Average
! Slow
!width=25%| Slow
|-
|-
! 1
! 1
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{{col|3}}
{{col|3}}


{| {{prettytable|style=background:#ffff99; table-layout:fixed; text-align:center}}
{| {{prettytable|style=background:#ffff99|text center=1}}
! Level
!width=25%| Level
! Fast
!width=25%| Fast
! Average
!width=25%| Average
! Slow
!width=25%| Slow
|-
|-
! 21
! 21
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{{col|3}}
{{col|3}}


{| {{prettytable|style=background:#ffff99; table-layout:fixed; text-align:center}}
{| {{prettytable|style=background:#ffff99|text center=1}}
! Level
!width=25%| Level
! Fast
!width=25%| Fast
! Average
!width=25%| Average
! Slow
!width=25%| Slow
|-
|-
! 41
! 41
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{{col|3|begin}}
{{col|3|begin}}


{| {{prettytable|style=background:#d0d5f1; text-align:center}}
{| {{prettytable|style=background:#d0d5f1|text center=1}}
!rowspan=2 width=25%| Level
!rowspan=2 width=25%| Level
!colspan=3| Tech Specialist
!colspan=3| Tech Specialist
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{{col|3}}
{{col|3}}


{| {{prettytable|style=background:#d0d5f1; text-align:center}}
{| {{prettytable|style=background:#d0d5f1|text center=1}}
!rowspan=2 width=25%| Level
!rowspan=2 width=25%| Level
!colspan=3| Tech Specialist
!colspan=3| Tech Specialist
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{{col|3}}
{{col|3}}


{| {{prettytable|style=background:#d0d5f1; text-align:center}}
{| {{prettytable|style=background:#d0d5f1|text center=1}}
!rowspan=2 width=25%| Level
!rowspan=2 width=25%| Level
!colspan=3| Tech Specialist
!colspan=3| Tech Specialist
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Although enemies normally only have class level 1, a [[../Autobalance|bonus]] is added to base saves based on your main character level:
Although enemies normally only have class level 1, a [[../Autobalance|bonus]] is added to base saves based on your main character level:


{| {{prettytable|style=table-layout:fixed; text-align:center}}
{| {{prettytable|text center=1}}
! {{s|Autobalance|Set 1}}
!width=25%| {{s|Autobalance|Set 1}}
! {{s|Autobalance|Set 2}}
!width=25%| {{s|Autobalance|Set 2}}
! {{s|Autobalance|Set 3}} and {{s|Autobalance|Set 4}}
!width=25%| {{s|Autobalance|Set 3}} and {{s|Autobalance|Set 4}}
! {{s|Autobalance|Set 5}}
!width=25%| {{s|Autobalance|Set 5}}
|-
|-
| rounddown(main level * 0.8)
| rounddown(main level * 0.8)
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=table-layout:fixed; text-align:center}}
{| {{prettytable|text center=1}}
! Save
!width=25%| Save
! Fortitude
!width=25%| Fortitude
! Reflex
!width=25%| Reflex
! Will
!width=25%| Will
|-
|-
! Modifier
! Modifier
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{{col|2}}
{{col|2}}


{| {{prettytable|style=table-layout:fixed; text-align:center}}
{| {{prettytable|text center=1}}
! Feat
!width=25%| Feat
! Base
!width=25%| Base
! Improved
!width=25%| Improved
! Master
!width=25%| Master
|-
|-
! Conditioning
! Conditioning
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=background:#ddffdd; text-align:center}}
{| {{prettytable|style=background:#ddffdd|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=background:#ffdddd; text-align:center}}
{| {{prettytable|style=background:#ffdddd|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=background:#ffdddd; text-align:center}}
{| {{prettytable|style=background:#ffdddd|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=background:#ddffdd; text-align:center}}
{| {{prettytable|style=background:#ddffdd|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=background:#ddffdd; text-align:center}}
{| {{prettytable|style=background:#ddffdd|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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|-
|-
!rowspan=5| Force powers
!rowspan=5| Force powers
| {{s|Force powers|Inspire Followers}} I-V {{KotORII/Restricted|Light}}
| {{s|Force powers|Inspire Followers}} I-V {{KotOR/Restricted|Light}}
| +(1-5)
| +(1-5)
|-
|-
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| {{no|-(2-4)}}
| {{no|-(2-4)}}
|-
|-
| {{s|Force powers|Crush Opposition}} I-V {{KotORII/Restricted|Dark}}
| {{s|Force powers|Crush Opposition}} I-V {{KotOR/Restricted|Dark}}
| {{no|-(1-5)}}
| {{no|-(1-5)}}
|-
|-
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=20%| Source
!width=20%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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===Critical Hits===
===Critical Hits===
Immunity: {{s|Combat|Critical Hit}}s prevents the multiple damage rolls of a critical hit. It can also grant Immunity: {{s|Saves|Sneak Attacks}}.  
Immunity: {{s|Combat|Critical Hit}}s prevents the multiple damage rolls of a critical hit. It also prevents {{s|Feats|Sneak Attack}} damage from being added when [[../Combat#Debilitated penalty|debilitated]].


Immunity: Critical Hits becomes less useful as {{s|Combat|Defense}} increases. For example, even if an attacker using Master {{s|Feats|Critical Strike}} has Critical Threat: 13-20,x2 (maximum 40% chance), with just 40% chance to hit there's only 16% chance of a critical hit; with 20% chance to hit, there's just 4% chance of a critical hit. Roll 20 + Attack < Defense results in minimum 5% chance to hit (roll 20 is an automatic hit) and '''0%''' critical conversion.
Due to the need for '''two''' successful rolls ([[../Combat#Attack|attack]], then [[../Combat#Critical Threat|threat]]), Immunity: Critical Hits becomes less useful as {{s|Combat|Defense}} increases. For example, even if an attacker using Master {{s|Feats|Critical Strike}} has Critical Threat: 13-20,x2 (maximum 40% chance), with just 40% chance to hit there's only 16% chance of a critical hit; with 20% chance to hit, there's just 4% chance of a critical hit. Roll 20 + Attack < Defense results in minimum 5% chance to hit (roll 20 is an automatic hit) and '''0%''' critical conversion.


Immunity: Critical Hits is granted by the following:
Immunity: Critical Hits is granted by the following:
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
Line 1,131: Line 1,151:


Poison can also be neutralized with the light side powers Improved and Master {{s|Force powers|Heal}}, or an {{s|Useable|Antidote Kit}}.
Poison can also be neutralized with the light side powers Improved and Master {{s|Force powers|Heal}}, or an {{s|Useable|Antidote Kit}}.
===Sneak Attacks===
Immunity: {{s|Saves|Critical Hits}} also grants enemies Immunity: Sneak Attacks, preventing {{s|Feats|Sneak Attack}} damage being added. However, your main character and party are only granted this when [[../Combat#Debilitated penalty|debilitated]].


===Stun, Fear, Horror===
===Stun, Fear, Horror===
Immunity: Stun, Fear, Horror grants the same protection from being [[../Combat#Debilitated penalty|debilitated]] as {{s|Feats|Force Immunity}}: Fear and Stun (but '''not''' {{s|Saves|Paralysis}}):
Immunity: Stun, Fear, Horror grants the same protection from being [[../Combat#Debilitated penalty|debilitated]] as {{s|Feats|Force Immunity}}: Fear and Stun (but '''not''' {{s|Saves|Paralysis}}):


{| {{prettytable|style=table-layout:fixed; text-align:center}}
{| {{prettytable|text center=1}}
! [[File:KotOR Feat Force Immunity Fear.png|16px]] Fear
!width=25%| [[File:KotOR Feat Force Immunity Fear.png|16px]] Fear
! [[File:KotOR Feat Force Immunity Stun.png|16px]] Stun
!width=25%| [[File:KotOR Feat Force Immunity Stun.png|16px]] Stun
! [[File:KotOR Feat Force Immunity Paralysis.png|16px]] Paralysis
!width=25%| [[File:KotOR Feat Force Immunity Paralysis.png|16px]] Paralysis
! Unaffected
!width=25%| Unaffected
|-
|-
| {{s|Force powers|Fear}}, Horror and Insanity<br>{{s|Grenades|Plasma Grenade}}s<br>{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}
| {{s|Force powers|Fear}}, Horror and Insanity<br>{{s|Grenades|Plasma Grenade}}s<br>{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Horror}}
Line 1,158: Line 1,175:
{{col|2|begin}}
{{col|2|begin}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Source
!width=40%| Source
!width=60%| Description
!width=60%| Description
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{{col|2|end}}
{{col|2|end}}


{{s|Robes|Thon's Robe}} {{KotORII/Restricted|Light}} grants Force Immunity: Stun only, and {{s|Party|Mandalore}}'s {{s|Feats|Mandalorian Courage}} feat grants him Immunity: Fear, Horror only.
{{s|Robes|Thon's Robe}} {{KotOR/Restricted|Light}} grants Force Immunity: Stun only, and {{s|Party|Mandalore}}'s {{s|Feats|Mandalorian Courage}} feat grants him Immunity: Fear, Horror only.


Stun can also be neutralized by the light side power Master {{s|Force powers|Heal}}.
Stun can also be neutralized by the light side power Master {{s|Force powers|Heal}}.
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Thus some protection is only offered if minimum roll 1 + attacker level < Force Resist: for example, Force Resist 16 offers no protection if the attacking Jedi is level 15 or higher (although a saving throw can still be made). Otherwise, the chance of a Force power being resisted is as follows:
Thus some protection is only offered if minimum roll 1 + attacker level < Force Resist: for example, Force Resist 16 offers no protection if the attacking Jedi is level 15 or higher (although a saving throw can still be made). Otherwise, the chance of a Force power being resisted is as follows:


{| {{prettytable|style=font-size:80%; table-layout:fixed; text-align:center}}
{| {{prettytable|text center=1|style=font-size:80%}}
!colspan=21| Force Resist - attacker level
!colspan=21| Force Resist - attacker level
|-
|-
! < 2 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! > 20
!width=4.76%| < 2
!width=4.76%| 2
!width=4.76%| 3
!width=4.76%| 4
!width=4.76%| 5
!width=4.76%| 6
!width=4.76%| 7
!width=4.76%| 8
!width=4.76%| 9
!width=4.76%| 10
!width=4.76%| 11
!width=4.76%| 12
!width=4.76%| 13
!width=4.76%| 14
!width=4.76%| 15
!width=4.76%| 16
!width=4.76%| 17
!width=4.76%| 18
!width=4.76%| 19
!width=4.76%| 20
!width=4.76%| > 20
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| 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
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{{col|2|begin}}
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{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!colspan=2|Item
!colspan=2|Item
! Force Resist
! Force Resist
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{{col|2}}
{{col|2}}


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=40%| Item
!width=40%| Item
!width=15%| Level
!width=15%| Level
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Force Resist bonuses don't sum: only the highest has any effect. Unfortunately this bonus becomes increasingly ineffective as main character level, and thus enemy [[../Autobalance|level]], increases until it's '''always''' breached, as even the minimum opposed roll (1 + enemy level) is equal or greater:
Force Resist bonuses don't sum: only the highest has any effect. Unfortunately this bonus becomes increasingly ineffective as main character level, and thus enemy [[../Autobalance|level]], increases until it's '''always''' breached, as even the minimum opposed roll (1 + enemy level) is equal or greater:


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=20%| Force Resist
!width=20%| Force Resist
!width=10%| 10
!width=10%| 10
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Thus even maximum Force Resist 24 is utterly ineffective from level 31 onward.
Thus even maximum Force Resist 24 is utterly ineffective from level 31 onward.


The {{s|Force powers|Force Resistance}} power grants a Jedi Force Resistance = 10 + defender level, from level 9 onward, while Force Immunity grants a Jedi Force Resistance = 15 + defender level, from level 15 onward.
The {{s|Force powers|Force Resistance}} power grants a Jedi Force Resistance = 10 + defender level, from level 9 onward, while Force Immunity grants a Jedi Force Resistance = 15 + defender level, from level 15 onward: that's up to 25% more than Force Resistance.


Due to the way enemy level is normally calculated based on main character level, as you level up this power can make you increasingly resistant to all Force powers you can save against, until they're '''always''' resisted, resulting in them having no effect whatsoever (saving often just reduces damage and debuffs):
Due to the way enemy level is normally calculated based on main character level, as you level up this power can make you increasingly resistant to all Force powers you can save against, until they're '''always''' resisted, resulting in them having no effect whatsoever (saving often just reduces damage and debuffs):


{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!width=25%| Main level
!width=25%| Main level
!width=8.3%| 9 - 12
!width=8.3%| 9 - 12
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