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'''1: Bayonetta:''' If you were a competitive player back when Bayonetta was made available as DLC, you'll concede that it's no exaggeration to say that there was just no ignoring her. Due to being very easy to pickup and yet offering an insane amount of strengths with little weaknesses to counteract them, Bayo players quickly flooded the scene and began utterly crushing at the national level in no time flat, stirring up immense hate and controversy in the competitive scene, due to her 0-Deaths simply being way too good, and it didn't help that most of the people playing her did little outside the same old "Heel Slide to double After Burner Kick to Witch Twist" 0-Deaths over and over again). Even after getting slight nerfs in 1.1.5, she was frequently compared to Brawl Meta Knight in terms of how sickeningly overpowering she was, and she had actually been banned in a few regions.
'''1: Bayonetta:''' If you were a competitive player back when Bayonetta was made available as DLC, you'll concede that it's no exaggeration to say that there was just no ignoring her. Due to being very easy to pickup and yet offering an insane amount of strengths with little weaknesses to counteract them, Bayo players quickly flooded the scene and began utterly crushing at the national level in no time flat, stirring up immense hate and controversy in the competitive scene, due to her 0-Deaths simply being way too good, and it didn't help that most of the people playing her did little outside the same old "Heel Slide to double After Burner Kick to Witch Twist" 0-Deaths over and over again). Even after getting slight nerfs in 1.1.5, she was frequently compared to Brawl Meta Knight in terms of how sickeningly overpowering she was, and she had actually been banned in a few regions.


Fortunately, that was then. After 1.1.6 nerfs brought her down to Earth, she can still 0-Death you, but she isn't so easy to play now, and now her weaknesses are pretty exploitable and now, only the most intelligent Bayonetta players will thrive with her. Her untapped combo prowess and her fierce ability to make opponents pay for their mistakes still establishes her quite well as the best fighter in the game, but she's now pretty manageable for most of the cast, and has become a very over-hated character.
Fortunately,that was then. After 1.1.6 nerfs brought her down to Earth, she can still 0-Death you, but she isn't so easy to play now, and now her weaknesses are pretty exploitable and now, only the most intelligent Bayonetta players will thrive with her. Her untapped combo prowess and her fierce ability to make opponents pay for their mistakes still establishes her quite well as the best fighter in the game, but she's now pretty manageable for most of the cast, and has become a very over-hated character.


'''2: Cloud:''' Much like Bayonetta right above him, Cloud has become a pretty powerful character, but not to quite the same extent. He is a solid character that blends range, power, and speed, making him a consistently reliable and strong fighter, not even getting into his big draw; his Limit Break adds a whole layer of cheap versatility to his moveset; all of his Limit Break specials blend ease of use with ridiculous KOing power, all in all making Cloud a devastating character that, while relatively back and forth early on, soon made his presence known. Not to say he is completely flawless; his biggest weakness remains his abysmal recovery, which is about on par with Little Mac's without Limit Break boosts, which many top players (such as one of his best players, MKLeo) claim is too bad for safe high-level play. In spite of his enormous strengths and being a fundamentally powerful pick for casuals and experts alike, you can make the argument that his placing is rather violate.
'''2: Cloud:''' Much like Bayonetta right above him, Cloud has become a pretty powerful character, but not to quite the same extent. He is a solid character that blends range, power, and speed, making him a consistently reliable and strong fighter, not even getting into his big draw; his Limit Break adds a whole layer of cheap versatility to his moveset; all of his Limit Break specials blend ease of use with ridiculous KOing power, all in all making Cloud a devastating character that, while relatively back and forth early on, soon made his presence known. Not to say he is completely flawless; his biggest weakness remains his abysmal recovery, which is about on par with Little Mac's without Limit Break boosts, which many top players (such as one of his best players, MKLeo) claim is too bad for safe high-level play. In spite of his enormous strengths and being a fundamentally powerful pick for casuals and experts alike, you can make the argument that his placing is rather violate.
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