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Table of Contents
Heroes of Might and Magic V
Table of Contents
Gameplay
Controls
Rough amounts of creatures
Movement on the adventure map
Combat damage
Initiative
Luck
Morale
Advanced game mechanics
Dispelling spell effects
Triggering creature abilities
Dungeon ritual pit
Raise Dead and Resurrect spells
Diplomacy
Splitting of neutral armies
Enraged
Defense against the magical arts
Fortress moat effect
Dwarven formations
Goblins' treacherous activities
Appendices
Difficulty levels
Sphinx riddles
Skill wheels
Heroes and skills
Heroes
Academy heroes
Dungeon heroes
Fortress heroes
Haven heroes
Inferno heroes
Necropolis heroes
Stronghold heroes
Sylvan heroes
Duel heroes
Hero specializations
Skills
Attack
Dark Magic
Defense
Destructive Magic
Enlightenment
Leadership
Light Magic
Logistics
Luck
Shatter Dark
Shatter Destruction
Shatter Light
Shatter Summoning
Shout
Sorcery
Summoning Magic
War Machines
Class-based skills
Artificer (Wizard)
Avenger (Ranger)
Blood Rage (Barbarian)
Elemental Chains (Warlock)
Gating (Demon Lord)
Necromancy (Necromancer)
Runelore (Runemage)
Training (Knight)
Skill trees
Academy skill tree
Dungeon skill tree
Fortress skill tree
Haven skill tree
Inferno skill tree
Necropolis skill tree
Stronghold skill tree
Sylvan skill tree
Creatures, spells and artifacts
Creatures
Neutral creatures
Academy creatures
Dungeon creatures
Haven creatures
Inferno creatures
Necropolis creatures
Sylvan creatures
Fortress creatures
Stronghold creatures
Creature abilities
Spells
Adventure Magic
Barbarian Warcries
Dark Magic
Destructive Magic
Light Magic
Runic Magic
Summoning Magic
Artifacts
Weapon
Shield
Pocket
Boots
Inventory
Helm
Cuirass
Cloak
Ring
Necklace
Artifact sets
Archer's Dream
Armor of Dwarven Kings
Death's Embrace
Lion's Spirit
Power of Dragons
Runeforce
Sar-Issus Regalia
Vestment of Enlightenment
Weapons of Might
Will of Urgash
Towns, areas and buildings
City plans
Academy city plan
Dungeon city plan
Fortress city plan
Haven city plan
Inferno city plan
Necropolis city plan
Stronghold city plan
Sylvan city plan
Buildings
Academy buildings
Dungeon buildings
Fortress buildings
Haven buildings
Inferno buildings
Necropolis buildings
Stronghold buildings
Sylvan buildings
Town specializations
Academy
Dungeon
Fortress
Haven
Inferno
Necropolis
Stronghold
Sylvan
Map locations
Terrain types and effects
Adventure map locations
Battle sites
Battle sites on sea
Dwellings
Mines
Treasures
Sea treasures
Weeks, racial skills, hero development
Weeks
Weeks of nothing
Resources production
Adventuring
In combat
General creature growth
Creatures' weeks
Racial skills
Academy: Artificer
Dungeon: Elemental Chains
Haven: Training
Inferno: Gating
Necropolis: Necromancy
Sylvan: Avenger
Fortress: Runelore
Stronghold: Blood Rage
Hero development
Hero primary stats
Skills advancement
Gaining experience
Heroes of Might and Magic V
Walkthrough
The Queen
The Queen
Rebellion
The Siege
The Trap
The Fall Of A King
The Cultist
The Betrayal
The Promise
The Conquest
The Ship
Agrael's Decision
The Necromancer
The Temptation
The Attack
The Invasion
The Regicide
The Lord of Heresh
The Warlock
The Clanlord
The Expansion
The Cultists
The March
Raelag's Offer
The Ranger
The Refugees
The Emerald Ones
The Defense
The Archipelago
The Vampire Lord
The Mage
The Defiant Mage
The Liberation
The Triumvirate
The Alliance
Zehir's Hope
Heroes of Might and Magic V: Hammers of Fate
New features
Walkthrough
Heroes of Might and Magic V: Tribes of the East
New features
Walkthrough