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===Tal Kong===
===Tal Kong===
[[Image:SF2 Tal Kong Screenshot.png|right|thumb|]]
Tal Kong only appears in Titania's base on Expert. It appears as a variation on the large statues that appear outside the base, but armed with a giant roller. It will retreat from you as soon as the battle starts, firing three lasers in intermittent bursts. It will continue in a large loop around the arena, only changing direction if you get behind it. Therefore you must fight in Arwing form and chase, firing all the while. Tal Kong's main attack is to throw the huge roller at you; this can be dangerous if you get too close, but you will often have to use the boost to keep up with him, causing you to get in range of this attack. The roller will be replaced with a new one after throwing it. Tal Kong and his roller throwing seems to be a reference to the infamous barrel throwing ape [[Donkey Kong]].
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==Base Cores==
==Base Cores==

Revision as of 14:46, 29 August 2009

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Star Wolf

Hunters

Mirage Dragon

The Mirage Dragon is the only Hunter to appear on Normal difficulty. Its main attack is the powerful beam that can cause a lot of damage. It is fairly inaccurate, but he will fire it a number of times. The second involves him spewing magma balls and wrecked ships he has swallowed. These should be blasted before they connect with you. To defeat the Mirage Dragon, simply aim for its mouth.

Hunter Tektron

Hunter Tektron seems to be of a similar design to the Hunter Phantron, and exhibits some similarities to the original Phantron in Star Fox by moving at high speed to try and avoid your attacks and disorient you. It will attack from a distance with a fast arcing beam, and most of the time it will be invulnerable to attack. Hunter Tektron will also sometimes flee from battle, regaining any health it lost for the next encounter. You must defeat it quickly to avoid this happening. Keep focus on it's location using the radar, and when it opens to fire at you, return fire at it's vulnerable midsection.

Hunter Phantron

This seems like a hybrid of the Phantron and the Plasma Hydra from the original Star Fox. Shoot at its body and try to avoid getting hit by its arms. Using the Retros and the Boost will help a lot, as keeping your distance is vital.

Space Blade

The Space Blade is a possible upgrade to the Blade Barrier from the original Star Fox. To begin with, it will move slowly and generally keep it's distance, launching large spiked balls that will home in on your location. These appear on the radar and can be disorientating, but you can shoot them down with your blasters. It has six launchers from which it fires the spiked balls which must be first be destroyed, but the spinning blades can block your shots, much like the original Blade Barrier. When it spins the blades horizontally, it moves much faster and it's usually best to boost past it and turn to face it once it slows down. Once the launchers are destroyed however, it becomes much more aggressive, moving rapidly and launching a near constant stream of spiked balls from it's middle section. This leaves the center vulnerable as it opens to attack though, so fire at it to quickly finish it off.

Land Bosses

Queen Dragoon

Despite the name, the Queen Dragoon has an appearance not dissimilar to the crab-like walkers on Titania in the original Star Fox. She will fire missiles at you from a long distance which should be shot down, and uses lasers as well when you get closer. She does not move much, and will be easily destroyed in only a few shots directly to the body. She is especially simple considering the Twin Blasters are readily available upon landing on Meteor. Upon her defeat she will leave behind the switch for the base.

King Dodora

A clear relative of Monarch Dodora from the original game (possibly the male of the species, although Monarch Dodora was also referred to as male in the Star Fox manual, despite laying eggs), this giant bird-like dinosaur wanders around the surface of Eledard on Hard difficulty. He will aim to torch your ship with regular streams of fire from it's mouth, which can cause a lot of damage if they connect. Unlike the original Monarch Dodora, these attacks are short range, and King Dodora only has one head with which to attack. Nontheless, if he gets close he can cause a lot of damage merely by crashing into you, so keep at a distance and aim for the body. Every now and again King Dodora will take to the air, allowing it to travel faster and move out of range, so it helps to switch from Walker to Arwing to keep up with him.

Kamantis

Queen Dioray

Base and Battleship Bosses

Kick Gunner

A Kick Gunner appears in Fortuna's base on both Hard and Expert modes. It leaps from pools of water and hops around the area, firing ring lasers to attack. On Hard the pools are spread far apart and it will have to spend time reaching the next pool, making it an easy target. On Expert it has considerably more health and the pools are closer together, allowing it to jump directly from one to another while firing at you. There are also more threats within the room itself, making the battle more time consuming.

Knight Nack

The Knight Nack appears in Macbeth's base on Hard and Expert, within a large battleground area. It is a bigger version of the enemy walkers you encouter regularly in bases and the Battleships, and is armed with a huge shield and a large ring laser blaster. The shield will reflect attacks and can cause you to hurt yourself if you fire while too close. Most of the time it keeps the shield infront of its body, but will move it to one side to attack, leaving itself vulnerable. If you can sneak behind it without it being aware of you, you can get a clear shot at it as it walks around the arena.

Heavy Chariot

Heavy Chariot appears merely as two huge tracked wheels at first, charging at you before opening up and revealing the vulnerable midsection. When it opens, it launches a series of bombs at you before closing up again and rolling to a new location in the area. It will commonly aim to hit you while moving, and can cause a lot of damage if it rolls over you, so it helps to circle around it during the battle. Shots to the wheels merely reflect, meaning it can only be harmed when it is open. The Heavy Chariot appears in the final Battleship on Hard.

Tal Kong

Tal Kong only appears in Titania's base on Expert. It appears as a variation on the large statues that appear outside the base, but armed with a giant roller. It will retreat from you as soon as the battle starts, firing three lasers in intermittent bursts. It will continue in a large loop around the arena, only changing direction if you get behind it. Therefore you must fight in Arwing form and chase, firing all the while. Tal Kong's main attack is to throw the huge roller at you; this can be dangerous if you get too close, but you will often have to use the boost to keep up with him, causing you to get in range of this attack. The roller will be replaced with a new one after throwing it. Tal Kong and his roller throwing seems to be a reference to the infamous barrel throwing ape Donkey Kong.

Base Cores

Battleship Cores

Andross

Aeropolis Core

Similar to taking out a Battleship Core. After you destroy it, target Andross' Core Brain (the cube that bears his face). Defeating it will cause it to retreat deeper into the base, where your ship will follow for the final battle.

Andross

Andross' battle has two phases on Normal, three phases on Hard, and four phases on Expert. The first phase is a large mask; shoot out the eyes. The second phase (Hard and Expert mode) will have a single eye as its weak point. The third phase (Expert mode only) will have two large hands you have to destroy, similar to Andross in Star Fox 64. The final phase, no matter the difficulty setting, will be the Core Brain you saw earlier. Quickly destroy it, and you beat the game!