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| {{Header Nav|game=Road Runner (1985)|num=0}}
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| {{Infobox
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| |title=Road Runner
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| |image=Roadrunflyer.png
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| |developer=[[Atari Games]]
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| |publisher={{co|Atari Games|arcade}}{{co|U.S. Gold|atari st}}{{co|Mindscape|dos}}{{co|Tengen|nes}}
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| |released={{sys|arcade}}{{rd|1985}}{{sys|cpc|atari st}}{{eu|1987}}{{sys|atari 2600|nes}}{{sys|dos}}{{na|1989}}
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| |genre=[[Platform]]
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| |systems=[[Arcade]], [[Amstrad CPC]], [[Atari 2600]], [[Atari ST]], [[Commodore 64]], [[DOS]], [[ZX Spectrum]], [[NES]]
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| |players=1-2
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| }}
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| {{marquee|Roadrunmarq.jpg}}
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| '''Road Runner''' is a variant of the [[platform]] genre, based on the Wile E. Coyote and Road Runner shorts. It was developed and released by [[Atari Games]] in [[1985]]. Road Runner was ported to the [[Amstrad CPC]], [[Atari 2600]], [[Atari ST]], [[Commodore 64]], [[DOS]], [[Sinclair ZX Spectrum]], and [[NES]]. Like other NES games released by [[Tengen]], the NES version of Road Runner was released in an unlicensed cartridge.
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| {{Continue Nav}}
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| The player portrays the Road Runner who must outmaneuver and outsmart Wile E. Coyote while eating seed along the way in order to stay alive. It also has full-stereo music scores from Road Runner and other Looney Tunes.
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| Move the Road Runner through a cartoon world eating bird seed. Lead Wile E. Coyote to his demise for extra points.
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| ==Details==
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| From the flyer.
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| System I, and ultra-high performance, highly flexible system from Atari games.
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| Now featuring, Road Runner, the latest in the line of state-of-the-art products.
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| Gameplay with outstanding entertainment value!
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| The player portrays the Road Runner who must avoid Wile E. Coyote, and his tricks
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| while eating seed along the way in order to stay alive.
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| In later game screen, the challenge intensifies; there are trucks to dodge, lemonade
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| to drink, steel shot to eat, and invisible paint to use.
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| A brand new control, the Hall-effect joystick, guides both the speed and
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| direction of movement of the Road Runner. The Hall-effect device responds
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| in all directions and positions (not just the standard four or eight),
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| giving the player a full range of speed and movement.
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| Timing the use of the hop button is critical to out-maneuver Wile E. Coyote.
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| The player must learn to jump over mines, oil slicks, crevices and steel shot.
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| The entertainment value of Road Runner is highlighted as the player is
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| encouraged to take risks for a high score by picking up the piles of seeds,
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| teasting Wile E. Coyote (allowing him to follow closely), forcing the
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| coyote's plans to backfire, jumping over the mines, eating the steel shot
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| and drinking lemonade.
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| Operator Options for Maximum earnings!
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| The operator can select from four difficulty settings, four different
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| starting life options, four options for maximum number of lives, and
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| eight different options for bonus thresholds.
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| All the standard, high-level System I self-test and game statistics
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| features are included. Special statistic features for Road runner
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| including a reading of the number of players who have used the
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| short cut (game continuation feature), the total number of bonus
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| lives awarded for all games and the number of players who have
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| achieved the maximum number of bonus lives allowed.
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| For operators who would like to utilize prize redemption, Road Runner
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| also features the new System I Vend-a-ticket game option.
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| ==Gameplay Summary==
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| *1. Avoid Wile E. Coyote by running away, or using the Hop button
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| *2. If you eat steel shot it is difficult to keep your distance from the magnet wielding coyote
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| *3. Maneuver on the narrow path, and dont let Wile E. Coyote spring on you.
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| *4. Hop over the crevices to avoid falling to the depths of the Grand Canyon.
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| [[Category:Platform]] | | [[Category:Platform]] |