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* {{nes|A}}: Jump | * {{nes|A}}: Jump | ||
* {{nes|Up|Dpad}} + {{nes|B}}: Use an item | * {{nes|Up|Dpad}} + {{nes|B}}: Use an item | ||
* {{nes|Down|Dpad}}: Cycle through items | |||
* {{nes|Start}}: Pause the game | * {{nes|Start}}: Pause the game | ||
Revision as of 23:19, 19 December 2012
Controls
Screen info
All information that you need can be found along the bottom of the screen when you're playing a level.
- Score: It tells you how much points you have.
- Rest: It tells you how many lives you have left.
- Health: The dots that are colored in tell you how much health you have left. You start each life with two dots and you loose one each time you're hit.
- Item: It tells you which items you've collected. You can keep three items and afterwards you won't be able to pick up certain items when you're full.
Items
- Yellow Potion: It will add one dot to your health.
- Pink Potion: It will add a pink potion to your item slot. A pink potion is used to restore your health.
- Green/Black Vial: It will add a bomb to your item slot. A bomb is throw the same way as a star but it does damage to any enemy caught in the blast.
- Red Vial: It will add a fire ball to your item slot. A fire ball flies straight forward from whatever direction you're facing and does damage to any enemy it hits.
Tips
- Each level has a secret area containing a special item that counts towards the ending. They are fairly well hidden but equally frustrating since they involve quite a bit of finesse and quick reflexes to nab the special item.
- Your star attack has the added bonus that you can jump onto it and let it take you to areas of a level that are unreachable without it.
- The jumping for this game is rather slippery, meaning that you'll slide a bit before you come to a rest after you jump. You should plan ahead to make up for this mild deficient.