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{{Header Nav|game=Battalion Wars 2}}
{{Header Nav|game=Battalion Wars 2}}


The game has the same old Battalion Wars 1 Units but also now have the Dreadnought, Battleship, Frigate and the Submarine units.
Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc. can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they find. If the tower is destroyed, so is the infantry unit inside it. Also note that infantry (not emplacements) have lower amount of health than any other unit type in the game and don't take lessened damage from anything.


== Grunt ==
To capture buildings, enter emplacements, or just jump, shake {{wii|Nunchuk}}{{arrow|Up}}. Grunts are generally preferred for flag captures or emplacement usage since the infantry involved won't use their primary weapons, but a vet type that has taken care of the targets it is designed to counter can be substituted.
Good in numbers, perfect for infantry, great for capturing structures and weak against tanks.


In nearly all of the missions these units are used as friendly and an enemy unit.
Most Vets can hold down {{wii|B}} to charge up their attacks.


To capture buildings or just jump, shake the {{wii|Nunchuk}} upwards.
==Grunt==
Good in numbers, perfect for infantry, and great for handling structures, but weak against tanks.


== Bazooka Vets ==
Grunts can engage opposing infantry in light skirmishes for other units, keeping the enemy from advancing as well with them. They can also be sent out to take out weakened infantry.
Elite troopers meant for tanks, any enemy defense tower and most ground foes.


Hold down the B Button for a charged shot.
In nearly all missions, Grunts are around as friendlies and/or enemies.


== Anti Air Vet ==
==Bazooka Vets==
Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.
{{Quote|These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry|A-Qira}}


Introduce because AA Vehicles are quite bulky and Frigates are faster AA at sea. Also Hold down the B Button to launch a salvo of Rockets.
Elite troopers are meant for demolishing tanks, any enemy defense tower and opposing ground forces. Shots are slow enough to be dodged by infantry at good frequency, need chargeup to KO in a single hit, and have only minor splash.


== Flame Vets ==
Charge shots do more damage and have longer range.
Soldiers that are very effective against infantry. Hold Down the B Button to keep on continuous burning.


== Assault Vets ==
Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet, but later fought as a common foe.
Elite Troopers that are ideal against light vehicles and infantry.


Empress Qa-Len points out these Vets are elite troopers.
==Anti Air Vet==
{{Quote|These Sharpshooters are trained to bring down enemy air units!|Herman}}


Hold Down the B Button for Rapid fire Attacking with the Assault Rifle but dont let the guns overheat.
Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.


== Mortar Vet ==
Introduced because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.
Good for attacking light vehicles and infantry in cover.


Lord Ferrok Owns these Vets for his personal guard.
Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.


Introduced in the Flashback campaign where these troops are used for sandbags.
Try to keep them from being clumped with your other units so that their missiles don't collide with your other units while they can still stay near enough to protect your other units.


Same as Bazooka Vet. Hold down the B button to do a charge show and do more damage.
Also hold down {{wii|B}} to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.


== Light Tank ==
==Flame Vets==
The standard tanks of most armies except the Iron Legion.
{{Quote|I say! Who is that on the beach? Flame Veterans Advance!|Colonel Windsor}}


First Introduce in Mission 2 as a foe but latter on a common enemy especially in future campaigns.
Soldiers that are very effective against infantry even if they are behind sandbags.


== Recon ==
They have to get close to a target to harm them, but once they do, they have an easy time dealing high damage to infantry. Expect them to be used more often instead of assault vets.
Fast and armed with chainguns.


Introduce in the 4th Mission in the Solar Empire Campaign where ir must be use to destroy 3 missile silos.
Hold down {{wii|B}} to keep on continuous burning. Beware: the weapon can overheat and subsequently become unusable for 4 seconds.


== Heavy Tank ==
Expect Tanks to be effective against them along with aircraft.
A more powerful version of the Light tank but slower and weak to Bazooka Vets.


Lord Ferrok used these tanks as the standard tank division but the Heavy tank is available to all factions.
==Assault Vets==
{{Quote|Elite Assault Veterans advance! Smash the enemy!|QaLen}}
Elite Troopers that are ideal against light vehicles and infantry. Their MGs are stronger than that of Grunts, but they are less common.


Introduce in Mission two where it is seen bombed by a bomber when Pierce captures the Docks.
Empress Qa-Len points out these Vets are elite troopers.


== AA Vehicle ==
Hold down {{wii|B}} for Rapid fire attacking with the Assault Rifle but don’t let the guns overheat.
Used for aircraft but all ground foes like Bazooka Vets are a threat to it.


In the campaign the Solar Empire used the AA Vehicle alot.
First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.


Introduce in Mission 1 where it must be protected so they can shoot bombers down with.
Do not let them attack tanks! Gunships are okay, but don't expect results.


== Artillery ==
==Mortar Vet==
Foes that must be dealt with up close or from the air.
{{Quote|Mortar Vets come in handy when attacking foes in trenched positions|Herman}}
 
Good for attacking light vehicles and infantry in cover.
Used by all factions including the Anglo Isles.
 
Introduce in Solar Empire Mission 3 where two of them must be destroyed.
 
== Battlestations ==
Sometimes usable by the player.  Sometimes missions require that the Battlestation not be destroyed or the mission will fail.
 
Introduced in the Prologue Mission where the Staff Bearer must destroy one.
 
== Battleship ==
Powerful ships that got heavy armour and long range cannons but hates submarines.
 
First introduced in Solar Empire Mission 5 Repeling the Enemy.
 
==Gunship==
There are two type of gunships. Propeller Gunships and the VTOL Gunships. Both type of Gunships perform the same role.
 
Good against all Ground, Naval and Infantry units but weak to fighters and AA units.
 
Introduce in a flashback campaign.
 
Also Gunships are more formidable foes than Bombers.
 
Point the Wii Remote up to move up and Point it down to go down but dont crash air units because Aircraft are fragile.
 
== Strato Destroyers ==
Armed with Missiles for air, guns for all targets and bombs for ground but Not usable by the player.
 
== Dreadnought ==
These heavy versions of the Battleship are always weak against submarines, but are much stronger than Battleships in all other aspects.
 
TTS Potemkin is the Tundras all conquering Ship
 
== Submarine ==
Torpedo and Machine gun armed craft. It can go underwater making it unable to be attacked by any unit except for frigates who can destroy it with depth charges. A fragile unit.
 
First introduction in Anglo Isles Campaign Mission 2.
 
Shake the nunchuk Downward to dive and avoid being seen by everything but subs and frigates.
 
== Frigate ==
Fires Dept charges against subs and AA missiles at aircraft
 
When the Player targets and attack a Submerged sub it fores a dept charge instead of its regular AA Missile but if fires at aircraft means AA missile.
 
== Fighters ==
These aircraft are good against all aircraft and do barrel rolls against missiles.
 
Used by all factions but mostly the Anglo Isles.
 
Turn the Wii Remote left or right to turn fighters and bombers but tilt the Nunchuk and the Remote at the same time to do barrel rolls which dodge missile lock.
 
== Bombers ==
These units are perfect for ground foes. Introduce in Mission 1 as slow foes for AA vehicles but latter missions where bombers proven to be quite powerful.
 
==Defense Structures==
MG Towers and MG Nests are armed with only Machine Guns.
 
RPG Towers work against tanks but beware of Battlestation Super Tanks.
 
AA Towers Cause trouble to aircraft especially gunships.
 
Sea Forts Cause problems at the sea but Battleships are perfect for these enemy forts.


Forcefield Generators block movement for only ground units.
Lord Ferrok claims these troopers were his personal honor vanguards.


==Facilities==
Introduced in the Flashback campaign by Herman where these troops are used for sandbags.
Capture facilities to get reinforcements. Facilities are new in Battalion Wars 2. Also expect the enemy to counter attack if any facility is captured.


Barracks reinforces all infantry of all types.
Same as Bazooka Vet. Hold down {{wii|B}} to do a charge shot and do more damage. The more charged the shot is the more range and damage the shot does.


HQ must not be captured by enemies or missions will end in bitter defeat. Provides Grunts.
Not used very often due to tanks can just crush the enemy infantry or flame vets get up close and cook them.


Airbase reinforces aircraft.
==Munitions Expert==
{{Quote|Set those charges Munitions expert!|A-Qira}}
In some missions expect these troopers to be protected because these guys set bombs on things.
{{-}}


Docks reinforces naval units.
==Cleanup Soldier==
{{Quote|Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!|Windsor}}
Colonel Windsor uses these troopers to cleanup messes, including the Windsors Column. Similar to Grunts, but only with cleaning tools. Needs quite a bit of protection.
{{-}}


Factories always reinforces Tanks.
==Staff Bearer==
{{Quote|The Staff Bearer has fallen and the strike Battalion along with him!|Qa-Len}}
This unit is the strongest unit and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. This unit is basically a Grunt but with the Staff of Qa-Len. Weapon is same as Assault Vets (Hold {{wii|B}} to rapid fire powerful bursts of plasma) only the gun can destroy anything even Battlestations and Gunships.


{{Footer Nav|game=Battalion Wars 2|prevpage=Controls|nextpage=}}
{{Footer Nav|game=Battalion Wars 2|prevpage=Wi-Fi|nextpage=Vehicles}}

Latest revision as of 19:00, 23 June 2013

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Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc. can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they find. If the tower is destroyed, so is the infantry unit inside it. Also note that infantry (not emplacements) have lower amount of health than any other unit type in the game and don't take lessened damage from anything.

To capture buildings, enter emplacements, or just jump, shake Nunchuk button. Grunts are generally preferred for flag captures or emplacement usage since the infantry involved won't use their primary weapons, but a vet type that has taken care of the targets it is designed to counter can be substituted.

Most Vets can hold down B button to charge up their attacks.

Grunt[edit]

Good in numbers, perfect for infantry, and great for handling structures, but weak against tanks.

Grunts can engage opposing infantry in light skirmishes for other units, keeping the enemy from advancing as well with them. They can also be sent out to take out weakened infantry.

In nearly all missions, Grunts are around as friendlies and/or enemies.

Bazooka Vets[edit]

These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry

A-Qira

Elite troopers are meant for demolishing tanks, any enemy defense tower and opposing ground forces. Shots are slow enough to be dodged by infantry at good frequency, need chargeup to KO in a single hit, and have only minor splash.

Charge shots do more damage and have longer range.

Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet, but later fought as a common foe.

Anti Air Vet[edit]

These Sharpshooters are trained to bring down enemy air units!

Herman

Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.

Introduced because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.

Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.

Try to keep them from being clumped with your other units so that their missiles don't collide with your other units while they can still stay near enough to protect your other units.

Also hold down B button to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.

Flame Vets[edit]

I say! Who is that on the beach? Flame Veterans Advance!

Colonel Windsor

Soldiers that are very effective against infantry even if they are behind sandbags.

They have to get close to a target to harm them, but once they do, they have an easy time dealing high damage to infantry. Expect them to be used more often instead of assault vets.

Hold down B button to keep on continuous burning. Beware: the weapon can overheat and subsequently become unusable for 4 seconds.

Expect Tanks to be effective against them along with aircraft.

Assault Vets[edit]

Elite Assault Veterans advance! Smash the enemy!

QaLen

Elite Troopers that are ideal against light vehicles and infantry. Their MGs are stronger than that of Grunts, but they are less common.

Empress Qa-Len points out these Vets are elite troopers.

Hold down B button for Rapid fire attacking with the Assault Rifle but don’t let the guns overheat.

First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.

Do not let them attack tanks! Gunships are okay, but don't expect results.

Mortar Vet[edit]

Mortar Vets come in handy when attacking foes in trenched positions

Herman

Good for attacking light vehicles and infantry in cover.

Lord Ferrok claims these troopers were his personal honor vanguards.

Introduced in the Flashback campaign by Herman where these troops are used for sandbags.

Same as Bazooka Vet. Hold down B button to do a charge shot and do more damage. The more charged the shot is the more range and damage the shot does.

Not used very often due to tanks can just crush the enemy infantry or flame vets get up close and cook them.

Munitions Expert[edit]

Set those charges Munitions expert!

A-Qira

In some missions expect these troopers to be protected because these guys set bombs on things.

Cleanup Soldier[edit]

Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!

Windsor

Colonel Windsor uses these troopers to cleanup messes, including the Windsors Column. Similar to Grunts, but only with cleaning tools. Needs quite a bit of protection.

Staff Bearer[edit]

The Staff Bearer has fallen and the strike Battalion along with him!

Qa-Len

This unit is the strongest unit and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. This unit is basically a Grunt but with the Staff of Qa-Len. Weapon is same as Assault Vets (Hold B button to rapid fire powerful bursts of plasma) only the gun can destroy anything even Battlestations and Gunships.