From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(creation)
(No difference)

Revision as of 15:44, 25 December 2013

Another maze. Try not to pay too much attention to the room numbers here.

Room 1

Climb the steps and kill the axe-thrower for a Gun. Climb up to the next room.

Room 2

The knight in this room has a Boomerang. You can't do much here except climb up again.

Room 3

Dead end. Climb back down to Room #1.

Room 1

Drop into the first hole on the left.

Room 4

The demon with the pitchfork has the Ice Ball. Climb the steps.

Room 5

Kill the first guard you see, then jump-attack the wall on the right to get a Blue Jar. Go back down the way you came.

Room 4

Drop down the hole on the left.

Room 2

If you took the optional path, then you've been here before. Go down from here.

Room 1

Fall into the middle hole of the three (the thinnest one).

Room 2

Crouch and hit the wall on the right for another Blue Jar. The only way forward fall through the next hole.

Room 4

Do NOT fall in the hole next to you! This will take you back to Room 1 and you'll have to back up a couple of steps. Instead, jump over the hole, kill the big guy with the whip using Cutrus, then attack the left wall for a Clue Scroll. Hit the switch and go through the door.

Room 6

Jump the hole and climb the steps. Jump-attack the left wall for a Blue Jar. This is a good room to build your item power in by leaving and re-entering it from the top. You can easily take care of the guards around here. Fall into the hole.

Room 1

Ignore the door switch. Just drop to the lower level and jump-attack the left wall for a very important "S" Jar. Fall into the hole.

Room 4

Work your way down and drop into another hole.

Room 2

Yet another hole to fall through.

Room 5

Jump across the gap and climb the steps. If you fall, take the steps down to go back to Room #6. Then follow the guide from there.

Room 3

Watch out for the axes thrown by the orange knight. Fall into the hole on the left.

Room 3

The hole takes you to the top of the same room! If you really care, you can attack the right wall for another Blue Jar, but obviously you won't need it. Use Cutrus to hit the door switch and enter.

Boss

Jump up onto the first block below the stairs. Crouch and attack the block there to get a "Z" Jar. Quickly use the Ice Ball to freeze the mage, so you can attack him with your increased sword power.