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{{Header Nav|game=Langrisser II}}
<noinclude>{{Header Nav|game=Langrisser II}}</noinclude>
{{Wikify|August 2007}}
== Special items ==
{{drivel}}
{| {{prettytable|sortable=1}}
<pre>
!Name||Ability||Price||Allowed||Restricted
Speed Boots +2 MV leader and troops  600P
|-
"Fly like shuttle-cock"
|'''Cross'''<br />"Divinely blessed."
Usable only by unmounted characters (no fliers, horses, or sea units)
|D+2, bonus MDF+20 (troops halved in bonus MDF)
|300
|Holy
|
|-
|'''Necklace'''<br />"A necklace made from magical stones"
|D+3, Range +2 
|900
|all
|
|-
|'''Orb'''<br />"A crystal with strong magic sealed within."
|Magic Range +3, Doubles MP 
|1,000
|Holy<br />Mages
|
|-
|'''Speed Boots'''<br />"Fly like shuttle-cock"
| MV+2 leader and troops   
|600
|
|Knights<br />Flyers<br />Sea
|-
|'''Crown'''<br />"A crown blessed with mysterious power."
|A+3, D+2, Range +2
|5,000
|all
|
|-
|'''Aura (Aurora)'''<br />"A jewel that emits rainbow-colored light. If equipped by a summoner..."
|AT+2<br />Let you [[Langrisser_II/Summons|summon]] Valkyrie
|3,100
|all
|
|-
|'''Angel Wing''' <br />"A feather from a holy angel. If equipped by a summoner..."
|bonus MDF+10 (troops halved in bonus MDF)<br />Let you [[Langrisser_II/Summons|summon]] Freyia
|2,500
|all
|
|-
|'''Carbunkle'''<br />"A glistening ring. If equipped by a summoner..."
|Magic Damage +2<br />Let you [[Langrisser_II/Summons|summon]] White Dragon
|2,800
|all
|
|-
|'''Gleipnur'''<br />"A chain used to capture Fenrir. If equipped by a summoner..."
|DF+1<br />Let you [[Langrisser_II/Summons|summon]] Fenrir
|3,000
|all
|
|-
|'''Gyaral's Horn'''<br />"A god's hunting horn. If equipped by a summoner..."
|A+2, D+2<br />Let you [[Langrisser_II/Summons|summon]] Yrmgard (Worm Guard)
|3,200
|all
|
|-
|'''Amulet'''<br />"An amulet containing the protection of..."
|bonus MDF+15 (troops halved in bonus MDF)<br />'''Bug''': Commander will lose spell immunity (if any)
|1,000
|all
|
|-
|'''Runestone'''<br />"Mysterious stone."
|A level 10 character with a runestone will class change as if (s)he had just left his/her first class level. It will disappear after the effect.
|10,000
|all
|
|}


Cross  +2D +20% MDF  230P
=== Notes ===
"Divinely blessed."
It's listed as Gleipnur, but it says Carbunkle when you find it in scenario 12.
Usable only by clerics


Amulet  +15% MDF, decreases damage taken by magic?  1,000P
The Runestone is nice because the lower level classes usually give more AT/DF bonuses per bit of experience than the higher ones. It also let you max out stats if you seriously favor a certain character or are level skipping. Any spells you learned will be carried over to your new class.
"An amulet containing the protection of..."
Usable by anyone.


One bug that is worth noting is that if you cast resist on a character
=== Bugs ===
with an amulet, the character will still be vulnerable to magic.
There is a bug on any item which provides bonus MDF. The commander always get the full bonus, while its troops getting half only, no matter what the description indicates.
Apparently, the amulet's partial resistance overrides the spell's
immunity... or something.


Necklace  Range + 2, D + 3  900P
Some items indicate all get the bonus MDF, but actually the troops get only half of the bonus. Some do not indicate, but again the troops still get half of the bonus.
"A necklace made from magical stones"
Usable by anyone.


Orb  Magic Range + 3, Doubles MP  1,000P
'''Amulet bugs'''
"A crystal with strong magic sealed within."
Not usable by: Fighters, land, sea, and sky knights.


Crown  Range + 2, A + 3, D + 2  5000P
For any character who is equipped with an amulet, it loses the spell's immunity (if any). This bug only affects the commander. Its units are still fine. For details, please see the related section in [[Langrisser_II/Spells|Spells]].
"A crown blessed with mysterious power."
<noinclude>{{Footer Nav|game=Langrisser II|prevpage=Armor|nextpage=Walkthrough}}</noinclude>
Usable by anyone.
 
Angel's Wing  2500P
"A feather from a holy angel. A summoner should equip..."
Usable by anyone.
 
Iron Array  +1AT, -1MV all  10P
"Made for a beautiful body. A summoner should equip..."
Lets you summon the mighty Aniki. Shield your eyes.
Usable by anyone.
 
Gleipnur  MagicDamage+2  2,800P
"A summoner should equip..."
Lets you summon White Dragon. It's listed as Gleipnur, but it says
Carbunkle when you find it in scenario 12.
Usable by anyone.
(Thanks to sianguy for telling me about +2 magic damage)
 
Aura/Aurora  +2AT 3,100P
"A rainbow-colored flower. A summoner should equip..."
Lets you summon Valkyrie.
Usable by anyone.
 
Gyaral Horn  A + 2, D + 2  3,200P
"A horn of a god. A summoner should equip..."
Lets your summon YrmGuard/Iremguard.
Usable by anyone.
 
Carbunkle +1DF  3,000 P
"A chain to capture Fenrir within. A summoner should equip..."
Lets you summon Fenrir.
Usable by anyone.
 
Runestone  10,000 P
"Mysterious stone."
Usable by anyone.
</pre>
If at any time a character with a runestone is at level 10, (s)he will class change as if (s)he had just left his/her first class level. This is nice because the lower level classes usually give more AT/DF bonuses per bit of experience than the higher ones. It also lets you max out stats if you seriously favor a certain character or level skip.
 
One nice bonus of this is that any experience you get after level 10 but before you use the runestone will be carried over to your new class.

Latest revision as of 10:17, 17 July 2015

Special items[edit]

Name Ability Price Allowed Restricted
Cross
"Divinely blessed."
D+2, bonus MDF+20 (troops halved in bonus MDF) 300 Holy
Necklace
"A necklace made from magical stones"
D+3, Range +2 900 all
Orb
"A crystal with strong magic sealed within."
Magic Range +3, Doubles MP 1,000 Holy
Mages
Speed Boots
"Fly like shuttle-cock"
MV+2 leader and troops 600 Knights
Flyers
Sea
Crown
"A crown blessed with mysterious power."
A+3, D+2, Range +2 5,000 all
Aura (Aurora)
"A jewel that emits rainbow-colored light. If equipped by a summoner..."
AT+2
Let you summon Valkyrie
3,100 all
Angel Wing
"A feather from a holy angel. If equipped by a summoner..."
bonus MDF+10 (troops halved in bonus MDF)
Let you summon Freyia
2,500 all
Carbunkle
"A glistening ring. If equipped by a summoner..."
Magic Damage +2
Let you summon White Dragon
2,800 all
Gleipnur
"A chain used to capture Fenrir. If equipped by a summoner..."
DF+1
Let you summon Fenrir
3,000 all
Gyaral's Horn
"A god's hunting horn. If equipped by a summoner..."
A+2, D+2
Let you summon Yrmgard (Worm Guard)
3,200 all
Amulet
"An amulet containing the protection of..."
bonus MDF+15 (troops halved in bonus MDF)
Bug: Commander will lose spell immunity (if any)
1,000 all
Runestone
"Mysterious stone."
A level 10 character with a runestone will class change as if (s)he had just left his/her first class level. It will disappear after the effect. 10,000 all

Notes[edit]

It's listed as Gleipnur, but it says Carbunkle when you find it in scenario 12.

The Runestone is nice because the lower level classes usually give more AT/DF bonuses per bit of experience than the higher ones. It also let you max out stats if you seriously favor a certain character or are level skipping. Any spells you learned will be carried over to your new class.

Bugs[edit]

There is a bug on any item which provides bonus MDF. The commander always get the full bonus, while its troops getting half only, no matter what the description indicates.

Some items indicate all get the bonus MDF, but actually the troops get only half of the bonus. Some do not indicate, but again the troops still get half of the bonus.

Amulet bugs

For any character who is equipped with an amulet, it loses the spell's immunity (if any). This bug only affects the commander. Its units are still fine. For details, please see the related section in Spells.