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(I realized that the whole "don't worry about Ella" bit could be confused for a minor spoiler; to be clear, a gamer can play the entire game without ever knowing how that plotline ends. That's why I felt like mentioning it.)
(Trimming unneeded words for easier reading)
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{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}
{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}


''Note: Keep your hit points above 54 here whenever you're not fighting.''
''Note: Keep your hit points above 54 outside of battle.''


[[File:DQ6 Lucid Grotto.png|thumb|right|Lucid Grotto Map]]
[[File:DQ6 Lucid Grotto.png|thumb|right|Lucid Grotto Map]]


The Boomerang may've made everything easy up until now, but we've gotten to some harder enemies once again.  In addition to hitting harder than all the enemies before them, these guys now have the Babygoyle and Goblin Pixies on their side.  The Goblin Pixies each have a 50% chance of casting the Crack spell, which does '''12-20 Damage''' to a single target. And the Babygoyles introduce the game's very first Multi-target attack spell, "Sizz".  This spell hits ALL of your party members for '''10-18 Damage''', and you can find up to '''four Babygoyles''' in a single fight!
Another enemy of note is the Metal Slime; it can actually give 1350 EXP for every one you defeat!  But, it also has 999 Defense, 5 HP, complete immunity to all offensive spells, and a 30% chance of running away per turn; killing it before it runs is extremely unlikely with just Rex and Carver.  You can do it, but it's recommended that you give it a miss for now; Rex and Carver do not need the help, and low levels are ideal for later Job Class grinding (more on that later).
 
In any case, put Carver in the lead, and get the Seed of Resilience first before getting all of the chests on the 2nd floor; you'll want to use all of these on Carver, because he was the "Forebearance" guy this guide mentioned all the way back at Weaver's PeakGo to the 3rd floor, and you will see a red demon standing in front of a jar of Dream Dew.  Answer "Yes" to fight the next boss!
 
 


Fortunately, they at least "only" have a 33.3% chance of casting it, so as long as you have Rex use the Lucida Shard on them and the Goblin Pixies, and are careful to have both him and Carver heal at half HP, you will generally win.  In fact, if you are in a Babygoyle fight, and you find that both Rex and Carver are two Sizzes away from dying, you'll generally want Carver to Defend while Rex heals himself; Rex has much higher Agility, so he's much more likely to go before the Babygoyles.  Naturally, this strategy is written for those playing the SNES version; all of these fights become much easier with Milly on your side.


Other than those two foes, you should be fine.  Another enemy of note is the Metal Slime; this little devil can actually give 1350 EXP for everyone you defeat!  Except, it also has 999 Defense, 5 HP, complete immunity to all offensive spells, and a 30% chance of running away per turn; killing it before it runs is extremely unlikely with just Rex and Carver.  You can do it, but it's recommended that you give it a miss for now; Rex and Carver do not need the help, and low levels are ideal for later Job Class grinding (more on that later).


In any case, put Carver in the lead, and get the Seed of Resilience first; you'll want to use all of these on Carver, he was the "Forebearance guy" this guide mentioned all the way back at Weaver's Peak.  After that, go through the rest of the dungeon while .  Be sure to keep your HP above 54 as well; you never know when you could get trolled by some Babygoyles.


== VS. Bloodcreeper ==
== VS. Bloodcreeper ==
And now, for the game's very first official boss fight.  You will see a red demon standing in front of a jar of Dream Dew on the bottom floor.  Answer "Yes" to him, and he will decide to eat you!


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This guy seems more intimidating than Garret at first glance, but you've got a lot more resources to throw around this time.  The Lucida Shard, for example, works extremely well against against him.  And when you land that, you can strip away all of his Defense with Sap, and wail away at him for 20+ Damage a pop.
This guy is much stronger than Garret, but so are you.  The Lucida Shard works extremely well against against him, and you can strip his Resilience away with Sap.


In fact, there's a rather significant glitch in the SNES version that works to your advantageWhenever you re-equip another piece of armour in-battle, the game will recalculate your Defense.  More signficantly, it does so in a way that '''''completely overwrites the Sap spell!'''''  This is why this guide recommended that you have one spare piece of armour on Rex and Carver; doing so completely nullifies the Bloodcreeper's Sap.
In fact, there's a powerful glitch to take advantage of in the SNES version.  The game will recalculate your Resilience whenever you change your re-equip another piece of armour in-battle; but it does so in a way that '''''completely overwrites the Sap spell!'''''  This is why this guide recommended that you have one spare piece of armour on Rex and Carver; doing so completely nullifies the Bloodcreeper's Sap.


The remakes don't have this, naturally.  But they DO have Milly, who knows Buff; so either way, you're good.  Once this guy's dead, walk out of the cave, and warp back to Madame Luca's to go through more cutscenes.  After THAT happens, you'll have Milly join your party!  Now you FINALLY have a spellcaster on your side!
The remakes don't have this; but they DO have Milly, so you're good either wayWalk out of the cave, and warp back to Madame Luca's to go through more cutscenes to have Milly join your party!  Now you FINALLY have a spellcaster on your side!


Now if you happen to be playing the remakes, go and kill that Well Wisher that I told you to avoid before!  Do that, and you will get a Trailblazing Bandana! This...won't come in very handy, but you can sell it for money at least.  Otherwise, you will get nothing for killing it, save for an NPC you can talk to at the bottom of the well.  Whatever you do, head back to Port Haven.
Now if you happen to be playing the remakes, go and kill that Well Wisher for a Trailblazing Bandana! It's not useful to wear, but you can sell it for money; otherwise, you get nothing for your trouble.  Whatever you do, head back to Port Haven.


== Port Haven ==
== Port Haven ==
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[[File:DQ6 Port Haven.png|thumb|right|Map of Port Haven]]
[[File:DQ6 Port Haven.png|thumb|right|Map of Port Haven]]


Talk to the Mayor inside the house at point '''B''' and say "Yes" to all of his questions, go up the stairs, and talk to Johan.  And to anyone who's horrified at the implications of this whole plotline, don't worry about Ella; the game never requires you to come back to this place, but at some point, Johan WILL succeed, and nothing bad will happen to Ella.  So you can move on in peace.
Talk to the Mayor inside the house at point '''B''' and say "Yes" to all of his questions, go up the stairs, and talk to Johan.  And to anyone who's horrified at the implications of this whole plotline, don't worry; the game never requires you to come back to this place, but the subplot will still advance after certain sequence triggers.  Johan WILL succeed, and nothing bad will happen to Ella; you can move on in peace.


Speaking of moving on, you can finally take that ship to Somnia.  If you're playing the SNES version, you can go straight to the Somnia section.  But if you're playing the Remakes, well...you've got some pretty scintillating options ahead of you in the next section...
SNES players will want to head straight to Somnia by taking that ship.  But remake players have some VERY scintillating options available to them in the next section...


{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Port Haven|nextpage=Optional PowerUps (Remakes Only)}}
{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Port Haven|nextpage=Optional PowerUps (Remakes Only)}}

Revision as of 03:06, 26 November 2016

Note: Keep your hit points above 54 outside of battle.

Lucid Grotto Map

Another enemy of note is the Metal Slime; it can actually give 1350 EXP for every one you defeat! But, it also has 999 Defense, 5 HP, complete immunity to all offensive spells, and a 30% chance of running away per turn; killing it before it runs is extremely unlikely with just Rex and Carver. You can do it, but it's recommended that you give it a miss for now; Rex and Carver do not need the help, and low levels are ideal for later Job Class grinding (more on that later).

In any case, put Carver in the lead, and get the Seed of Resilience first before getting all of the chests on the 2nd floor; you'll want to use all of these on Carver, because he was the "Forebearance" guy this guide mentioned all the way back at Weaver's Peak. Go to the 3rd floor, and you will see a red demon standing in front of a jar of Dream Dew. Answer "Yes" to fight the next boss!




VS. Bloodcreeper

Recommended Level: Rex Lvl 7, Carver Lvl 7
HP: 370
MP: 18
Item: Seed of Resilience (1/16 of dropping)
Attack: 53
Defense: 50
Agility: 52
EXP: 260
Gold: 370
Attack Patterns: Attack (33.3%), Tail Whip [1.25x normal damage] (16.65%), Dazzleflash (16.65%), Sap (16.65%), Buff (16.65%)
Resistances: No resistance to Sap, 50% resistance to Lucida Shard

This guy is much stronger than Garret, but so are you. The Lucida Shard works extremely well against against him, and you can strip his Resilience away with Sap.

In fact, there's a powerful glitch to take advantage of in the SNES version. The game will recalculate your Resilience whenever you change your re-equip another piece of armour in-battle; but it does so in a way that completely overwrites the Sap spell! This is why this guide recommended that you have one spare piece of armour on Rex and Carver; doing so completely nullifies the Bloodcreeper's Sap.

The remakes don't have this; but they DO have Milly, so you're good either way. Walk out of the cave, and warp back to Madame Luca's to go through more cutscenes to have Milly join your party! Now you FINALLY have a spellcaster on your side!

Now if you happen to be playing the remakes, go and kill that Well Wisher for a Trailblazing Bandana! It's not useful to wear, but you can sell it for money; otherwise, you get nothing for your trouble. Whatever you do, head back to Port Haven.

Port Haven

Map of Port Haven

Talk to the Mayor inside the house at point B and say "Yes" to all of his questions, go up the stairs, and talk to Johan. And to anyone who's horrified at the implications of this whole plotline, don't worry; the game never requires you to come back to this place, but the subplot will still advance after certain sequence triggers. Johan WILL succeed, and nothing bad will happen to Ella; you can move on in peace.

SNES players will want to head straight to Somnia by taking that ship. But remake players have some VERY scintillating options available to them in the next section...