(I realized that the whole "don't worry about Ella" bit could be confused for a minor spoiler; to be clear, a gamer can play the entire game without ever knowing how that plotline ends. That's why I felt like mentioning it.) |
(Trimming unneeded words for easier reading) |
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{{Header Nav|game=Dragon Quest VI: Realms of Revelation}} | {{Header Nav|game=Dragon Quest VI: Realms of Revelation}} | ||
''Note: Keep your hit points above 54 | ''Note: Keep your hit points above 54 outside of battle.'' | ||
[[File:DQ6 Lucid Grotto.png|thumb|right|Lucid Grotto Map]] | [[File:DQ6 Lucid Grotto.png|thumb|right|Lucid Grotto Map]] | ||
Another enemy of note is the Metal Slime; it can actually give 1350 EXP for every one you defeat! But, it also has 999 Defense, 5 HP, complete immunity to all offensive spells, and a 30% chance of running away per turn; killing it before it runs is extremely unlikely with just Rex and Carver. You can do it, but it's recommended that you give it a miss for now; Rex and Carver do not need the help, and low levels are ideal for later Job Class grinding (more on that later). | |||
In any case, put Carver in the lead, and get the Seed of Resilience first before getting all of the chests on the 2nd floor; you'll want to use all of these on Carver, because he was the "Forebearance" guy this guide mentioned all the way back at Weaver's Peak. Go to the 3rd floor, and you will see a red demon standing in front of a jar of Dream Dew. Answer "Yes" to fight the next boss! | |||
== VS. Bloodcreeper == | == VS. Bloodcreeper == | ||
{| {{prettytable|notwide=1|float=center}} | {| {{prettytable|notwide=1|float=center}} | ||
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|} | |} | ||
This guy | This guy is much stronger than Garret, but so are you. The Lucida Shard works extremely well against against him, and you can strip his Resilience away with Sap. | ||
In fact, there's a | In fact, there's a powerful glitch to take advantage of in the SNES version. The game will recalculate your Resilience whenever you change your re-equip another piece of armour in-battle; but it does so in a way that '''''completely overwrites the Sap spell!''''' This is why this guide recommended that you have one spare piece of armour on Rex and Carver; doing so completely nullifies the Bloodcreeper's Sap. | ||
The remakes don't have this | The remakes don't have this; but they DO have Milly, so you're good either way. Walk out of the cave, and warp back to Madame Luca's to go through more cutscenes to have Milly join your party! Now you FINALLY have a spellcaster on your side! | ||
Now if you happen to be playing the remakes, go and kill that Well Wisher | Now if you happen to be playing the remakes, go and kill that Well Wisher for a Trailblazing Bandana! It's not useful to wear, but you can sell it for money; otherwise, you get nothing for your trouble. Whatever you do, head back to Port Haven. | ||
== Port Haven == | == Port Haven == | ||
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[[File:DQ6 Port Haven.png|thumb|right|Map of Port Haven]] | [[File:DQ6 Port Haven.png|thumb|right|Map of Port Haven]] | ||
Talk to the Mayor inside the house at point '''B''' and say "Yes" to all of his questions, go up the stairs, and talk to Johan. And to anyone who's horrified at the implications of this whole plotline, don't worry | Talk to the Mayor inside the house at point '''B''' and say "Yes" to all of his questions, go up the stairs, and talk to Johan. And to anyone who's horrified at the implications of this whole plotline, don't worry; the game never requires you to come back to this place, but the subplot will still advance after certain sequence triggers. Johan WILL succeed, and nothing bad will happen to Ella; you can move on in peace. | ||
SNES players will want to head straight to Somnia by taking that ship. But remake players have some VERY scintillating options available to them in the next section... | |||
{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Port Haven|nextpage=Optional PowerUps (Remakes Only)}} | {{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Port Haven|nextpage=Optional PowerUps (Remakes Only)}} |
Revision as of 03:06, 26 November 2016
Note: Keep your hit points above 54 outside of battle.
Another enemy of note is the Metal Slime; it can actually give 1350 EXP for every one you defeat! But, it also has 999 Defense, 5 HP, complete immunity to all offensive spells, and a 30% chance of running away per turn; killing it before it runs is extremely unlikely with just Rex and Carver. You can do it, but it's recommended that you give it a miss for now; Rex and Carver do not need the help, and low levels are ideal for later Job Class grinding (more on that later).
In any case, put Carver in the lead, and get the Seed of Resilience first before getting all of the chests on the 2nd floor; you'll want to use all of these on Carver, because he was the "Forebearance" guy this guide mentioned all the way back at Weaver's Peak. Go to the 3rd floor, and you will see a red demon standing in front of a jar of Dream Dew. Answer "Yes" to fight the next boss!
VS. Bloodcreeper
Recommended Level: | Rex Lvl 7, Carver Lvl 7 |
---|---|
HP: | 370 |
MP: | 18 |
Item: | Seed of Resilience (1/16 of dropping) |
Attack: | 53 |
Defense: | 50 |
Agility: | 52 |
EXP: | 260 |
Gold: | 370 |
Attack Patterns: | Attack (33.3%), Tail Whip [1.25x normal damage] (16.65%), Dazzleflash (16.65%), Sap (16.65%), Buff (16.65%) |
Resistances: | No resistance to Sap, 50% resistance to Lucida Shard |
This guy is much stronger than Garret, but so are you. The Lucida Shard works extremely well against against him, and you can strip his Resilience away with Sap.
In fact, there's a powerful glitch to take advantage of in the SNES version. The game will recalculate your Resilience whenever you change your re-equip another piece of armour in-battle; but it does so in a way that completely overwrites the Sap spell! This is why this guide recommended that you have one spare piece of armour on Rex and Carver; doing so completely nullifies the Bloodcreeper's Sap.
The remakes don't have this; but they DO have Milly, so you're good either way. Walk out of the cave, and warp back to Madame Luca's to go through more cutscenes to have Milly join your party! Now you FINALLY have a spellcaster on your side!
Now if you happen to be playing the remakes, go and kill that Well Wisher for a Trailblazing Bandana! It's not useful to wear, but you can sell it for money; otherwise, you get nothing for your trouble. Whatever you do, head back to Port Haven.
Port Haven
Talk to the Mayor inside the house at point B and say "Yes" to all of his questions, go up the stairs, and talk to Johan. And to anyone who's horrified at the implications of this whole plotline, don't worry; the game never requires you to come back to this place, but the subplot will still advance after certain sequence triggers. Johan WILL succeed, and nothing bad will happen to Ella; you can move on in peace.
SNES players will want to head straight to Somnia by taking that ship. But remake players have some VERY scintillating options available to them in the next section...