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(Fixed Powder Keg, Magic Sword and Two-Handed Axe damage, added ranges, noted Main Gauche's defense bonus, noted Magic Boomerang's other properties.)
(added blowgun notes, Lightning Wand notes, ranges.)
Line 292: Line 292:
|Sling <!--Name-->
|Sling <!--Name-->
|3 <!--Damage-->
|3 <!--Damage-->
|?? <!--Range-->
|16 <!--Range-->
|{{no}} <!--Two-Handed-->
|{{no}} <!--Two-Handed-->
|(Requires no ammunition) <!--Notes-->
|(Requires no ammunition) <!--Notes-->
Line 298: Line 298:
|Bow <!--Name-->
|Bow <!--Name-->
|8 <!--Damage-->
|8 <!--Damage-->
|?? <!--Range-->
|20 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Shoots arrows <!--Notes-->
|Shoots arrows <!--Notes-->
Line 304: Line 304:
|Magic Bow <!--Name-->
|Magic Bow <!--Name-->
|12 <!--Damage-->
|12 <!--Damage-->
|?? <!--Range-->
|31 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Shoots arrows <!--Notes-->
|Shoots arrows <!--Notes-->
Line 310: Line 310:
|Crossbow <!--Name-->
|Crossbow <!--Name-->
|10 <!--Damage-->
|10 <!--Damage-->
|?? <!--Range-->
|25 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Shoots crossbow bolts <!--Notes-->
|Shoots crossbow bolts <!--Notes-->
Line 316: Line 316:
|Triple Crossbow <!--Name-->
|Triple Crossbow <!--Name-->
|28 <!--Damage-->
|28 <!--Damage-->
|?? <!--Range-->
|24 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Shoots crossbow bolts <!--Notes-->
|Shoots crossbow bolts <!--Notes-->
Line 322: Line 322:
|Blowgun <!--Name-->
|Blowgun <!--Name-->
|1 <!--Damage-->
|1 <!--Damage-->
|?? <!--Range-->
|12 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|(Requires no ammunition) <!--Notes-->
|(Requires no ammunition), poisons, sleeps <!--Notes-->
|-
|-
|Musket <!--Name-->
|Musket <!--Name-->
|9 <!--Damage-->
|9 <!--Damage-->
|?? <!--Range-->
|28 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Fires ammunition (from giant bones) <!--Notes-->
|Fires ammunition (from giant bones) <!--Notes-->
|-
|Magician's Wand <!--Name-->
|8 <!--Damage-->
|20 <!--Range-->
|{{no}} <!--Two-Handed-->
|(Requires no ammunition) <!--Notes-->
|-
|-
|Lightning Wand <!--Name-->
|Lightning Wand <!--Name-->
|8 <!--Damage-->
|8 <!--Damage-->
|?? <!--Range-->
|16 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Limited Uses, casts lightning bolts <!--Notes-->
|Limited Uses, casts lightning bolts, paralyzes <!--Notes-->
|-
|-
|Fire Wand <!--Name-->
|Fire Wand <!--Name-->
|10 <!--Damage-->
|10 <!--Damage-->
|?? <!--Range-->
|16 <!--Range-->
|{{yes}} <!--Two-Handed-->
|{{yes}} <!--Two-Handed-->
|Limited Uses, casts fireballs <!--Notes-->
|Limited Uses, casts fireballs <!--Notes-->
Line 346: Line 352:
|Cannon <!--Name-->
|Cannon <!--Name-->
|90 <!--Damage-->
|90 <!--Damage-->
|?? <!--Range-->
|16 <!--Range-->
|{{no}} <!--Two-Handed-->
|{{no}} <!--Two-Handed-->
|Requires powder keg <!--Notes-->
|Requires powder keg <!--Notes-->
|-
|-
|Starburst <!--Name-->
|Starburst <!--Name-->
|?? <!--Damage-->
|6 <!--Damage-->
|?? <!--Range-->
|0? <!--Range-->
|{{no}} <!--Two-Handed-->
|{{no}} <!--Two-Handed-->
|Thrown, bursts on contact <!--Notes-->
|Thrown, bursts on contact <!--Notes-->

Revision as of 03:01, 12 February 2018

Weapons

Name Damage Range Two-Handed Notes
Glass Sword 127 3 No Breaks upon use
Death Scythe 50 4 Yes
Powder Keg 40 31 No Explodes
The Black Sword 25 4 Yes Regenerate magic, Firesnake, Death, Return to Isle of Fire
Juggernaut Hammer 25 31 Yes Can be thrown
Hoe of Destruction 20 5 Yes
Firedoom Staff 20 20 Yes Limited uses
Two-Handed Sword 11 4 Yes
Lightning Whip 10 5 No
Halberd 10 5 Yes
Two-Handed Axe 10 4 Yes
Two-Handed Hammer 9 5 Yes
Magic Axe 8 16 No Can be thrown
Fire Sword 8 3 No Acts as everlasting torch
Scythe 7 4 Yes
Magebane 7 3 No Drains targets mana upon contact
Magic Sword 7 4 No More accurate than normal swords
Sword of Defense 6 3 No Adds 3 defense
Sword 6 3 No
Serpentine Sword 6 3 No
Shovel 6 4 Yes
Shears 6 3 No
Fellowship Staff 6 4 Yes
Torch (Lit) 6 3 No Lights up dark areas
Great Dagger 5 4 No
Hawk 5 17 No Can be thrown
Morningstar 5 4 No
Pick 4 4 No
Throwing Axe 4 3 No Can be thrown
Decorative Sword 4 3 No
Whip 4 5 No
Hammer 4 3 No
Torch (Unlit) 3 3 No
Rake 2 4 Yes
Main Gauche 2 3 No Adds 1 defense
Pitchfork 2 4 Yes
Magic Boomerang 2 31 No Can be thrown, always hits, travels through walls
Knife 2 3 No
Hoe 2 5 Yes
Cleaver 2 3 No
Club 2 3 No
Boomerang 1 16 No Can be thrown
Poison Dagger 1 3 No Poisons target, limited uses
Serpentine Dagger 1 3 No
Dagger 1 3 No

Missile Weapons

Name Damage Range Two-Handed Notes
Sling 3 16 No (Requires no ammunition)
Bow 8 20 Yes Shoots arrows
Magic Bow 12 31 Yes Shoots arrows
Crossbow 10 25 Yes Shoots crossbow bolts
Triple Crossbow 28 24 Yes Shoots crossbow bolts
Blowgun 1 12 Yes (Requires no ammunition), poisons, sleeps
Musket 9 28 Yes Fires ammunition (from giant bones)
Magician's Wand 8 20 No (Requires no ammunition)
Lightning Wand 8 16 Yes Limited Uses, casts lightning bolts, paralyzes
Fire Wand 10 16 Yes Limited Uses, casts fireballs
Cannon 90 16 No Requires powder keg
Starburst 6 0? No Thrown, bursts on contact

Ammo

Name Damage Range Two-Handed Notes
Arrow +0 ?? NA
Tseramed Arrow +1 ?? NA Puts target to sleep
Burst Arrow +2 ?? NA
Magic Arrow +4 ?? NA Cast enchant on normal arrows to create
Bolt +0 ?? NA
Magic Bolt +2 ?? NA Cast enchant on normal bolts to create
Ammunition +0 ?? NA Collected from giant bones