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{{cleanup|organize images, get rid of unnecessary ones. maybe combine items with their bonuses}}
{{Header Nav|game=Road Runner (1985)}}
{{Header Nav|game=Road Runner (1985)}}
== Controls ==
* '''Hall-effect Joystick''': Use the joystick to guide Road Runner throughout each of the levels.  Push in the direction in which you would like Road Runnner to run.  The farther you push the joystick from the center in one direction, the faster Road Runner will run.  If you want Road Runner to move more slowly, push the joystick more gently.  Road Runner can move in any direction, provided a pathway exists for him to run on.
* '''Hop''': Press the Hop button to make Road Runner leap in the air.  You will jump up or horizontally in the direction you are facing. You cannot change directions in midair.
Learn to do judge the distance correctly. As you will need this on a few of the levels
to bypass obstacles, or avoid dangers.


== Characters and moving obstacles==
== Characters and moving obstacles==
=== Road Runner ===
=== Road Runner ===
[[Image:rr-pixel.jpg|left]]
[[File:RR '85 roadrunner.jpg|left]]
You are the main character, as you travel across several different landscapes,
You are the main character, as you travel across several different landscapes, avoid traps, and Wile E. Coyote.
and avoid traps and Wile E. Coyote.
{{-}}
{{-}}


=== Wile E. Coyote ===
=== Wile E. Coyote ===
[[Image:Wile-pixel.jpg|left]]
[[File:RR '85 wile e coyote.jpg|left]]
Follows your character throughout the game. Contact with your character
Follows your character throughout the game. Contact with your character ends your life. Will use many different attacks to capture you. Runs after, and will speed up with a rocket if you are too far off the screen. Uses magnets (if you eat steel shot), a pogo stick, a flying rocket, a flying helicopter with dynamite, and invisible paint.
ends your life. Will use many different attacks to capture you. Runs after,
and will speed up with a rocket if you are too far off the screen. Uses
magnets (if you eat steel shot), a pogo stick, a flying rocket, a flying
helicopter with dynamite, and invisible paint.
{{-}}
{{-}}


=== Trucks ===
=== Trucks ===
Can run you over. Move out of the way to avoid
[[File:RR '85 blue truck.jpg|left]][[File:RR '85 orange van.jpg|right]]
Can run you over. Move out of the way to avoid.
{{-}}
{{-}}


=== Boulders ===
=== Boulders ===
These fall off cliffs. Move out of the way to avoid.
[[File:RR '85 boulder.jpg|left]][[File:RR '85 coyote boulder.png|right]]
These fall off cliffs. Move out of the way to avoid. You can lure the coyote to get hit with them.
{{-}}
{{-}}


=== Cannon Balls ===
=== Cannon Balls ===
Shot at you. Must be hopped over, you cannot move out
[[File:RR '85 cannon ball.jpg|left]]
of their way.
Shot at you. Must be hopped over, you cannot move out of their way.
{{-}}
{{-}}


=== Dynamite ===
=== Dynamite ===
Dropped by Wile E. Coyote from a helicopter. Move out of the
[[File:RR '85 dynamite.jpg|left]]
way to avoid.
Dropped by Wile E. Coyote from a helicopter. Move out of the way to avoid.
{{-}}
{{-}}


== Non-Moveable objects ==
== Non-Moveable objects ==
=== Bird seed ===
=== Bird seed ===
You collect these. If you miss five, you will lose a life.
[[File:RR '85 birdseed.jpg|left]]
If you miss 1 or more, you lose a point bonus.
You collect these. If you miss five, you will lose a life. If you miss one or more, you lose a point bonus.
{{-}}


=== Bird seed with steel shot ===
=== Bird seed with steel shot ===
You do NOT need to eat these, but if you do, coyote will
[[File:RR '85 steel birdseed screen.jpg|left]]
bring out a magnet to draw you closer and capture you.
You do ''not'' want to eat these, but if you do, the coyote will bring out a magnet to draw you closer and capture you.
 
{{-}}


=== Lemonade ===
=== Lemonade ===
If you drink all of these, you will get a bonus, or you
[[File:RR '85 lemonade.jpg|left]]
can get Wile E. Coyote to drink them to slow him down.
[[File:RR '85 road runner drinking.jpg|left]][[File:RR '85 coyote drinking.jpg|right]]
If you drink all of these, you will get a bonus, or you can get Wile E. Coyote to drink them to slow him down.
{{-}}


=== Mines ===
=== Mines ===
If you run over these, you lose a life.
[[File:RR '85 mine.jpg|left]]
You can lure Wile E. Coyote to run over these also to
If you run over these, you lose a life. You can lure Wile E. Coyote to run over these also to gain a bonus each time he is blown up.
gain a bonus each time he is blown up.
 
If you are close enough to the mine, and jump over it, it will blow up, and you will not be hurt. Very dangerous to execute. Later on mines will be right next to seeds. Line up against its side, and push the joystick directly up or down to eat the seed.
{{-}}


=== Glue ===
=== Glue ===
On part of level, slows you down. Does not affect
[[File:RR '85 glue.jpg|left]]
the coyote.
On part of the level, it slows you down when you run through it. Does not affect the coyote. There are many different sizes and shapes for the glue. It is possible to jump through the glue, and escape from it.
{{-}}


=== Cliffs/Gaps ===
=== Cliffs/Gaps ===
You need to jump across the cliffs, and you can lure
[[File:RR '85 cliff screen.jpg]]
the coyote to fall off them.
You need to jump across the cliffs, and you can lure the coyote to fall off them.
{{-}}


=== Invisible paint ===
=== Invisible paint ===
Allows you to disappear, or lets the coyote do the same.
[[File:RR '85 invisible paint.jpg|left]]
Allows you to disappear (your character flashes), or lets the coyote do the same. Run into to it to activate it. You can still be captured however. Basically it allows you a few more seconds to not be caught. Also you can still be run over, or destroyed while invisible. Even it is off-screen, it takes priority for the coyote over your character. Once the coyote has it, he flashes it.
{{-}}


Scoring ==
== Scoring ==
==== Lives ===
 
[[Image:scoreLives.jpg|left]]
=== Score/Lives left ===
The score is reflected in the upper left, and contains digits that
[[File:RR '85 score shot1.jpg|left]][[File:RR '85 score shot2.jpg|right]]
show the millions place. It may go to 10,000,000 but is not verified
The score is reflected in the upper left, and contains digits that show the millions place. It may go to 10,000,000 but is not verified yet.
yet.
{{-}}
{{-}}
=== Next life indicator ===
=== Next life indicator ===
 
[[File:RR '85 next bonus.jpg|left]]
[[Image:nextBonus.jpg|left]]
Extra lives are awarded at different scores. Depending on the operator settings, it may be variable or fixed. Also the maximum number may be limited. A message across the bottom will indicate when your next extra life is awarded.
Extra lives are awarded at different scores. Depending on the
operator settings, it may be variable or fixed. Also the maximum
number may be limited. A message across the bottom will indicate
when your next extra life is awarded.
{{-}}
{{-}}


=== Highscore Table ===
=== Highscore Table ===
[[File:RR '85 high score screen.jpg|right|336px]]
The Top 10 Road Runner scores are saved on the highscore table.
The Top 10 Road Runner scores are saved on the highscore table.
{{-}}
{{-}}


=== Level completion ===
=== Level bonuses ===
[[File:RR '85 bonus screen.jpg|right]]
You get bonuses based on:
You get bonuses based on:
*- level completed without missing a seed
* Level completed without missing a seed.
*- destroying wile
* Destroying Wile.
*- jumping over a mine
* Jumping over a mine.
*- lemonade bonus
* Lemonade bonus.
*- tongue bonus
{{-}}
 
=== Tongue Bonus ===
[[File:RR '85 tongue bonus.jpg|right]]
This is only indicated about the next man score at the bottom of the screen.
{{-}}


=== Level Completion Bonus ===
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
! Stage || Completion bonus
! Stage || Completion bonus
|-
|-
|level 1|| 10000
|Level 1|| 10000
|-
|-
|level 2|| 15000  
|Level 2|| 15000  
|-
|-
|level 3|| 20000
|Level 3|| 20000
|-
|-
|level 4|| 25000
|Level 4|| 25000
|-
|-
|level 5|| 15000
|Level 5|| 15000
|-
|-
|level 6|| 20000
|Level 6|| 20000
|-
|-
|level 7|| 25000
|Level 7|| 25000
|-
|-
|level 8|| 30000
|Level 8|| 30000
|-
|-
|level 9|| 20000
|Level 9|| 20000
|-
|-
|level 10|| 25000
|Level 10|| 25000
|-
|-
|level 11|| 30000
|Level 11|| 30000
|-
|-
|level 12|| 35000
|Level 12|| 35000
|-
|-
|level 13|| 25000
|Level 13|| 25000
|-
|-
|level 14|| 30000
|Level 14|| 30000
|}
|}
{{-}}


=== Birdseed Multipliers (100x Points)===  
=== Birdseed Multipliers (100x Points)===  
    The initial birdseed pile you pick up is worth 100 points. Each
The first birdseed is worth 100 points. Each further one is then incremented by 100 up to 1,000. After that, the maximum value is 1,000. If you miss one, the score resets to 100, and then re-increments.
    successive birdseed pile you pick up is worth an additional 100 points,
    up to 1000. Thus the third successive birdseed pile you pick up is worth
    300 points, the tenth 1000, but each one after ten is still worth 1000
    points. If you miss a birdseed pile, however, the counter starts back at
    100 again.
{{-}}


=== Collect All Birdseed (10,000 Points-increases)===  
===Collect all birdseed (10,000 Points-increases)===  
    If you collect all the birdseed in a level you will get the points upon
Completing the level will give you a bonus depending on what cycle you have completed. This increases by 5,000 points through each further cycle.
    completion of said level.
{{-}}


=== Collect Lemonade (500 Point-increase)===  
===Collect lemonade (500 Point-increase)===  
    After a few levels lemonade will appear on the road. This item gives you
A few levels into the game, lemonade will appear randomly throughout several different areas and levels. They are optional for bonuses. Since it takes a few seconds to drink, you are susceptible to being captured. Alternately you can get the coyote to drink them. If you drink them, the points increase by 1000 for each one you drink.
    the points by running over it. Each subsequent one increases in value.
    You can also get the coyote to drink them, however, for less points.
{{-}}


=== Jump A Mine (500 Points)===  
===Jump a mine (500 Points)===  
    Simply run towards a land mine and hit the jump button as you are about
Hopping over mines is a crucial skill you will need throughout the game. Run towards the mine, and press hop. You will get a bonus multiplied by how many you jump over at the end of each level.
    to touch it.
{{-}}


=== Wile E. Coyote Damaged (500 Points)===  
===Wile E. Coyote damaged (500 Points)===  
    This can be accomplished in a number of ways. Essentially to damage Wily
You can never destroy Wile completely. Basically you lure Wile into the traps that you are avoiding. First avoid the trucks, and stand in front of them momentarily and duck out of the way to lure coyote in front of them instead. For the falling boulders, try to see what direction they are traveling. Pausing is the best way to lure coyote into them. Luring coyote onto a mine is the easiest, just stand next to one, and coyote will run right into it. On later levels you need to move around to get him to run into them. Cannonballs only hit him if he is on rockets.
    you need to lure him into contact with one of the environmental hazards.
    In his basic mode of attack he will chase right behind you, so you just
    need to lead him in front of a boulder or truck. For boulders, watch the
    direction and rate at which a given boulder falls and move to a
    horizontal position appropriate to hit Wily as he trails behind you. To
    get him to hit a truck is essentially the same, but now you don't have to
    worry about lining him up at an angle as with the boulders since the
    trucks move in a straight line. Simply move towards the truck, then dodge
    out of the way at the last second to watch it splat Wily all over the
    road. Regardless of how you damage him though, he will be back on his
    feet in a few seconds.
{{-}}


=== Close proximity bonus (2000 Points) ===
===Tongue bonus (2,000 Points) ===
    If you are close to Wile E. Coyote and run slowly for a few seconds, you  
If you are close to Wile E. Coyote and run slowly for a few seconds, you will get a tongue bonus, and Road Runner sticks out his tongue to tease the coyote.
    will get a tongue bonus, and Road Runner sticks out his tongue to tease the
    coyote.
{{-}}


== Warp/Continuing ==
== Warp/Continuing ==
Once you finish a game, if you wish to continue.
Once you finish a game, if you wish to continue, insert more credits. At the beginning of the game, there will be a cave with an open door. Enter this to warp to the last level you completed to continue your game. You will get a score bonus and an extra life (but not your score that you ended with). You can continue as much as you want.
Insert more credits. At the beginning of the game,
there will be a cave with an open door. Enter this
to warp to the last level you completed to continue
your game. You will get a score bonus and possible
extra life. (But not your score that you ended with).
You can continue as much as you want.
 
There is no current end to the game.


There is no current known end to the game. However, playing to the upper
levels ends at level 95. Once past this, the levels cycle back down to 92.
This cycle from 92-95 repeats until you lose all your men, and the game ends.


{{Footer Nav|game=Road Runner (1985)|prevpage=|nextpage=}}
{{Footer Nav|game=Road Runner (1985)|prevpage=|nextpage=Controls}}

Latest revision as of 04:25, 8 July 2022

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Cleanup required: organize images, get rid of unnecessary ones. maybe combine items with their bonuses

Characters and moving obstacles[edit]

Road Runner[edit]

You are the main character, as you travel across several different landscapes, avoid traps, and Wile E. Coyote.

Wile E. Coyote[edit]

Follows your character throughout the game. Contact with your character ends your life. Will use many different attacks to capture you. Runs after, and will speed up with a rocket if you are too far off the screen. Uses magnets (if you eat steel shot), a pogo stick, a flying rocket, a flying helicopter with dynamite, and invisible paint.

Trucks[edit]

Can run you over. Move out of the way to avoid.

Boulders[edit]

These fall off cliffs. Move out of the way to avoid. You can lure the coyote to get hit with them.

Cannon Balls[edit]

Shot at you. Must be hopped over, you cannot move out of their way.

Dynamite[edit]

Dropped by Wile E. Coyote from a helicopter. Move out of the way to avoid.

Non-Moveable objects[edit]

Bird seed[edit]

You collect these. If you miss five, you will lose a life. If you miss one or more, you lose a point bonus.

Bird seed with steel shot[edit]

You do not want to eat these, but if you do, the coyote will bring out a magnet to draw you closer and capture you.

Lemonade[edit]

If you drink all of these, you will get a bonus, or you can get Wile E. Coyote to drink them to slow him down.

Mines[edit]

If you run over these, you lose a life. You can lure Wile E. Coyote to run over these also to gain a bonus each time he is blown up.

If you are close enough to the mine, and jump over it, it will blow up, and you will not be hurt. Very dangerous to execute. Later on mines will be right next to seeds. Line up against its side, and push the joystick directly up or down to eat the seed.

Glue[edit]

On part of the level, it slows you down when you run through it. Does not affect the coyote. There are many different sizes and shapes for the glue. It is possible to jump through the glue, and escape from it.

Cliffs/Gaps[edit]

You need to jump across the cliffs, and you can lure the coyote to fall off them.

Invisible paint[edit]

Allows you to disappear (your character flashes), or lets the coyote do the same. Run into to it to activate it. You can still be captured however. Basically it allows you a few more seconds to not be caught. Also you can still be run over, or destroyed while invisible. Even it is off-screen, it takes priority for the coyote over your character. Once the coyote has it, he flashes it.

Scoring[edit]

Score/Lives left[edit]

The score is reflected in the upper left, and contains digits that show the millions place. It may go to 10,000,000 but is not verified yet.

Next life indicator[edit]

Extra lives are awarded at different scores. Depending on the operator settings, it may be variable or fixed. Also the maximum number may be limited. A message across the bottom will indicate when your next extra life is awarded.

Highscore Table[edit]

The Top 10 Road Runner scores are saved on the highscore table.

Level bonuses[edit]

You get bonuses based on:

  • Level completed without missing a seed.
  • Destroying Wile.
  • Jumping over a mine.
  • Lemonade bonus.

Tongue Bonus[edit]

This is only indicated about the next man score at the bottom of the screen.

Level Completion Bonus[edit]

Stage Completion bonus
Level 1 10000
Level 2 15000
Level 3 20000
Level 4 25000
Level 5 15000
Level 6 20000
Level 7 25000
Level 8 30000
Level 9 20000
Level 10 25000
Level 11 30000
Level 12 35000
Level 13 25000
Level 14 30000

Birdseed Multipliers (100x Points)[edit]

The first birdseed is worth 100 points. Each further one is then incremented by 100 up to 1,000. After that, the maximum value is 1,000. If you miss one, the score resets to 100, and then re-increments.

Collect all birdseed (10,000 Points-increases)[edit]

Completing the level will give you a bonus depending on what cycle you have completed. This increases by 5,000 points through each further cycle.

Collect lemonade (500 Point-increase)[edit]

A few levels into the game, lemonade will appear randomly throughout several different areas and levels. They are optional for bonuses. Since it takes a few seconds to drink, you are susceptible to being captured. Alternately you can get the coyote to drink them. If you drink them, the points increase by 1000 for each one you drink.

Jump a mine (500 Points)[edit]

Hopping over mines is a crucial skill you will need throughout the game. Run towards the mine, and press hop. You will get a bonus multiplied by how many you jump over at the end of each level.

Wile E. Coyote damaged (500 Points)[edit]

You can never destroy Wile completely. Basically you lure Wile into the traps that you are avoiding. First avoid the trucks, and stand in front of them momentarily and duck out of the way to lure coyote in front of them instead. For the falling boulders, try to see what direction they are traveling. Pausing is the best way to lure coyote into them. Luring coyote onto a mine is the easiest, just stand next to one, and coyote will run right into it. On later levels you need to move around to get him to run into them. Cannonballs only hit him if he is on rockets.

Tongue bonus (2,000 Points)[edit]

If you are close to Wile E. Coyote and run slowly for a few seconds, you will get a tongue bonus, and Road Runner sticks out his tongue to tease the coyote.

Warp/Continuing[edit]

Once you finish a game, if you wish to continue, insert more credits. At the beginning of the game, there will be a cave with an open door. Enter this to warp to the last level you completed to continue your game. You will get a score bonus and an extra life (but not your score that you ended with). You can continue as much as you want.

There is no current known end to the game. However, playing to the upper levels ends at level 95. Once past this, the levels cycle back down to 92. This cycle from 92-95 repeats until you lose all your men, and the game ends.