(→Sharp X68000: It was actually programmed by Sharp SPS...) |
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==Famicom== | ==Famicom== | ||
[[ | [[File:TwinBee Famicom Gameplay.jpg|thumb|left|Gameplay]] | ||
[[ | [[File:TwinBee FC box.jpg|thumb|120px|right|Famicom box]] | ||
Developed by Konami in 1986. | [[File:TwinBee NSO box.jpg|thumb|120px|Nintendo Switch Online box]] | ||
Developed by Konami in 1986. The Famicom Disk System version is identical to the Famicom version (except for the copyright date, 1988). Instead of a green bell which gives you 3 ghost-like jet fighters that follow you, you get a flashing red bell which gives you 2 ghost-like jet fighters. Instead of a bell that gives you triple shot, you get a candy. | |||
{{-}} | {{-}} | ||
==Game Boy Advance== | ==Game Boy Advance== | ||
[[ | [[File:TwinBee GBA.png|thumb|left|Gameplay]] | ||
[[ | [[File:TwinBee Famicom Mini.jpg|thumb|120px|right|GBA (Famicom Mini)]] | ||
Developed in 2004. Part of the 2nd batch of Famicom Mini series. It's a port of the Famicom version. However, the vertical resolution is further reduced, and the second player option has been removed (unless if you use Game Link cable or Wireless Adapter). | Developed in 2004. Part of the 2nd batch of Famicom Mini series. It's a port of the Famicom version. However, the vertical resolution is further reduced, and the second player option has been removed (unless if you use Game Link cable or Wireless Adapter). | ||
{{-}} | {{-}} | ||
==MSX== | ==MSX== | ||
[[ | [[File:TwinBee MSX Gameplay.jpg|thumb|left|Gameplay]] | ||
[[ | [[File:TwinBee MSX Box Art.jpg|thumb|120px|right|Box]] | ||
Developed by Konami in 1986. Has smoother graphics than Famicom version, but choppy scrolling. | Developed by Konami in 1986. Has smoother graphics than Famicom version, but choppy scrolling. | ||
{{-}} | {{-}} | ||
==Sharp X68000== | ==Sharp X68000== | ||
[[ | [[File:TwinBee X68000 Gameplay.jpg|thumb|left|Gameplay]] | ||
[[ | [[File:TwinBee X68 box.jpg|thumb|120px|right|Box]] | ||
Developed by Sharp and published by Konami in 1988. The graphics are close to the arcade version, but have been "smashed" to fit the screen. | Developed by Sharp and published by Konami in 1988. The graphics are close to the arcade version, but have been "smashed" to fit the screen. | ||
{{-}} | {{-}} | ||
{{Footer Nav|game=TwinBee|prevpage=Walkthrough}} | {{Footer Nav|game=TwinBee|prevpage=Walkthrough|nextpage=Trophies}} |
Latest revision as of 21:25, 15 April 2024
Famicom[edit]
Developed by Konami in 1986. The Famicom Disk System version is identical to the Famicom version (except for the copyright date, 1988). Instead of a green bell which gives you 3 ghost-like jet fighters that follow you, you get a flashing red bell which gives you 2 ghost-like jet fighters. Instead of a bell that gives you triple shot, you get a candy.
Game Boy Advance[edit]
Developed in 2004. Part of the 2nd batch of Famicom Mini series. It's a port of the Famicom version. However, the vertical resolution is further reduced, and the second player option has been removed (unless if you use Game Link cable or Wireless Adapter).
MSX[edit]
Developed by Konami in 1986. Has smoother graphics than Famicom version, but choppy scrolling.
Sharp X68000[edit]
Developed by Sharp and published by Konami in 1988. The graphics are close to the arcade version, but have been "smashed" to fit the screen.