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*'''[[List of Silent Hill monsters#Divine Creatures in Silent Hill|The God]]''' - The God worshiped by The Order. Depending on what ending the player gets, the God will take on a different form:
*'''[[List of Silent Hill monsters#Divine Creatures in Silent Hill|The God]]''' - The God worshiped by The Order. Depending on what ending the player gets, the God will take on a different form:
**'''Incubator''' - The merging of the physical and spiritual Alessa.  If Dahlia is allowed to perform the ritual without interruption, Alessa is replaced by a floating female figure that radiates with intense light. Manifestation of how Alessa believed the God would appear; fought in the "Bad" Endings.
**'''Incubator''' - The merging of the physical and spiritual Alessa.  If Dahlia is allowed to perform the ritual without interruption, Alessa is replaced by a floating female figure that radiates with intense light. Manifestation of how Alessa believed the God would appear; fought in the "Bad" Endings.
**'''Incubus''' - A hideous, shrieking demon that takes the place of the Incubator if the player rescued Kaufmann. The creature is the incarnation of the mental image Dahlia had for the God.<ref name="sh1creatures"/> Its image is based on [[Baphomet]], though no official documents are found stating anything other then the possibility that is only that of stronger creature, which is one with its name and being a delusion of Dahlia.<ref>http://www.translatedmemories.com/bookpgs/Pg112-113.jpg</ref>  Fought in the "Good" Endings.
**'''Incubus''' - A hideous, shrieking demon that takes the place of the Incubator if the player rescued Kaufmann. The creature is the incarnation of the mental image Dahlia had for the God.<ref name="sh1creatures"/> Its image is based on [[Baphomet]], though no official documents are found stating anything other than the possibility that is only that of stronger creature, which is one with its name and being a delusion of Dahlia.<ref>http://www.translatedmemories.com/bookpgs/Pg112-113.jpg</ref>  Fought in the "Good" Endings.


==''Silent Hill 2'' (2001)==
==''Silent Hill 2'' (2001)==
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*'''Closer''' - Lumbering, extremely large-armed creature that attacks using concealed blades that extend out of each end of their arms. The lower portion of the body looks more like a female with a mini skirt, with what appears to be high heels lacking the actual "heels" for feet. In the second half of the game, the Closers become significantly more dangerous and if the player gets too close in an attempt to attack them, they will defend themselves by swinging their arms slowly, knocking Heather back. The sound they make is a synthesized [[rhino]]ceros roar.<ref name="sh3making"/> It has the appearance of a Mandarin from the previous installment that has risen above the ground and was named for its ability to block a passage using its body.<ref name="sh3creatures" />
*'''Closer''' - Lumbering, extremely large-armed creature that attacks using concealed blades that extend out of each end of their arms. The lower portion of the body looks more like a female with a mini skirt, with what appears to be high heels lacking the actual "heels" for feet. In the second half of the game, the Closers become significantly more dangerous and if the player gets too close in an attempt to attack them, they will defend themselves by swinging their arms slowly, knocking Heather back. The sound they make is a synthesized [[rhino]]ceros roar.<ref name="sh3making"/> It has the appearance of a Mandarin from the previous installment that has risen above the ground and was named for its ability to block a passage using its body.<ref name="sh3creatures" />
*'''Slurper''' - Humanoid/[[anteater]]-like creatures that crawl along the ground with great speed. Their face is long and pointed, with teeth at the end of the snout. Loud noises tend to attract their attention. It often plays dead in an attempt to lure in the player and tries to pin down its prey. The Slurper was named after its habit of noisily consuming rust-colored blood and bits of flesh that stick to the floor with its bill. <ref name="sh3creatures" />
*'''Slurper''' - Humanoid/[[anteater]]-like creatures that crawl along the ground with great speed. Their face is long and pointed, with teeth at the end of the snout. Loud noises tend to attract their attention. It often plays dead in an attempt to lure in the player and tries to pin down its prey. The Slurper was named after its habit of noisily consuming rust-colored blood and bits of flesh that stick to the floor with its bill. <ref name="sh3creatures" />
*'''Nurse''' - A zombie-type nurse whose face is smeared with makeup and blood and whose black hair is about shoulder length. They wear sterotypical style nurses' uniforms complete with cap. As well as being equipped with the standard pipe which most use to attack with, some also carry revolver handguns. The Nurses are hunched over most of the time, only showing brief flashes of their faces when they attack. They make heavy panting noises and when injured, they utter bloodcurdling screams. If the perfume is equipped while in the hospital, then they will attack in much greater numbers. The Nurses are only found within the hospital area and the creators have stated that the nurses roaming the halls may have changed into monsters, but they have indicated that the details remain unclear.<ref name="sh3creatures" />
*'''Nurse''' - A zombie-type nurse whose face is smeared with makeup and blood and whose black hair is about shoulder length. They wear stereotypical style nurses' uniforms complete with cap. As well as being equipped with the standard pipe which most use to attack with, some also carry revolver handguns. The Nurses are hunched over most of the time, only showing brief flashes of their faces when they attack. They make heavy panting noises and when injured, they utter bloodcurdling screams. If the perfume is equipped while in the hospital, then they will attack in much greater numbers. The Nurses are only found within the hospital area and the creators have stated that the nurses roaming the halls may have changed into monsters, but they have indicated that the details remain unclear.<ref name="sh3creatures" />
*'''Scraper''' - A humanoid creature that wields two large, rusty blades. Its head looks like many layers of flesh stitched together and quivers rapidly. Scrapers are a minor variation of the Missionary boss, but moves with greater speed. It is named after its habit of endlessly scraping together the two sharped-edged weapons it holds.<ref name="sh3creatures" />
*'''Scraper''' - A humanoid creature that wields two large, rusty blades. Its head looks like many layers of flesh stitched together and quivers rapidly. Scrapers are a minor variation of the Missionary boss, but moves with greater speed. It is named after its habit of endlessly scraping together the two sharped-edged weapons it holds.<ref name="sh3creatures" />


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*'''Split Worm''' - Boss fought beneath the shopping mall. A gigantic, vile worm that is covered with a protective outer layer. The outer skin splits vertically to reveal a fleshy head without any visible eyes or nostrils. The creature's design was based on the Split Head that appeared in the first ''Silent Hill''.<ref name="sh3creatures" />
*'''Split Worm''' - Boss fought beneath the shopping mall. A gigantic, vile worm that is covered with a protective outer layer. The outer skin splits vertically to reveal a fleshy head without any visible eyes or nostrils. The creature's design was based on the Split Head that appeared in the first ''Silent Hill''.<ref name="sh3creatures" />
*'''Glutton''' - Although not actually a boss, this creature is found within the abandoned office building and prevents Heather's escape. An enormous monster that is suspended from a cylindrical frame and is invulnerable to any weapons used against it. Although the "monster" appears in a picture booklet during the game, its form was manifested by the otherworld's power. He is defeated simply by finding and reciting an incantation<ref name="sh3creatures" />
*'''Glutton''' - Although not actually a boss, this creature is found within the abandoned office building and prevents Heather's escape. An enormous monster that is suspended from a cylindrical frame and is invulnerable to any weapons used against it. Although the "monster" appears in a picture booklet during the game, its form was manifested by the otherworld's power. He is defeated simply by finding and reciting an incantation<ref name="sh3creatures" />
*'''Missionary''' - Boss fought on the roof of Heather's apartment. A member of The Order, sent by Claudia Wolf to kill Harry Mason. A giant, hulking, humanoid monster wearing the Order's ceremonial robes (such as those seen on Pyramid Head). Carries a pair of bent spears with which he attacks Heather.It apears to have a head made up of many layers of decaying flesh held together. <ref name="sh3creatures" />
*'''Missionary''' - Boss fought on the roof of Heather's apartment. A member of The Order, sent by Claudia Wolf to kill Harry Mason. A giant, hulking, humanoid monster wearing the Order's ceremonial robes (such as those seen on Pyramid Head). Carries a pair of bent spears with which he attacks Heather.It appears to have a head made up of many layers of decaying flesh held together. <ref name="sh3creatures" />
*'''Leonard Wolf''' - Boss fought in the Brookhaven Hospital septic system. The father of Claudia Wolf. Like the missionary, he is not a human, appears as a giant, scale-covered, amphibious monster, representing either Claudia's hatred or Heather's fear. <ref name="sh3creatures" /> For further information, please see [[List of Silent Hill characters]].
*'''Leonard Wolf''' - Boss fought in the Brookhaven Hospital septic system. The father of Claudia Wolf. Like the missionary, he is not a human, appears as a giant, scale-covered, amphibious monster, representing either Claudia's hatred or Heather's fear. <ref name="sh3creatures" /> For further information, please see [[List of Silent Hill characters]].
*'''Memory of Alessa''' -Boss fought at the Lakeside Amusement Park. Manifestation of the burnt-up Alessa Gillespie. It attempts to kill the player by using a large variety of weaponry, such as the sub-machine gun and knife. The creature is Alessa's "other mind" that was separated seventeen years ago during the events of the first installment; a memory that still clings to Silent Hill.<ref name="sh3creatures" /> She is seen another time in the game. In Brookhaven hospital during The Otherword session, the player can enter a storeroom with a large mirror and a table. If the player stays in for too long, the door locks, Heather's reflection slowly transforms into Alessa and stops moving, at which point the door will unlock and the player can leave before the room drains Heather's health.
*'''Memory of Alessa''' -Boss fought at the Lakeside Amusement Park. Manifestation of the burnt-up Alessa Gillespie. It attempts to kill the player by using a large variety of weaponry, such as the sub-machine gun and knife. The creature is Alessa's "other mind" that was separated seventeen years ago during the events of the first installment; a memory that still clings to Silent Hill.<ref name="sh3creatures" /> She is seen another time in the game. In Brookhaven hospital during The Otherword session, the player can enter a storeroom with a large mirror and a table. If the player stays in for too long, the door locks, Heather's reflection slowly transforms into Alessa and stops moving, at which point the door will unlock and the player can leave before the room drains Heather's health.
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*'''Needler''' -  Needler is a monster that resembles a mix between a human and a spider. Its head, which has no discernible features other than two black eyes and a mouth resembling a furless hamster, appears to be between its bottom legs where its genitals should be, while on its shoulders there is nothing.  Its hands and feet have been replaced by blades which it uses to walk on and which make a distinct noise when it moves.  The blades are also what it uses to slash and attack its enemy, but it can attack by biting as well. They also have the ability to crawl along vertical walls and even on roofs. It is a startlingly fast and persistent enemy, and is tricky to kill as it can easily block attacks. The spider like qualities note that this may be a manifestation born from Alex's little brother, Joshua's love of insects, especially spiders (as can be seen from the spider collection in the boys' bedroom.)
*'''Needler''' -  Needler is a monster that resembles a mix between a human and a spider. Its head, which has no discernible features other than two black eyes and a mouth resembling a furless hamster, appears to be between its bottom legs where its genitals should be, while on its shoulders there is nothing.  Its hands and feet have been replaced by blades which it uses to walk on and which make a distinct noise when it moves.  The blades are also what it uses to slash and attack its enemy, but it can attack by biting as well. They also have the ability to crawl along vertical walls and even on roofs. It is a startlingly fast and persistent enemy, and is tricky to kill as it can easily block attacks. The spider like qualities note that this may be a manifestation born from Alex's little brother, Joshua's love of insects, especially spiders (as can be seen from the spider collection in the boys' bedroom.)


*'''Alechemilla Nurse''' - The classic Silent Hill nurse returns in the fifth installment wielding long, sharp knives. They have unrecognizable faces and seem to be heavily inspired by those from the ''Silent Hill'' film. They are attracted to light and sound, and can be heard approaching from a distance by the disjointed clacking on their heels. They move slowly until approached by Alex, and pick up speed as they prepare to attack. Many have criticised the return of the large chested nurse in "Silent Hill: Homecoming" because the connotations of sexual frustration as well as a failing libido were only suitable for the character of James Sunderland of "Silent Hill 2" and has no importance or relevance in "Silent Hill: Homecoming." However, in an entry to Alex's diary (as can be viewed on the Homecoming website) Alex mentions nurses in the hospital as wearing suits similar to the nurses encountered in the game - referencing that their sexualised appearence was a good addition to help the soldiers feel better. In this sense, the nurses could represent Alex's feeling of trying to feel better and forgive himself for Joshua's death.
*'''Alechemilla Nurse''' - The classic Silent Hill nurse returns in the fifth installment wielding long, sharp knives. They have unrecognizable faces and seem to be heavily inspired by those from the ''Silent Hill'' film. They are attracted to light and sound, and can be heard approaching from a distance by the disjointed clacking on their heels. They move slowly until approached by Alex, and pick up speed as they prepare to attack. Many have criticised the return of the large chested nurse in "Silent Hill: Homecoming" because the connotations of sexual frustration as well as a failing libido were only suitable for the character of James Sunderland of "Silent Hill 2" and has no importance or relevance in "Silent Hill: Homecoming." However, in an entry to Alex's diary (as can be viewed on the Homecoming website) Alex mentions nurses in the hospital as wearing suits similar to the nurses encountered in the game - referencing that their sexualised appearance was a good addition to help the soldiers feel better. In this sense, the nurses could represent Alex's feeling of trying to feel better and forgive himself for Joshua's death.


*'''Schism''' - Like the first boss of ''Silent Hill 1'', its elongated head is split down the middle with a hammer shaped, sharpened bulge at the end, but the rest of its body resembles a human. They scuffle on two feet and move quickly. They attack mostly by swiping at Alex with the sharpened tip of its head.
*'''Schism''' - Like the first boss of ''Silent Hill 1'', its elongated head is split down the middle with a hammer shaped, sharpened bulge at the end, but the rest of its body resembles a human. They scuffle on two feet and move quickly. They attack mostly by swiping at Alex with the sharpened tip of its head.