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{{Final Fantasy XI Nav}}
{{Header Nav|game=Final Fantasy XI}}
<div id="nav_toc">
'''Races'''
* [[#Hume|Hume]]
* [[#Mithra|Mithra]]
* [[#Tarutaru|Tarutaru]]
* [[#Galka|Galka]]
* [[#Elvaan|Elvaan]]
'''Jobs'''
* [[#Black Mage|Black Mage]]
* [[#Monk|Monk]]
* [[#Red Mage|Red Mage]]
* [[#Thief|Thief]]
* [[#Warrior|Warrior]]
* [[#White Mage|White Mage]]
* [[#Bard|Bard]]
* [[#Beast Master|Beast Master]]
* [[#Dark Knight|Dark Knight]]
* [[#Dragoon|Dragoon]]
* [[#Ninja|Ninja]]
* [[#Paladin|Paladin]]
* [[#Ranger|Ranger]]
* [[#Samurai|Samurai]]
* [[#Summoner|Summoner]]
* [[#Blue Mage|Blue Mage]]
* [[#Corsair|Corsair]]
* [[#Puppeteer|Puppeteer]]
</div>


==FFXI Races==
==FFXI Races==
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===Black Mage===
===Black Mage===
As in all Final Fantasy games, Black Mage's main focus is magical attack.  The main attributes affecting this job are intelligence and MP.  Equipment can also be used to boost magic attack bonus and the amount of mp gained while resting. Spells are not learned at certain levels. You have to buy them at a magic shop, clearly. Same apply's for any other jobs that use spells.
As in all Final Fantasy games, Black Mage's main focus is magical attack.  The main attributes affecting this job are intelligence and MP.  Equipment can also be used to boost magic attack bonus and the amount of mp gained while resting. Spells are not learned at certain levels. You have to buy them at a magic shop, clearly. Same applies for any other jobs that use spells.


===Monk===
===Monk===
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===Bard===
===Bard===
Bard is a support job, similar to Red Mage in a party situation.  They sing songs for the party or against the enemy, and can eventually boost any resistance or strength in the game.  The number of concurrent songs is limited, however, so most of the time accuracy and attack songs are used.  Like Red Mages, Bards can easily get party invites, but the job can get repetetive.
Bard is a support job, similar to Red Mage in a party situation.  They sing songs for the party or against the enemy, and can eventually boost any resistance or strength in the game.  The number of concurrent songs is limited, however, so most of the time accuracy and attack songs are used.  Like Red Mages, Bards can easily get party invites, but the job can get repetitive.


===Beast Master===
===Beast Master===
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===Ninja===
===Ninja===
Ninjas get special spells called ninjutsu which require the use of items in the inventory.  Most notably, the ''utsusemi'' ninjutsu will give the caster ''copy image,'' so they can get attacked three times without taking damage.  At level 37, Ninjas get a second utsusemi which can be used with the first to ''blink tank,'' which involves holding hate without taking any damage.  Other ninjutsu can debuff the enemy, deal elemental damage or make the caster invisible.  Due to the use of items with ninjutsu, Ninja is arguably the most expensive job.
Ninjas get special spells called ninjutsu which require the use of items in the inventory.  Most notably, the ''utsusemi'' ninjutsu will give the caster ''copy image,'' so they can get attacked three times without taking damage.  At level 37, Ninjas get a second utsusemi which can be used with the first to ''blink tank,'' which involves holding hate without taking any damage.  Other ninjutsu can rebuff the enemy, deal elemental damage or make the caster invisible.  Due to the use of items with ninjutsu, Ninja is arguably the most expensive job.


This job requires the Rise of the Zilart expansion.
This job requires the Rise of the Zilart expansion.
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===Paladin===
===Paladin===
The Paladin is somewhat like a mix between a Warrior and a White Mage, and is almost exclusively used as a tank job, with Warrior as the support job.  Their highest weapon proficiency is in the sword, and they also have the highest shield skill.  Of all the tank jobs, Paladins are desirable because they are good at holding hate, and bring an extra MP pool to the party.
The Paladin is somewhat like a mix between a Warrior and a White Mage, and is almost exclusively used as a tank job, with Warrior as the support job.  Their highest weapon proficiency is in the sword, and they also have the highest shield skill.  Of all the tank jobs, Paladins are desirable because they are good at holding hate, and bring an extra MP pool to the party.
Don't ever make fun of Paladins again!! >:/
Don't ever make fun of Paladins again!


If you ever become a Paladin, PLEASE do not yell at the Red Mages for [refresh]... DON'T or they wont give it to you...
If you ever become a Paladin, ''please'' do not yell at the Red Mages for [refresh], because they won't give it to you…


===Ranger===
===Ranger===
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===Summoner===
===Summoner===
Summoners have low physical stats, and have no offensive or healing spells of their own.  Instead, they rely on summoned avatars and spirits to do their work for them.  A summoner's avatars must be quested and defeated before they can be used, and gain abilities as the summoner levels up.  At level 70, summoners become a formiddable damage dealer due to the abilities their avatars get at that level, although avatars can only use abilities once per minute.  In general, summoners use the White Mage support job so they can assist in healing while not summoning or resting.
Summoners have low physical stats, and have no offensive or healing spells of their own.  Instead, they rely on summoned avatars and spirits to do their work for them.  A summoner's avatars must be quested and defeated before they can be used, and gain abilities as the summoner levels up.  At level 70, summoners become a formidable damage dealer due to the abilities their avatars get at that level, although avatars can only use abilities once per minute.  In general, summoners use the White Mage support job so they can assist in healing while not summoning or resting.


===Blue Mage===
===Blue Mage===
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===White Mage===
===White Mage===
Arguably the most popular subjob due to its versatility with various main jobs. Every support job class should consider White Mage as its sub for an increased MP pool and the indispensible ability to cure and heal status ailments in a tight spot. Bard/White Mage is perhaps the most sought-after party member in experience parties aside from White Mage itself, and Corsair/White Mage can be played very similarly, adding in the ability to damage-deal with guns. Summoners may choose Black Mage to boost damage dealing ability and MP, but most Summoners, particularly at high levels, will want to choose White Mage as their sub, leaving their summon to do the damage while they assist in healing. Soloing, White Mage adds significant survivability to various jobs that already have an MP pool like Paladin and Dark Knight, and gives Beastmasters the ability to stay alive long enough to charm something if things go ill. Other melee jobs like Warrior and Thief will not want White Mage as a sub, as the MP gained is insignificant. Dragoon/White Mage remains a special case, as their pet gains the ability to heal the Dragoon each time a weapon skill is used without the use of MP, making it a highly soloable job combination.
Arguably the most popular subjob due to its versatility with various main jobs. Every support job class should consider White Mage as its sub for an increased MP pool and the indispensable ability to cure and heal status ailments in a tight spot. Bard/White Mage is perhaps the most sought-after party member in experience parties aside from White Mage itself, and Corsair/White Mage can be played very similarly, adding in the ability to damage-deal with guns. Summoners may choose Black Mage to boost damage dealing ability and MP, but most Summoners, particularly at high levels, will want to choose White Mage as their sub, leaving their summon to do the damage while they assist in healing. Soloing, White Mage adds significant survivability to various jobs that already have an MP pool like Paladin and Dark Knight, and gives Beastmasters the ability to stay alive long enough to charm something if things go ill. Other melee jobs like Warrior and Thief will not want White Mage as a sub, as the MP gained is insignificant. Dragoon/White Mage remains a special case, as their pet gains the ability to heal the Dragoon each time a weapon skill is used without the use of MP, making it a highly soloable job combination.


===Black Mage===
===Black Mage===
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===Ninja===
===Ninja===
Ninja is by far the most useful subjob of the advanced jobs. Not only does the main job gain the ability Utsusemi, allowing it to go without taking damage for three hits, but it also allows for the ability to wield a weapon in the off-hand. Warriors will most often take Ninja after level 20 for its threefold benefits of boosting damage output, building hate, and reducing damage taken. Rangers and Corsairs will love the fact that they can pull and occasionally take hate without having to worry about their defense rating, as well as being able to equip two knives which boost ranged accuracy. While the Thief/Warrior specializes in high-damage output per hit, Ninja's Dual Wield ability allows Thieves to build TP faster and increases the time between attacks, allowing them the ability to Sneak Attack their Weapon Skills more often and giving them more time to set it up, all but guaranteeing incredible damage output. White Mage/Ninja is capable of blink-tanking without taking damage, but keeping hate with this method will burn a lot of MP and is very difficult to master. Jobs which focus on two-handed weapons like Dark Knight, Dragoon, and Samurai will not benefit from Ninja as a sub, as Dual Wield becomes useless, and Monks do not benefit because they already dual wield fists. These high-level damage dealers will not want Utsusemi either, instead focusing on spreading out their damage evenly so as not to take hate from the tanking jobs. The only major drawback of this sub is the significant expense it adds to your main job.
Ninja is by far the most useful subjob of the advanced jobs. Not only does the main job gain the ability Utsusemi, allowing it to go without taking damage for three hits, but it also allows for the ability to wield a weapon in the off-hand. Warriors will most often take Ninja after level 20 for its threefold benefits of boosting damage output, building hate, and reducing damage taken. Rangers and Corsairs will love the fact that they can pull and occasionally take hate without having to worry about their defense rating, as well as being able to equip two knives which boost ranged accuracy. While the Thief/Warrior specializes in high-damage output per hit, Ninja's Dual Wield ability allows Thieves to build TP faster and increases the time between attacks, allowing them the ability to Sneak Attack their Weapon Skills more often and giving them more time to set it up, all but guaranteeing incredible damage output. White Mage/Ninja is capable of blink-tanking without taking damage, but keeping hate with this method will burn a lot of MP and is very difficult to master. Jobs which focus on two-handed weapons like Dark Knight, Dragoon, and Samurai will not benefit from Ninja as a sub, as Dual Wield becomes useless, and Monks do not benefit because they already dual wield fists. These high-level damage dealers will not want Utsusemi either, instead focusing on spreading out their damage evenly so as not to take hate from the tanking jobs. The only major drawback of this sub is the significant expense it adds to your main job.
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