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m (Onderduiker moved page Star Wars Knights of the Old Republic II: The Sith Lords/Classes to Star Wars: Knights of the Old Republic II - The Sith Lords/Classes: Changed for consistency with title of previous game and Wikipedia page)
m (Updated Sith Lords links, added other class headings)
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars: Knights of the Old Republic II - The Sith Lords}}
There are three starting classes, each focused on a different style. The Guardian is focused on melee, the Consular on the Force, and the Sentinel on skills.
There are three starting classes, each focused on a different style. The Guardian is focused on melee, the Consular on the Force, and the Sentinel on skills.


== Jedi Guardian ==
===Soldier===
 
===Scout===
 
===Scoundrel===
 
===Tech Specialist===
 
==Jedi==
 
===Jedi Guardian===
The Jedi Guardian class focuses on physical combat and outlasting the enemy. In general, they prefer melee weapons. They get fewer Force points, powers and skill points per level-up than other classes, but get more feats and vitality points per levelup.
The Jedi Guardian class focuses on physical combat and outlasting the enemy. In general, they prefer melee weapons. They get fewer Force points, powers and skill points per level-up than other classes, but get more feats and vitality points per levelup.
*'''Related Prestige class:''' (Jedi) Weapon Master/(Sith) Marauder
*'''Related Prestige class:''' (Jedi) Weapon Master/(Sith) Marauder


== Jedi Consular ==
===Jedi Consular===
The Jedi Consular is the Force-focused class, analog to the wizard in fantasy RPGs. If they're forced to take up arms, they prefer blasters or lightsabers over conventional melee weapons. They get more Force points and powers than guardians, a few more skill points, but less vitality points and fewer feats.
The Jedi Consular is the Force-focused class, analog to the wizard in fantasy RPGs. If they're forced to take up arms, they prefer blasters or lightsabers over conventional melee weapons. They get more Force points and powers than guardians, a few more skill points, but less vitality points and fewer feats.
*'''Related Prestige class:''' (Jedi) Master/(Sith) Sith Lord
*'''Related Prestige class:''' (Jedi) Master/(Sith) Sith Lord


== Jedi Sentinel ==
===Jedi Sentinel===
The Jedi Sentinel is the all-rounder. He doesn't favor any certain type of weapon, and gets an average amount of feats, powers, and Force/vitality points. Where he excels is skills, which would lend them to less conventional means of combat, like laying mines, stealth attacks, repairing droids to fight for them, hacking turrets, and overloading conduits.
The Jedi Sentinel is the all-rounder. He doesn't favor any certain type of weapon, and gets an average amount of feats, powers, and Force/vitality points. Where he excels is skills, which would lend them to less conventional means of combat, like laying mines, stealth attacks, repairing droids to fight for them, hacking turrets, and overloading conduits.
*'''Related Prestige class:''' (Jedi) Watchman/(Sith) Assassin
*'''Related Prestige class:''' (Jedi) Watchman/(Sith) Assassin
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Character Creation|nextpage=Attributes}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic II - The Sith Lords|prevpage=Character generation|nextpage=Attributes}}
 
==Droid==
 
===Combat Droid===
 
===Expert Droid===

Revision as of 16:34, 20 April 2013

There are three starting classes, each focused on a different style. The Guardian is focused on melee, the Consular on the Force, and the Sentinel on skills.

Soldier

Scout

Scoundrel

Tech Specialist

Jedi

Jedi Guardian

The Jedi Guardian class focuses on physical combat and outlasting the enemy. In general, they prefer melee weapons. They get fewer Force points, powers and skill points per level-up than other classes, but get more feats and vitality points per levelup.

  • Related Prestige class: (Jedi) Weapon Master/(Sith) Marauder

Jedi Consular

The Jedi Consular is the Force-focused class, analog to the wizard in fantasy RPGs. If they're forced to take up arms, they prefer blasters or lightsabers over conventional melee weapons. They get more Force points and powers than guardians, a few more skill points, but less vitality points and fewer feats.

  • Related Prestige class: (Jedi) Master/(Sith) Sith Lord

Jedi Sentinel

The Jedi Sentinel is the all-rounder. He doesn't favor any certain type of weapon, and gets an average amount of feats, powers, and Force/vitality points. Where he excels is skills, which would lend them to less conventional means of combat, like laying mines, stealth attacks, repairing droids to fight for them, hacking turrets, and overloading conduits.

  • Related Prestige class: (Jedi) Watchman/(Sith) Assassin

Droid

Combat Droid

Expert Droid