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{{Header Nav|game=Road Runner (1985)}}
{{Header Nav|game=Road Runner (1985)}}


==Details==
== Controls ==
From the flyer.
* Hall-effect Joystick: Use the joystick to guide Road Runner throughout each of the levels.  Push in the direction in which you would like Road Runnner to run. The farther you push the joystick from the center in one direction, the faster Road Runner will run.  If you want Road Runner to move more slowly, push the joystick more gently.  Road Runner can move in any direction, provided a pathway exists for him to run on.
* '''Jump''': Press the Jump button to make Road Runner leap in the air.  You will jump up or horizontally in the direction you are facing. You cannot change directions in midair.
Learn to do judge the distance correctly. As you will need this on a few of the levels


System I, and ultra-high performance, highly flexible system from Atari games.
== Characters ==
Now featuring, Road Runner, the latest in the line of state-of-the-art products.
=== Road Runner ===


Gameplay with outstanding entertainment value!
You are the main character, as you travel across several different landscapes,
and avoid traps and Wile E. Coyote.


The player portrays the Road Runner who must avoid Wile E. Coyote, and his tricks
=== Wile E. Coyote ===
while eating seed along the way in order to stay alive.


In later game screen, the challenge intensifies; there are trucks to dodge, lemonade
Follows your character throughout the game. Contact with your character
to drink, steel shot to eat, and invisible paint to use.
ends your life. Will use many different attacks to capture you. Runs after,
and will speed up with a rocket if you are too far off the screen. Uses
magnets (if you eat steel shot), a pogo stick, a flying rocket, a flying
helicopter with dynamite, and invisible paint.


A brand new control, the Hall-effect joystick, guides both the speed and
=== Trucks ===
direction of movement of the Road Runner. The Hall-effect device responds
Can run you over.
in all directions and positions (not just the standard four or eight),
giving the player a full range of speed and movement.


Timing the use of the hop button is critical to out-maneuver Wile E. Coyote.
=== Cannon Balls ===
The player must learn to jump over mines, oil slicks, crevices and steel shot.
Shot at you.


The entertainment value of Road Runner is highlighted as the player is
== Non moveable objects ==
encouraged to take risks for a high score by picking up the piles of seeds,
=== Bird seed ===
teasting Wile E. Coyote (allowing him to follow closely), forcing the
You collect these. If you miss five, you will lose a life.
coyote's plans to backfire, jumping over the mines, eating the steel shot
If you miss 1 or more, you lose a point bonus.
and drinking lemonade.  


Operator Options for Maximum earnings!
=== Bird seed with steel shot ===
You do NOT need to eat these, but if you do, coyote will
bring out a magnet to draw you closer and capture you.


The operator can select from four difficulty settings, four different
starting life options, four options for maximum number of lives, and
eight different options for bonus thresholds.


All the standard, high-level System I self-test and game statistics
=== Lemonade ===
features are included. Special statistic features for Road runner
If you drink all of these, you will get a bonus, or you
including a reading of the number of players who have used the
can get Wile E. Coyote to drink them to slow him down.
short cut (game continuation feature), the total number of bonus
 
lives awarded for all games and the number of players who have
=== Mines ===
achieved the maximum number of bonus lives allowed.
If you run over these, you lose a life.
You can lure Wile E. Coyote to run over these also to
gain a bonus each time he is blown up.
 
=== Glue ===
On part of level, slows you down. Does not affect
the coyote.
 
=== Cliffs/Gaps ===
You need to jump across the cliffs, and you can lure
the coyote to fall off them.
 
=== Invisible paint ===
Allows you to disappear, or lets the coyote do the same.


For operators who would like to utilize prize redemption, Road Runner
also features the new System I Vend-a-ticket game option.


{{Footer Nav|game=Road Runner (1985)|prevpage=|nextpage=}}
{{Footer Nav|game=Road Runner (1985)|prevpage=|nextpage=}}

Revision as of 06:53, 2 March 2010

Controls

  • Hall-effect Joystick: Use the joystick to guide Road Runner throughout each of the levels. Push in the direction in which you would like Road Runnner to run. The farther you push the joystick from the center in one direction, the faster Road Runner will run. If you want Road Runner to move more slowly, push the joystick more gently. Road Runner can move in any direction, provided a pathway exists for him to run on.
  • Jump: Press the Jump button to make Road Runner leap in the air. You will jump up or horizontally in the direction you are facing. You cannot change directions in midair.

Learn to do judge the distance correctly. As you will need this on a few of the levels

Characters

Road Runner

You are the main character, as you travel across several different landscapes, and avoid traps and Wile E. Coyote.

Wile E. Coyote

Follows your character throughout the game. Contact with your character ends your life. Will use many different attacks to capture you. Runs after, and will speed up with a rocket if you are too far off the screen. Uses magnets (if you eat steel shot), a pogo stick, a flying rocket, a flying helicopter with dynamite, and invisible paint.

Trucks

Can run you over.

Cannon Balls

Shot at you.

Non moveable objects

Bird seed

You collect these. If you miss five, you will lose a life. If you miss 1 or more, you lose a point bonus.

Bird seed with steel shot

You do NOT need to eat these, but if you do, coyote will bring out a magnet to draw you closer and capture you.


Lemonade

If you drink all of these, you will get a bonus, or you can get Wile E. Coyote to drink them to slow him down.

Mines

If you run over these, you lose a life. You can lure Wile E. Coyote to run over these also to gain a bonus each time he is blown up.

Glue

On part of level, slows you down. Does not affect the coyote.

Cliffs/Gaps

You need to jump across the cliffs, and you can lure the coyote to fall off them.

Invisible paint

Allows you to disappear, or lets the coyote do the same.