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*'''Hometown''': Dawnvolta
*'''Hometown''': Dawnvolta
*'''Fighting Style''': Brute Strength
*'''Fighting Style''': Brute Strength
Gunrock is a playable character in the Power Stone series. He is a 38-year-old miner from the town of Dawnvolta. He journeys to excavation sites around the world to find the legendary Power Stones. He has nerves of steel and never gets upset. When it's time to fight, he relies on his unrivaled strength gained from years of backbreaking labor to come off victorious. His favorite hobbies are making wagers and hanging out at the local bar. In the anime, Gunrock is shown to be father to five children.
{{-}}
==Power Stone==
'''<sup>Fighting Characteristics</sup>'''<br/>
Gunrock is a slow but powerful fighter. In a game that is so much about speed and dodging attacks, being as slow as Gunrock is a big disadvantage. A Gunrock player must be careful to time his attacks properly because even though his attacks are powerful, they have a lot of recovery time and are easily punished on miss. Another thing to note is that Gunrock takes 2 Power Stone at a time when he lands a powerful blow.
<br/>
<br/>'''<sup>Combo Chains</sup>'''<br/>
Gunrock fights like he's in a barroom brawl. His combos are brutal looking and powerful and involve heavy hitting body blows.<br />
<br/>
{| {{prettytable}}
|-
! Finisher
! Commands
! Attributes
|-
| '''Double Fist'''
| {{cade|Punch}},{{cade|Punch}},{{cade|Punch}}<br/>or<br/>{{cade|Kick}},{{cade|Punch}},{{cade|Punch}}
|<small> Sends opponent flying straight back and slightly upward. Good for knocking opponents into hazards directly behind them.<br/> A useful move that is difficult to punish because of it's fast recovery, even if it is easily sidestepped.</small>
|-
| '''Kong Kick'''
| {{cade|Kick}},{{cade|Kick}},{{cade|Kick}}<br/>or<br/> {{cade|Punch}},{{cade|Kick}},{{cade|Kick}}
| <small>Sends opponent flying upwards in an arch. Useful for knocking opponents in hazards above them or onto a higher platform.<br/> Since this move sends opponents arcing upward, they may have more opportunity to tech out of it before they hit a wall or an <br/> object. This move is easily punished if whiffed or sidestepped.</small>
|-
| '''Wind-Up Punch'''
| {{cade|Punch}},{{cade|Kick}},{{cade|Punch}},{{cade|Punch}},{{cade|Punch}} <br/>or<br/> {{cade|Kick}},{{cade|Kick}},{{cade|Punch}},{{cade|Punch}},{{cade|Punch}}
| <small>Sends opponent flying to Gunrock's left. Good for punishing sidesteppers and for knocking opponents into hazzards on the<br/> character's left side. The KPPP version is slightly more difficult to dodge because of the spinning backhand punch that<br/> precedes the finisher.</small>
|-
| '''Forearm Swing'''
| {{cade|Kick}},{{cade|Punch}},{{cade|Kick}},{{cade|Punch}} <br/>or<br/>{{cade|Punch}},{{cade|Punch}},{{cade|Kick}},{{cade|Punch}} <br/>
| <small>Sends the opponent flying to Gunrock's right. Good for knocking opponents into hazards on the character's right. Both this<br/> attack and the spinning backhand preceding it are difficult to sidestep. </small>
|-
| '''Drop Kick'''
| {{cade|Kick}},{{cade|Punch}},{{cade|Kick}},{{cade|Kick}}<br/>or<br/>{{cade|Punch}},{{cade|Punch}},{{cade|Kick}},{{cade|Kick}} <br/>
| <small>Sends the opponent flying to Gunrock's right. Good for knocking opponents into hazards on the character's right. Both this<br/> attack and the spinning backhand preceding it are difficult to sidestep. </small>
|}
'''<sup>Throws</sup>'''<br/>
{| {{prettytable}}
|-
! Move Name
! Command
! Description
|-
| '''Backbreaker Special'''
| {{cade|Punch}}+{{cade|Kick}}<small> when opponent is facing Gunrock.</small>
| <small>Gunrock tosses his foe into the air like a beanie baby before jumping up and nailing<br/> them with a backbreaker. Then he chucks the opponent's body into a nearby wall. </small>
|-
| '''Pluck n' Chuck'''
| {{cade|Punch}}+{{cade|Kick}}<small> when opponent's back is toward Gunrock.</small>
|<small> Gunrock simply grabs the opponent as if he's picking up a stage object and tosses<br/> them over his head right across the stage.</small>
|-
| '''Saturday Slamfest'''
| {{cade|Punch}}+{{cade|Kick}}<small> in air near aerial opponent.</small>
|<small> Gunrock grabs his opponent by the torso and slams them into the ground.</small>
|}




{{Footer Nav|game=Power Stone|prevpage= Characters/Wang-Tang|prevname = Wang-Tang|nextpage=Characters/Jack|nextname=Jack}}
{{Footer Nav|game=Power Stone|prevpage= Characters/Wang-Tang|prevname = Wang-Tang|nextpage=Characters/Jack|nextname=Jack}}

Revision as of 08:10, 9 March 2012

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Gunrock

File:Power Stone Gunrock.gif
  • Age: 38
  • Hometown: Dawnvolta
  • Fighting Style: Brute Strength

Gunrock is a playable character in the Power Stone series. He is a 38-year-old miner from the town of Dawnvolta. He journeys to excavation sites around the world to find the legendary Power Stones. He has nerves of steel and never gets upset. When it's time to fight, he relies on his unrivaled strength gained from years of backbreaking labor to come off victorious. His favorite hobbies are making wagers and hanging out at the local bar. In the anime, Gunrock is shown to be father to five children.

Power Stone

Fighting Characteristics
Gunrock is a slow but powerful fighter. In a game that is so much about speed and dodging attacks, being as slow as Gunrock is a big disadvantage. A Gunrock player must be careful to time his attacks properly because even though his attacks are powerful, they have a lot of recovery time and are easily punished on miss. Another thing to note is that Gunrock takes 2 Power Stone at a time when he lands a powerful blow.

Combo Chains
Gunrock fights like he's in a barroom brawl. His combos are brutal looking and powerful and involve heavy hitting body blows.

Finisher Commands Attributes
Double Fist ,,
or
,,
Sends opponent flying straight back and slightly upward. Good for knocking opponents into hazards directly behind them.
A useful move that is difficult to punish because of it's fast recovery, even if it is easily sidestepped.
Kong Kick ,,
or
,,
Sends opponent flying upwards in an arch. Useful for knocking opponents in hazards above them or onto a higher platform.
Since this move sends opponents arcing upward, they may have more opportunity to tech out of it before they hit a wall or an
object. This move is easily punished if whiffed or sidestepped.
Wind-Up Punch ,,,,
or
,,,,
Sends opponent flying to Gunrock's left. Good for punishing sidesteppers and for knocking opponents into hazzards on the
character's left side. The KPPP version is slightly more difficult to dodge because of the spinning backhand punch that
precedes the finisher.
Forearm Swing ,,,
or
,,,
Sends the opponent flying to Gunrock's right. Good for knocking opponents into hazards on the character's right. Both this
attack and the spinning backhand preceding it are difficult to sidestep.
Drop Kick ,,,
or
,,,
Sends the opponent flying to Gunrock's right. Good for knocking opponents into hazards on the character's right. Both this
attack and the spinning backhand preceding it are difficult to sidestep.

Throws

Move Name Command Description
Backbreaker Special + when opponent is facing Gunrock. Gunrock tosses his foe into the air like a beanie baby before jumping up and nailing
them with a backbreaker. Then he chucks the opponent's body into a nearby wall.
Pluck n' Chuck + when opponent's back is toward Gunrock. Gunrock simply grabs the opponent as if he's picking up a stage object and tosses
them over his head right across the stage.
Saturday Slamfest + in air near aerial opponent. Gunrock grabs his opponent by the torso and slams them into the ground.