From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(created)
 
(expanded)
Line 1: Line 1:
{{Header Nav|game=Ultima II: The Revenge of the Enchantress}}
{{Header Nav|game=Ultima II: The Revenge of the Enchantress}}


There are five attributes. Your character can get different bonuses on the attributes according to class, race and sex. Create a character according to your playing style.
== Character attributes ==
There are six attributes. Your character can get different bonuses on the attributes according to class, race and sex. Create a character according to your playing style.
 
# '''Agility''' rules the probability of hitting an enemy, dodging an attack and succeeding in stealing; it also determines the best weapon that can be used.
# '''Strength''' determines the amount of damage dealt by a successful attack; it also determines the heaviest armor that can be worn.
# '''Stamina''' increases defense.
# '''Charisma''' allows to obtain discounts in shops.
# '''Intelligence''' allows to obtain discounts in shops; for a Wizard, it also determines the amount of damage dealt by a magic attack.
# '''Wisdom''' determines the probability of successfully casting a spell (Wizards and Clerics only).
 
The maximum value for all these attributes is 99.
 
Unlike in ''[[Ultima 1]]'', items cannot be sold; also, there is no risk of getting drunk, seduced and robbed at the pub.


For example, a '''male dwarf fighter''' will have maximum strength but no other features; while a '''female elf cleric''' will be quite balanced, with smaller bonuses on 3 different attributes and the ability to cast 6 spells.
For example, a '''male dwarf fighter''' will have maximum strength but no other features; while a '''female elf cleric''' will be quite balanced, with smaller bonuses on 3 different attributes and the ability to cast 6 spells.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
!             !! Charisma    !! Wisdom      !! Dexterity  !! Strength      !! Intelligence
! !! !! Class !! Race !! Gender
|-
|rowspan=3| Physical<br>attributes
|''' Strength     '''|| Male (+5)    || Dwarf (+5)  || Fighter (+15)
|-
|''' Agility     '''|| {{n/a|-}}    || Elf (+5)    || Thief (+10) 
|-
|''' Stamina      '''|| {{n/a|-}}    || {{n/a|-}}    || {{n/a|-}}   
|-
|-
| '''Class:''' || {{n/a|-}}    || Cleric (+10) || Thief (+10) || Fighter (+15) || Wizard (+10)
|rowspan=3| Mental<br>attributes
|''' Charisma    '''|| Female (+10) || {{n/a|-}}    || {{n/a|-}}   
|-
|-
| '''Race:''' || {{n/a|-}}    || Hobbit (+10) || Elf (+5)    || Dwarf (+5)    || Human (+5)
|''' Wisdom      '''|| {{n/a|-}}    || Hobbit (+10) || Cleric (+10)
|-
|-
| '''Sex:'''   || Female (+10) || {{n/a|-}}    || {{n/a|-}}   || Male (+5)     || {{n/a|-}}
|''' Intelligence '''|| {{n/a|-}}    || Human (+5)   || Wizard (+10)
|}
|}




{{Footer Nav|game=Ultima II: The Revenge of the Enchantress|prevpage=|nextpage=}}
=== Character creation strategy ===
At the beginning of the game, you need lots of '''gold''': (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes.
 
You obtain gold from defeated enemies; combat is based on '''agility and strength'''. If the sum of '''intelligence and charisma''' is 40 or more, you get a 38% discount at any shop. The maximum possible sum of intelligence and charisma at game start is 75, but the discount is still 38%.
 
The '''female gender''' gives 5 points more than the male. The '''fighter class''' gives 5 points more than the other ones. The '''race''' that gives the largest bonus is the hobbit, but wisdom is less important at game start. An example of character that excels in the four aforementioned attributes is the following:
 
{|{{prettytable|notwide=1|text center=1}}
! !! Base <br> value !! Character <br> bonuses !! Female <br> elf/dwarf/human <br> fighter
|-
|''' Strength    '''|| {{yes|15}} || +15 (fighter) || {{yes|30}}
|-
|''' Agility      '''|| {{yes|25}} || +5 (elf)    || {{yes|30}}
|-
|''' Stamina      '''|| 10        || -            || 10
|-
|''' Charisma    '''|| 10        || +10 (female) || {{yes|20}}
|-
|''' Wisdom      '''|| 10        || -            || 10
|-
|''' Intelligence '''|| {{yes|20}} || -            || {{yes|20}}
|}
 
 
If you want to use '''cleric''' spells, this is another example of strong character:
{|{{prettytable|notwide=1|text center=1}}
! !! Base <br> value !! Character <br> bonuses !! Female <br> elf/dwarf/human <br> cleric
|-
|''' Strength    '''|| {{yes|20}} || -        || {{yes|20}}
|-
|''' Agility      '''|| {{yes|20}} || +5 (elf) || {{yes|25}}
|-
|''' Stamina      '''|| 10    || -            || 10
|-
|''' Charisma    '''|| 10    || +10 (female) || {{yes|20}}
|-
|''' Wisdom      '''|| 10    || +10 (cleric) || {{yes|20}}
|-
|''' Intelligence '''|| {{yes|20}} || -        || {{yes|20}}
|}
 
If you want to use '''wizard''' spells, this is another example of strong character:
{|{{prettytable|notwide=1|text center=1}}
! !! Base <br> value !! Character <br> bonuses !! Female <br> elf/dwarf <br> wizard
|-
|''' Strength    '''|| {{yes|25}} || -        || {{yes|25}}
|-
|''' Agility      '''|| {{yes|25}} || +5 (elf) || {{yes|30}}
|-
|''' Stamina      '''|| 10 || -            || 10
|-
|''' Charisma    '''|| 10 || +10 (female) || {{yes|20}}
|-
|''' Wisdom      '''|| 10 || -            || 10
|-
|''' Intelligence '''|| 10 || +10 (wizard) || {{yes|20}}
|}
 
In all the examples above, you can obtain the same result if you change the elf '''race''' to dwarf or wizard and adjust the agility, strength and intelligence accordingly. Also, you can change the values of '''intelligence and charisma''', provided that their final sum is always 40.
 
== Other statistics ==
* '''Health points''', or HP, are lost in battle; if the Stranger's health gets down to zero, he dies.
* '''Food''' is depleted as the Stranger walks; transportation can reduce food consumption; if the Stranger remains without food, he will immediately die by starvation.
* '''Gold''' is essential to buy equipment and food, to raise HP and attributes, and to learn important hints.
* '''Experience''' affects the amount and frequency of monsters. Every 1000 experience points earned, the Stranger gains a level and the monsters appear more frequently.
 
All characters start with 400 HP, 40 food, 400 gold and 0 experience. The maximum value for all these attributes is 9999.
 
{{Footer Nav|game=Ultima II: The Revenge of the Enchantress|prevpage=Controls|nextpage=Equipment}}

Revision as of 12:05, 3 October 2015

Character attributes

There are six attributes. Your character can get different bonuses on the attributes according to class, race and sex. Create a character according to your playing style.

  1. Agility rules the probability of hitting an enemy, dodging an attack and succeeding in stealing; it also determines the best weapon that can be used.
  2. Strength determines the amount of damage dealt by a successful attack; it also determines the heaviest armor that can be worn.
  3. Stamina increases defense.
  4. Charisma allows to obtain discounts in shops.
  5. Intelligence allows to obtain discounts in shops; for a Wizard, it also determines the amount of damage dealt by a magic attack.
  6. Wisdom determines the probability of successfully casting a spell (Wizards and Clerics only).

The maximum value for all these attributes is 99.

Unlike in Ultima 1, items cannot be sold; also, there is no risk of getting drunk, seduced and robbed at the pub.

For example, a male dwarf fighter will have maximum strength but no other features; while a female elf cleric will be quite balanced, with smaller bonuses on 3 different attributes and the ability to cast 6 spells.

Class Race Gender
Physical
attributes
Strength Male (+5) Dwarf (+5) Fighter (+15)
Agility - Elf (+5) Thief (+10)
Stamina - - -
Mental
attributes
Charisma Female (+10) - -
Wisdom - Hobbit (+10) Cleric (+10)
Intelligence - Human (+5) Wizard (+10)


Character creation strategy

At the beginning of the game, you need lots of gold: (1) to buy initial equipment, (2) to keep buying food, (3) to keep restoring Health Points, (4) to keep increasing your attributes.

You obtain gold from defeated enemies; combat is based on agility and strength. If the sum of intelligence and charisma is 40 or more, you get a 38% discount at any shop. The maximum possible sum of intelligence and charisma at game start is 75, but the discount is still 38%.

The female gender gives 5 points more than the male. The fighter class gives 5 points more than the other ones. The race that gives the largest bonus is the hobbit, but wisdom is less important at game start. An example of character that excels in the four aforementioned attributes is the following:

Base
value
Character
bonuses
Female
elf/dwarf/human
fighter
Strength 15 +15 (fighter) 30
Agility 25 +5 (elf) 30
Stamina 10 - 10
Charisma 10 +10 (female) 20
Wisdom 10 - 10
Intelligence 20 - 20


If you want to use cleric spells, this is another example of strong character:

Base
value
Character
bonuses
Female
elf/dwarf/human
cleric
Strength 20 - 20
Agility 20 +5 (elf) 25
Stamina 10 - 10
Charisma 10 +10 (female) 20
Wisdom 10 +10 (cleric) 20
Intelligence 20 - 20

If you want to use wizard spells, this is another example of strong character:

Base
value
Character
bonuses
Female
elf/dwarf
wizard
Strength 25 - 25
Agility 25 +5 (elf) 30
Stamina 10 - 10
Charisma 10 +10 (female) 20
Wisdom 10 - 10
Intelligence 10 +10 (wizard) 20

In all the examples above, you can obtain the same result if you change the elf race to dwarf or wizard and adjust the agility, strength and intelligence accordingly. Also, you can change the values of intelligence and charisma, provided that their final sum is always 40.

Other statistics

  • Health points, or HP, are lost in battle; if the Stranger's health gets down to zero, he dies.
  • Food is depleted as the Stranger walks; transportation can reduce food consumption; if the Stranger remains without food, he will immediately die by starvation.
  • Gold is essential to buy equipment and food, to raise HP and attributes, and to learn important hints.
  • Experience affects the amount and frequency of monsters. Every 1000 experience points earned, the Stranger gains a level and the monsters appear more frequently.

All characters start with 400 HP, 40 food, 400 gold and 0 experience. The maximum value for all these attributes is 9999.