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Start by moving down the screen and encounter your first enemy, the Spiranha. Let it fall into the hole then advance, killing it if you want. Go down again and face off against Gizmoduck, who will fire at you if not killed quickly. If he moves left towards you, jump to avoid his shot. Advance by going down once again, but hold left as much as you can. The next few screens will have Quickman's instant kill lasers, so you need to move fast. There will be a Spiranha in the way if you drop too far to the right. Quickly advance down or the Spiranha will move left and attack you. Do not try to kill it as jumping will cause you to jump into the lasers.
Start by moving down the screen and encounter your first enemy, the Spiranha. Let it fall into the hole then advance, killing it if you want. Go down again and face off against Gizmoduck, who will fire at you if not killed quickly. If he moves left towards you, jump to avoid his shot. Advance by going down once again, but hold left as much as you can. The next few screens will have Quickman's instant kill lasers, so you need to move fast. There will be a Spiranha in the way if you drop too far to the right. Quickly advance down or the Spiranha will move left and attack you. Do not try to kill it as jumping will cause you to jump into the lasers.


You are now faced with a split path: Left or right.
You are now faced with a split path: Left or right. <br/>1) Left: Going left is the easiest option with no benefits other than bypassing all the threats and lasers. Just be sure to hold left all the way down. <br/>2) Right: Taking the right path is a huge challenge with the reward of an extra life at the end if you're quick and take all the correct paths. Going down a screen you'll notice another split path and another Gizmoduck on your left with a path going back left. If you start at the top of the screen, take the left separation as the right will kill you. You will land safely and be presented with a choice: Either move right QUICKLY, or take the left path back to safety. If you are too slow your right path will either close before you get to it or kill you on the way down. Should you make it, you are rewarded with an extra life. Beware the Xevio that will shoot from under you. Afterwards, there is a Skully in the way. Kill it and you'll be back on track.
1) Left: Going left is the easiest option with no benefits other than bypassing all the threats and lasers. Just be sure to hold left all the way down.
2) Right: Taking the right path is a huge challenge with the reward of an extra life at the end if you're quick and take all the correct paths. Going down a screen you'll notice another split path and another Gizmoduck on your left with a path going back left. If you start at the top of the screen, take the left separation as the right will kill you. You will land safely and be presented with a choice: Either move right QUICKLY, or take the left path back to safety. If you are too slow your right path will either close before you get to it or kill you on the way down. Should you make it, you are rewarded with an extra life. Beware the Xevio that will shoot from under you. Afterwards, there is a Skully in the way. Kill it and you'll be back on track.


====Checkpoint====
====Checkpoint====
To be continued, need a save point on the wall of text. The irony here is thick enough you can cut it with a knife.
To be continued, need a save point on the wall of text. The irony here is thick enough you can cut it with a knife.

Revision as of 10:14, 19 February 2017

Walkthrough

Section 1

This stage's layout is identical to that of Quickman's but with enemy and a few visual changes. Starting off, you will see Amazon's body spiked on the left. You can touch these without fear of death, but they won't do anything for you. Take the time to get a feel for your shot speed and movespeed as it is a little different. You can shoot more than the normal maximum of 3 active shots on the screen, but get a hang of the timing as spamming your shot button isn't the best way. Your Rage meter will also build quickly in this level so take advantage of it.

Start by moving down the screen and encounter your first enemy, the Spiranha. Let it fall into the hole then advance, killing it if you want. Go down again and face off against Gizmoduck, who will fire at you if not killed quickly. If he moves left towards you, jump to avoid his shot. Advance by going down once again, but hold left as much as you can. The next few screens will have Quickman's instant kill lasers, so you need to move fast. There will be a Spiranha in the way if you drop too far to the right. Quickly advance down or the Spiranha will move left and attack you. Do not try to kill it as jumping will cause you to jump into the lasers.

You are now faced with a split path: Left or right.
1) Left: Going left is the easiest option with no benefits other than bypassing all the threats and lasers. Just be sure to hold left all the way down.
2) Right: Taking the right path is a huge challenge with the reward of an extra life at the end if you're quick and take all the correct paths. Going down a screen you'll notice another split path and another Gizmoduck on your left with a path going back left. If you start at the top of the screen, take the left separation as the right will kill you. You will land safely and be presented with a choice: Either move right QUICKLY, or take the left path back to safety. If you are too slow your right path will either close before you get to it or kill you on the way down. Should you make it, you are rewarded with an extra life. Beware the Xevio that will shoot from under you. Afterwards, there is a Skully in the way. Kill it and you'll be back on track.

Checkpoint

To be continued, need a save point on the wall of text. The irony here is thick enough you can cut it with a knife.