From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 8: Line 8:


====Checkpoint====
====Checkpoint====
To be continued, need a save point on the wall of text. The irony here is thick enough you can cut it with a knife.
This part is your respawn point should you die. You will be faced against a Dinoroller, who is easily killed or avoided. Moving forward, the lights go out and the only thing visible is Abobo. You'll encounter Bub in a Sniper Armor who will jump at you a fixed distance. Shoot the armor til it dies, then Bub will be left standing. Kill Bub and move right. You will hit a wall and the lights will come back on, with a Punkhead on high ground, shooting Sparkhards that follow the ground. Killing the Punkhead will turn the lights off again, so keep track of the stage's layout before the lights go out. There will be an just barely reachable Xevio above, so be careful. You may opt to stand on the ledge with the Punkhead who will shoot over you and you can aim for the Xevio. After killing the Xevio, you can carefully jump over the Punkhead leaving it alive and move right; You don't need to worry about it attacking you as it only shoots left. Alternatively, you can kill the Punkhead (and optionally the Xevio) and move right.
 
You'll face off against a Cranky who will crank up and shoot an unkillable Virus at you and explode when it hits the wall. You can opt to stand on the ledge of the same level and jump over the virus or move forward into the small pit and use that as a safe area. Don't bother farming the Viruses as they don't build Rage. Kill the Cranky and move on. You'll gain light again and another Punkhead will be on the right past a wall. You cannot jump over this safely as there is not enough height, and there are multiple enemies behind it. Shooting from the high ground will shoot over it and miss, so step on the same level ground and kill it from there. You'll encounter another Sniper Armor with another Bub in it, as well as another Xevio. If you value your Rage meter, take it slow and fight defensively, killing one thing at a time.
 
Moving right once again will face you with another Cranky, but this time there won't be much headroom to jump, so time your jumps carefully. Alternatively, you can go left and drop down to a safe area, move right a bit until it's barely on screen, shoot it a few times, and back off. Kill the Cranky and move on again. There will be a Xevio in the way ahead, so be prepared to kill it and dodge it's shots. A Skully will be waiting for you afterwards, kill it also and move on. The lights will come back on once again, and you will be forced to drop down.

Revision as of 10:39, 19 February 2017

Walkthrough

Section 1

This stage's layout is identical to that of Quickman's but with enemy and a few visual changes. Starting off, you will see Amazon's body spiked on the left. You can touch these without fear of death, but they won't do anything for you. Take the time to get a feel for your shot speed and movespeed as it is a little different. You can shoot more than the normal maximum of 3 active shots on the screen, but get a hang of the timing as spamming your shot button isn't the best way. Your Rage meter will also build quickly in this level so take advantage of it.

Start by moving down the screen and encounter your first enemy, the Spiranha. Let it fall into the hole then advance, killing it if you want. Go down again and face off against Gizmoduck, who will fire at you if not killed quickly. If he moves left towards you, jump to avoid his shot. Advance by going down once again, but hold left as much as you can. The next few screens will have Quickman's instant kill lasers, so you need to move fast. There will be a Spiranha in the way if you drop too far to the right. Quickly advance down or the Spiranha will move left and attack you. Do not try to kill it as jumping will cause you to jump into the lasers.

You are now faced with a split path: Left or right.
1) Left: Going left is the easiest option with no benefits other than bypassing all the threats and lasers. Just be sure to hold left all the way down.
2) Right: Taking the right path is a huge challenge with the reward of an extra life at the end if you're quick and take all the correct paths. Going down a screen you'll notice another split path and another Gizmoduck on your left with a path going back left. If you start at the top of the screen, take the left separation as the right will kill you. You will land safely and be presented with a choice: Either move right QUICKLY, or take the left path back to safety. If you are too slow your right path will either close before you get to it or kill you on the way down. Should you make it, you are rewarded with an extra life. Beware the Xevio that will shoot from under you. Afterwards, there is a Skully in the way. Kill it and you'll be back on track.

Checkpoint

This part is your respawn point should you die. You will be faced against a Dinoroller, who is easily killed or avoided. Moving forward, the lights go out and the only thing visible is Abobo. You'll encounter Bub in a Sniper Armor who will jump at you a fixed distance. Shoot the armor til it dies, then Bub will be left standing. Kill Bub and move right. You will hit a wall and the lights will come back on, with a Punkhead on high ground, shooting Sparkhards that follow the ground. Killing the Punkhead will turn the lights off again, so keep track of the stage's layout before the lights go out. There will be an just barely reachable Xevio above, so be careful. You may opt to stand on the ledge with the Punkhead who will shoot over you and you can aim for the Xevio. After killing the Xevio, you can carefully jump over the Punkhead leaving it alive and move right; You don't need to worry about it attacking you as it only shoots left. Alternatively, you can kill the Punkhead (and optionally the Xevio) and move right.

You'll face off against a Cranky who will crank up and shoot an unkillable Virus at you and explode when it hits the wall. You can opt to stand on the ledge of the same level and jump over the virus or move forward into the small pit and use that as a safe area. Don't bother farming the Viruses as they don't build Rage. Kill the Cranky and move on. You'll gain light again and another Punkhead will be on the right past a wall. You cannot jump over this safely as there is not enough height, and there are multiple enemies behind it. Shooting from the high ground will shoot over it and miss, so step on the same level ground and kill it from there. You'll encounter another Sniper Armor with another Bub in it, as well as another Xevio. If you value your Rage meter, take it slow and fight defensively, killing one thing at a time.

Moving right once again will face you with another Cranky, but this time there won't be much headroom to jump, so time your jumps carefully. Alternatively, you can go left and drop down to a safe area, move right a bit until it's barely on screen, shoot it a few times, and back off. Kill the Cranky and move on again. There will be a Xevio in the way ahead, so be prepared to kill it and dodge it's shots. A Skully will be waiting for you afterwards, kill it also and move on. The lights will come back on once again, and you will be forced to drop down.