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The first thing the player should try to accomplish is the Shrine Quests, because they greatly improve the attributes (DEX, STR, INT) and the karma of the Avatar.
The procedure is the following: go to a Virtuous town, learn the Mantra, then go to the corresponding Shrine, meditate and be ordained the quest, go to the Avatar Isle and learn, then go back to the Shrine and have your attributes raised.
Virtue | Town | Characters who know the Mantra | Shrine location | Requirements | Bonus |
---|---|---|---|---|---|
Honesty | Moonglow | Malifora | Island North of Verity Isle | Skiff | INT+1 |
Compassion | Britain | Greyson | East of Britain, between the lake and the mountains | Skiff | DEX+1 |
Valor | Jhelom | Thorne and Trian | Island South of Jhelom | Frigate | STR+1 |
Justice | Yew | Jerone, Jeremy, Chamfort | North-West of Yew, between swamp and sea | Skiff | DEX+1, INT+1 |
Sacrifice | Minoc | Rew | In the Eastern Desert | - | DEX+1, STR+1 |
Honor | Trinsic | Gruman | West of Trinsic, between swamp and sea | Skiff | STR+1, INT+1 |
Spirituality | Skara Brae | Saul, Kindor | Talk to Lady Janell at the Lycaeum | - | DEX+1, STR+1, INT+1 |
Humility | New Magincia | Shirita, Wartow | Island of the Avatar, North part | Frigate | - |
Where the table above lists more than one character, it means that the first one tells you to talk to next one and so on until the last one tells you the Mantra.
After receiving enlightenment in a virtue, the player can return to the respective shrine for an attribute increase after meditating three cycles.
Virtue | Wisdom from the Codex |
---|---|
7. Spirituality | The neglect of one's spirit: To forsake one's inner being is to abandon thy hopes for thyself and thy world. |
8. Humility | The weakness of a life consumed by pride: Pride is a vice which pride itself inclines one to find in others, and overlook in oneself. |
1. Honesty | The failing of dishonesty: A dishonest life brings unto thee temporary gain, but forsakes the permanent. |
4. Justice | The weakness of the unjust: Those who inflict injustice upon others cannot expect fair treatment unto themselves. |
2. Compassion | The heart of a cruel soul: Only a detested life owes its pleasures to another's pain. |
5. Sacrifice | The failing of unwilling sacrifice: None live alone, save they who will not share their fortune with those around them. |
3. Valor | The failing of a life without valor: Those who fear to try know not their limits, and thus know not themselves. |
6. Honor | The darkness of dishonor: It is the guilt, not the guillotine, that constitutes the shame. |