- Note: "Common" and "Rare" refer to the enemy drop rates.
Potions & Meats
These items restore a certain number of hit points when used. Basic potions restore very little, even in the beginning of the game, so try and keep at least five on you at all time and save them for boss fights or emergencies. Later in the game, Fox Hunters and Imps are easy to find, so keep fighting them until you get a decent supply of meat.
Item | HP Restored | Common | Rare | |
---|---|---|---|---|
Potion | 20 | Abiondarg, Demon Lord, Flame Demon, Fox Hunter, Hyena, Myconid, Wind Armor | Devil Tower, Skeleton, Skeleton Bomber, Zombie | |
Meat | 50 | Hipogriff, Were-horse | Fox Hunter, Gorgon, Merman, Were-wolf | |
Spicy Meat | 100 | Abiondarg, Grizzly, Imp, Minotaur | ||
Potion Hi | 250 | Devil, Devil Armor, White Armor | Legion, Wind Armor | |
Potion Ex | 100% | Alraune |
Mind Restores
These work just like potions, except they restore a percentage of your MP. They are generally much harder to find than potions and meat, so use them sparingly. You may be better off standing around an empty room for a few minutes until your MP restores itself than using up an item. Brain Floats are fairly common early in the game and reappear as soon as you leave the screen (not necessarily the room), so keep killing them until you have a couple of Mind Restores.
Hearts
While the hearts that you find in candles (small and large) have to be used instantly, there are heart items that can be stockpiled and used at a later point. Unfortunately, they are much rarer than potions or even mind restores. Save them for use during boss fights instead of just to save time by not running around smashing candles.
Note that the Venus/Manticore combo doubles the number of hearts gained only when picking up small and large hearts — not when using one of the items.
Item | Hearts Restored | Common | Rare | |
---|---|---|---|---|
Small | 1 | Candles, most enemies | ||
Large | 5 | Candles, most enemies | ||
Heart | 10 | Bone Tower, Gorgon, Man Eater, Mimic Candle, Spearfish | Bat, Bone Head, Coffin, Mummy | |
Heart Hi | 25 | Arachne, Catoblepas, Dryad | Bone Tower, Gargoyle, Ghoul | |
Heart Ex | 50 | Fallen Angel, Scary Candle | Flame Armor, Hipogriff, King Moth, Spearfish | |
Heart Mega | 100 | Trick Candle | Arachne, Dryad |
Status Restorers
Status effects all wear off on their own, however you can suffer a lot of damage from the effects and enemies in the mean time. These items restore you instantly, though they do not restore HP that was already lost. If you don't mind cheating a little bit, there is an exploitable glitch that can cure poison without using an item.
Item | Aliment | Common | |
---|---|---|---|
Antidote | Poison | Killer Bee, King Moth, Poison Armor, Poison Worm, Slime, Poison Worm | |
Cure Curse | Curse | Legion, Marionette |
Power-ups
These are hidden items that permanently increase the maximum amount of HP, MP, or Heart that you have. They are used instantly by touching them. HP Pluses and MP Pluses will also fully restore your HP or MP upon contact, though a Heart Plus will not recover missing hearts.
By collecting all of these items you gain an additional 430HP, 360MP, and 216 Hearts. Depending on what mode you're playing through and what level you end the game at, power-ups can account for one third to one half of your total stats.
Item | Gain | Total | |
---|---|---|---|
HP Plus | 10HP | 43 | |
MP Plus | 10MP | 36 | |
Heart Plus | 6 Hearts | 36 |
Relics
Relics are usually found by defeating area bosses and generally give you new abilities and serve to grant access to the next area of the castle. Usually, once you get a new relic you can pick up power-ups in previous areas that were originally inaccessible. All of the relics are required, except for the Cleansing and Heavy Ring .
Relics are listed in the order that you receive them. Defeating Adramelech does not earn you a relic, but opens the Underground Galley and Underground Waterway.
Relic | Effect | Usage | Received from | Accesses | |
---|---|---|---|---|---|
Dash Boots | Run faster. | Double tap the left/right button and hold to start running. | Catacomb | ||
Double | Double Jump. | Press the jump button while in midair to jump again. You can also double jump once when using the Roc Wing or Kick Boots. | Cerberus | Audience Room | |
Tackle | Smash stone blocks. | Press the Special Move button while moving. Can be used to damage enemies as well. | Necromancer | Machine Tower | |
Kick Boots | Jump off a wall. | Can be used repeatedly to climb narrow vertical passages. Push against the wall and press the Special Move button while airborne to jump off the side of the wall. | Iron Golem | Chapel Tower | |
Heavy Ring | Pushes wooden crates. | Just walk against the crate to move it. | Twin Dragon Zombies (Underground Galley) | Underground Warehouse | |
Cleansing | Cleans the poisoned water in the Underground Waterway so you don't take damage while underwater. | To use it simply stand in the red water. | Death | Underground Waterway | |
Roc Wing | Jump extremely high (over one screen height). | Hold up while pressing the Special Move button. Can be used repeatedly to gain infinite height (until you hit a ceiling anyway). Cannot be used to damage enemies. | Camilla | Observation Tower, Battle Arena | |
Last Key | Opens the door to Dracula's area. | Used automatically at the locked door. | Hugh | Ceremonial Room |