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Regular armor

Characters start the game literally naked. The first thing to purchase is a full set of armor.

Each armor part protects a specific part of the body. I.e. a headgear will not protect from a hit on the legs.

The encumbrance (weight) values are for a character of size 66 (183 cm). The weight of the armor varies with the size of the character. The price varies, too, because the armor must be fitted on the character.

Outfit Armor set Avg.
prot.
Enc.
head
Enc.
torso
Enc.
legs
Base
price
(Naked skin) 0.0 0 0 0 0
Fur cap/shirt/pants 3.5 6 54 36 397 (32+185+180)
Cloth hood/aketon/pants 3.5 5 45 30 658 (48+330+280)
Leather hood, jerkin, leather pants 4.5 8 72 48 835 (45+440+350)
Cuir-bolli head/torso/legs 5.5 10 90 60 1125 (85+560+480)
Conical helm, ring byrnie/pants 6.5 10 90 60 1340 (100+680+560)
Pot helm, scale amine/pants 7.5 12 108 72 1710 (150+840+720)
Basinet, brigantine torso/legs 8.5 15 135 90 1840 (200+890+750)
Chain coif/shirt/pants 9.5 15 135 90 2800 (200+1400+1200)
Barbut helm, platemail torso/legs 12.0 20 180 120 3370 (250+1680+1440)
  • NOTE: "cuir bolli" is French for "boiled leather" (cuir=leather, bolli=boiled). It is pronouced "kou-eer-bol-LEE".

Special armor

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More armor parts can be purchased in some shops throughout the game. They will increase the protection to legs, torso and head.