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{{Header Nav|game=Battalion Wars 2}}
{{Header Nav|game=Battalion Wars 2}}


The game has the same old Battalion Wars 1 Units but also now have the Dreadnought, Battleship, Frigate and the Submarine units.
Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc. can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they find. If the tower is destroyed, so is the infantry unit inside it. Also note that infantry (not emplacements) have lower amount of health than any other unit type in the game and don't take lessened damage from anything.


==Infantry==
To capture buildings, enter emplacements, or just jump, shake {{wii|Nunchuk}}{{arrow|Up}}. Grunts are generally preferred for flag captures or emplacement usage since the infantry involved won't use their primary weapons, but a vet type that has taken care of the targets it is designed to counter can be substituted.
Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they found. If the tower is destroyed so does the infantry unit inside it.


==== Grunt ====
Most Vets can hold down {{wii|B}} to charge up their attacks.
Good in numbers, perfect for infantry, great for capturing structures and weak against tanks.


In nearly all of the missions these units are used as friendly and an enemy unit.
==Grunt==
Good in numbers, perfect for infantry, and great for handling structures, but weak against tanks.


To capture buildings or just jump, shake the {{wii|Nunchuk}} upwards.
Grunts can engage opposing infantry in light skirmishes for other units, keeping the enemy from advancing as well with them. They can also be sent out to take out weakened infantry.


Warning! Grunts are used more often rather using Assault Vets.
In nearly all missions, Grunts are around as friendlies and/or enemies.


==== Bazooka Vets ====
==Bazooka Vets==
{{Quote|These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry|A-Qira}}
{{Quote|These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry|A-Qira}}
Elite troopers meant for tanks, any enemy defense tower and most ground foes. Uncharged shots are easily dodged by all infantry.


Hold down the B Button for a charged shot. Charge shots do more damage and has longer range.
Elite troopers are meant for demolishing tanks, any enemy defense tower and opposing ground forces. Shots are slow enough to be dodged by infantry at good frequency, need chargeup to KO in a single hit, and have only minor splash.


Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet but later fought as a common foe.
Charge shots do more damage and have longer range.


==== Anti Air Vet ====
Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet, but later fought as a common foe.
 
==Anti Air Vet==
{{Quote|These Sharpshooters are trained to bring down enemy air units!|Herman}}
{{Quote|These Sharpshooters are trained to bring down enemy air units!|Herman}}


Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.
Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.


Introduce because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.
Introduced because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.


Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.
Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.


Also hold down the B Button to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.
Try to keep them from being clumped with your other units so that their missiles don't collide with your other units while they can still stay near enough to protect your other units.


==== Flame Vets ====
Also hold down {{wii|B}} to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.
 
==Flame Vets==
{{Quote|I say! Who is that on the beach? Flame Veterans Advance!|Colonel Windsor}}
{{Quote|I say! Who is that on the beach? Flame Veterans Advance!|Colonel Windsor}}


Soldiers that are very effective against infantry even if they are behind sandbags.
Soldiers that are very effective against infantry even if they are behind sandbags.


They have to get close to a target to harm them and expect them to be used more often instead of assault vets.
They have to get close to a target to harm them, but once they do, they have an easy time dealing high damage to infantry. Expect them to be used more often instead of assault vets.


Hold down the B Button to keep on continuous burning.
Hold down {{wii|B}} to keep on continuous burning. Beware: the weapon can overheat and subsequently become unusable for 4 seconds.


Expect Tanks to be effective against them along with aircraft.
Expect Tanks to be effective against them along with aircraft.


==== Assault Vets ====
==Assault Vets==
{{Quote|Elite Assault Veterans advance! Smash the enemy!|QaLen}}
{{Quote|Elite Assault Veterans advance! Smash the enemy!|QaLen}}
Elite Troopers that are ideal against light vehicles and infantry.
Elite Troopers that are ideal against light vehicles and infantry. Their MGs are stronger than that of Grunts, but they are less common.


Empress Qa-Len points out these Vets are elite troopers.
Empress Qa-Len points out these Vets are elite troopers.


Hold down the B Button for Rapid fire Attacking with the Assault Rifle but don’t let the guns overheat.
Hold down {{wii|B}} for Rapid fire attacking with the Assault Rifle but don’t let the guns overheat.


First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.
First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.


Do not let them attack Tanks nor gunships!
Do not let them attack tanks! Gunships are okay, but don't expect results.


==== Mortar Vet ====
==Mortar Vet==
{{Quote|Mortar Vets come in handy when attacking foes in trenched positions|Herman}}
{{Quote|Mortar Vets come in handy when attacking foes in trenched positions|Herman}}
Good for attacking light vehicles and infantry in cover.
Good for attacking light vehicles and infantry in cover.
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Introduced in the Flashback campaign by Herman where these troops are used for sandbags.
Introduced in the Flashback campaign by Herman where these troops are used for sandbags.


Same as Bazooka Vet. Hold down the B button to do a charge shot and do more damage. The more charged the shot is the more range and damage the shot does.
Same as Bazooka Vet. Hold down {{wii|B}} to do a charge shot and do more damage. The more charged the shot is the more range and damage the shot does.


Not used very often due to tanks can just crush the enemy infantry or flame vets get up close and cook them.
Not used very often due to tanks can just crush the enemy infantry or flame vets get up close and cook them.


====Munitions Expert====
==Munitions Expert==
{{Quote|Set those charges Munitions expert!|A-Qira}}
{{Quote|Set those charges Munitions expert!|A-Qira}}
In some missions expect these troopers to be protected because these guys set bombs on things.
In some missions expect these troopers to be protected because these guys set bombs on things.
{{-}}
{{-}}


====Cleanup Soldier====
==Cleanup Soldier==
{{Quote|Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!|Windsor}}
{{Quote|Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!|Windsor}}
Colonel Windsor uses these troopers to cleanup messes. Same as Grunts only with cleaning tools. Needs protection alot.
Colonel Windsor uses these troopers to cleanup messes, including the Windsors Column. Similar to Grunts, but only with cleaning tools. Needs quite a bit of protection.
 
{{-}}
{{-}}


====Staff Bearer====
==Staff Bearer==
{{Quote|The Staff Bearer has fallen and the strike Battalion along with him!|Qa-Len}}
{{Quote|The Staff Bearer has fallen and the strike Battalion along with him!|Qa-Len}}
The strongest trooper and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. Same as a Grunt only with a staff. Weapon is same as Assault Vets (Hold the B Button to rapid fire powerful bursts of plasma)only the gun can destroy anything even Battlestations and Gunships.
This unit is the strongest unit and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. This unit is basically a Grunt but with the Staff of Qa-Len. Weapon is same as Assault Vets (Hold {{wii|B}} to rapid fire powerful bursts of plasma) only the gun can destroy anything even Battlestations and Gunships.
 
==Vehicles==
Controlling Vehicles is the same as infantry. Use the Nunchuk Control stick to move forward or backward. Point the Wii Remote to look around. Use the B Button to fire but tanks do not rapid fire with their main cannons. Also Vehicles can't capture or jump and must avoid the deep waters because vehicles take damage in the water. Vehicles get destroyed if they go into deep water but infantry can temporarily swim in water. Tanks are not as fast as Infantry and if their health is at least 5% it will catch on fire and burn till it blows up.
 
==== Light Tank ====
[[Image:BW2.Lighttank.jpg|thumb|left|Light Tanks are annoying foes]]
The standard tanks of most armies except the Iron Legion. Fragile against Heavy tanks and killed in one shot by Battlestations.
 
First Introduce in Mission 2 as a foe but latter on a common enemy and controllable unit in future campaigns.
 
Always use the Light tank for certain situations like use them to attack Anti Air Vehicles.
{{-}}
==== Recon ====
Fast and armed with chainguns.
 
Introduced in the 4th Mission of the Solar Empire Campaign where they must be used to destroy 3 missile silos. Not very useable often because of its armour and firepower.
 
Controlling these vehicles are to hard especially when it went to fast.
 
The Recon replaces the Heavy Recon and the Light Recon for without a reason.
 
==== Heavy Tank ====
{{Quote|So? Commader Pierce seeks to reclaim the Airbase? Send a Heavy Tank to stop him!|A-Qira}}
[[Image:BW2.HeavyTank.jpg|thumb|left|This Heavy tank is more stronger than Light Tanks.]]
A more powerful version of the Light tank but slower and weak to Bazooka Vets.
 
Lord Ferrok used these tanks as the standard tank division because the Iron Legion does not have a light tank but the Heavy tank is available to all factions.
 
First seen in Mission two where two Solar Empire Heavy tanks were seen bombed by a bomber when Pierce captures the Docks. A tough foe and more common enemy and also rarely used.
 
==== AA Vehicle ====
[[Image:BW2.AntiAir.jpg|thumb|left]]
Used for aircraft but all ground foes like Bazooka Vets are a threat to it.
 
Several Missions point out that if the AA Vehicle is destroyed equals mission failed.
 
Introduce in Mission 1 where it must be protected so they can shoot bombers down with.
 
Lock on to Aircraft with the Z Button so that the AA Missiles can hit the enemy aircraft but fail to lock on to aircraft results in the missiles miss their target. Also watch out for Bombers and Gunships that fly low or to fast.
{{-}}
 
==== Artillery ====
{{Quote|Hate to interrupt Commander but there is artillery ahead! Luckily Those Battleship reinforcements have arrived!|Pierce}}
[[Image:BW2.Artillery.jpg|thumb|left|Artillery must be dealt with up close but watch out for machine guns]]
Foes that must be dealt with up close or from the air. These units are effective against Naval Units and most targets that don’t come up close or that are aircraft.
 
Used by all factions including the Anglo Isles.
 
Introduce in Solar Empire Mission 3 where two of them must be destroyed but latter used for other reasons like use it to destroy enemy defense turrets especially AA Towers.
 
Always lock on to an enemy target with the Z Button or your shells will miss their target.
 
==== Battlestations ====
[[Image:BW2.Battlestation.jpg|thumb|left]]
{{Quote|Use the remaining power of the Staff COMMANDER! DESTROY THAT BATTLESTATION!!|QA-LEN}}
Sometimes usable by the player.  Sometimes missions require that the Battlestation not be destroyed or the mission will fail. Expect the tank to be slow. It is armed with many guns for tanks and infantry. Good armour but watch out for bombers and gunships.
 
Introduced in the Prologue Mission where the Staff Bearer must destroy one and in a flashback campaign the player used it against all ground forces. In the last mission it must not be destroyed or nothing will break the Mining Spider besides bombers.
{{-}}
 
==Naval Units==
Naval units only travel the sea. The Iron Legion does not have any navy but the Solar Empire claims they had a mighty fleet. Naval units are new in Battalion Wars 2.
 
==== Battleship ====
[[Image:BW2.Battleship.jpg|thumb|left]]
{{Quote|Commander! Let me introduce you to the pride of the Imperial Navy! MY PERSONAL BATTLESHIP!! Protect it at all cost!|A-Qira}}
Powerful ships that got heavy armour and long range cannons but hates submarines.
 
First introduced in Solar Empire Mission 5 Repelling the Enemy but latter fought as a foe a couple times.
 
The player finds it easier to control all naval units if they change camera view with the C Button.
{{-}}
 
==== Dreadnought ====
{{Quote|And now to introduce to our secret naval project! THE DREADNOUGHT!!|A-Qira}}
These heavy versions of the Battleship are always weak against submarines and bombers, but are much stronger than Battleships in all other aspects. Armed with flak cannons and three powerful cannons and many other weapons.
 
First introduced by A-Qira as his secret naval Project but sunk by Bombers and latter fought several times.
 
Note that a Marshal claims the TTS Potemkin is the Tundrans all conquering Dreadnought.
 
==== Submarine ====
{{Quote|My Submarines shall protect the next wave of Transports!|A-Qira}}
[[Image:BW2.Submarine.jpg|thumb|left|This troublemaker is really annoying because it harassed many battleships and annoyed many other naval units]]
Torpedo and Machine gun armed craft. It can go underwater making it unable to be attacked by any unit except for frigates who can destroy it with depth charges. A fragile unit.
 
First introduction in Anglo Isles Campaign Mission 2 but latter fought as a common foe.
 
Shake the nunchuk Downward to dive underneath the water and avoid being seen by everything but subs and frigates.
 
{{-}}
 
==== Frigate ====
{{Quote|A Gunship wing is providing escort for A-Qiras Naval Transports! Send in the Frigates I say!|Windsor}}
[[Image:BW2.Frigate.jpg|thumb|left|]]
 
Fires Dept charges against subs and AA missiles at aircraft but keep this ship away from Battleships or Artillery.
 
When the Player locks on to an enemy submarine with the Z button and targets a Submerged or unsubmerged submarine it fires a dept charge instead of its regular AA Missile but if fires at aircraft with its AA missile.
 
First seen and introduced in mission 5 where 2 must be used to protect a Battleship from Bombers but rarely used and fought latter on.
 
{{-}}
 
==== Naval Transport ====
{{Quote|Use this Battleship and these Frigates to escort General Hermans Naval Transports ot the shore!|A-Qira}}
Heavy armoured and armed with machine guns. Used to transport units like light tanks. They often need protection due to submarines and Battleships are a serious threaten it.
 
==Aircraft==
Air units have weak armour (Mostly fighters and Gunships) but flies very fast. Anti air fire of any kind can shoot them down and expect aircraft will crash if they bump into things like rocks. Point the Wii Remote up and down to control altitude.
 
==== Fighters ====
[[Image:BW2.Fighter.jpg|thumb|left]]
{{Quote|Strato Destroyers Eih? These Fighters should be able to deal with those fiends!|Pierce}}
These aircraft are good against all aircraft and do barrel rolls against missiles.
 
Used by all factions but mostly the Anglo Isles. Weak armoured and also got machine guns.
 
Turn the Wii Remote left or right to turn fighters and bombers but tilt the Nunchuk and the Remote at the same time to do barrel rolls which dodge missile lock.
 
Also lock on to an enemy aircraft with the Z Button so the missiles can hit their target.
 
{{-}}
 
====Air Transport====
{{Quote|An Air Transport shall carry Grunts to the Airbase flag!|A-Qira}}
Air Transports are used to carry units by air. Carries even light tanks and has machine guns. Enemy Air Transports are critical enemies as if they are shot down before they land means its cargo gets killed as well.
 
==== Bombers ====
{{Quote|More Bombers Commander! They are being resupplied at the Anglo Airbase! Use your AA Vehicle Wisely!|A-Qira}}
These units are perfect for ground foes.
 
Introduce in Mission 1 as slow foes for AA vehicles but latter missions where bombers proven to be quite powerful.
 
Always use the C button to see your bombing runs and again with all air units fly low to dodge missiles and don’t crash them.
 
Also in some missions these planes are critical against certain situations like enemy Battleships.
 
====Gunship====
[[Image:BW2.Gunship.jpg|thumb|left]]
{{Quote|Is that so General? Lets see how they do against my GUNSHIPS!|Gorgi}}
There are two types of gunships. Propeller Gunships and the VTOL Gunships. Both type of Gunships perform the same role.
 
Good against all Ground (Including Battlestations), Naval(Gunships do low damage against Battleships) and Infantry units but weak to fighters and AA units.
 
Introduced as a foe but appeared as a playable unit and common foe in latter campaigns especially when Gorgi, A-Qira, Empress Qa Len, Ubel and Kaiser Vlad attempts to harass the Players Battalion with Gunships.
 
Gunships are more formidable foes than Bombers because Bombers were slow targets and easy to shoot down and the Gunship moves quicker.
 
Point the Wii Remote up to move up and Point it down to go down but don't crash them because Aircraft are fragile.
 
Lock on to an enemy target with the Z button to be able to get an accurate shot off of it but fail to lock on to an enemy target result in the missiles might miss their target.
 
Also A-Qira claims that Gunships have Targeting Computers.
 
{{-}}
 
==== Strato Destroyers ====
[[Image:BW2.StratoDestroyer.jpg|thumb|left|Artwork for Strato Destroyer]]
{{Quote|What?! The Shields are destroyed?!! ALL STRATO DESTROYERS REPORT TO THE MINING SPIDER IMMEDIATELY!|Vlad}}
Armed with Missiles for air, guns for all targets and bombs for ground but Not usable by the player.
 
Own by the Western Frontier and Xylvania but the Western Frontier rarely uses them and introduced as an enemy in the final mission.
{{-}}
 
==Defense Structures==
*'''MG Towers and MG Nests''': armed with only Machine Guns but a CO claims that MG Towers have a blind spot beneath them.
*'''RPG Towers''': work against tanks but beware of Battlestation Super Tanks and Bazooka Vets.
*'''AA Towers''': cause trouble for aircraft, especially gunships.
*'''Sea Forts''': cause problems at sea with AA guns and RPG Towers but Battleships are perfect for these enemy forts.
*'''Forcefield Generators''': block movement for only ground units. Aircraft can fly over them.
*'''Sandbags''': cover points for infantry and defense against small arms fire. Mortar, Tanks, artillery and aircraft are perfect against them.
*'''Naval Guns''': guns used for defense against ships.  They are vulnerable to ground troops and aircraft.
*'''Quad Cannons''': defenses armed with 4 150mm cannons that do severe damage to enemies including Battleships. In one mission the Quad Cannons must survive because without them the Solar Empire will Overwhelm the Iron Legion.
 
==Facilities==
Capture facilities to get reinforcements. Facilities are new in Battalion Wars 2. Also expect the enemy to counter attack if any facility is captured, POWs are freed or even the enemy tries to prevent the player from capturing anything.
 
*'''Barracks''': reinforces infantry of all types including Veteran Infantry and Grunts.
*'''Helipad''': capture them to get more troops. One time only so make use of your reinforcements.
*'''POW Camps''': free the POWs by shooting the Ammo Dump or crush the fence with any vehicle or explosive weapons even with the Fighters AA Missiles. Again make good use of your reinforcements.
*'''HQ''': must not be captured by enemies or missions will end in bitter defeat. Provides Grunts.
*'''Airbase''': reinforces aircraft like Gunships.
*'''Docks''': reinforces naval units like the Battleship.
*'''Factories''': always reinforces Tanks and other ground vehicles.


{{Footer Nav|game=Battalion Wars 2|prevpage=Controls|nextpage=}}
{{Footer Nav|game=Battalion Wars 2|prevpage=Wi-Fi|nextpage=Vehicles}}

Latest revision as of 19:00, 23 June 2013

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Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc. can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they find. If the tower is destroyed, so is the infantry unit inside it. Also note that infantry (not emplacements) have lower amount of health than any other unit type in the game and don't take lessened damage from anything.

To capture buildings, enter emplacements, or just jump, shake Nunchuk buttonGeneric Up.png. Grunts are generally preferred for flag captures or emplacement usage since the infantry involved won't use their primary weapons, but a vet type that has taken care of the targets it is designed to counter can be substituted.

Most Vets can hold down B button to charge up their attacks.

Grunt[edit]

Good in numbers, perfect for infantry, and great for handling structures, but weak against tanks.

Grunts can engage opposing infantry in light skirmishes for other units, keeping the enemy from advancing as well with them. They can also be sent out to take out weakened infantry.

In nearly all missions, Grunts are around as friendlies and/or enemies.

Bazooka Vets[edit]

These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry

A-Qira

Elite troopers are meant for demolishing tanks, any enemy defense tower and opposing ground forces. Shots are slow enough to be dodged by infantry at good frequency, need chargeup to KO in a single hit, and have only minor splash.

Charge shots do more damage and have longer range.

Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet, but later fought as a common foe.

Anti Air Vet[edit]

These Sharpshooters are trained to bring down enemy air units!

Herman

Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.

Introduced because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.

Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.

Try to keep them from being clumped with your other units so that their missiles don't collide with your other units while they can still stay near enough to protect your other units.

Also hold down B button to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.

Flame Vets[edit]

I say! Who is that on the beach? Flame Veterans Advance!

Colonel Windsor

Soldiers that are very effective against infantry even if they are behind sandbags.

They have to get close to a target to harm them, but once they do, they have an easy time dealing high damage to infantry. Expect them to be used more often instead of assault vets.

Hold down B button to keep on continuous burning. Beware: the weapon can overheat and subsequently become unusable for 4 seconds.

Expect Tanks to be effective against them along with aircraft.

Assault Vets[edit]

Elite Assault Veterans advance! Smash the enemy!

QaLen

Elite Troopers that are ideal against light vehicles and infantry. Their MGs are stronger than that of Grunts, but they are less common.

Empress Qa-Len points out these Vets are elite troopers.

Hold down B button for Rapid fire attacking with the Assault Rifle but don’t let the guns overheat.

First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.

Do not let them attack tanks! Gunships are okay, but don't expect results.

Mortar Vet[edit]

Mortar Vets come in handy when attacking foes in trenched positions

Herman

Good for attacking light vehicles and infantry in cover.

Lord Ferrok claims these troopers were his personal honor vanguards.

Introduced in the Flashback campaign by Herman where these troops are used for sandbags.

Same as Bazooka Vet. Hold down B button to do a charge shot and do more damage. The more charged the shot is the more range and damage the shot does.

Not used very often due to tanks can just crush the enemy infantry or flame vets get up close and cook them.

Munitions Expert[edit]

Set those charges Munitions expert!

A-Qira

In some missions expect these troopers to be protected because these guys set bombs on things.

Cleanup Soldier[edit]

Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!

Windsor

Colonel Windsor uses these troopers to cleanup messes, including the Windsors Column. Similar to Grunts, but only with cleaning tools. Needs quite a bit of protection.

Staff Bearer[edit]

The Staff Bearer has fallen and the strike Battalion along with him!

Qa-Len

This unit is the strongest unit and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. This unit is basically a Grunt but with the Staff of Qa-Len. Weapon is same as Assault Vets (Hold B button to rapid fire powerful bursts of plasma) only the gun can destroy anything even Battlestations and Gunships.