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{{game disambig||the [[MS-DOS]], [[Commodore Amiga]], and [[TurboGrafx-16]] game|[[Dyna Blaster]]|the [[Nintendo DS]] game|[[Bomberman (Nintendo DS)]]}}
{{game disambig||the [[MS-DOS]], [[Commodore Amiga]], and [[TurboGrafx-16]] game|[[Dyna Blaster]]|the [[Nintendo DS]] game|[[Bomberman (Nintendo DS)]]}}
The '''Bomberman''' series may be as well known to video game players as {{c|Mega Man}}, {{c|Castlevania}}, and even [[:Category:Mario|Super Mario]]. It has certainly been around as long. And like many of these other series, the first game is a rapid departure from what later games in the series would ultimately become, but the series as a whole is indebted to its roots for being a successful game in the first place. Although it didn't reach one million sales, it did sell a reported 800,000 copies throughout its lifetime.
The '''Bomberman''' series may be as well known to video game players as {{c|Mega Man}}, {{c|Castlevania}}, and even [[:Category:Mario|Super Mario]]. It has certainly been around as long. And like many of these other series, the first game is a rapid departure from what later games in the series would ultimately become, but the series as a whole is indebted to its roots for being a successful game in the first place. Although it didn't reach one million sales, it did sell a reported 800,000 copies throughout its lifetime.
 
[[File:Bomberman title.png|thumb|Title screen]]
<gallery>
File:Bomberman title.png|Title screen
</gallery>
 
The Bomberman series actually starts even before this particular [[NES]] game. A very simple, drastically different looking "Bomber Man" (according to the title screen) was released for the [[MSX]]. The gameplay was more abstract, featured only one enemy and no power-ups, and the only goal was to find the exit without dying. [[Hudson Soft]] dramatically improved the game for its Famicom release by adding a number of enemies, horizontally scrolling stages, and the power-ups that make keeping Bomberman alive so worthwhile. But they also made the first steps in shaping the Bomberman character that most people know and recognize today. The sprite used for Bomberman actually came from an enemy sprite used in Hudson Soft's very successful Famicom conversion of [[Lode Runner]]. One of the robotic enemies that chased the Lode Runner hero learned that he might become human if he can climb fifty underground floors to escape from his plant and reach the surface of the world. The only weapon at Bomberman's disposal, of course, are bombs.
The Bomberman series actually starts even before this particular [[NES]] game. A very simple, drastically different looking "Bomber Man" (according to the title screen) was released for the [[MSX]]. The gameplay was more abstract, featured only one enemy and no power-ups, and the only goal was to find the exit without dying. [[Hudson Soft]] dramatically improved the game for its Famicom release by adding a number of enemies, horizontally scrolling stages, and the power-ups that make keeping Bomberman alive so worthwhile. But they also made the first steps in shaping the Bomberman character that most people know and recognize today. The sprite used for Bomberman actually came from an enemy sprite used in Hudson Soft's very successful Famicom conversion of [[Lode Runner]]. One of the robotic enemies that chased the Lode Runner hero learned that he might become human if he can climb fifty underground floors to escape from his plant and reach the surface of the world. The only weapon at Bomberman's disposal, of course, are bombs.


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Our hero, Bomberman, worked in a bomb factory located in an underground labyrinth. He grew very bored making bombs day in and day out. One day, he learned of a rumor that stated if a robot could ever escape the labyrinth and reach the surface of the world, his wish would be granted and he would become human. Bomberman is determined to find out if this rumor is true.
Our hero, Bomberman, worked in a bomb factory located in an underground labyrinth. He grew very bored making bombs day in and day out. One day, he learned of a rumor that stated if a robot could ever escape the labyrinth and reach the surface of the world, his wish would be granted and he would become human. Bomberman is determined to find out if this rumor is true.


==Gameplay==
{{ToC}}
 
==Gameplay Summary==
* Bomberman starts each round in the upper left corner of every stage.
* Bomberman starts each round in the upper left corner of every stage.
* Bomberman must first destroy every enemy in the stage, and second locate the exit and escape to the next stage.
* Bomberman must first destroy every enemy in the stage, and second locate the exit and escape to the next stage.
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* Bombs ordinarily detonate on their own after a set amount of time. One power-up gives Bomberman the ability to detonate the bombs at will.
* Bombs ordinarily detonate on their own after a set amount of time. One power-up gives Bomberman the ability to detonate the bombs at will.


{{ToC}}
{{Bomberman}}
{{Bomberman}}


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