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{{Header Nav|game=Bubble Bobble}}
{{Header Nav|game=Bubble Bobble}}


When first released for the [[Sega Master System|Sega Mark III]] (as the Sega Master System was known in Japan) in 1988, it was published under the title ファイナルバブルボブル, or "Final Bubble Bobble" with the intention of being the definitive release of the game.  It was graphically superior to the [[NES]] conversion of the game, retaining most if not all of the colors present in the arcadeThe level design remained largely faithful to the original arcade versionLike the NES conversion, it features passwords, although they were slightly more complex and incompatible with the NES game.  A cursory evaluation of the game might lead one to conclude that it is a straight port.   
== Introduction ==
When first released for the [[Sega Master System|Sega Mark III]] (as the Sega Master System was known in Japan) in 1988, it was published under the title ファイナルバブルボブル, or "Final Bubble Bobble" with the intention of being the definitive release of the game.  Final Bubble Bobble was released in Europe in 1992 as simply "Bubble Bobble"It was also released in South America under the title "Dragon Maze" in 1994However, this particular conversion of the game was never released in North America.   


However, Final Bubble Bobble contained a number of enhancements to the gameplay which made it more than just a straight port.  New secret rooms were included where players could amass millions of bonus points.  Furthermore, new items were added to the game, whose collection was necessary to receive the best ending in the game.  These items were typically hidden behind secret doors which would only appear under particular conditions.   
It was graphically superior to the [[NES]] conversion of the game, retaining most if not all of the colors present in the arcade.  The level design remained largely faithful to the original arcade version.  Like the NES conversion, it features passwords, although they were slightly more complex and incompatible with the NES game.  A cursory evaluation of the game might lead one to conclude that it is a straight port.  However, Final Bubble Bobble contained a number of enhancements to the gameplay which made it more than just a straight port.  These changes include:
 
* '''More secret rooms''': New secret rooms were included where players could amass large amounts of bonus points, and items which you must collect which are required to achieve the best ending.
Like the original version, the game can be beaten once, and then 100 more levels must be completed to achieve the true ending.  However, in this version, the levels are considered on continuous collection of 200 levels, the last 100 of which are only accessible if certain items are collected before the first fight with the final boss.  Unlike the original, these last 100 levels are considered "Super Bubble Bobble."  While some of the levels resemble their previous versions, many new level designs are introduced, some of which appeared in the NES version as well.
* '''New items''': As mentioned above, some items must be found to advance further in the game and get a better ending.  These items were typically hidden behind secret doors which would only appear under particular conditions.  In additions to those items, new special items could also be collected.
 
** '''Peacock feather''': Collecting a green peacock feather summons a fairy that circles around you.  Any enemy struck by the fairy is instantly killed and turned into a diamons.
Final Bubble Bobble was released in Europe in 1992 as simply "Bubble Bobble"It was also released in South America under the title "Dragon Maze" in 1994However, this particular conversion of the game was never released in North America.
** '''Blue book''': Touching the blue book causes enemies on the screen to literally freeze inside ice cubes.  The cubes can then be collected for 10,000 points each.
** '''Blue chalice''': When you grab this item, a black hole appears and absorbs all of the enemies on the screen.
* '''Mid-boss fights''': In addition to the battle with the large version of Super Drunk at level 100 (and again at 200), there are additional fights with larger-than-normal versions of some of the enemies which take the place of the stage that was present in the arcade version.
* '''No Super mode''': In this version, the levels are considered one continuous collection of 200 levels.  The last 100 levels are only accessible if certain items are collected before the first fight with the final boss.  Unlike the original, these last 100 levels are not considered "Super Bubble Bobble."  While some of the levels resemble their previous versions, many new level designs are introduced, some of which appeared in the NES version as well.
* '''Hints''': This feature was removed from any version released outside of JapanDue to the obscure method to reveal some of the doors, hints were provided on the Game Over screen in order to give players some clue about doors they may have been unaware ofThere were never translated from the original Japanese text, and secret codes which show all of the hints were not removed, but serve no purpose in non-Japanese releases.


== Mini-boss guide ==
=== Mighta ===
[[Image:Bubble Bobble SMS Round48.gif|right]]
In the fight against giant-sized Mighta, you must hop to the very top of the pillar of blocks and collect the red cross.  This will give you fire breath.  Then you must dodge Mighta and the twin boulders that he tosses up in either direction while spitting fireballs at him.  Do not attempt to spit the fireballs at him from the ground; stand on one of the blocks instead.  Don't worry about running out of fireballs, a new red cross will appear at the top whenever you run out.  After hitting him enough times, he will flash, and eventually bubble up.  Pop the bubble to defeat him.
{{-}}
=== Hidegons ===
[[Image:Bubble Bobble SMS Round80.gif|right]]
This fight is considerably more difficult than the mini-boss fight against the Mighta.  A large Hidegons will bounce back and forth along the floor of the room.  On every other bounce, he releases 5 fireballs in different directions.  Two of them will always sweep the floor, making the floor a very dangerous place to occupy.  There are two statue heads near the top of the stage.  When you collect one, you will receive an assortment of power-ups, including the ability to shoot lightning bubbles, which you must use to attack the Hidegons.  The most effective means of attacking him is to leap from the top platform where you collected the statue, fall down against the wall, and blow several bubbles.  They will pop immediately and send lightning his way.  However, once you reach the bottom, you must very carefully get out of his way, and the way of the fireballs that he releases.  You should always attempt to leap over a low fireball, and cross beneath him so you can set up for the next series of attacks against him.
== Hidden door guide ==
== Hidden door guide ==
{| {{prettytable}}
! Stage || Description
|-
! 1
| [[Image:Bubble Bobble SMS Round01.gif|left]] [[Image:Bubble Bobble SMS Bonus food.gif|right]]
In addition to receiving a 10,000 point crown just for starting the game off, if you leave the three Zen-Chans alone for the entire stage without trapping them in any bubbles, and allow the Skel-Monster to appear, a warp door will appear on the top platform.  It will take you to a food bonus room containing six chests.  Jump in front of each chest to open them and reveal the contents inside.
|-
! 10
| [[Image:Bubble Bobble SMS Round10.gif|left]] [[Image:Bubble Bobble SMS Crystal red.gif|right]]
To make a door appear in the tenth stage, simply defeat all of the enemies and clear the level.  A door will appear in the upper right corner.  When you pass through it, you will arrive in the room containing the red crystal ball, one of the three items required to advance to the later 100 stages in the game.
|-
! 20
| [[Image:Bubble Bobble SMS Round20.gif|left]] [[Image:Bubble Bobble SMS Bonus 20.gif|right]]
A warp door will appear in round 20 if you pop a water bubble and ride the resulting water down through the bottom of the stage and reappear at the top.  This door may appear in the midst of some enemies so approach it carefully.  Inside is a gem room loaded with 10,000 point gems.  The sign in the background points to a [[Bubble Bobble/Secret codes|secret code]] which can be entered at the main menu.
|-
! 28
| [[Image:Bubble Bobble SMS Round28.gif|left]] [[Image:Bubble Bobble SMS Bonus food.gif|right]]
The food bonus item appears near the top of this stage.  If you can climb up to the top and collect it, a warp door will appear.  Touch it to enter another food bonus room.
|-
! 30
| [[Image:Bubble Bobble SMS Round30.gif|left]] [[Image:Bubble Bobble SMS Bonus 30.gif|right]]
In order to make a warp door appear in Round 30, you must successfully defeat all five of the Banebous using nothing but Lightning Bubbles.  (The two Pulpuls can be defeated by any method.)  If you do, a warp door will appear near the top, leading you to another gem room which contains a [[Bubble Bobble/Secret codes|secret code]].
|-
! 40
| [[Image:Bubble Bobble SMS Round40.gif|left]] [[Image:Bubble Bobble SMS Bonus 40.gif|right]]
The trick to making the warp door appear in round 40, is to remain motionless until it appears.  You will be safe in the small nook that you start from.  Don't move around until the door can be seen.  The door will take you to a gem room which contains another  [[Bubble Bobble/Secret codes|secret code]].
|-
! 47
| [[Image:Bubble Bobble SMS Round47.gif|left]] [[Image:Bubble Bobble SMS Bonus food.gif|right]]
If you manage to survive stage 46 without losing a life (not an easy task), you will be treated to a warp door in stage 47 which will transport you to a food bonus room.
|-
! 50
| [[Image:Bubble Bobble SMS Round50.gif|left]] [[Image:Bubble Bobble SMS Crystal blue.gif|right]]
The "secret" door in room 50 will simply appear right from the very beginning of the stage.  Hop inside to find the second required item to reach the later 100 stages: the blue crystal ball.
|-
! 60
| [[Image:Bubble Bobble SMS Round60.gif|left]] [[Image:Bubble Bobble SMS Bonus 60.gif|right]]
In order to make a warp door appear in round 60, you must jump up along the left side of the stage.  When you reach the approximate position indicated in the screenshot to the left, the door will appear.  Jump up above the Invader enemies and follow behind them to reach the door.  It will take you to a gem room with a [[Bubble Bobble/Secret codes|secret code]].
|-
! 70
| [[Image:Bubble Bobble SMS Round70.gif|left]] [[Image:Bubble Bobble SMS Bonus 70.gif|right]]
The condition to make a warp door appear in round 70 is to reach the area with all the Mightas, and bubble all seven of them up at one time.  You won't have to worry about them popping and escaping very quickly, so once you reach their level, it should be easy.  Feel free to pop them all for easy points once the door appears, which will take you to a gem room with a [[Bubble Bobble/Secret codes|secret code]].
|}


{{Footer Nav|game=Bubble Bobble|prevpage=NES Walkthrough|nextpage=Secret codes}}
{{Footer Nav|game=Bubble Bobble|prevpage=NES Walkthrough|nextpage=Secret codes}}

Revision as of 23:23, 16 February 2011

Introduction

When first released for the Sega Mark III (as the Sega Master System was known in Japan) in 1988, it was published under the title ファイナルバブルボブル, or "Final Bubble Bobble" with the intention of being the definitive release of the game. Final Bubble Bobble was released in Europe in 1992 as simply "Bubble Bobble". It was also released in South America under the title "Dragon Maze" in 1994. However, this particular conversion of the game was never released in North America.

It was graphically superior to the NES conversion of the game, retaining most if not all of the colors present in the arcade. The level design remained largely faithful to the original arcade version. Like the NES conversion, it features passwords, although they were slightly more complex and incompatible with the NES game. A cursory evaluation of the game might lead one to conclude that it is a straight port. However, Final Bubble Bobble contained a number of enhancements to the gameplay which made it more than just a straight port. These changes include:

  • More secret rooms: New secret rooms were included where players could amass large amounts of bonus points, and items which you must collect which are required to achieve the best ending.
  • New items: As mentioned above, some items must be found to advance further in the game and get a better ending. These items were typically hidden behind secret doors which would only appear under particular conditions. In additions to those items, new special items could also be collected.
    • Peacock feather: Collecting a green peacock feather summons a fairy that circles around you. Any enemy struck by the fairy is instantly killed and turned into a diamons.
    • Blue book: Touching the blue book causes enemies on the screen to literally freeze inside ice cubes. The cubes can then be collected for 10,000 points each.
    • Blue chalice: When you grab this item, a black hole appears and absorbs all of the enemies on the screen.
  • Mid-boss fights: In addition to the battle with the large version of Super Drunk at level 100 (and again at 200), there are additional fights with larger-than-normal versions of some of the enemies which take the place of the stage that was present in the arcade version.
  • No Super mode: In this version, the levels are considered one continuous collection of 200 levels. The last 100 levels are only accessible if certain items are collected before the first fight with the final boss. Unlike the original, these last 100 levels are not considered "Super Bubble Bobble." While some of the levels resemble their previous versions, many new level designs are introduced, some of which appeared in the NES version as well.
  • Hints: This feature was removed from any version released outside of Japan. Due to the obscure method to reveal some of the doors, hints were provided on the Game Over screen in order to give players some clue about doors they may have been unaware of. There were never translated from the original Japanese text, and secret codes which show all of the hints were not removed, but serve no purpose in non-Japanese releases.

Mini-boss guide

Mighta

File:Bubble Bobble SMS Round48.gif

In the fight against giant-sized Mighta, you must hop to the very top of the pillar of blocks and collect the red cross. This will give you fire breath. Then you must dodge Mighta and the twin boulders that he tosses up in either direction while spitting fireballs at him. Do not attempt to spit the fireballs at him from the ground; stand on one of the blocks instead. Don't worry about running out of fireballs, a new red cross will appear at the top whenever you run out. After hitting him enough times, he will flash, and eventually bubble up. Pop the bubble to defeat him.

Hidegons

File:Bubble Bobble SMS Round80.gif

This fight is considerably more difficult than the mini-boss fight against the Mighta. A large Hidegons will bounce back and forth along the floor of the room. On every other bounce, he releases 5 fireballs in different directions. Two of them will always sweep the floor, making the floor a very dangerous place to occupy. There are two statue heads near the top of the stage. When you collect one, you will receive an assortment of power-ups, including the ability to shoot lightning bubbles, which you must use to attack the Hidegons. The most effective means of attacking him is to leap from the top platform where you collected the statue, fall down against the wall, and blow several bubbles. They will pop immediately and send lightning his way. However, once you reach the bottom, you must very carefully get out of his way, and the way of the fireballs that he releases. You should always attempt to leap over a low fireball, and cross beneath him so you can set up for the next series of attacks against him.

Hidden door guide

Stage Description
1
File:Bubble Bobble SMS Round01.gif
File:Bubble Bobble SMS Bonus food.gif

In addition to receiving a 10,000 point crown just for starting the game off, if you leave the three Zen-Chans alone for the entire stage without trapping them in any bubbles, and allow the Skel-Monster to appear, a warp door will appear on the top platform. It will take you to a food bonus room containing six chests. Jump in front of each chest to open them and reveal the contents inside.

10
File:Bubble Bobble SMS Round10.gif
File:Bubble Bobble SMS Crystal red.gif

To make a door appear in the tenth stage, simply defeat all of the enemies and clear the level. A door will appear in the upper right corner. When you pass through it, you will arrive in the room containing the red crystal ball, one of the three items required to advance to the later 100 stages in the game.

20
File:Bubble Bobble SMS Round20.gif
File:Bubble Bobble SMS Bonus 20.gif

A warp door will appear in round 20 if you pop a water bubble and ride the resulting water down through the bottom of the stage and reappear at the top. This door may appear in the midst of some enemies so approach it carefully. Inside is a gem room loaded with 10,000 point gems. The sign in the background points to a secret code which can be entered at the main menu.

28
File:Bubble Bobble SMS Round28.gif
File:Bubble Bobble SMS Bonus food.gif

The food bonus item appears near the top of this stage. If you can climb up to the top and collect it, a warp door will appear. Touch it to enter another food bonus room.

30
File:Bubble Bobble SMS Round30.gif
File:Bubble Bobble SMS Bonus 30.gif

In order to make a warp door appear in Round 30, you must successfully defeat all five of the Banebous using nothing but Lightning Bubbles. (The two Pulpuls can be defeated by any method.) If you do, a warp door will appear near the top, leading you to another gem room which contains a secret code.

40
File:Bubble Bobble SMS Round40.gif
File:Bubble Bobble SMS Bonus 40.gif

The trick to making the warp door appear in round 40, is to remain motionless until it appears. You will be safe in the small nook that you start from. Don't move around until the door can be seen. The door will take you to a gem room which contains another secret code.

47
File:Bubble Bobble SMS Round47.gif
File:Bubble Bobble SMS Bonus food.gif

If you manage to survive stage 46 without losing a life (not an easy task), you will be treated to a warp door in stage 47 which will transport you to a food bonus room.

50
File:Bubble Bobble SMS Round50.gif
File:Bubble Bobble SMS Crystal blue.gif

The "secret" door in room 50 will simply appear right from the very beginning of the stage. Hop inside to find the second required item to reach the later 100 stages: the blue crystal ball.

60
File:Bubble Bobble SMS Round60.gif
File:Bubble Bobble SMS Bonus 60.gif

In order to make a warp door appear in round 60, you must jump up along the left side of the stage. When you reach the approximate position indicated in the screenshot to the left, the door will appear. Jump up above the Invader enemies and follow behind them to reach the door. It will take you to a gem room with a secret code.

70
File:Bubble Bobble SMS Round70.gif
File:Bubble Bobble SMS Bonus 70.gif

The condition to make a warp door appear in round 70 is to reach the area with all the Mightas, and bubble all seven of them up at one time. You won't have to worry about them popping and escaping very quickly, so once you reach their level, it should be easy. Feel free to pop them all for easy points once the door appears, which will take you to a gem room with a secret code.