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Alternatively, you can stay in either the left or right corner of the room, on the ground. This way, you won't be hit by either the bubbles or the flying skulls. As for the fire, right when you see the small glowing balls of light (indicating that they are coming), summon Thunderbird. If timed relatively right, you will be able to avoid all the fireballs. If you are running low on mp, switch to a summon that uses less mp (like Unicorn, which also heals you), so that you have a net increase in mp(in Magician mode this is possible b/c you have a pretty high INT stat, which affects the rate at which you recover mp). While this summoning strategy may be tedious, it is a very easy way to beat Adramelech. | Alternatively, you can stay in either the left or right corner of the room, on the ground. This way, you won't be hit by either the bubbles or the flying skulls. As for the fire, right when you see the small glowing balls of light (indicating that they are coming), summon Thunderbird. If timed relatively right, you will be able to avoid all the fireballs. If you are running low on mp, switch to a summon that uses less mp (like Unicorn, which also heals you), so that you have a net increase in mp(in Magician mode this is possible b/c you have a pretty high INT stat, which affects the rate at which you recover mp). While this summoning strategy may be tedious, it is a very easy way to beat Adramelech. | ||
Easy Method: While staying at the entrance activate Diana | Easy Method: While staying at the entrance activate Diana+Griffon. After six to eight sonic boom shots he should die. Just double jump out of the way if any of the "fireballs" comes your way. No other boss attack should get in range. | ||
'''Challenging method''': He takes two hits of big bones to defeat, and you have to toss them while jumping to make a hit. Hide whenever needed. | '''Challenging method''': He takes two hits of big bones to defeat, and you have to toss them while jumping to make a hit. Hide whenever needed. |