From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (→‎VampireKiller: link fix)
(finished all but two bosses)
Line 15: Line 15:
*'''Receive''': Double
*'''Receive''': Double


Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lighting shooting, puppy the size of a mini-van jumping on you and eating your face. That's Cerberus. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls and then lunge across the room to a platform and repeat the process. He is invulnerable when he is shifting colors, so don't waste your time or weapons. It's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.
Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lighting shooting, puppy the size of a mini-van jumping on you and eating your face. Guess which one is Cerberus. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls and then lunge across the room to a platform and repeat the process. He is invulnerable when he is shifting colors, so don't waste your time or weapons. It's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.


Attacks:
Attacks:
Line 33: Line 33:


=== Fighter ===
=== Fighter ===
There really isn't too much to this fight as your only options are the whip and [[Castlevania: Circle of the Moon/Weapons#Axe|axe]]. The whip is just as powerful, but faster than the axe, so just get in front of him and whip. When he's about to attack, just move out of the way. You can also get behind him and whip if he's on one of the middle platforms.


=== Shooter ===
=== Shooter ===
Line 56: Line 58:
*'''Orbs''': Six orbs circle him, and they he'll throw them at you. Duck and jump to avoid and then attack back whenever get an opening.
*'''Orbs''': Six orbs circle him, and they he'll throw them at you. Duck and jump to avoid and then attack back whenever get an opening.
*'''Screw Attack''': He'll turn into a giant ball of energy and bounce around the room.
*'''Screw Attack''': He'll turn into a giant ball of energy and bounce around the room.
*'''Summon''': He'll call forth bunch of zombies that walk around the ground.  
*'''Summon''': He'll call forth bunch of zombies or skeletons that walk around the ground.  


=== VampireKiller ===
=== VampireKiller ===


For his first form, there's a short break between when he throws his sixth orb at you and when he can throw again. Focus on dodging more than attack until he's empty and then just fling [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] at him (you can get one right outside his room) like there's no tomorrow. The best time to hit him is when he's summoning since he remains stationary. The zombies that he summon stay on the ground, so they can't hit you when you're on the platform. If (when) you get knocked down, simply slide-kick across the floor to keep the undead population down.
For his first form, there's a short break between when he throws his sixth orb at you and when he can throw again. Focus on dodging more than attack until he's empty and then just fling [[Castlevania: Circle of the Moon/Weapons#Axes|axes]] at him like there's no tomorrow, or if he's low enough you can just whip him. The best time to hit him is when he's summoning since he remains stationary. The zombies that he summon stay on the ground, so they can't hit you when you're on the platform. If (when) you get knocked down, simply slide-kick across the floor to keep the undead population down.


For his second form, all you can do is hope for the best. Jump out of his way when you see him coming and whip/throw weapons at him when he stops. If you're on the platform when he starts to attack, it's usually easiest to avoid him if you jump off the edge and go into the lower corner of whatever side he started on. As before, the best time to hit is when he's summoning, and he summons more frequently. However, the skeletons fire the moment they appear (and seem to have better aim than normal), so you have to take them out as well.
For his second form, all you can do is hope for the best. Jump out of his way when you see him coming and whip/throw weapons at him when he stops. If you're on the platform when he starts to attack, it's usually easiest to avoid him if you jump off the edge and go into the lower corner of whatever side he started on. As before, the best time to hit is when he's summoning, and he summons more frequently. However, the skeletons fire the moment they appear (and seem to have better aim than normal), so you have to take them out as well.
Line 84: Line 86:


The easiest boss in the game since he moves so slowly and his attacks are easy to avoid. He has a powerful punch, but he aims high and strikes very slowly, so unless you accidentally jump into it, you shouldn't have a problem. His other attack is to shake the ground (which hurts you a little), and causes gears to rain down from the ceiling. The gears are dropped on random spots so most don't even come close to you. You can also destroy the gears by whipping them.
The easiest boss in the game since he moves so slowly and his attacks are easy to avoid. He has a powerful punch, but he aims high and strikes very slowly, so unless you accidentally jump into it, you shouldn't have a problem. His other attack is to shake the ground (which hurts you a little), and causes gears to rain down from the ceiling. The gears are dropped on random spots so most don't even come close to you. You can also destroy the gears by whipping them.
You can get a [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]] from the secret room before this fight (the one with a Thunder Demon). Get it, as it is possibly the most useful sub-weapon in the game.


Attacks:
Attacks:
*'''Punch''': A slow moving, high punch. Duck to avoid or just stay back a bit. It is damaging if it connects, so be careful.
*'''Punch''': A slow moving, high punch that launches a projectile a few feet. It's obvious when he's about to use it, so just move back. It is damaging if it connects, so be careful.
*'''Quake''': Hits the ground and gears drop down. Jump to avoid damage from the quake and then face right and whip until they're all gone. There's a slight chance one will land on your head, so just move back if one is coming.
*'''Quake''': Hits the ground and gears drop down. Jump to avoid damage from the quake and then face right and whip until they're all gone. There's a slight chance one will land on your head, so just move back if one is coming.


=== VampireKiller ===
=== VampireKiller ===


Just hit him with whatever you've got - [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] work best, but [[Castlevania: Circle of the Moon/Weapons#Axes|axes]], [[Castlevania: Circle of the Moon/Weapons#Holy Water|holy water]], and the standard whip get the job done. Use [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus/Salamander]] to raise your strength so the fight ends faster.
Just hit him with whatever you've got - [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] work best, but [[Castlevania: Circle of the Moon/Weapons#Axes|axes]], [[Castlevania: Circle of the Moon/Weapons#Holy Water|holy water]], and the standard whip get the job done as well. Use [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus/Salamander]] to raise your strength so the fight ends faster.


=== Magician ===
=== Magician ===
Line 98: Line 102:


=== Fighter ===
=== Fighter ===
Stand in front of him an throw [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] at him until he dies. It shouldn't take more than 10 shots. If you're reasonably leveled up he'll die before he can get his first attack in.


=== Shooter ===
=== Shooter ===
Line 115: Line 121:


Attacks:
Attacks:
*'''Flying skulls''': Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if your under the hand that they come from, they can't hit you.
*'''Flying skulls''': Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if you're behind the hand that they come from, they can't hit you.
*'''Bubbles''': Bubbles that float around the room, making it hard to jump without being hit. They can be destroyed with a whip.
*'''Bubbles''': Bubbles that float around the room, making it hard to jump without being hit. They can be destroyed with a whip.
*'''Fire''': Blankets the ground in flames that is hard to doge and hurts you significantly.
*'''Fire''': Blankets the ground in flames that is hard to doge and hurts you significantly.
Line 128: Line 134:


=== Fighter ===
=== Fighter ===
Use the same strategy as with the [[#Iron Golem|Iron Golem]] - fling [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at him until he dies. A bit harder since you have to jump to hit him and he can hit you often, knocking you around. However, as your defense and HP are so high, he'll still go down before you are in any danger of dying.


=== Shooter ===
=== Shooter ===
Line 141: Line 149:
*'''Element''': Poison
*'''Element''': Poison
*'''Receive''': Heavy Ring
*'''Receive''': Heavy Ring
Certainly not the hardest boss (though no push over), but definitely the slowest paced. Basically, you're on a narrow platform between two massive dragons. The dragons don't move, except for their heads and necks, which they move about the room in lazy circles. They have a number of attacks, all of which are somewhat powerful, but nothing exceptional. The biggest problem is that almost all of their attacks knock you off the platform. You also have to wait for their heads to come into range before you can hit them, which is annoyingly time consuming.
The most important trick of this boss is knowing that there is a safe spot. If you jump up and go right against the ''left'' doorway, they can't hit you. From there you can just use the [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] or [[Castlevania: Circle of the Moon/DSS#Uranus/Unicorn|Uranus/Unicorn]] card combos to heal, and then wait for your MP to recharge.
Concentrate on killing one of them at a time. If you're using the [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerang]], jump over them as they return and they might hit the other dragon. When one dies, the other one eats it to restore it's own HP by about 100.
Attacks:
*'''Fireball''': Shoots a fireball directly at you. It moves pretty fast and the dragon's head is usually close to you when it uses it, so it can be hard to avoid.
*'''Flame thrower''': Shoots a wave of fire upwards. Only does this when you are on one of the upper platforms, and since you should be fighting from the lowest one, this attack is a non-issue.
*'''Smash''': Hits the wall, causing debris to fall from the ceiling. Somewhat hard to avoid since you're distracted by the dragons and when it's head is near the wall you can't see. That said, the damage from the debris is very low.
*'''Head smack''': While all bosses damage you when you touch them, contact is how you'll lose most of your HP in this fight.


=== VampireKiller ===
=== VampireKiller ===
Possibly the hardest boss aside from [[#Dracula|Dracula]]. Your best bet is to turn on [[Castlevania: Circle of the Moon/DSS#Jupiter/Salamander]] and throw [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]]. The shield won't block their attacks, but it will damage them when their heads come to close. If you run out of hearts, just whip them until they die.
Keep a very close eye on your HP as it can drop very rapidly. When it gets critically low, get to the upper corner and [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|heal]].


=== Magician ===
=== Magician ===
Just use [[Castlevania: Circle of the Moon/DSS#Uranus/Cockatrice|Uranus/Cockatrice]] over and over again. You'll still take a fair amount of damage, so retreat and use [[Castlevania: Circle of the Moon/DSS#Uranus/Unicorn|Uranus/Unicorn]] whenever you get low. Overall the fight isn't that hard, but time consuming as you can only hit them with summons when their heads are on screen.


=== Fighter ===
=== Fighter ===
It could have been a hard fight, as you have no magic to attack with or heal yourself like you did in the previous modes. However, by this point you're incredibly powerful, to the point where you can make no effort at avoiding getting hit and still make it out with more than half your HP. Just get between them and throw [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]]. Their heads move so slowly that they boomerangs will be able to hit multiple times.


=== Shooter ===
=== Shooter ===
Line 157: Line 185:
*'''STR''': 600
*'''STR''': 600
*'''DEF''': 800
*'''DEF''': 800
*'''EXP''': 30000
*'''EXP''': 60000
*'''Element''': Dark
*'''Element''': Dark
*'''Receive''': Cleansing
*'''Receive''': Cleansing
Considering how your fighting the personification of death and Dracula's right-hand man/skeleton, this is a rather mundane fight. He doesn't even talk to you before the fight or use a scythe. As usual, he has two forms, with the first being a tradition depiction of the Grim Reaper and the second being a random skeletal ... thing.


=== Reaper form ===
=== Reaper form ===
He has his standard sickle attack where he blankets the room in flying sickles, which is rather annoying. He also has an energy ball attack and can shoot spikes from himself in three directions. The sickles are the weakest, but the hardest to avoid and there are so many of them that the damage adds up quickly. The other two are fairly easy to avoid and obvious when they're going to be used, but they do considerable damage if you don't get out of the way.
Attacks:
*'''Sickles''': If you've played pretty much any other Castlevania game since ''[[Castlevania 3: Dracula's Curse|Dracula's Curse]]'', you are familiar with this one. Sickles appear at random spots and fly in a random direction (they don't home or target you). Hard to avoid since you have to be jumping to hit Death.
*'''Magic''' Fires to energy balls at you. Just double-jump over them when they come at you. You can tell when Death is about to do this attack because he stop and his hands glow.
*'''Spikes''' Death stops and shoots three ''long'' spikes out from himself - forward, down, and diagonally down. The middle on is the biggest one as it's the one that's most likely to hit you, however you can run under it (the vertical one will hit you, or jump over it (the horizontal one will hit you), so just run back. If Death stop but doesn't charge the magic energy balls, he's going to do this.


==== VampireKiller ====
==== VampireKiller ====
[[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]]'s poison cloud will help block the sickles, though not perfectly, so try and avoid them. This form can sap your HP pretty quickly, and this is a long fight. Either jump and whip or jump and throw [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] at him. The boomerangs are stronger, but they are also very good for his [[#Skeleton form|second form]], so you may want to conserve them. Bringing alone a stock of [[Castlevania: Circle of the Moon/Items#Potions|healing items]] will help significantly.


==== Magician ====
==== Magician ====
The [[Castlevania: Circle of the Moon/DSS#Uranus/Cockatrice|Cockatrice summon]] is your best bet for this form, as not only are you invincible while casting, but it clears out the sickles and Death, who only moves horizontally, can't avoid the Cockatrice as much as he can the [[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]]. Unfortunately this depletes your MP rapidly (even with the Magician's high intelligence and MP). If you get drained, either use [[Castlevania: Circle of the Moon/Items#Mind Restores|MP restoring items]] or turn on the [[Castlevania: Circle of the Moon/DSS#Jupiter/Unicorn|Jupiter/Unicorn]] to shield yourself from the sickles (you still have to avoid the spikes and magic) until your MP replenishes itself.


==== Fighter ====
==== Fighter ====
[[Castlevania: Circle of the Moon/Weapons#Boomerangs|Boomerangs]] do a lot of damage, but you should save them for the second half of the battle. Just whip him until he's done, while avoiding the sickles as much as possible. Even though Nathan is ridiculously overpowered in Fighter mode, he can still get killed by Death if you're not careful. Bring along some [[Castlevania: Circle of the Moon/Items#Potions|meats]] just in case. Since he's very large and slow moving, [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] are the obvious weapon of choice. Hopefully you didn't use up all your hearts on the first form.


==== Shooter ====
==== Shooter ====
Line 174: Line 217:


=== Skeleton form ===
=== Skeleton form ===
He's half turtle, half tank. He doesn't move around that much, though if he gets too close, move back or jump over him. You still have the sickles to worry about, but Death doesn't actually do much. However, the first form can greatly sap your HP, so finish this form quickly before he takes what little HP you have left.
Attacks:
*'''Sickles''': Exactly the same as before, and just as annoying.
*'''Quake''': Slams the ground, damaging you if you're not airborne. Just jump when he does.
*'''Slice''': Cuts you with his bladed arm. Stay back and throw [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] and he won't be able to reach you. If you're using the whip, just run in and whip once or twice then back off.


==== VampireKiller ====
==== VampireKiller ====
Keep using [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] while throwing [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] (or whipping if you are out of hearts) from a safe distance. Jump when he jumps and you shouldn't have any major problems. Just make sure he doesn't get to close.


==== Magician ====
==== Magician ====
Either use [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] to absorb damage from his sickles, or use [[Castlevania: Circle of the Moon/DSS#Jupiter/Unicorn|Jupiter/Unicorn]] to shield yourself. The shield is generally a better idea as the Neptune card will still let you get thrown around and the sickles will drain your MP very fast. Now is the time to throw [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] if you have them, otherwise just keep summoning ([[Castlevania: Circle of the Moon/DSS#Uranus/Thunderbird|Thunderbird]] actually works better than [[Castlevania: Circle of the Moon/DSS#Uranus/Cockatrice|Cockatrice]] against this form). The boomerangs are your best bet as they will end this fight very quickly.


==== Fighter ====
==== Fighter ====
One word: [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]]. Just stand back and throw as rapidly as possible and he'll go down in a few seconds.


==== Shooter ====
==== Shooter ====
Line 190: Line 246:
*'''STR''': 650
*'''STR''': 650
*'''DEF''': 700
*'''DEF''': 700
*'''EXP''': 50000
*'''EXP''': 80000
*'''Element''': Dark
*'''Element''': Dark
*'''Receive''': Roc Wing
*'''Receive''': Roc Wing
In her true form, she's a large, red, winged demon that rides a floating skull. You're in a massive room with size platforms (it's a lot like [[#Cerberus|Cerberus]]'s room, but much larger. She floats back and forth, generally unleashing an attack when she gets to one side. Her attacks can be powerful, but she isn't that hard if you know the right places to stand and not to chase after her.
Attacks:
*'''Bubbles''': Annoying things that float around making a nuisance of themselves. Not powerful, and they can be destroyed with the whip, but they do disrupt your jumping.
*'''Laser''': A ''really'' powerful beam of darkness that hits the platforms. When she moves to the far edge and faces inward, get to the ground.
*'''Wave''': Fires waves of energy bursts diagonally downward. Powerful, but easy to avoid as she's in the middle of the room when she does this. Just get on one of the platforms and don't get too close.
*'''Electricity''': Not an attack per se, but it can damage you if you hit it. A rapid electrical discharge is fired directly downward from the back of the skull. Easy to avoid, but prevents you from getting underneath her.


=== VampireKiller ===
=== VampireKiller ===
As usual, [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] are the best weapons to use in this fight. Turning on [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] can help with the bubbles, but it isn't really necessary and [[Castlevania: Circle of the Moon/DSS#Venus/Salamander|Venus/Salamander]]'s strength boost will make this fight go by much more quickly. When the fight starts, get to one of the upper end platforms and wait for her. When she comes, throw boomerangs in her face, then jump over her. ''Get to the floor'' as she may use her laser attack when she reaches the end of the room. You'll see it if she does even though you can't see her. If she isn't going to use it, or after she does, jump to the upper platform on the other end of the room and wait for her. Repeat the process until she dies. The hardest part is learning the timing of how long it takes her to start the laser attack after you jump over her so you don't wait too long and she runs into you as you're jumping up, or you start to climb too soon and get a face full of laser. If you're on the ground when she comes by, there's a chance that she'll use her wave attack. Just get up to the platforms to avoid it.


=== Magician ===
=== Magician ===
Stay in the left door way, and wait for her to come to you. The bubbles usually come first, so whip them to prevent them from hitting you while you attack her. Jump up and throw three [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] at her when she's coming at you. She'll turn around without being able to ram you, then jump up to the upper left platform and hit her in the back of the head with either a whip or another boomerang. ''Don't'' chase her at this point as you won't get any good shots in, can't easily pass her to get to the other doorway, and will most likely take damage in the process. Instead, return to the doorway and wait for her to come back. Repeat until she's dead (won't take to long if you're using the boomerang).
The only attack that could be problematic from the doorway is her laser, which she uses from the far right side so you can't see it coming and could easily kill a Magician in one hit. However, the beam is a dark elemental attack, so keep the [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] combo active at all times and not only will you be immune to the beam, but it'll heal an damage that you take from the bubbles. It shouldn't be able to deplete your MP has you likely have such high intelligence at this point that any MP lost will be recovered in a few seconds.


=== Fighter ===
=== Fighter ===
Exactly the same strategy as you used with a [[#VampireKiller|VampireKiller]], but even easier as you're much stronger (making the fight end very quickly). You still have to avoid the laser.


=== Shooter ===
=== Shooter ===
Line 209: Line 281:
*'''STR''': 570
*'''STR''': 570
*'''DEF''': 750
*'''DEF''': 750
*'''EXP''': 12000
*'''EXP''': 120000
*'''Element''': Light
*'''Element''': Light
*'''Receive''': Final Key
*'''Receive''': Final Key
Fighting Hugh is a lot like fighting yourself, except he has a sword. He likes to run back and forth quickly, doing more damage by running into you than with an actual weapon. He mostly uses holy water and his sword, though if you get too far away he'll use axes and daggers as well. Once he's taken enough damage he'll use what is basically DSS and start glowing red. New color scheme aside, he's basically the same but stronger and uses holy water even more frequently.  Annoying at times, but overall this is a very easy fight.
Attacks:
*'''Sword''': A rapid, but very short ranged swing. Jump over him or move back to avoid.
*'''Holy Water''': Same as your holy water, he throws it at your feet and it burns for a little bit. Jump over and forward to avoid.
*'''Dagger''': Flies straight forward, just jump to avoid.
*'''Axe''': Powerful, but slow moving. Since you can easily tell where it will land, just be in a different spot when it does.


=== VampireKiller ===
=== VampireKiller ===
Just use the [[Castlevania: Circle of the Moon/DSS#Uranus/Cockatrice|Cockatrice]] summon and you won't have to worry about any of his attacks. You will probably take damage when the summon is over as their is a good chance that you'll land directly on him, however if you have either the Sage Robe (from [[Castlevania: Circle of the Moon/Enemies#Lilith|Lilith]]) or the Dark Armor (from [[Castlevania: Circle of the Moon/Enemies#Lilim|Lilim]]), you're defense should be high enough that you can finish him before taking too much damage.


=== Magician ===
=== Magician ===
Again, use [[Castlevania: Circle of the Moon/DSS#Uranus/Cockatrice|Uranus/Cockatrice]], doing massive damage but resulting in you taking a hit afterwards. As before, get the [[Castlevania: Circle of the Moon/Equipment#Armor|Dark Armor]] from [[Castlevania: Circle of the Moon/Enemies#Lilim|Lilim]] before the fight (while the Sage Robe offers excellent defense, the Dark Armor is twice as good and you don't need the Robe's intelligence boost). If your HP gets too low, just use [[Castlevania: Circle of the Moon/DSS#Uranus/Unicorn|Uranus/Unicorn]] to heal yourself.


=== Fighter ===
=== Fighter ===
Shockingly, there is a fight where [[Castlevania: Circle of the Moon/Weapons#Boomerangs|boomerangs]] aren't the best choice. Hugh tends to move too quickly, jump too much, and crowd you to make boomerangs effective. Just whip him instead, and use the kick-slide to get away from him so you can attack. Just don't get too far or he'll start using the sub-weapons on you.


=== Shooter ===
=== Shooter ===
Line 230: Line 316:
*'''STR''': 805
*'''STR''': 805
*'''DEF''': 850
*'''DEF''': 850
*'''EXP''': 15000
*'''EXP''': 150000
*'''Element''': Dark
*'''Element''': Dark
*'''Receive''': Nothing
*'''Receive''': Nothing

Revision as of 21:50, 3 November 2007

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

As is standard in Castlevania (and most games), each area has a guardian. None of the bosses have random item drops, however after defeating most of them, you will receive a relic which will give you new abilities, access to the next area, and allow you to go back and retrieve some power-ups that you couldn't get to earlier.

The Zombie Dragons and Death can be skipped, however it is not recommended. Defeating Death will net you the Cleansing relic which makes the Underground Waterway significantly easier. Defeating the Zombie Dragons will get you the Heavy Ring which is necessary to get to Death, numerous power-ups, and Lilith.

Cerberus

  • HP: 600
  • STR: 150
  • DEF: 100
  • EXP: 960
  • Element: Light
  • Receive: Double

Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lighting shooting, puppy the size of a mini-van jumping on you and eating your face. Guess which one is Cerberus. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls and then lunge across the room to a platform and repeat the process. He is invulnerable when he is shifting colors, so don't waste your time or weapons. It's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.

Attacks:

  • Fire beam: He shoots a narrow beam of fire that sweeps the ground in front of him. He only does this when standing on one of the platforms, so simply stand under hit. If you have an axe, you can throw them at him from below.
  • Electric balls: A couple of large blue orbs drift around the room firing electricity straight down. He's stationary at this point, so you can hit him with your whip.
  • Lunge He'll jump straight forward and cross the room. Don't stand in front of him at this point. If he's on the ground, move to on of the upper platforms, otherwise get on the ground.

VampireKiller

The fight isn't very complicated, though he is strong and can kill you if you aren't careful. His strongest attack is his fire beam, so make sure you are under or behind him whenever he turns red and then just throw axes at him until he moves. In theory, the best time to attack him is when he is controlling the electric balls, as he doesn't move. However, you still have to be careful of the electricity which can catch you off guard if you are focused on attack. When he croutches down he's about to lunge, so get high enough that he'll go under you. You can try kneeling directly in front of him as there is a chance he'll just jump over you.

Magician

If you're feeling lucky, you can try transforming into a skeleton with Pluto/Black Dog and throwing bones until you throw the Big Bone, which will kill him in one shot. The way to do this is from the lower middle ledge. Just remember to change back into a human if you're about to get hit or you'll die in one shot.

If you want to play it safe, use summons like Uranus/Thunderbird or Uranus/Black Dog. In any case, keep a close eye on your HP. You have very low defense and he has very high strength.

Fighter

There really isn't too much to this fight as your only options are the whip and axe. The whip is just as powerful, but faster than the axe, so just get in front of him and whip. When he's about to attack, just move out of the way. You can also get behind him and whip if he's on one of the middle platforms.

Shooter

Thief

Necromancer

  • HP: 500
  • STR: 200
  • DEF: 250
  • EXP: 2500
  • Element: Dark
  • Receive: Tackle

At first the Necromancer is a completely cloaked figure, kind of like a colorful Grim Reaper (how he's usually portrayed, not the version of Death that you'll fight later). He likes to throw six energy balls around and occasionally summon monsters. It's a large room, but since he usually stays high you'll have to attack from the rather small platform in the middle, meaning he can knock you down easily and then swoop around and hit you as you try and jump up. The balls flash before he starts throwing, and he throws one at a time, so they aren't excessively difficult to dodge.

Once you beat him, he toss off his cloak revealing a winged skeleton. He still hovers about, but instead of throwing energy balls he'll turn into a gigantic one and bounce off walls at a high speed. This attack is very strong, very fast, and there is no safe spot to avoid it. Just jump out of the way when you see it coming. It can be easier to avoid if you're on the ground, though it's harder to hit him since he generally comes out of the spin high in the air. He'll continue to summon monsters, but call skeletons instead of zombies. These guys throw bones, and you'll be on the ground more, so slide-kick your way across the floor as they appear.

Keep an eye on your HP and use cards to boost your defense as the Necromancer is a very hard boss, even harder than some of the later ones.

Attacks:

  • Orbs: Six orbs circle him, and they he'll throw them at you. Duck and jump to avoid and then attack back whenever get an opening.
  • Screw Attack: He'll turn into a giant ball of energy and bounce around the room.
  • Summon: He'll call forth bunch of zombies or skeletons that walk around the ground.

VampireKiller

For his first form, there's a short break between when he throws his sixth orb at you and when he can throw again. Focus on dodging more than attack until he's empty and then just fling axes at him like there's no tomorrow, or if he's low enough you can just whip him. The best time to hit him is when he's summoning since he remains stationary. The zombies that he summon stay on the ground, so they can't hit you when you're on the platform. If (when) you get knocked down, simply slide-kick across the floor to keep the undead population down.

For his second form, all you can do is hope for the best. Jump out of his way when you see him coming and whip/throw weapons at him when he stops. If you're on the platform when he starts to attack, it's usually easiest to avoid him if you jump off the edge and go into the lower corner of whatever side he started on. As before, the best time to hit is when he's summoning, and he summons more frequently. However, the skeletons fire the moment they appear (and seem to have better aim than normal), so you have to take them out as well.

Magician

Unlike Cerberus who had two different elemental attacks, the Necromancer only uses Dark attacks. Just turn on Neptune/Black Dog so all his attacks drain MP instead of HP. You still need to avoid getting hit too much since once your MP is gone he can take away HP again. Another option is to use Uranus's summons, though be careful of using the expensive ones like Thunderbird too much as it can drain your MP rapidly and this is a fairly long fight.

Fighter

Shooter

Thief

Iron Golem

  • HP: 640
  • STR: 290
  • DEF: 450
  • EXP: 8000
  • Element: Stone
  • Receive: Kick Boots

The easiest boss in the game since he moves so slowly and his attacks are easy to avoid. He has a powerful punch, but he aims high and strikes very slowly, so unless you accidentally jump into it, you shouldn't have a problem. His other attack is to shake the ground (which hurts you a little), and causes gears to rain down from the ceiling. The gears are dropped on random spots so most don't even come close to you. You can also destroy the gears by whipping them.

You can get a boomerang from the secret room before this fight (the one with a Thunder Demon). Get it, as it is possibly the most useful sub-weapon in the game.

Attacks:

  • Punch: A slow moving, high punch that launches a projectile a few feet. It's obvious when he's about to use it, so just move back. It is damaging if it connects, so be careful.
  • Quake: Hits the ground and gears drop down. Jump to avoid damage from the quake and then face right and whip until they're all gone. There's a slight chance one will land on your head, so just move back if one is coming.

VampireKiller

Just hit him with whatever you've got - boomerangs work best, but axes, holy water, and the standard whip get the job done as well. Use Venus/Salamander to raise your strength so the fight ends faster.

Magician

Summons are your best best as his high defense can absorb most of your standard attacks since you have low strength. Aside from summons, any attack that stays on one spot for a while and causes continuous damage works well. He's also slow enough that you can probably use Pluto/Black Dog to turn into a skeleton and try and hit him with a Big Bone.

Fighter

Stand in front of him an throw boomerangs at him until he dies. It shouldn't take more than 10 shots. If you're reasonably leveled up he'll die before he can get his first attack in.

Shooter

Thief

Adramelech

  • HP: 1800
  • STR: 380
  • DEF: 360
  • EXP: 16000
  • Element: Dark
  • Receive: No relic, but you can destroy the statues that block the Underground Galley and Underground Waterway.

One of the hardest bosses in the game, Adramelech takes up an entire room of the Chapel Tower. Fortunately all but his head is in the background, so you don't have to worry about it. Unfortunately only his head takes damage, and it's suspended in the air, though it is thankfully stationary. You'll have to jump to hit him, as even the axe can't reach him when you're on the ground. He has two attacks, however he uses them both at once increase his killing power and carpet the entire area with magic. As such, focus on reducing the amount of damage that you take using cards, rather than trying to avoid individual attacks. Keep attacking and soon you'll blow up his head, leaving only his body to decorate the background.

Attacks:

  • Flying skulls: Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if you're behind the hand that they come from, they can't hit you.
  • Bubbles: Bubbles that float around the room, making it hard to jump without being hit. They can be destroyed with a whip.
  • Fire: Blankets the ground in flames that is hard to doge and hurts you significantly.

VampireKiller

Even with boosted defense his attacks cause a lot of damage and you can't use Neptune/Black Dog to absorb his dark attacks. The next best option is Jupiter/Golem which makes you invicible for four times as long after taking a hit. This gives you a lot more time to get back up and throw axes and boomerangs at his head without worry about getting hit again. If you are using the boomerang, stand back exactly far enough so that Alramelech's head is precisely where the boomerang turns around. It hangs in the air at that point and will do extra damage (as opposed to just two hits going and coming). Hopefully you've been stockpiling healing items as now is the time to use them.

Magician

This can easily be the magician's hardest boss since even if you use Neptune/Black Dog you'll be knocked around so much that you'll have trouble getting a hit in. Your best bet is to use summons, especially Thunderbird. They cause significant damage, but more importantly you're invincible while summoning. Try and time the summoning so that you set it off right when a barrage of attacks begins, otherwise you might become vulnerable again just in time to get a face full of flying skull.

Fighter

Use the same strategy as with the Iron Golem - fling boomerangs at him until he dies. A bit harder since you have to jump to hit him and he can hit you often, knocking you around. However, as your defense and HP are so high, he'll still go down before you are in any danger of dying.

Shooter

Thief

Zombie Dragon

  • HP: 1400
  • STR: 390
  • DEF: 440
  • EXP: 15000
  • Element: Poison
  • Receive: Heavy Ring

Certainly not the hardest boss (though no push over), but definitely the slowest paced. Basically, you're on a narrow platform between two massive dragons. The dragons don't move, except for their heads and necks, which they move about the room in lazy circles. They have a number of attacks, all of which are somewhat powerful, but nothing exceptional. The biggest problem is that almost all of their attacks knock you off the platform. You also have to wait for their heads to come into range before you can hit them, which is annoyingly time consuming.

The most important trick of this boss is knowing that there is a safe spot. If you jump up and go right against the left doorway, they can't hit you. From there you can just use the Jupiter/Mandragora or Uranus/Unicorn card combos to heal, and then wait for your MP to recharge.

Concentrate on killing one of them at a time. If you're using the boomerang, jump over them as they return and they might hit the other dragon. When one dies, the other one eats it to restore it's own HP by about 100.

Attacks:

  • Fireball: Shoots a fireball directly at you. It moves pretty fast and the dragon's head is usually close to you when it uses it, so it can be hard to avoid.
  • Flame thrower: Shoots a wave of fire upwards. Only does this when you are on one of the upper platforms, and since you should be fighting from the lowest one, this attack is a non-issue.
  • Smash: Hits the wall, causing debris to fall from the ceiling. Somewhat hard to avoid since you're distracted by the dragons and when it's head is near the wall you can't see. That said, the damage from the debris is very low.
  • Head smack: While all bosses damage you when you touch them, contact is how you'll lose most of your HP in this fight.

VampireKiller

Possibly the hardest boss aside from Dracula. Your best bet is to turn on Castlevania: Circle of the Moon/DSS#Jupiter/Salamander and throw boomerangs. The shield won't block their attacks, but it will damage them when their heads come to close. If you run out of hearts, just whip them until they die.

Keep a very close eye on your HP as it can drop very rapidly. When it gets critically low, get to the upper corner and heal.

Magician

Just use Uranus/Cockatrice over and over again. You'll still take a fair amount of damage, so retreat and use Uranus/Unicorn whenever you get low. Overall the fight isn't that hard, but time consuming as you can only hit them with summons when their heads are on screen.

Fighter

It could have been a hard fight, as you have no magic to attack with or heal yourself like you did in the previous modes. However, by this point you're incredibly powerful, to the point where you can make no effort at avoiding getting hit and still make it out with more than half your HP. Just get between them and throw boomerangs. Their heads move so slowly that they boomerangs will be able to hit multiple times.

Shooter

Thief

Death

  • HP: 880
  • STR: 600
  • DEF: 800
  • EXP: 60000
  • Element: Dark
  • Receive: Cleansing

Considering how your fighting the personification of death and Dracula's right-hand man/skeleton, this is a rather mundane fight. He doesn't even talk to you before the fight or use a scythe. As usual, he has two forms, with the first being a tradition depiction of the Grim Reaper and the second being a random skeletal ... thing.

Reaper form

He has his standard sickle attack where he blankets the room in flying sickles, which is rather annoying. He also has an energy ball attack and can shoot spikes from himself in three directions. The sickles are the weakest, but the hardest to avoid and there are so many of them that the damage adds up quickly. The other two are fairly easy to avoid and obvious when they're going to be used, but they do considerable damage if you don't get out of the way.

Attacks:

  • Sickles: If you've played pretty much any other Castlevania game since Dracula's Curse, you are familiar with this one. Sickles appear at random spots and fly in a random direction (they don't home or target you). Hard to avoid since you have to be jumping to hit Death.
  • Magic Fires to energy balls at you. Just double-jump over them when they come at you. You can tell when Death is about to do this attack because he stop and his hands glow.
  • Spikes Death stops and shoots three long spikes out from himself - forward, down, and diagonally down. The middle on is the biggest one as it's the one that's most likely to hit you, however you can run under it (the vertical one will hit you, or jump over it (the horizontal one will hit you), so just run back. If Death stop but doesn't charge the magic energy balls, he's going to do this.

VampireKiller

Jupiter/Mandragora's poison cloud will help block the sickles, though not perfectly, so try and avoid them. This form can sap your HP pretty quickly, and this is a long fight. Either jump and whip or jump and throw boomerangs at him. The boomerangs are stronger, but they are also very good for his second form, so you may want to conserve them. Bringing alone a stock of healing items will help significantly.

Magician

The Cockatrice summon is your best bet for this form, as not only are you invincible while casting, but it clears out the sickles and Death, who only moves horizontally, can't avoid the Cockatrice as much as he can the Thunderbird. Unfortunately this depletes your MP rapidly (even with the Magician's high intelligence and MP). If you get drained, either use MP restoring items or turn on the Jupiter/Unicorn to shield yourself from the sickles (you still have to avoid the spikes and magic) until your MP replenishes itself.

Fighter

Boomerangs do a lot of damage, but you should save them for the second half of the battle. Just whip him until he's done, while avoiding the sickles as much as possible. Even though Nathan is ridiculously overpowered in Fighter mode, he can still get killed by Death if you're not careful. Bring along some meats just in case. Since he's very large and slow moving, boomerangs are the obvious weapon of choice. Hopefully you didn't use up all your hearts on the first form.

Shooter

Thief

Skeleton form

He's half turtle, half tank. He doesn't move around that much, though if he gets too close, move back or jump over him. You still have the sickles to worry about, but Death doesn't actually do much. However, the first form can greatly sap your HP, so finish this form quickly before he takes what little HP you have left.

Attacks:

  • Sickles: Exactly the same as before, and just as annoying.
  • Quake: Slams the ground, damaging you if you're not airborne. Just jump when he does.
  • Slice: Cuts you with his bladed arm. Stay back and throw boomerangs and he won't be able to reach you. If you're using the whip, just run in and whip once or twice then back off.

VampireKiller

Keep using Jupiter/Mandragora while throwing boomerangs (or whipping if you are out of hearts) from a safe distance. Jump when he jumps and you shouldn't have any major problems. Just make sure he doesn't get to close.

Magician

Either use Neptune/Black Dog to absorb damage from his sickles, or use Jupiter/Unicorn to shield yourself. The shield is generally a better idea as the Neptune card will still let you get thrown around and the sickles will drain your MP very fast. Now is the time to throw boomerangs if you have them, otherwise just keep summoning (Thunderbird actually works better than Cockatrice against this form). The boomerangs are your best bet as they will end this fight very quickly.

Fighter

One word: boomerangs. Just stand back and throw as rapidly as possible and he'll go down in a few seconds.

Shooter

Thief

Camilla

  • HP: 1500
  • STR: 650
  • DEF: 700
  • EXP: 80000
  • Element: Dark
  • Receive: Roc Wing

In her true form, she's a large, red, winged demon that rides a floating skull. You're in a massive room with size platforms (it's a lot like Cerberus's room, but much larger. She floats back and forth, generally unleashing an attack when she gets to one side. Her attacks can be powerful, but she isn't that hard if you know the right places to stand and not to chase after her.

Attacks:

  • Bubbles: Annoying things that float around making a nuisance of themselves. Not powerful, and they can be destroyed with the whip, but they do disrupt your jumping.
  • Laser: A really powerful beam of darkness that hits the platforms. When she moves to the far edge and faces inward, get to the ground.
  • Wave: Fires waves of energy bursts diagonally downward. Powerful, but easy to avoid as she's in the middle of the room when she does this. Just get on one of the platforms and don't get too close.
  • Electricity: Not an attack per se, but it can damage you if you hit it. A rapid electrical discharge is fired directly downward from the back of the skull. Easy to avoid, but prevents you from getting underneath her.

VampireKiller

As usual, boomerangs are the best weapons to use in this fight. Turning on Jupiter/Mandragora can help with the bubbles, but it isn't really necessary and Venus/Salamander's strength boost will make this fight go by much more quickly. When the fight starts, get to one of the upper end platforms and wait for her. When she comes, throw boomerangs in her face, then jump over her. Get to the floor as she may use her laser attack when she reaches the end of the room. You'll see it if she does even though you can't see her. If she isn't going to use it, or after she does, jump to the upper platform on the other end of the room and wait for her. Repeat the process until she dies. The hardest part is learning the timing of how long it takes her to start the laser attack after you jump over her so you don't wait too long and she runs into you as you're jumping up, or you start to climb too soon and get a face full of laser. If you're on the ground when she comes by, there's a chance that she'll use her wave attack. Just get up to the platforms to avoid it.

Magician

Stay in the left door way, and wait for her to come to you. The bubbles usually come first, so whip them to prevent them from hitting you while you attack her. Jump up and throw three boomerangs at her when she's coming at you. She'll turn around without being able to ram you, then jump up to the upper left platform and hit her in the back of the head with either a whip or another boomerang. Don't chase her at this point as you won't get any good shots in, can't easily pass her to get to the other doorway, and will most likely take damage in the process. Instead, return to the doorway and wait for her to come back. Repeat until she's dead (won't take to long if you're using the boomerang).

The only attack that could be problematic from the doorway is her laser, which she uses from the far right side so you can't see it coming and could easily kill a Magician in one hit. However, the beam is a dark elemental attack, so keep the Neptune/Black Dog combo active at all times and not only will you be immune to the beam, but it'll heal an damage that you take from the bubbles. It shouldn't be able to deplete your MP has you likely have such high intelligence at this point that any MP lost will be recovered in a few seconds.

Fighter

Exactly the same strategy as you used with a VampireKiller, but even easier as you're much stronger (making the fight end very quickly). You still have to avoid the laser.

Shooter

Thief

Hugh

  • HP: 1400
  • STR: 570
  • DEF: 750
  • EXP: 120000
  • Element: Light
  • Receive: Final Key

Fighting Hugh is a lot like fighting yourself, except he has a sword. He likes to run back and forth quickly, doing more damage by running into you than with an actual weapon. He mostly uses holy water and his sword, though if you get too far away he'll use axes and daggers as well. Once he's taken enough damage he'll use what is basically DSS and start glowing red. New color scheme aside, he's basically the same but stronger and uses holy water even more frequently. Annoying at times, but overall this is a very easy fight.

Attacks:

  • Sword: A rapid, but very short ranged swing. Jump over him or move back to avoid.
  • Holy Water: Same as your holy water, he throws it at your feet and it burns for a little bit. Jump over and forward to avoid.
  • Dagger: Flies straight forward, just jump to avoid.
  • Axe: Powerful, but slow moving. Since you can easily tell where it will land, just be in a different spot when it does.

VampireKiller

Just use the Cockatrice summon and you won't have to worry about any of his attacks. You will probably take damage when the summon is over as their is a good chance that you'll land directly on him, however if you have either the Sage Robe (from Lilith) or the Dark Armor (from Lilim), you're defense should be high enough that you can finish him before taking too much damage.

Magician

Again, use Uranus/Cockatrice, doing massive damage but resulting in you taking a hit afterwards. As before, get the Dark Armor from Lilim before the fight (while the Sage Robe offers excellent defense, the Dark Armor is twice as good and you don't need the Robe's intelligence boost). If your HP gets too low, just use Uranus/Unicorn to heal yourself.

Fighter

Shockingly, there is a fight where boomerangs aren't the best choice. Hugh tends to move too quickly, jump too much, and crowd you to make boomerangs effective. Just whip him instead, and use the kick-slide to get away from him so you can attack. Just don't get too far or he'll start using the sub-weapons on you.

Shooter

Thief

Dracula

Vampire form

  • HP: 1100
  • STR: 805
  • DEF: 850
  • EXP: 150000
  • Element: Dark
  • Receive: Nothing

VampireKiller

Magician

Fighter

Shooter

Thief

Demon form

  • HP: 3000
  • STR: 1000
  • DEF: 1000
  • EXP: 0
  • Element: Dark
  • Receive: Nothing

VampireKiller

Magician

Fighter

Shooter

Thief