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Revision as of 01:50, 19 January 2008

Enemies

Name Type Element HP STR DEF Exp Location
Name Type Element HP STR DEF Exp Location
Abiondarg Common Electric 88 388 188 388 Underground Waterway
Abiondarg Arena Electric 188 588 288 588 Battle Arena
Adramelech Boss Dark 1800 380 360 16000 Chapel Tower
Alraune Common Plant 774 490 303 2500 Observation Tower
Alraune Arena Plant 1003 640 450 5000 Battle Arena
Arachne Common Earth 330 420 288 1300 Catacombs
Arachne Arena Earth 430 590 348 2400 Battle Arena
Arch Demon Common Dark 320 505 400 1000 Catacombs
Chapel Tower
Underground Warehouse
Axe Armor Common Dark 55 120 130 31 Abyss Stairway
Audience Room
Outer Wall
Bat Common Dark 5 50 15 4 Catacombs
Beast Demon Common Dark 150 330 250 260 Eternal Corridor
Chapel Tower
Bloody Sword Common Poison 30 220 500 200 Chapel Tower
Bloody Sword Arena Poison 55 600 1200 2000 Battle Arena
Bone Head Common Fire 24 60 80 7 Catacombs
Abyss Stairway
Bone Tower Common Fire 84 201 280 160 Catacombs
Machine Tower
Eternal Corridor
Chapel Tower
Underground Warehouse
Bone Tower Arena Fire 120 500 650 800 Battle Arena
Brain Float Common Electric 20 50 25 10 Catacombs
Chapel Tower
Underground Gallery
Underground Waterway
Outer Wall
Camilla Boss Dark 1500 650 700 80000 Underground Waterway
Catoblepas Common Stone 550 500 430 1800 Observation Tower
Catoblepas Arena Stone 560 510 435 2000 Battle Arena
Cerberus Boss Light 600 150 100 500 Catacombs
Clinking Man Common Dark 80 135 25 21 Audience Room
Triumph Hallway
Coffin Common Earth 100 100 35 3 Catacombs
Dark Armor Common Dark 400 680 560 3300 Observation Tower
Death Boss Dark 880 600 800 60000 Underground Warehouse
Death Mantis Common Dark 200 318 240 400 Underground Gallery
Demon Lord Common Dark 460 660 500 1950 Observation Tower
Demon Lord Arena Dark 590 800 656 4200 Battle Arena
Devil Common Dark 1080 800 900 10000 Observation Tower
Devil Arena Dark 1530 980 1060 30000 Battle Arena
Devil Armor Arena Dark 500 804 714 6600 Battle Arena
Devil Tower Common Stone 10 140 200 17 Audience Room
Devil Tower Arena Stone 50 560 700 600 Battle Arena
Dracula (1st) Boss Dark 1100 805 850 150000 Ceremonial Room
Dracula (2nd) Boss Dark 3000 1000 1000 0 Sealed Room
Zombie Dragon Boss Poison 1400 390 440 15000 Underground Gallery
Dryad Common Plant 120 300 360 300 Underground Warehouse
Dullahan Common Dark 240 550 440 2200 Observation Tower
Earth Armor Common Earth 130 230 280 240 Machine Tower
Earth Demon Common Earth 150 90 85 25 Catacombs
Ectoplasm Common Dark 12 165 51 2 Machine Tower
Eternal Corridor
Electric Skeleton Common Electric 42 80 50 30 Audience Room
Outer Wall
Electric Skeleton Arena Electric 150 400 200 700 Battle Arena
Evil Hand Common Poison 52 150 120 63 Eternal Corridor
Underground Gallery
Underground Waterway
Evil Pillar Common Stone 20 460 800 480 Observation Tower
Evil Pillar Arena Stone 55 655 900 1500 Battle Arena
Fallen Angel Common Light 370 770 770 6000 Outer Wall
Fishhead Common Ice 80 320 504 486 Underground Waterway
Flame Armor Common Fire 160 320 300 280 Triumph Hallway
Chapel Tower
Flame Demon Common Fire 300 315 270 600 Eternal Corridor
Flame Demon Arena Fire 680 650 600 4500 Battle Arena
Fleaman Common Dark 60 142 45 29 Catacombs
Audience Room
Triumph Hallway
Forest Armor Common Plant 370 390 390 1280 Audience Room
Underground Warehouse
Fox Archer Common Dark 75 130 59 53 Machine Tower
Fox Hunter Common Dark 100 290 140 272 Catacombs
Underground Warehouse
Fox Hunter Arena Dark 160 510 220 600 Battle Arena
Franken Common Earth 1200 700 350 2100 Eternal Corridor
Frozen Shade Common Ice 112 490 560 1212 Machine Tower
Underground Waterway
Observation Tower
Gargoyle Common Wind 60 160 66 3 Abyss Stairway
Machine Tower
Ghoul Common Dark 100 190 79 3 Eternal Corridor
Chapel Tower
Golem Common Stone 650 520 700 1400 Underground Warehouse
Gorgon Common Stone 230 215 165 219 Eternal Corridor
Chapel Tower
Gremlin Common Wind 30 80 33 2 Catacombs
Abyss Stairway
Grizzly Common Dark 600 380 200 960 Catacombs
Chapel Tower
Underground Warehouse
Harpy Common Wind 120 275 200 271 Underground Gallery
Heat Shade Common Fire 80 240 200 136 Audience Room
Machine Tower
Chapel Tower
Observation Tower
Hipogriff Common Wind 300 500 210 740 Chapel Tower
Underground Warehouse
Hipogriff Arena Wind 500 620 280 1900 Battle Arena
Holy Armor Common Light 350 420 450 1700 Underground Warehouse
Hopper Common Dark 40 87 35 8 Catacombs
Hugh Boss Light 1400 570 750 120000 Observation Tower
Hyena Common Dark 93 140 70 105 Machine Tower
Chapel Tower
Hyena Arena Dark 210 408 170 1000 Battle Arena
Ice Armor Common Ice 240 470 520 1500 Underground Waterway
Ice Demon Common Ice 350 492 510 4200 Underground Waterway
Imp Common Dark 90 220 99 103 Audience Room
Underground Gallery
Iron Golem Boss Stone 640 290 450 8000 Machine Tower
Killer Bee Common Poison 8 308 108 88 Eternal Corridor
Underground Gallery
King Moth Common Poison 140 290 160 150 Underground Warehouse
Underground Gallery
Legion Common Dark 420 610 375 1590 Outer Wall
Observation Tower
Legion Arena Dark 540 760 480 2900 Battle Arena
Lilim Common Dark 400 800 800 8000 Machine Tower
Lilith Common Dark 660 960 960 20000 Underground Warehouse
Lizardman Common Ice 100 345 400 800 Underground Gallery
Underground Waterway
Man Eater Common Plant 400 330 233 700 Underground Gallery
Marionette Common Dark 80 160 150 127 Chapel Tower
Marionette Arena Dark 200 420 400 1200 Battle Arena
Medusa Head Common Stone 6 120 60 2 Machine Tower
Merman Common Ice 60 303 301 10 Underground Waterway
Mimic Candle Common Poison 990 600 600 6600 Chapel Tower
Minotaur Common Earth 410 520 640 2000 Observation Tower
Minotaur Arena Earth 580 700 715 4100 Battle Arena
Mudman Common Earth 25 79 30 2 Catacombs
Mummy Common Earth 100 100 35 3 Catacombs
Myconid Common Plant 50 250 114 25 Underground Gallery
Necromancer Boss Dark 500 200 250 2500 Audience Room
Nightmare Common Dark 250 550 550 2000 Outer Wall
Poison Armor Common Poison 260 382 310 822 Audience Room
Underground Gallery
Poison Armor Arena Poison 380 680 634 3600 Battle Arena
Poison Worm Common Poison 120 30 20 12 Catacombs
Poltergeist Common Dark 105 360 380 510 Underground Warehouse
Scary Candle Common Poison 150 300 300 900 Machine Tower
Siren Common Wind 160 443 300 880 Underground Waterway
Observation Tower
Skeleton Common Dark 25 65 45 4 Catacombs
Abyss Stairway
Audience Room
Triumph Hallway
Machine Tower
Skeleton Arena Dark 150 400 200 500 Battle Arena
Skeleton Athlete Common Dark 100 100 50 25 Chapel Tower
Skeleton Bomber Common Fire 20 50 40 4 Sealed Room
Catacombs
Chapel Tower
Outer Wall
Skeleton Bomber Arena Fire 150 400 200 550 Battle Arena
Skeleton Boomerang Common Wind 60 170 90 112 Machine Tower
Eternal Corridor
Skeleton Knight Common Dark 50 140 80 39 Machine Tower
Eternal Corridor
Chapel Tower
Skeleton Medalist Common Wind 250 100 100 1500 Sealed Room
Skeleton Soldier Common Dark 35 90 60 16 Abyss Stairway
Audience Room
Skeleton Spear Common Dark 30 65 46 6 Catacombs
Skeleton Spear Arena Dark 150 400 200 580 Battle Arena
Slime Common Poison 40 102 18 11 Catacombs
Abyss Stairway
Audience Room
Machine Tower
Spearfish Common Ice 40 360 450 280 Underground Waterway
Specter Common Fire 15 295 95 3 Underground Gallery
Spirit Common Fire 9 55 17 1 Catacombs
Stone Armor Common Stone 90 220 320 222 Catacombs
Machine Tower
Stone Armor Arena Stone 260 585 750 3000 Battle Arena
Succubus Common Dark 150 400 350 710 Audience Room
Chapel Tower
Underground Warehouse
Succubus Arena Dark 300 670 630 3100 Battle Arena
Thunder Armor Common Electric 204 340 320 800 Machine Tower
Chapel Tower
Underground Warehouse
Underground Gallery
Thunder Demon Common Electric 180 270 230 450 Machine Tower
Chapel Tower
Trick Candle Common Poison 200 400 400 1400 Catacombs
Were-bear Common Dark 265 250 140 227 Eternal Corridor
Chapel Tower
Were-horse Common Earth 400 540 360 1970 Outer Wall
Were-jaguar Common Dark 270 416 170 760 Chapel Tower
Outer Wall
Were-jaguar Arena Dark 320 518 260 1200 Battle Arena
Were-panther Common Dark 200 300 130 270 Chapel Tower
Were-wolf Common Poison 160 265 110 140 Machine Tower
Were-wolf Arena Poison 340 525 180 1100 Battle Arena
White Armor Arena Light 640 770 807 7000 Battle Arena
Wight Common Dark 110 235 87 4 Underground Warehouse
Underground Gallery
Will O'Wisp Common Fire 11 110 16 9 Audience Room
Triumph Hallway
Outer Wall
Wind Armor Common Wind 320 500 460 1800 Underground Waterway
Outer Wall
Wind Demon Common Wind 400 540 490 3600 Audience Room
Wind Demon Arena Wind 490 600 540 4000 Battle Arena
Witch Common Dark 144 330 290 600 Audience Room
Eternal Corridor
Underground Waterway
Witch Arena Dark 210 480 340 1000 Battle Arena
Zombie Common Dark 48 70 20 2 Catacombs
Triumph Hallway
Zombie Thief Common Wind 120 185 30 58 Catacombs
Machine Tower

Item drops

All enemies, except for bosses drop two items: a common item and a rare item. Bosses never drop anything and the Battle Arena versions of enemies drop the same items as their common counterparts. DSS Cards can only be picked up once.

The actual probability of an enemy dropping an item is determined by your luck (LCK) stat. The formula to determine the probability is:

Probability = Rate + (Rate * (Luck - 100) / 200)

If you have a luck stat of 100 (the starting rate for the first four modes), the actual probability is the base rate. Drop rates are capped at 50% for common items and 25% for rare items. Luck does not effect how often enemies drop small and large hearts.

Name Common C. Rate Rare R. Rate
Abiondarg Potion 1.25% Spiced Meat 0.30%
Alraune Magic Robe 1.00% Potion Ex 0.50%
Arachne Heart High 1.60% Heart Mega 0.50%
Arch Demon Cursed Ring 3.00% Apollo card 1.40%
Axe Armor Leather Armor 4.00% Mandragora card 1.50%
Bat Wrist Band 2.50% Heart 0.50%
Beast Demon Arm Guard 4.00% Cursed Ring 1.00%
Bloody Sword Arm Guard 5.00% Mars card 1.20%
Bone Head Mercury card 20.00% Heart 1.00%
Bone Tower Heart 2.00% Heart High 0.75%
Brain Float Leather Armor 5.00% Mind Restore 0.75%
Catoblepas Heart High 2.00% Soldier Fatigues 0.50%
Clinking Man Prison Garb 4.00% Miracle Armband 1.00%
Coffin Cotton Clothes 3.00% Heart 0.75%
Dark Armor Platinum Armor 2.00% Double Grips 1.00%
Death Mantis Hard Ring 5.00% Cockatrice card 1.50%
Demon Lord Potion 2.00% Strength Armband 1.00%
Devil Potion High 2.00% Mirror Armor 1.50%
Devil Armor Potion High 2.50% Black Dog card 2.50%
Devil Tower Wrist Band 4.00% Potion 1.25%
Dryad Heart High 1.00% Heart Mega 0.20%
Dullahan Platinum Armor 2.00% Thunderbird card 1.40%
Earth Armor Gauntlet 4.00% Gold Armor 2.00%
Earth Demon Magic Gauntlet 15.00% Serpent card 2.50%
Ectoplasm Wrist Band 2.00% Mind Restore 0.40%
Electric Skeleton Leather Armor 3.00% Golem card 1.00%
Evil Hand Prison Garb 2.50% Intelligence Ring 0.60%
Evil Pillar Steel Armor 2.00% Toy Ring 0.25%
Fallen Angel Heart Ex 2.00% Saturn card 1.20%
Fishhead Chain Mail 1.50% Mind Ex 0.30%
Flame Armor Bronze Armor 5.00% Heart Ex 1.00%
Flame Demon Potion 4.00% Chain Mail 2.00%
Fleaman Cotton Clothes 5.00% Arm Guard 1.25%
Forest Armor Chain Mail 1.80% Rainbow Robe 0.45%
Fox Archer Cotton Robe 2.00% Silk Robe 1.00%
Fox Hunter Potion 1.40% Meat 0.80%
Franken Ninja Garb 1.20% Soldier Fatigues 0.75%
Frozen Shade Magic Gauntlet 3.00% Star Bracelet 1.00%
Gargoyle Prison Garb 1.50% Heart High 0.40%
Ghoul Prison Garb 2.50% Heart High 0.30%
Golem Night Suit 1.30% Steel Armor 1.00%
Gorgon Heart 2.50% Meat 1.00%
Gremlin Wrist Band 2.50% Mind Restore 0.50%
Grizzly Strength Ring 1.50% Spiced Meat 0.50%
Harpy Stylish Suit 2.50% Star Bracelet 0.80%
Heat Shade Stylish Suit 2.50% Jupiter card 2.20%
Hipogriff Meat 1.25% Heart Ex 0.60%
Holy Armor Serpent card 5.00% Platinum Armor 0.50%
Hopper Cotton Clothes 5.00% Gauntlet 1.50%
Hyena Potion 1.50% Night Suit 0.50%
Ice Armor Steel Armor 2.50% Neptune card 1.20%
Ice Demon Rainbow Robe 2.20% Diamond Armor 1.20%
Imp Salamander card 20.00% Spiced Meat 0.25%
Killer Bee Antidote 3.00% Night Suit 0.20%
King Moth Antidote 3.00% Heart Ex 0.20%
Legion Cure Curse 5.00% Potion High 0.50%
Lilim Mind High 2.00% Dark Armor 0.50%
Lizardman Chain Mail 1.40% Mandragora card 1.35%
Man Eater Heart 3.00% Diana card 1.50%
Marionette Cure Curse 4.50% Mind High 0.75%
Medusa Head Wrist Band 1.50% Hard Ring 0.40%
Merman Gauntlet 1.00% Meat 0.15%
Mimic Candle Heart 10.00% Gambler Armband 2.00%
Minotaur Golem card 1.50% Spiced Meat 0.75%
Mudman Cotton Clothes 2.50% Mind Restore 0.50%
Mummy Cotton Clothes 3.00% Heart 0.75%
Myconid Potion 1.00% Mind High 0.20%
Nightmare Mind Restore 2.50% Needle Armor 0.50%
Poison Armor Antidote 5.00% Rainbow Robe 0.50%
Poison Worm Antidote 4.00% Magic Gauntlet 0.50%
Poltergeist Cursed Ring 2.00% Mind High 0.60%
Scary Candle Heart Ex 0.80% Uranus card 0.60%
Siren Griffin card 2.00% Mind High 0.50%
Skeleton Leather Armor 2.50% Potion 1.00%
Skeleton Leather Armor 2.50% Potion 1.00%
Skeleton Athlete Cotton Clothes 3.00% Griffin card 0.75%
Skeleton Bomber Salamander card 20.00% Potion 1.00%
Skeleton Boomerang Miracle Armband 4.20% Stylish Suit 1.00%
Skeleton Knight Leather Armor 3.00% Bronze Armor 1.25%
Skeleton Medalist Toy Ring 10.00% Bear Ring 1.00%
Skeleton Soldier Leather Armor 3.00% Bronze Armor 1.00%
Skeleton Spear Leather Armor 3.00% Cotton Robe 1.00%
Slime Antidote 4.00% Venus card 2.50%
Spearfish Heart 2.00% Heart Ex 0.40%
Specter Mind Restore 0.45% Mind High 0.15%
Spirit Wrist Band 2.00% Mind Restore 0.40%
Stone Armor Hard Ring 6.00% Cockatrice card 1.80%
Succubus Intelligence Ring 2.40% Manticore card 1.50%
Thunder Armor Gold Armor 2.50% Steel Armor 0.75%
Thunder Demon Magic Gauntlet 15.00% Manticore card 3.00%
Trick Candle Heart Mega 0.50% Pluto card 0.40%
Were-bear Cotton Robe 4.00% Strength Ring 1.00%
Were-horse Meat 1.50% Defense Armband 1.00%
Were-jaguar Gold Armor 2.50% Ninja Garb 0.40%
Were-panther Wrist Band 5.50% Thunderbird card 1.10%
Were-wolf Gauntlet 2.00% Meat 1.00%
White Armor Potion High 2.50% Unicorn card 2.50%
Wight Silk Robe 1.50% Mind High 0.15%
Will O'Wisp Wrist Band 2.50% Mind Restore 0.50%
Wind Armor Potion 2.00% Potion High 0.40%
Wind Demon Mind High 2.00% Sage Armband 1.20%
Witch Mind Restore 1.25% Magic Robe 0.20%
Zombie Cotton Clothes 2.50% Potion 0.50%
Zombie Thief Prison Garb 3.00% Luck Ring 0.90%

Strategies

For strategies on the bosses (Cerberus, Necromancer, Iron Golem, Adramelech, the Dragon Zombies, Death, Camilla, Hugh, and Dracula), see the bosses page.
For surviving the Battle Arena, see the Battle Arena guide.

General tips

  • All enemies have an elemental type. If you are having difficulty, equip the appropriate Neptune combination and attacks will drain your MP instead of your HP.
  • Use items sparingly as they are rare. It's better to backtrack to a save room instead of wasting all of your potions.
  • You are invincible while summoning, but using these cards defensively requires timing.
  • If you lose a lot of life in a room, once it's completely empty, fully restore your HP with Jupiter/Mandragora, then wait for your MP to restore itself before going into the next room.
  • The chance of an enemy dropping an item is determined by your luck stat. Equip Venus/Mandragora when item hunting to raise your luck by 25%.
  • Even when cursed you can use your sliding-kick attack and your Hawk familiar will continue to attack as well.
  • Lilith will appear in the Underground Warehouse after you defeat Camilla in the Underground Waterway. As soon as she does, go there and raise your levels significantly.

Candles

The Trick, Mimic, and Scary candles are annoying, but not difficult. They look like normal candles (but it's obvious which one they are as it's a different candle type than the others in the room). Once you hit them, they dive at you and die on their own. You must defeat them before they vanish to get any experience or items from them.

You'll have enough time to get two whip strikes in before they die, so your timing has to be good. You also need to be strong enough to kill them in two hits, or you'll never defeat them. You can use card combos to boost strength, however since their drops rates are all incredibly low, it's better to use Venus/Mandragora and Luck Rings to raise your luck instead. If you are too weak, just level up by fighting Lilith. Stopwatches can freeze the candles, but since you will have to kill each one numerous times to get the items, you will quickly run out of hearts.

  • Mimic Candle
    • Location: In the long hallway off the east side of the Chapel Tower.
    • Appears: After you defeat Death.
    • HP: 990
    • EXP: 6600
    • Drops: Heart, Gambler Ring (Rare drop, raises luck by 100 points).
  • Scary Candle
    • Location: In Iron Golem's room in the Machine Tower - rightmost candle.
    • Appears: After you defeat the Twin Dragon Zombies (though you probably won't be strong enough to kill it for a while).
    • HP: 150
    • EXP: 900
    • Drops: Heart Ex, Uranus Card (Rare drop).
  • Trick Candle
    • Location: In Cerberus's room in the Catacombs - lower middle candle.
    • Appears: After you defeat Camilla.
    • HP: 200
    • EXP: 1400
    • Drops: Heart Mega, Pluto card (Rare drop).
    • Tip: Kneel slightly past the candle (not directly under, or it might not jump in the direction you want), and use the spinning whip technique to break the candle. Immediately after you break it, stop spinning and start using normal whip strikes.

Winged demons

Lilim

Basically a weaker version of Lilith (and incidentally, the Lili are the daughters of Lilith in mythology). Lilim flies around, circled by six energy balls which she spreads around the room in a spiral, or occasionally flings at directly at you. Use the Thunderbird summon to kill her in one or two shots.

She appears in the Machine Tower after you defeat Death. As with so many things in CotM, you'd never find her if you didn't read a strategy guide or by sheer accident. She's in the hidden room off of the second large room of the tower. It's the large room with the C-bend in it and connects to the second save room on the left. At the very top of the left side is the breakable wall. Go through, drop down and go left to a Heart Plus if you haven't gotten it already.

Along with 8000 experience points, Lilim rarely drops the Dark Armor, which gives you +500 defense. It's as powerful as the Shining Armor, which you can only get after beating the Battle Arena, the only difference is the Dark Armor also gives you a -10 penalty to strength, intelligence, and luck (a trivial amount, all which can be countered with various Rings). Lilim drops the Dark Armor very rarely, so wear two Luck Rings when you go to fight her.

Fallen Angel

There is only one Fallen Angel in the game, and she appears outside the entrance to the Battle Arena. You won't be able to reach her until you get the Roc Wing after defeating Camilla in the Underground Water way.

To get to her, transport to the fourth teleporter room, which is the closest you can get. If you haven't walked to the room yet, you won't be able to teleport over there. In which case, head back to the Chapel Tower. In the large room in the northwest (right before the room with the bells), is a non-hidden exit in the middle of the left side. Go through the door and head left until you can drop down and you'll have reached the teleporter.

Anyway, from the teleporter room, head up and left to the Battle Arena entrance. Use the Roc Wing to get over the tower and drop down the other side. The Fallen Angel will probably notice you and chase you, if not walk right a little bit and do a single Roc Wing jump to get her attention. When she shows up, simply fry her with a Thunderbird summon. With any luck you'll take out the two Legions that are floating about as well.

Then, just run right, go in to the first room of the Battle Area and head back out. Head back to the same area and Roc Wing jump to get her attention. Fry her again, then repeat the process as long as necessary.

She gives very good experience, but that's not why you fight her (Lilith becomes available at the same point in the game and gives 3x as much exp, so fight her for experience instead of the Fallen Angel). The reason to fight her is for the Saturn card. It's a rare item, so equip two Luck Rings (or Gambler's Rings, if you have them) when you fight her. You can equip the Venus/Mandragora DSS combo to boost your luck by 25%, but that means being unable to summon, and the Fallen Angel is somewhat difficult to kill by whipping, especially since you have two Legions getting in your way and are pretty far from a save room. It's also much slower without summoning, so you'll actually get the card faster by using Thunderbird. She also drops Heart Exes and the Legions drop Cure Curses.

Lilith

Lilith is, without question, the best source of experience points in the game. Dropping 20,000 points per kill, she is second only to the Devil (Battle Arena version) in terms of experience dropped. While the Devil give 30,000 points, he is very hard to kill and you have to fight through the entire arena to get to him (and if you can do that, you don't need to raise your levels any more).

She appears in the Underground Warehouse (in the hidden room off the long tower where you can get a Heart Plus), but only after you defeat Camilla. She's very strong (only Dracula and the Devil are more powerful), fast, and surrounded by an energy field that can hurt you. She's basically a supercharged Fallen Angel. She also has very high defense and fairly high HP (660 points). Despite this, she's very easy to kill.

Just use the Thunderbird summon repeatedly. If you have reasonably high strength, you'll be able to kill her in two hits. As there is some randomness to the amount of damage done by the Thunderbird, make sure you have at least 600 MP going into the room so you can use it three times if necessary. Even at high levels you should continue to use the summon as she'll still be about to do about ~100HP in damage and is hard to hit.

As you're invincible while summoning, you don't need to worry about your defense (besides, even if you have the best armor she can still tear you to pieces quickly), so equip luck boosting equipment such as the Luck and/or Gambler Rings. Eventually you'll get the Sage Robe from Lilith, which (in addition to being the fifth strongest armor in the game) boosts your intelligence by a whopping 500 points. This means that your MP will recharge incredibly fast (about 10MP/second), making repeatedly killing her go by much faster.

Strength is another stat to worry about, since if you can't kill her in two or three summonings, you're probably at a low level and therefor might not have enough MP to cast a fourth time. However, if you're strong enough to defeat Camilla, chances are you're strong enough to kill Lilith in three or less summonings.

Despite the fact that you're invincible while summoning, you should keep an eye on your HP. There is enough time for her to hit you while you're pressing the button combination in order to summon. You should also save often in case something goes horribly wrong. The closest save point is the one above where you fought Death. A few Succubii and other enemies stand between Lilith's room and the save point, so use Jupiter/Mandragora to heal before making the trip. You do not want to kill Lilith 40 times only to be taken out by a Succubus.

Skeleton Medalist

This guy is an easter egg that is annoying to kill, but worth it for the humor of the item he rarely drops. He's in a hidden room off the left side of the pit that Dracula throws you down in the beginning of the game. While you can open the room by jumping down the pit, you only have one shot per jump and then you have a long walk back to the top. He doesn't appear until after you defeat Camilla anyway, so just wait until you have the Roc Wing. From the bottom of the pit, jump up, and up, and up. About halfway up the room, start whipping the wall as you fall. Once you break it, jump back up and in. Grab the power up and then break the ceiling on the right side. Once you jump up, you'll see the Medalist run off. You can't catch him, even with the Pluto/Griffin combo. You have to use the Pluto/Salamander in order to use the stopwatch's item crush. At a cost of 80 hearts, the Medalist still won't be stopped, but will move so slowly that you can kill him.

Since it costs so many hearts just for a 1 in 100 chance that you'll get his rare drop, you might want to save first and then keep reseting until you get it. Or just skip it until you're playing in Thief mode. What you're trying to get is the Bear Ring, which will transform you into a cartoonish bear when you use the Pluto/Black Dog combo instead of a skeleton. It's something that's merely meant to be cute and does not help you out with the game. As such, unless you're a completionist, this can just be skipped.