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'''''Contra III: The Alien Wars''''' takes place two years after [[Super C]] when Red Falcon and his forces invade Earth again. In the game Bill and Lance (or in the North American version, their decendants Jimbo and Sully) are sent to the front lines to stop the invasion. In Japan it was named '''''Contra Spirits''', but everything else was the same. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed '''''Super Probotector: Alien Rebels'''''.
'''''Contra III: The Alien Wars''''' takes place two years after [[Super C]] when Red Falcon and his forces invade Earth again. In the game Bill and Lance (or in the North American version, their decendants Jimbo and Sully) are sent to the front lines to stop the invasion. In Japan it was named '''''Contra Spirits''''', but everything else was the same. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed '''''Super Probotector: Alien Rebels'''''.


In [[:Category:1994|1994]] the game was ported to the [[:Category:Game Boy|Game Boy]] (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as '''''Contra: The Alien Wars''''' in the US and '''''Contra Spirits''''' in Japan.  
In [[:Category:1994|1994]] the game was ported to the [[:Category:Game Boy|Game Boy]] (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as '''''Contra: The Alien Wars''''' in the US and '''''Contra Spirits''''' in Japan.  

Revision as of 23:40, 16 July 2006

Contra III: The Alien Wars/Navbar

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Contra III: The Alien Wars takes place two years after Super C when Red Falcon and his forces invade Earth again. In the game Bill and Lance (or in the North American version, their decendants Jimbo and Sully) are sent to the front lines to stop the invasion. In Japan it was named Contra Spirits, but everything else was the same. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed Super Probotector: Alien Rebels.

In 1994 the game was ported to the Game Boy (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as Contra: The Alien Wars in the US and Contra Spirits in Japan.

In 2002 it was ported again, this time to the Game Boy Advance and released as Contra Advance: The Alien Wars EX in the US, Contra: Hard Spirits in Japan, and Contra Advance in Europe. Overhead levels were replaced with levels from Contra: Hard Corps without modification, causes abrupt changes in graphical quality and artistic style.

Controls

Game modes

You can change modes either at the title screen or the game over screen (if you use a continue).

  • Single Player: You play the game by yourself.
  • Two Players A: A split-screen two player mode.
  • Two Players B: A co-op two player mode.

Difficulty settings

  • Easy: All projectiles, beams, and flames will move slowly. Every enemy and boss is relatively easy to defeat; and almost all enemies will just walk across the screen hardly firing at you.
  • Normal: All projectiles, beams, and flames will move somewhat faster than they did on easy; every enemy and boss will fire at you more often. Boss take more shots to defeate and some will have extra attacks. New enemies will appear.
  • Hard: All projectiles, beams, and flames will move a lot faster than they did on normal; every enemy and boss will fire at you more often and more accurately; enemies will reappear quicker. Bosses are a lot tougher to defeat may have extra attacks. There is an additional boss at the end of the game as well as a different ending.

External links

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