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Contra III: The Alien Wars takes place two years after Super C when Red Falcon and his forces invade Earth again. In the game Bill and Lance (or in the North American version, their descendants Jimbo and Sully) are sent to the front lines to stop the invasion. In Japan it was named Contra Spirits, but everything else was the same. As with the previous games, for the European release, the characters were replaced with robots and the game was renamed Super Probotector: Alien Rebels.

In 1994 the game was ported to the Game Boy (the overhead levels were redesigned since the Game Boy could not handle the rotation effects) as Contra: The Alien Wars in the US and Contra Spirits (the same name as the SNES version) in Japan.

In 2002 it was ported again, this time to the Game Boy Advance and released as Contra Advance: The Alien Wars EX in the US, Contra: Hard Spirits in Japan, and Contra Advance in Europe. Overhead levels were replaced with levels from Contra: Hard Corps without modification, causing abrupt changes in graphical quality and artistic style.

Plot

Story from the Contra Spirits manual (translated from the Japanese version):

The year is 2636. The aliens that lost in battle to the Contras have once again regained their full strength and have begun a large-scale invasion. Humans are nothing but mere rag dolls in the face of their overwhelming resources, scientific capability and powerful life force.
Half a year later, 2 men, Bill and Lance of the Contra team, history's greatest mercenaries, arrive to the devastated city controlled by the aliens.

A heated battle begins once more.

Box Artwork

Template:Contra games

External links