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|title=Day of Defeat: Source
|title=Day of Defeat: Source
|image=DoDSBoxArt.png
|image=DoDSBoxArt.png
|developer=[[Valve Software]]
|developer=[[Valve Corporation]]
|publisher=[[Valve Software]]
|publisher=[[Valve Corporation]]
|distributor=[[Electronic Arts]]
|distributor=[[Electronic Arts]]
|engine=Source engine
|engine=Source engine
|genre=[[FPS]]
|genre=[[FPS]]
|systems=[[Windows]]
|systems=[[Windows]], [[Steam]]
|released={{rd|2005|September 26}} (Steam)
|released={{rd|2005|September 26}} (Steam)
|players=2-32+
|players=2-32+
|ESRB=M
|ratings={{ESRB|M}}
|requirements=1.2GHz CPU, 256MB RAM, DirectX 7 graphics card
|requirements=1.2GHz CPU, 256MB RAM
}}
}}


'''Day of Defeat: Source''' is a revamped version of the original [[Day of Defeat]] using the powerful Source engine. It was first distributed through Steam on [[September 26]], [[2005]] and then sold at retailers shortly after. The game focuses on team-based gameplay with two different gametypes, using scenarios based on World War II battles; the player must also choose between six different classes, all of them unique and offering different gameplay experiences: the Rifleman, Assault, Support, Sniper, Machine Gunner, or Rocket class. Some maps are based on classic maps found in the original Day of Defeat, but there are some new maps created by [[Valve Software]], most of which use HDR (high dynamic range rendering).
'''Day of Defeat: Source''' is a revamped version of the original [[Day of Defeat]] using the powerful Source engine. It was first distributed through Steam on [[September 26]], [[2005]] and then sold at retailers shortly after. The game focuses on team-based gameplay with two different gametypes, using scenarios based on World War II battles; the player must also choose between six different classes, all of them unique and offering different gameplay experiences: the Rifleman, Assault, Support, Sniper, Machine Gunner, or Rocket class. Some maps are based on classic maps found in the original Day of Defeat, but there are some new maps created by [[Valve Software]], most of which use HDR (high dynamic range rendering).


==Table of Contents==
{{Continue Nav}}
{{:Day of Defeat: Source/Table of Contents}}
{{ToC}}
{{-}}


[[Category:Windows]]
[[Category:Windows]]
[[Category:FPS]]
[[Category:FPS]]
[[Category:Valve Software]]
[[Category:Valve Corporation]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:2005]]
[[Category:2005]]
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[[Category:Day of Defeat]]
[[Category:Day of Defeat]]
[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Steam]]

Revision as of 19:44, 12 October 2007

Template:Infobox

Day of Defeat: Source is a revamped version of the original Day of Defeat using the powerful Source engine. It was first distributed through Steam on September 26, 2005 and then sold at retailers shortly after. The game focuses on team-based gameplay with two different gametypes, using scenarios based on World War II battles; the player must also choose between six different classes, all of them unique and offering different gameplay experiences: the Rifleman, Assault, Support, Sniper, Machine Gunner, or Rocket class. Some maps are based on classic maps found in the original Day of Defeat, but there are some new maps created by Valve Software, most of which use HDR (high dynamic range rendering).

Template:Continue Nav

Table of Contents

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