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m (controlstable, needcontrols) |
(Added Xbox controls) |
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Line 10: | Line 10: | ||
| {{gc|l}} | | {{gc|l}} | ||
| {{ps2|l1}} | | {{ps2|l1}} | ||
| | | {{xbox|RT}} | ||
| {{desc}} Strong attack modifier. Or a hold button to trigger stronger grapples and strikes. | | {{desc}} Strong attack modifier. Or a hold button to trigger stronger grapples and strikes. | ||
|- | |- | ||
| {{gc|neutral|control}} | | {{gc|neutral|control}} | ||
| {{ps2| | | {{ps2|neutral|lstick}} | ||
| | | {{xbox|neutral|lstick}} | ||
| {{desc}} Move fighter, also adds variation to strikes and grapple attacks. | | {{desc}} Move fighter, also adds variation to strikes and grapple attacks. | ||
|- | |- | ||
| {{gc|r}} | | {{gc|r}} | ||
| {{ps2|r1}} | | {{ps2|r1}} | ||
| | | {{xbox|RT}} | ||
| {{desc}} Block. Counter by moving your fighter towards your opponent. | | {{desc}} Block. Counter by moving your fighter towards your opponent. | ||
|- | |- | ||
| {{gc|z}} | | {{gc|z}} | ||
| {{ps2|r2}} | | {{ps2|r2}} | ||
| | | {{xbox|black}} | ||
| {{desc}} Opponent targeting (multi-character matches only). | | {{desc}} Opponent targeting (multi-character matches only). | ||
|- | |- | ||
| {{gc|y}} | | {{gc|y}} | ||
| {{ps2|t}} | | {{ps2|t}} | ||
| | | {{xbox|y}} | ||
| {{desc}} Punch. Also used in grapple moves and to modify how you reverse grapples in a punch. | | {{desc}} Punch. Also used in grapple moves and to modify how you reverse grapples in a punch. | ||
|- | |- | ||
| {{gc|x}} | | {{gc|x}} | ||
| {{ps2|c}} | | {{ps2|c}} | ||
| | | {{xbox|b}} | ||
| {{desc}} Run. | | {{desc}} Run. | ||
|- | |- | ||
| {{gc|a}} | | {{gc|a}} | ||
| {{ps2|x}} | | {{ps2|x}} | ||
| | | {{xbox|a}} | ||
| {{desc}} Grapple/Throw/Pickup. | | {{desc}} Grapple/Throw/Pickup. | ||
|- | |- | ||
| {{gc|b}} | | {{gc|b}} | ||
| {{ps2|s}} | | {{ps2|s}} | ||
| | | {{xbox|x}} | ||
| {{desc}} Kick. Also use to modify how you reverse grapples in a head butt or a kick. | | {{desc}} Kick. Also use to modify how you reverse grapples in a head butt or a kick. | ||
|- | |- | ||
| {{gc|neutral|cstick}} | | {{gc|neutral|cstick}} | ||
| {{ps2| | | {{ps2|neutral|rstick}} | ||
| | | {{xbox|neutral|rstick}} | ||
| {{desc}} Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics). | | {{desc}} Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics). | ||
|} | |} | ||
{{Footer Nav|game=Def Jam: Fight for NY|prevpage=Gameplay|nextpage=Fighting Styles}} | {{Footer Nav|game=Def Jam: Fight for NY|prevpage=Gameplay|nextpage=Fighting Styles}} |