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m (controlstable, needcontrols)
(Added Xbox controls)
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| {{gc|l}}
| {{gc|l}}
| {{ps2|l1}}
| {{ps2|l1}}
|
| {{xbox|RT}}
| {{desc}} Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
| {{desc}} Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
|-
|-
| {{gc|neutral|control}}
| {{gc|neutral|control}}
| {{ps2|l3}}
| {{ps2|neutral|lstick}}
|
| {{xbox|neutral|lstick}}
| {{desc}} Move fighter, also adds variation to strikes and grapple attacks.
| {{desc}} Move fighter, also adds variation to strikes and grapple attacks.
|-
|-
| {{gc|r}}
| {{gc|r}}
| {{ps2|r1}}
| {{ps2|r1}}
|
| {{xbox|RT}}
| {{desc}} Block. Counter by moving your fighter towards your opponent.
| {{desc}} Block. Counter by moving your fighter towards your opponent.
|-
|-
| {{gc|z}}
| {{gc|z}}
| {{ps2|r2}}
| {{ps2|r2}}
|
| {{xbox|black}}
| {{desc}} Opponent targeting (multi-character matches only).
| {{desc}} Opponent targeting (multi-character matches only).
|-
|-
| {{gc|y}}
| {{gc|y}}
| {{ps2|t}}
| {{ps2|t}}
|
| {{xbox|y}}
| {{desc}} Punch. Also used in grapple moves and to modify how you reverse grapples in a punch.
| {{desc}} Punch. Also used in grapple moves and to modify how you reverse grapples in a punch.
|-
|-
| {{gc|x}}
| {{gc|x}}
| {{ps2|c}}
| {{ps2|c}}
|
| {{xbox|b}}
| {{desc}} Run.
| {{desc}} Run.
|-
|-
| {{gc|a}}
| {{gc|a}}
| {{ps2|x}}
| {{ps2|x}}
|
| {{xbox|a}}
| {{desc}} Grapple/Throw/Pickup.
| {{desc}} Grapple/Throw/Pickup.
|-
|-
| {{gc|b}}
| {{gc|b}}
| {{ps2|s}}
| {{ps2|s}}
|
| {{xbox|x}}
| {{desc}} Kick. Also use to modify how you reverse grapples in a head butt or a kick.
| {{desc}} Kick. Also use to modify how you reverse grapples in a head butt or a kick.
|-
|-
| {{gc|neutral|cstick}}
| {{gc|neutral|cstick}}
| {{ps2|r3}}
| {{ps2|neutral|rstick}}
|
| {{xbox|neutral|rstick}}
| {{desc}} Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
| {{desc}} Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
|}
|}


{{Footer Nav|game=Def Jam: Fight for NY|prevpage=Gameplay|nextpage=Fighting Styles}}
{{Footer Nav|game=Def Jam: Fight for NY|prevpage=Gameplay|nextpage=Fighting Styles}}

Revision as of 11:43, 31 July 2023

needcontrols
needcontrols

This page needs images of controls for the Xbox from the controller buttons category to make learning the controls easier. If a set of controller button images is available for this system, please add them. If a set of controller images isn't available, it might need to be brought up on StrategyWiki:Staff lounge.

GameCube PlayStation 2 Xbox Action
L button L1 button RT button Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
Neutral control Neutral lstick Neutral lstick Move fighter, also adds variation to strikes and grapple attacks.
R button R1 button RT button Block. Counter by moving your fighter towards your opponent.
Z button R2 button Black button Opponent targeting (multi-character matches only).
Y button Triangle button Y button Punch. Also used in grapple moves and to modify how you reverse grapples in a punch.
X button Circle button B button Run.
A button Cross button A button Grapple/Throw/Pickup.
B button Square button X button Kick. Also use to modify how you reverse grapples in a head butt or a kick.
Neutral cstick Neutral rstick Neutral rstick Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).