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==Fervent Melody==
==Fervent Melody==
[[Image:Disgaea Episode 10-1.jpg|right|thumb]]
[[Image:Disgaea Episode 10-1.jpg|right|thumb]]
The enemies get a lot tougher now. You will have to fight Scarecrows, Treants, and a Dark Knight on this map. The Treants are basically monster versions of Archers. They have attacks that hit certain formations with status ailments, most notably Poison and Dazed, with some Sleep mixed in there, too.  Scarecrows attack lines with their knives, but are pretty much close-range fighters. Dark Knights are pure power and pure close-range, despite having a Special that can hit with a Spear's range. Now, to effectively battle Treants, staus resistance is recommended, but not entirely needed. They have poor defense with moderate HP, so area-of-effect attacks (Such as Etna's Chaos Impact or a spear-users' Asteroid Drop are life-savers.) The Scarecrows have some tough stuffing, with moderate HP, and moderate Defense. Use close-range attacks to overpower them, or use Mages/Archers/Gunners and the like to snipe them from afar. The Dark Knight (Not Batman)......This guy's your biggest obstacle. He has a ton of HP, very tough Defense, and decent Attack power. He's basically a mini-boss. So, use the combo-and- swamp strategy. Include your Archers and long-range fighters, too. Having them attack early will up the Combo Counter, increasing your remaining attacks' strength. Note that the enemies on the other side of the "Bridge" terrain will move if you step on it. But, this isn't a totally bad thing. The bridge has an Experience +50% effect.  
The enemies get a lot tougher now, so I recommend powering up in Item World or new weapons/armor at the very least before you start this episode. Now then........... You will have to fight Scarecrows, Treants, and a Dark Knight on this map. The Treants are basically monster versions of Archers. They have attacks that hit certain formations with status ailments, most notably Poison and Dazed, with some Sleep mixed in there, too.  Scarecrows attack lines with their knives, but are pretty much close-range fighters. Dark Knights are pure power and pure close-range, despite having one Special that can hit with a Spear's range. Now, to effectively battle Treants, staus resistance is recommended, but not entirely needed. They have poor defense with moderate HP, so area-of-effect attacks (Such as Etna's Chaos Impact or a spear-users' Asteroid Drop are life-savers, especially when used in a Combo.) The Scarecrows have some tough stuffing, with moderate HP, and moderate Defense. Use close-range attacks to overpower them, or use Mages/Archers/Gunners and the like to snipe them from afar. The Dark Knight (Not Batman)......This guy's your biggest obstacle. He has a ton of HP, very tough Defense, and decent Attack power. He's basically a mini-boss. So, use the combo-and-swamp strategy, while your Healers help from afar. Include your Archers and long-range fighters, too. Having them attack early will up the Combo Counter, increasing your remaining attacks' strength. Note that the enemies on the other side of the "Bridge" terrain will move if you step on it. But, this isn't a totally bad thing. The bridge has an Experience +50% effect.  


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Revision as of 06:54, 29 June 2010

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Fervent Melody

Disgaea Episode 10-1.jpg

The enemies get a lot tougher now, so I recommend powering up in Item World or new weapons/armor at the very least before you start this episode. Now then........... You will have to fight Scarecrows, Treants, and a Dark Knight on this map. The Treants are basically monster versions of Archers. They have attacks that hit certain formations with status ailments, most notably Poison and Dazed, with some Sleep mixed in there, too. Scarecrows attack lines with their knives, but are pretty much close-range fighters. Dark Knights are pure power and pure close-range, despite having one Special that can hit with a Spear's range. Now, to effectively battle Treants, staus resistance is recommended, but not entirely needed. They have poor defense with moderate HP, so area-of-effect attacks (Such as Etna's Chaos Impact or a spear-users' Asteroid Drop are life-savers, especially when used in a Combo.) The Scarecrows have some tough stuffing, with moderate HP, and moderate Defense. Use close-range attacks to overpower them, or use Mages/Archers/Gunners and the like to snipe them from afar. The Dark Knight (Not Batman)......This guy's your biggest obstacle. He has a ton of HP, very tough Defense, and decent Attack power. He's basically a mini-boss. So, use the combo-and-swamp strategy, while your Healers help from afar. Include your Archers and long-range fighters, too. Having them attack early will up the Combo Counter, increasing your remaining attacks' strength. Note that the enemies on the other side of the "Bridge" terrain will move if you step on it. But, this isn't a totally bad thing. The bridge has an Experience +50% effect.

Wasteland of Woe

Disgaea Episode 10-2.jpg

River of Lava

Disgaea Episode 10-3.jpg

Searing Tyranny

Disgaea Episode 10-4.jpg

Inferno

Disgaea Episode 10-5.jpg