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(Procyon can you change the name to Doom (2016) the name was changed from Doom 4)
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|systems=[[PlayStation 4]], [[Xbox One]], [[Windows]]
|systems=[[PlayStation 4]], [[Xbox One]], [[Windows]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|released=TBA
|released={{rd|2016|May 13}}
|preceded by=[[Doom 3]]
|preceded by=[[Doom 3]]
|series=Doom
|series=Doom

Revision as of 05:56, 7 February 2016

upcoming
upcoming

This game has not yet been released. This guide may contain information of a speculative nature, not based on actual use. If you have any substantiated information to contribute, please discuss it on the talk page.

No release date has been specified. If you can find it, please add it using the year, month and day parameters for the {{upcoming}} template on this page.

Template:Infobox Doom 4 is the upcoming installment of the Doom series by id Software. The game is neither a sequel to Doom 3 nor a new beginning of the franchise. It will use the company's new id Tech 6 engine and was announced as in production on May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007. As with previous Doom games, Doom 4 will primarily be a showcase for the computers, with John Carmack stating that the PC version of Doom 4 will look significantly better than the console versions due to the power of high-end computer hardware.

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On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 is "deep in development", he states however that the game is "not [in] pre-production". The development team is "relatively new" and id is "still actually hiring people" onto the Doom 4 team. GameSpot asked Hollenshead if Doom 4 is "a sequel? A reboot? A prequel?" and his response is "Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that."

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