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Garrett does upwards of 12 Damage with his Slash attack (assuming max Resilience), and only takes 7-9 Damage from your attacks at Level 5.  Use an Herb at 24 HP or less, and he'll (hopefully) do another 12~ Damage to you before the Herb actually activates.  You tend to be slower than him, so you're making your speed disadvantage work for your advantage.
You may recall the guide mentioned that high Agility would hurt you in an upcoming fight.  This is the fight it was referring to, optional though it is.  Garrett does upwards of 12 Damage with his Slash attack (assuming max Resilience), and only takes 7-9 Damage from your attacks at Level 5.  You being so much slower than him is one of the reasons WHY it's still possible to beat him; use an Herb at 24 HP or less, and he'll do another 12~ Damage to you before the Herb actually activates.  This will allow you to heal more HP than if you had gone first in that round; in other words, you're making your speed disadvantage work '''for''' you, and not '''against''' you! 


But, there is still a small chance that Rex will go first instead, so if you want to be 100%, grind to LVL 7.  Two Saps will drain Garrett's Resilience and neuter the fight's difficulty.
But, there is still a small chance that Rex will go first instead, and using Seeds of Agility on him will only exacerbate the problem.  Of course, none of this matters if you got to Level 7.  Two Saps will take away all of Garrett's Resilience and neuter the fight's difficulty.  


== The Conclusion ==
== The Conclusion ==
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