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{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}
{{Header Nav|game=Dragon Quest VI: Realms of Revelation}}
== Somnia ==


[[File:DQ6 Somnia.png|thumb|right|Map of Somnia Town]]
[[File:DQ6 Somnia.png|thumb|left|Map of Somnia Town]]


Alright.  First of all, there's a weapon called the Boomerang at the Weapon Shop, and you will DEFINITELY want that!  Unlike every previous weapon, this one hits ALL enemies, not just one!  Fights will be significantly easier with it...but it costs 420G to get.  So sell your Thief's Key for 150G/352G Gold, get the Boomerang, then make sure you have at least 12 Herbs on you before moving on.  If you have been following this guide up until now, you should have the following...
[[File:DQ6 Path to Gardsbane Tower.jpg|right]]


'''Rex (Level 3): Boomerang, Scale Armour, Scale Shield, Hardwood Headware'''
There's a weapon called the Boomerang at the Weapon Shop, and you will definitely want that!  It's the strongest weapon available, and it hits ALL enemies, not just one!  So sell your Thief's Key for 150G/352G Gold (depends on the version), get the Boomerang, then make sure you have at least 12 Herbs before moving on.  If you have been following this guide up until now, you should have the following...


The more astute among you might be wondering this: "What was the point of spending all that money on the Thief Key if we were just going to sell it so quickly"?  After all, SNES players will have spent '''470G'''; and the items they would have gotten with it are a Scale Shield ('''180G'''), a treasure chest with '''250G''', and a Chimaera Wing (25G).  Add them all together, and we got '''455G''' in assets; so, didn't we actually LOSE money by getting that stuff with the Thief's Key?
{| {{prettytable|notwide=1}}
|'''Rex (Level 3): Boomerang, Scale Armour, Scale Shield, Hardwood Headware'''
|}


Well, actually, no.  You see, you can sell most items in this game for '''75%''' of the buying price.  In other words, you can sell the Thief's Key for either '''352G''' or '''150G''' (depending on which version you're playing).  So add THAT to the amount of assets we gained in Haggleton, and you'll find that you actually DID come out aheadOr, to put it simply, you...
Talk with the guard at point '''F''', say "Yes", go to the Church, see the guy with the purple mohawk walk out, go back to the castle, and head inside to get your next mission from a person call Captain BladeGo south into Gardsbane Tower.


'''SNES: Gained 337G in total by using, and then selling, the Thief's Key.'''
{{sidebar|title=The Antique Ring|width=850px|float=left|contents=You will fight an extremely powerful enemy called the Grim Grinner if you try to retrieve the Antique Ring (the woman by the well wants it back).  It hits much harder than even the two upcoming boss fights, and takes very little damage in return.  You MIGHT be able to win at Level 4, but any lower than that is virtually impossible.  Plus, the only reward for returning the ring is a single Seed of Strength.  It is therefore recommended that you wait until later before getting it.}}
{{-}}
== Gardsbane Tower ==


'''Re-Releases: Gained 225G in total by using, and then selling, the Thief's Key.'''
[[File:DQ6 Gardsbane Tower.png|thumb|right|Map of Gardsbane Tower (the Restless Heart is the Victor's Prize)]]


This said however, you will also want to buy it again at one of the future towns in order to get a weapon called the Poison Moth KnifeMoney will not be any problem by the time you get to that point, for you will have plenty if you follow this guide; but if you wish to save 118G by NOT selling the Thief's Key, you could simply fight 3-5 fights outside Somnia in order to get the Boomerang.  This is not necessary however.
You must make a choice: win this challenge, or skip the optional boss fight.  You don't actually GET anything for winning thoughIn addition, the optional boss fight will require you to be at least Level 5-7.


Whatever you decide to do, go talk with the guard at point '''F''', say "Yes", go to the Church, see the guy with the purple mohawk walk out, go back to the castle, and head inside to get your next mission from a person call Captain BladeAfter that, go south into Gardsbane Tower.
But if you choose to throw the competition, you'll only be required to fight one boss fight.  Said boss fight is easily beatable at Level 4 (regardless of seed allocation).  The "losing option" is considerably faster and easier because of this; so if this option is for you, just go through the stairs at '''B''', fall down the tower, go onto the world map, go back into the tower (activates a sequence trigger), beat the mini-boss, talk to Carver (if playing the remakes), get the [[File:Dragon Warrior 3 SNES Small Medal.png]] <span style="color:green">2nd Mini Medal</span>, then proceed to the room with the Restless HeartCarver will have already beaten you, but you won't have to fight Garrett!


[[File:DQ6 Path to Gardsbane Tower.png|left]]
The Tower Sentry, however, is mandatory:


{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=|nextpage=}}
== VS. Tower Sentry ==
 
{| {{prettytable|notwide=1|float=center}}
!Recommended Level:
|4, 5, or 7 (depends on whether or not you want to win the competition)
|-
!HP:
|150
|-
!MP:
|0
|-
!Item:
|Medical Herb (1/32 of dropping)
|-
!Attack:
|34
|-
!Defense:
|32
|-
!Agility:
|22
|-
!EXP:
|95
|-
!Gold:
|None
|-
!Attack Patterns:
|Attack (66.6%), Muster Strength [1.5x Damage (SNES) or 2.3x Damage (Remakes) on the next attack] (33.3%)
|-
!Resistances:
|No resistance to Sap
|}
 
Sometimes you'll go first, and sometimes he'll go first; There is no consistency as far as that goes.  Secondly, this man can up to 10 Damage to you even with max Resilience; and Muster Strength is much stronger in the remakes.  The Sentry can do up to 25 Damage in those versions, so be sure to plan accordingly!  Do not use any MP if you plan to win the competition!  You will just barely beat Garret at Levels 5-7, even with full HP!  This is why you were advised to have 12+ Herbs before coming.
 
Be sure to get the Gold Ring and Mini Medal once you've defeated the Sentry.  The Gold Ring will act as a fourth piece of armour and boost your Defense by 5; you will need this boost if you wish to beat Garrett at Levels 5-7.  If this is what you want, here is the strategy for him.
 
== VS. Garrett ==
 
{| {{prettytable|notwide=1|float=center}}
!Recommended Level:
|5-7
|-
!HP:
|250
|-
!MP:
|0
|-
!Item:
|Seed of Strength (1/32 of dropping)
|-
!Attack:
|40
|-
!Defense:
|35
|-
!Agility:
|35
|-
!EXP:
|120
|-
!Gold:
|None
|-
!Attack Patterns:
|Attack (33.3%), Slash [1.25x normal damage] (33.3%), Leg Sweep [Stun] (16.66%), Does Nothing [wastes the turn] (16.66%)
|-
!Resistances:
|No resistance to Sap
|}
 
Garrett does upwards of 12 Damage with his Slash attack (assuming max Resilience), and only takes 7-9 Damage from your attacks at Level 5.  Use an Herb at 24 HP or less, and he'll (hopefully) do another 12~ Damage to you before the Herb actually activates.  You tend to be slower than him, so you're making your speed disadvantage work for your advantage.
 
But, there is still a small chance that Rex will go first instead, so if you want to be 100%, grind to LVL 7.  Two Saps will drain Garrett's Resilience and neuter the fight's difficulty.
 
== The Conclusion ==
 
Go inside the room Garret was (or was not) guarding to complete the trial.  You will gain a Restless Heart from the chest if you fought him, and gain nothing if you did not.  Walk back to Somnia.
 
{{Footer Nav|game=Dragon Quest VI: Realms of Revelation|prevpage=Wellshire|nextpage=A new mission}}

Latest revision as of 21:23, 7 May 2020

Somnia[edit]

Map of Somnia Town
DQ6 Path to Gardsbane Tower.jpg

There's a weapon called the Boomerang at the Weapon Shop, and you will definitely want that! It's the strongest weapon available, and it hits ALL enemies, not just one! So sell your Thief's Key for 150G/352G Gold (depends on the version), get the Boomerang, then make sure you have at least 12 Herbs before moving on. If you have been following this guide up until now, you should have the following...

Rex (Level 3): Boomerang, Scale Armour, Scale Shield, Hardwood Headware

Talk with the guard at point F, say "Yes", go to the Church, see the guy with the purple mohawk walk out, go back to the castle, and head inside to get your next mission from a person call Captain Blade. Go south into Gardsbane Tower.

The Antique Ring
You will fight an extremely powerful enemy called the Grim Grinner if you try to retrieve the Antique Ring (the woman by the well wants it back). It hits much harder than even the two upcoming boss fights, and takes very little damage in return. You MIGHT be able to win at Level 4, but any lower than that is virtually impossible. Plus, the only reward for returning the ring is a single Seed of Strength. It is therefore recommended that you wait until later before getting it.

Gardsbane Tower[edit]

Map of Gardsbane Tower (the Restless Heart is the Victor's Prize)

You must make a choice: win this challenge, or skip the optional boss fight. You don't actually GET anything for winning though. In addition, the optional boss fight will require you to be at least Level 5-7.

But if you choose to throw the competition, you'll only be required to fight one boss fight. Said boss fight is easily beatable at Level 4 (regardless of seed allocation). The "losing option" is considerably faster and easier because of this; so if this option is for you, just go through the stairs at B, fall down the tower, go onto the world map, go back into the tower (activates a sequence trigger), beat the mini-boss, talk to Carver (if playing the remakes), get the Dragon Warrior 3 SNES Small Medal.png 2nd Mini Medal, then proceed to the room with the Restless Heart. Carver will have already beaten you, but you won't have to fight Garrett!

The Tower Sentry, however, is mandatory:

VS. Tower Sentry[edit]

Recommended Level: 4, 5, or 7 (depends on whether or not you want to win the competition)
HP: 150
MP: 0
Item: Medical Herb (1/32 of dropping)
Attack: 34
Defense: 32
Agility: 22
EXP: 95
Gold: None
Attack Patterns: Attack (66.6%), Muster Strength [1.5x Damage (SNES) or 2.3x Damage (Remakes) on the next attack] (33.3%)
Resistances: No resistance to Sap

Sometimes you'll go first, and sometimes he'll go first; There is no consistency as far as that goes. Secondly, this man can up to 10 Damage to you even with max Resilience; and Muster Strength is much stronger in the remakes. The Sentry can do up to 25 Damage in those versions, so be sure to plan accordingly! Do not use any MP if you plan to win the competition! You will just barely beat Garret at Levels 5-7, even with full HP! This is why you were advised to have 12+ Herbs before coming.

Be sure to get the Gold Ring and Mini Medal once you've defeated the Sentry. The Gold Ring will act as a fourth piece of armour and boost your Defense by 5; you will need this boost if you wish to beat Garrett at Levels 5-7. If this is what you want, here is the strategy for him.

VS. Garrett[edit]

Recommended Level: 5-7
HP: 250
MP: 0
Item: Seed of Strength (1/32 of dropping)
Attack: 40
Defense: 35
Agility: 35
EXP: 120
Gold: None
Attack Patterns: Attack (33.3%), Slash [1.25x normal damage] (33.3%), Leg Sweep [Stun] (16.66%), Does Nothing [wastes the turn] (16.66%)
Resistances: No resistance to Sap

Garrett does upwards of 12 Damage with his Slash attack (assuming max Resilience), and only takes 7-9 Damage from your attacks at Level 5. Use an Herb at 24 HP or less, and he'll (hopefully) do another 12~ Damage to you before the Herb actually activates. You tend to be slower than him, so you're making your speed disadvantage work for your advantage.

But, there is still a small chance that Rex will go first instead, so if you want to be 100%, grind to LVL 7. Two Saps will drain Garrett's Resilience and neuter the fight's difficulty.

The Conclusion[edit]

Go inside the room Garret was (or was not) guarding to complete the trial. You will gain a Restless Heart from the chest if you fought him, and gain nothing if you did not. Walk back to Somnia.