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Druid is a computer game for the Atari 8-bit family and Commodore 64, also ported to Amstrad CPC and ZX Spectrum. It was originally published by Firebird Software in 1986. The game was designed by Andrew E. Bailey, along with Dene Carter who was responsible for much of the graphics, and the music was composed by David M. Hanlon. The game was ported by Nippon Dexter to the Japanese MSX2 in 1988. Another port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉? lit. Druid: Gate of Terror) was made for the Famicom Disk System by Jaleco in 1988.

Druid is a fantasy-themed arcade adventure, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the evil Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels. The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, and even demons. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a Golem to help him, or turn invisible for a brief period.

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