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!align=left |  
!align=left |  
|-  
|-  
|rowspan=2|[[Image:PE_Serendipity.png|Serenditpiy]]
|rowspan=2|[[Image:PE_Serendipity.png|Serendipity]]
|A measure of how fortunate you are.
|A measure of how fortunate you are.
|-
|-
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=== Clubs ===
=== Clubs ===
Clubs is the ability to use blunt weapons like a mace in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Clubs.png|Clubs]]
|Clubs is the ability to use blunt weapons like a mace in combat.
|}


=== Combat Reflex ===
=== Combat Reflexes ===
Combat Reflexes are the ability to efficiently function during intense combat situations.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Combat_Reflexes.png|Combat_Reflexes]]
|Combat Reflexes are the ability to efficiently function during intense combat situations.
|}


=== Combat Sense ===
=== Combat Sense ===
Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Combat_Sense.png|Combat Sense]]
|Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
|-
|''This is a hidden skill.''
|}


=== Commando ===
=== Commando ===
Commando is the ability to use extreme combat skills reserved for true combat veterans.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Commando.png|Commando]
|Commando is the ability to use extreme combat skills reserved for true combat veterans.
|-
|''This is a hidden skill.''
|}


=== Handgun ===
=== Handgun ===
Handgun is the ability to use one-handed ranged weapons in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Handgun.png|Handgun]
|Handgun is the ability to use one-handed ranged weapons in combat.
|}


=== Heavy Melee Weapons ===
=== Heavy Melee Weapons ===
Heavy Melee Weapons is the ability to use heavy melee weapons in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Heavy_Melee_Weapons.png|Heavy Melee Weapons]
|Heavy Melee Weapons is the ability to use heavy melee weapons in combat.|}
|}


=== Heavy Weapons ===
=== Heavy Weapons ===
Heavy Weapons is the ability to use ranged heavy weapons in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Heavy_Weapons.png|Heavy Weapons]
|Heavy Weapons is the ability to use ranged heavy weapons in combat.
|}


=== Inflict Melee Damage ===
=== Inflict Melee Damage ===
Inflict Melee Damage is the ability to effectively damage and opponent in close combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Inflict_Melee_Damage.png|Inflict Melee Damage]
|Inflict Melee Damage is the ability to effectively damage and opponent in close combat.
|}


=== Inflict Ranged Damage ===
=== Inflict Ranged Damage ===
Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Inflict_Ranged_Damage.png|Inflict Ranged Damage]
|Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
|}


=== Kill Strike ===
=== Kill Strike ===
Kill strike is a measure of your ability to deal a fatal blow.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Kill_Strike.png|Kill Strike]
|Kill strike is a measure of your ability to deal a fatal blow.
|-
|''This is a hidden skill.''
|}


=== Light Melee Weapons ===
=== Light Melee Weapons ===
Light Melee Weapons is the ability to use light melee weapons in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Light_Melee_Weapons.png|Light Melee Weapons]
|Light Melee Weapons is the ability to use light melee weapons in combat.
|}


=== Longblades ===
=== Longblades ===
Longblades is the ability to use longbladed weapons like swords in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Longblades.png|Longblades]
|Longblades is the ability to use longbladed weapons like swords in combat.
|}


=== Marksmanship ===
=== Marksmanship ===
Marksmanship is a measure of your skill and accuracy with ranged weapons.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Marksmanship.png|Marksmanship]
|Marksmanship is a measure of your skill and accuracy with ranged weapons.
|-
|''This is a hidden skill.''
|}


=== Martial Arts ===
=== Martial Arts ===
Martial arts is a measure of your ability to use the martial arts.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Martial_Arts.png|Martial Arts]
|Martial arts is a measure of your ability to use the martial arts.
|-
|''This is a hidden skill.''
|}


=== Melee Combat ===
=== Melee Combat ===
Melee Combat is the ability to operate in fierce close combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Melee_Combat.png|Melee Combat]
|Melee Combat is the ability to operate in fierce close combat.
|}


=== Melee Damage Assessment ===
=== Melee Damage Assessment ===
This is the ability to assess how much damage you can deal with a particular melee weapon.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Melee_Damage_Assessment.png|Melee Damage Assessment]]
|This is the ability to assess how much damage you can deal with a particular melee weapon.
|-
|''This is a hidden skill.''
|}


=== Power Fist ===
=== Power Fist ===
Power Fist is the ability to fight in hand-to-hand combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Power_Fist.png|Power Fist]
|Power Fist is the ability to fight in hand-to-hand combat.
|}


=== Range Damage Assessment ===
=== Ranged Damage Assessment ===
This is the ability to assess how much damage you deal during ranged combat.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Ranged_Damage_Assessment.png|Ranged Damage Assessment]]
|This is the ability to assess how much damage you deal during ranged combat.
|-
|''This is a hidden skill.''
|}


=== Rifle ===
=== Rifle ===
Rifle is the ability to use two-handed ranged weapons in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Rifle.png|Rifle]
|Rifle is the ability to use two-handed ranged weapons in combat.
|}


=== Shortblades ===
=== Shortblades ===
Shortblades is the ability to use shortbladed weapons like daggers in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Shortblades.png|Shortblades]
|Shortblades is the ability to use shortbladed weapons like daggers in combat.
|}


=== Support Weapons Systems ===
=== Support Weapon Systems ===
This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Support_Weapons_System.png|Support Weapon Systems]
|This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
|}


=== Weapons Handling ===
=== Weapons Handling ===
Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Weapons_Handling.png|Weapons Handling]
|Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
|}


=== Whip ===
=== Whip ===
Your ability to use whips in combat.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Whip.png|Whip]
|Your ability to use whips in combat.
|}


=== Wounding ===
=== Wounding ===
This is a measure of your ability to efficiently wound other living things.
{| border="0" cellpadding="0"
*Hidden skill
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Wounding.png|Wounding]]
|This is a measure of your ability to efficiently wound other living things.
|-
|''This is a hidden skill.''
|}


== <font color=green>Defence<font> ==
== <font color=green>Defence<font> ==

Revision as of 08:10, 20 October 2005

Skills are important in Entropia Universe. There are many theories about how they work, but here are some facts that are gathered from the community.

An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience. Experience is gained when the skills are used and it is expressed in different Skillranks.

There exsist various categories for skills within Entropia Universe. Each skill has its own importance and count in any action you do.

At the beginning some skills are hidden. They were unlocked with more experience in the basic skills.



Attributes

Agility

File:PE Agility.png Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.

Intelligence

File:PE Intelligence.png Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory or reasoning are involved.

Psyche

File:PE Psyche.png Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength, and mindforce.

Stamina

File:PE Stamia.png Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution, and physical toughness are involved.

Strength

File:PE Strength.png Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity, and brute force are involved.

Health

File:PE Health.png Health is the amount of punishment your Avatar can sustain until he or she dies.

General

Alertness

File:PE Alertness.png A measure of your ability to react to situations.

Athletics

File:PE Athletics.png Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.

Bravado

File:PE Bravado.png Bravado is the ability to keep one's head cool in dangerous situations.

Coolness

File:PE Coolness.png Coolness is a measure of how well you perform while under duress.
This is a hidden skill.

Courage

File:PE Courage.png Courage is the ability to challenge danger and perform under pressure.

Dexterity

File:PE Dexterity.png Dexterity is a measure of the skill and grace of your physical movements, especially those that are hand related.

Intuition

File:PE Intuition.png A measure of successfully making a correct choice with little information.
This is a hidden skill.

Perception

File:PE Perception.png Perception is the ability to stay observant and aware of the surroundings.

Quickness

File:PE Quickness.png Quickness is the measure of how quick you can react and move.
This is a hidden skill.

Serendipity

File:PE Serendipity.png A measure of how fortunate you are.
This is a hidden skill.

Combat

Aim

File:PE Aim.png Aim is the ability to accurately hit a target with direct fire ranged weapons.


Clubs

File:PE Clubs.png Clubs is the ability to use blunt weapons like a mace in combat.

Combat Reflexes

File:PE Combat Reflexes.png Combat Reflexes are the ability to efficiently function during intense combat situations.

Combat Sense

File:PE Combat Sense.png Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
This is a hidden skill.

Commando

[[Image:PE_Commando.png|Commando] Commando is the ability to use extreme combat skills reserved for true combat veterans.
This is a hidden skill.

Handgun

[[Image:PE_Handgun.png|Handgun] Handgun is the ability to use one-handed ranged weapons in combat.

Heavy Melee Weapons

[[Image:PE_Heavy_Melee_Weapons.png|Heavy Melee Weapons] }

Heavy Weapons

[[Image:PE_Heavy_Weapons.png|Heavy Weapons] Heavy Weapons is the ability to use ranged heavy weapons in combat.

Inflict Melee Damage

[[Image:PE_Inflict_Melee_Damage.png|Inflict Melee Damage] Inflict Melee Damage is the ability to effectively damage and opponent in close combat.

Inflict Ranged Damage

[[Image:PE_Inflict_Ranged_Damage.png|Inflict Ranged Damage] Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.

Kill Strike

[[Image:PE_Kill_Strike.png|Kill Strike] Kill strike is a measure of your ability to deal a fatal blow.
This is a hidden skill.

Light Melee Weapons

[[Image:PE_Light_Melee_Weapons.png|Light Melee Weapons] Light Melee Weapons is the ability to use light melee weapons in combat.

Longblades

[[Image:PE_Longblades.png|Longblades] Longblades is the ability to use longbladed weapons like swords in combat.

Marksmanship

[[Image:PE_Marksmanship.png|Marksmanship] Marksmanship is a measure of your skill and accuracy with ranged weapons.
This is a hidden skill.

Martial Arts

[[Image:PE_Martial_Arts.png|Martial Arts] Martial arts is a measure of your ability to use the martial arts.
This is a hidden skill.

Melee Combat

[[Image:PE_Melee_Combat.png|Melee Combat] Melee Combat is the ability to operate in fierce close combat.

Melee Damage Assessment

File:PE Melee Damage Assessment.png This is the ability to assess how much damage you can deal with a particular melee weapon.
This is a hidden skill.

Power Fist

[[Image:PE_Power_Fist.png|Power Fist] Power Fist is the ability to fight in hand-to-hand combat.

Ranged Damage Assessment

File:PE Ranged Damage Assessment.png This is the ability to assess how much damage you deal during ranged combat.
This is a hidden skill.

Rifle

[[Image:PE_Rifle.png|Rifle] Rifle is the ability to use two-handed ranged weapons in combat.

Shortblades

[[Image:PE_Shortblades.png|Shortblades] Shortblades is the ability to use shortbladed weapons like daggers in combat.

Support Weapon Systems

[[Image:PE_Support_Weapons_System.png|Support Weapon Systems] This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.

Weapons Handling

[[Image:PE_Weapons_Handling.png|Weapons Handling] Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.

Whip

[[Image:PE_Whip.png|Whip] Your ability to use whips in combat.

Wounding

File:PE Wounding.png This is a measure of your ability to efficiently wound other living things.
This is a hidden skill.

Defence

Avoidance

File:PE Avoidance.png A measure of your ability to avoid some attacks.
This is a hidden skill.

Dispense Decoy

File:PE Dispense Decoy.png Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off your track.

Dodge

File:PE Dodge.png Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.

Evade

File:PE Evade.png Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.

Medical

Anatomy

File:PE Anatomy.png Anatomy is knowledge of the body, its composition and functions.

Diagnosis

File:PE Diagnosis.png Diagnosis is the ability to spot various conditions a patient may suffer from.

Doctor

File:PE Doctor.png A composite measure of your ability to combine and use different medical skills.
This is a hidden skill.

First Aid

File:PE First Aid.png First Aid is the ability to treat bodily injuries, shock and pain in the field, with limited resources.

Medical Therapy

File:PE Medical Therapy.png This is the ability to administer medical therapy as a form of healing.
This is a hidden skill.

Medicine

File:PE Medicine.png This is a composite measure of all your medical skills.
This is a hidden skill.

Treatment

File:PE Treatment.png This is a measure of your ability to administer medical treatment.
This is a hidden skill.

Science

Analysis

Analysis is a measure of how well you are able to interpret seemingly unreleated information.

Animal Taming

Your ability to tame a creature.

  • Hidden skill

Biology

Biology is a measure of your ability to interpret biological information from your surroundings.

Botany

Botany is the science or study of plants.

Computer

Computer is the ability to use computer systems to perform actions you desire.

Electronics

Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.

Engineering

Engineering is the knowledge of how to design, build, and invent technical items in a professional manner.

Genetics

Genetics is a measure of your ability to process and use genetic information.

Mechanics

Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.

Robotology

This is a measure of your accumulated knowledge about robots.

  • Hidden skill

Scientist

This is a measure of your accumulated scientific knowledge.

  • Hidden skill

Xenobiology

This is an indication of your knowledge of Xenobiology and its relation to the entities of that class.

  • Hidden skill

Zoology

This is an indication of your knowledge of the animal world in general.

Information

Mentor

The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.

Probing

Probing is the ability to successfully gather information from a distance.

Scan Animal

Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.

Scan Human

Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.

Scan Mutant

Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.

Scan Robot

Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.

Mining

Calypso Ground Assessment

Knowledge of the ground on Calypso.

  • Hidden skill

Drilling

Drilling is the abillity to proficiently use drilling equipment to drill holes in the ground in order to gather resources.

Drilling Expertise

A measure of how proficient at drilling you are.

  • Hidden skill

Extraction

This is a measure of your ability to extract ore and energy matter successfully.

  • Hidden skill

Geology

Geology is the knowledge of various terrains, and their topography.

Metallurgy

Metallurgy is the knowledge of metals, and how to analyze their elemental structure, both pure samples, alloys, and compounds.

Mining

Mining is the ability to mine the ground for resources with the minimal waste possible.

Prospecting

Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.

Surveying

Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.

Construction

Armor Technology

Armor Technology is the knowledge of how body protection works and how to use this information.

Attachment Technology

Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.

BLP Weapon Technology

BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.

Blueprint Comprehension

Your ability to interpret blueprints.

  • Hidden skill

Equipment Methology

Measurement of your overall metal, mechanical and electronical equipment knowledge.

  • Hidden skill

Gauss Weaponry Technology

Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.

Industrialist

A composite skill level reflecting your overall knowledge of manufacturing and constructing.

  • Hidden skill

Laser Weapon Technology

Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.

Machinery

Machinery is the ability to operate different kinds of machinery.

Manufacture Armor

Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.

Manufacture Attachments

Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers, in an optimal way, using an appropriate machine and raw materials.

Manufacture Electronical Equipment

Manufacture Electronic Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.

Manufacture Mechanical Equipment

Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.

Manufacture Metal Equipment

Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.

Manufacture Tools

Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.

Manufacture Weapons

Manufacture Weapons is the ability to manufacture various sorts of weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.

Particle Beamer Weaponry Technology

Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.

Plasma Weaponry Technology

Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.

Tools Technology

Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.

Weapons Technology

Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.

Tailoring

Color Clothes

A measure of your ability to color clothes.

Color Matching

A measure of your ability to match different colors together.

Color Methodology

A measure of your overall clothes coloring knowledge.

  • Hidden skill

Fashion Design

Fashion design is a measure of your ability to creatively design clothes.

  • Hidden skill

Glamor

Glamor is a measure of your sense of beauty and manners.

  • Hidden skill

Make Clothes

Make Clothes is a measure of your ability in creating clothes.

Tailoring

This is a measure of your ability to successfully tailor clothing.

Mindforce

Biotropy

Biotropy is a Mindforce aspect dealing with powers regarding life.

Concentration

Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.

Power Catalyst

Power Catalyst shows the ability the avatar has when collecting and transforming the Mindforce powers to suit his or her needs.

  • Hidden skill

Psychotropy

Psychotropy is a Mindforce aspect dealing with powers regarding the mind.

Pyrotropy

Pyrotropy is a Mindforce aspect dealing with powers regarding fire.

Sweat Gatherer

Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.

Beauty

Body Sculpturing

Body Sculpturing is the ability to alter and modify a person's body. A higher skill level allows for more options.

Face Sculpturing

Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.

Hair Stylist

Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.

Plastic Surgery

Plastic Surgery is the advanced knowledge about altering body parts and the physical appearance of an avatar.