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Skills are important in Entropia Universe. There are many theories about how they work, but here are some facts that are gathered from the community.
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An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience. Experience is gained when the skills are used and it is expressed in different [[/Skillranks/]].
Skills are important in Entropia Universe. There are many theories about how they work, and here you will find some facts that have been gathered from the community. An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience.


There exsist various categories for skills within Entropia Universe.
Experience is gained when the skills are used and it is expressed in different [[/Skillranks/]]. There exist various categories for skills within Entropia Universe. Each skill has its own importance and counts in any action you do. In the beginning, some skills are hidden. They are unlocked with more experience in the basic skills.{{-}}
Each skill has its own importance and count in any action you do.


At the beginning some skills are hidden. They were unlocked with more experience in the basic skills.  
==Attributes==
===Agility===
[[Image:PE Agility.png|Agility|left]]
Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.


===Intelligence===
[[Image:PE Intelligence.png|Intelligence|left]]
Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory and reasoning are involved.


===Psyche===
[[Image:PE Psyche.png|Psyche|left]]
Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength and mindforce.


===Stamina===
[[Image:PE Stamina.png|Stamina|left]]
Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution and physical toughness are involved.


===Strength===
[[Image:PE Strength.png|Strength|left]]
Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity and brute force are involved.


== <font color=green>Attributes</font> ==  
===Health===
=== Agility ===
[[Image:PE Health.png|Health|left]]
{| border="0" cellpadding="0"
Health is the amount of punishment an Avatar can sustain until he or she dies.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Agility.png|Agility]]
|Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.
|}


=== Intelligence ===
==General==
{| border="0" cellpadding="0"
===Alertness===
!width="60" align=right |
[[Image:PE Alertness.png|Alertness|left]]
!align=left |
A measure of the ability to react to situations.
|-
|[[Image:PE_Intelligence.png|Intelligence]]
|Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory or reasoning are involved.
|}


=== Psyche ===
===Athletics===
{| border="0" cellpadding="0"
[[Image:PE Athletics.png|Athletics|left]]
!width="60" align=right |
Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.
!align=left |
|-
|[[Image:PE_Psyche.png|Psyche]]
|Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength, and mindforce.
|}


=== Stamina ===
===Bravado===
{| border="0" cellpadding="0"
[[Image:PE Bravado.png|Bravado|left]]
!width="60" align=right |
Bravado is the ability to keep one's head cool in dangerous situations.
!align=left |
|-
|[[Image:PE_Stamia.png|Stamia]]
|Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution, and physical toughness are involved.
|}


=== Strength ===
===Coolness===
{| border="0" cellpadding="0"
[[Image:PE Coolness.png|Coolness|left]]
!width="60" align=right |
Coolness is a measure of how well one performs while under duress.
!align=left |
|-
|[[Image:PE_Strength.png|Strength]]
|Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity, and brute force are involved.
|}


=== Health ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Health.png|Health]]
|Health is the amount of punishment your Avatar can sustain until he or she dies.
|}


== <font color=green>General</font> ==
===Courage===
=== Alertness ===
[[Image:PE Courage.png|Courage|left]]
{| border="0" cellpadding="0"
Courage is the ability to challenge danger and perform under pressure.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Alertness.png|Alertness]]
|A measure of your ability to react to situations.
|}


=== Athletics ===
===Dexterity===
{| border="0" cellpadding="0"
[[Image:PE Dexterity.png|Dexterity|left]]
!width="60" align=right |
Dexterity is a measure of the skill and grace of physical movements, especially those that are hand related.
!align=left |
|-
|[[Image:PE_Athletics.png|Athletics]]
|Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.
|}


=== Bravado ===
===Intuition===
{| border="0" cellpadding="0"
[[Image:PE Intuition.png|Intuition|left]]
!width="60" align=right |
A measure of successfully making a correct choice with little information.
!align=left |
|-
|[[Image:PE_Bravado.png|Bravado]]
|Bravado is the ability to keep one's head cool in dangerous situations.
|}


=== Coolness ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Coolness.png|Coolness]]
|Coolness is a measure of how well you perform while under duress.
|-
|''This is a hidden skill.''
|}


=== Courage ===
===Perception===
{| border="0" cellpadding="0"
[[Image:PE Perception.png|Perception|left]]
!width="60" align=right |
Perception is the ability to stay observant and aware of the surroundings.
!align=left |
|-
|[[Image:PE_Courage.png|Courage]]
|Courage is the ability to challenge danger and perform under pressure.
|}


=== Dexterity ===
===Quickness===
{| border="0" cellpadding="0"
[[Image:PE Quickness.png|Quickness|left]]
!width="60" align=right |
Quickness is the measure of reaction and movement speed.
!align=left |
|-
|[[Image:PE_Dexterity.png|Dexterity]]  
|Dexterity is a measure of the skill and grace of your physical movements, especially those that are hand related.
|}


=== Intuition ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Intuition.png|Intuition]]
|A measure of successfully making a correct choice with little information.
|-
|''This is a hidden skill.''
|}


=== Perception ===
===Serendipity===
{| border="0" cellpadding="0"
[[Image:PE Serendipity.png|Serendipity|left]]
!width="60" align=right |
A measure of how fortunate an Avatar is.
!align=left |
|-
|[[Image:PE_Perception.png|Perception]]
|Perception is the ability to stay observant and aware of the surroundings.
|}


=== Quickness ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Quickness.png|Quickness]]
|Quickness is the measure of how quick you can react and move.
|-
|''This is a hidden skill.''
|}


=== Serendipity ===
==Combat==
{| border="0" cellpadding="0"
===Aim===
!width="60" align=right |
[[Image:PE Aim.png|Aim|left]]
!align=left |
Aim is the ability to accurately hit a target with direct-fire ranged weapons.
|-
|rowspan=2|[[Image:PE_Serendipity.png|Serendipity]]
|A measure of how fortunate you are.
|-
|''This is a hidden skill.''
|}


== <font color=green>Combat</font> ==
===Clubs===
=== Aim ===
[[Image:PE Clubs.png|Clubs|left]]
{| border="0" cellpadding="0"
Clubs is the ability to use blunt weapons like a mace in combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Aim.png|Aim]]
|Aim is the ability to accurately hit a target with direct fire ranged weapons.
|}


=== Clubs ===
===Combat Reflexes===
{| border="0" cellpadding="0"
[[Image:PE Combat Reflexes.png|Combat Reflexes|left]]
!width="60" align=right |
Combat Reflexes is the ability to efficiently function during intense combat situations.
!align=left |
|-
|[[Image:PE_Clubs.png|Clubs]]
|Clubs is the ability to use blunt weapons like a mace in combat.
|}


=== Combat Reflexes ===
===Combat Sense===
{| border="0" cellpadding="0"
[[Image:PE Combat Sense.png|Combat Sense|left]]
!width="60" align=right |
Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
!align=left |
|-
|[[Image:PE_Combat_Reflexes.png|Combat_Reflexes]]
|Combat Reflexes are the ability to efficiently function during intense combat situations.
|}


=== Combat Sense ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Combat_Sense.png|Combat Sense]]
|Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.
|-
|''This is a hidden skill.''
|}


=== Commando ===
===Commando===
{| border="0" cellpadding="0"
[[Image:PE Commando.png|Commando|left]]
!width="60" align=right |
Commando is the ability to use extreme combat skills reserved for true combat veterans.
!align=left |
|-
|rowspan=2|[[Image:PE_Commando.png|Commando]]
|Commando is the ability to use extreme combat skills reserved for true combat veterans.
|-
|''This is a hidden skill.''
|}


=== Handgun ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Handgun.png|Handgun]]
|Handgun is the ability to use one-handed ranged weapons in combat.
|}


=== Heavy Melee Weapons ===
===Handgun===
{| border="0" cellpadding="0"
[[Image:PE Handgun.png|Handgun|left]]
!width="60" align=right |
Handgun is the ability to use one-handed ranged weapons in combat.
!align=left |
|-
|[[Image:PE_Heavy_Melee_Weapons.png|Heavy Melee Weapons]]
|Heavy Melee Weapons is the ability to use heavy melee weapons in combat.
|}


=== Heavy Weapons ===
===Heavy Melee Weapons===
{| border="0" cellpadding="0"
[[Image:PE Heavy Melee Weapons.png|Heavy Melee Weapons|left]]
!width="60" align=right |
Heavy Melee Weapons is the ability to use heavy melee weapons in combat.
!align=left |
|-
|[[Image:PE_Heavy_Weapons.png|Heavy Weapons]]
|Heavy Weapons is the ability to use ranged heavy weapons in combat.
|}


=== Inflict Melee Damage ===
===Heavy Weapons===
{| border="0" cellpadding="0"
[[Image:PE Heavy Weapons.png|Heavy Weapons|left]]
!width="60" align=right |
Heavy Weapons is the ability to use ranged heavy weapons in combat.
!align=left |
|-
|[[Image:PE_Inflict_Melee_Damage.png|Inflict Melee Damage]]
|Inflict Melee Damage is the ability to effectively damage and opponent in close combat.
|}


=== Inflict Ranged Damage ===
===Inflict Melee Damage===
{| border="0" cellpadding="0"
[[Image:PE Inflict Melee Damage.png|Inflict Melee Damage|left]]
!width="60" align=right |
Inflict Melee Damage is the ability to effectively damage an opponent in close combat.
!align=left |
|-
|[[Image:PE_Inflict_Ranged_Damage.png|Inflict Ranged Damage]]
|Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
|}


=== Kill Strike ===
===Inflict Ranged Damage===
{| border="0" cellpadding="0"
[[Image:PE Inflict Ranged Damage.png|Inflict Ranged Damage|left]]
!width="60" align=right |
Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.
!align=left |
|-
|rowspan=2|[[Image:PE_Kill_Strike.png|Kill Strike]]
|Kill strike is a measure of your ability to deal a fatal blow.
|-
|''This is a hidden skill.''
|}


=== Light Melee Weapons ===
===Kill Strike===
{| border="0" cellpadding="0"
[[Image:PE Kill Strike.png|Kill Strike|left]]
!width="60" align=right |
Kill strike is a measure of the ability to deal a fatal blow.
!align=left |
|-
|[[Image:PE_Light_Melee_Weapons.png|Light Melee Weapons]]
|Light Melee Weapons is the ability to use light melee weapons in combat.
|}


=== Longblades ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Longblades.png|Longblades]]
|Longblades is the ability to use longbladed weapons like swords in combat.
|}


=== Marksmanship ===
===Light Melee Weapons===
{| border="0" cellpadding="0"
[[Image:PE Light Melee Weapons.png|Light Melee Weapons|left]]
!width="60" align=right |
Light Melee Weapons is the ability to use light melee weapons in combat.
!align=left |
|-
|rowspan=2|[[Image:PE_Marksmanship.png|Marksmanship]]
|Marksmanship is a measure of your skill and accuracy with ranged weapons.
|-
|''This is a hidden skill.''
|}


=== Martial Arts ===
===Longblades===
{| border="0" cellpadding="0"
[[Image:PE Longblades.png|Longblades|left]]
!width="60" align=right |
Longblades is the ability to use long-bladed weapons like swords in combat.
!align=left |
|-
|rowspan=2|[[Image:PE_Martial_Arts.png|Martial Arts]]
|Martial arts is a measure of your ability to use the martial arts.
|-
|''This is a hidden skill.''
|}


=== Melee Combat ===
===Marksmanship===
{| border="0" cellpadding="0"
[[Image:PE Marksmanship.png|Marksmanship|left]]
!width="60" align=right |
Marksmanship is a measure of skill and accuracy with ranged weapons.
!align=left |
|-
|[[Image:PE_Melee_Combat.png|Melee Combat]]
|Melee Combat is the ability to operate in fierce close combat.
|}


=== Melee Damage Assessment ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Melee_Damage_Assessment.png|Melee Damage Assessment]]
|This is the ability to assess how much damage you can deal with a particular melee weapon.
|-
|''This is a hidden skill.''
|}


=== Power Fist ===
===Martial Arts===
{| border="0" cellpadding="0"
[[Image:PE Martial Arts.png|Martial Arts|left]]
!width="60" align=right |
Martial arts is a measure of the ability to use the martial arts.
!align=left |
|-
|[[Image:PE_Power_Fist.png|Power Fist]]
|Power Fist is the ability to fight in hand-to-hand combat.
|}


=== Ranged Damage Assessment ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Ranged_Damage_Assessment.png|Ranged Damage Assessment]]
|This is the ability to assess how much damage you deal during ranged combat.
|-
|''This is a hidden skill.''
|}


=== Rifle ===
===Melee Combat===
{| border="0" cellpadding="0"
[[Image:PE Melee Combat.png|Melee Combat|left]]
!width="60" align=right |
Melee Combat is the ability to operate in fierce close combat.
!align=left |
|-
|[[Image:PE_Rifle.png|Rifle]]
|Rifle is the ability to use two-handed ranged weapons in combat.
|}


=== Shortblades ===
===Melee Damage Assessment===
{| border="0" cellpadding="0"
[[Image:PE Melee Damage Assessment.png|Melee Damage Assessment|left]]
!width="60" align=right |
This is the ability to assess how much damage can be dealt with a particular melee weapon.
!align=left |
|-
|[[Image:PE_Shortblades.png|Shortblades]]
|Shortblades is the ability to use shortbladed weapons like daggers in combat.
|}


=== Support Weapon Systems ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Support_Weapons_System.png|Support Weapon Systems]]
|This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
|}


=== Weapons Handling ===
===Power Fist===
{| border="0" cellpadding="0"
[[Image:PE Power Fist.png|Power Fist|left]]
!width="60" align=right |
Power Fist is the ability to fight in hand-to-hand combat.
!align=left |
|-
|[[Image:PE_Weapons_Handling.png|Weapons Handling]]
|Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
|}


=== Whip ===
===Ranged Damage Assessment===
{| border="0" cellpadding="0"
[[Image:PE Ranged Damage Assessment.png|Ranged Damage Assessment|left]]
!width="60" align=right |
This is the ability to assess how much damage can be dealt during ranged combat.
!align=left |
|-
|[[Image:PE_Whip.png|Whip]]
|Your ability to use whips in combat.
|}


=== Wounding ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Wounding.png|Wounding]]
|This is a measure of your ability to efficiently wound other living things.
|-
|''This is a hidden skill.''
|}


== <font color=green>Defence<font> ==
===Rifle===
=== Avoidance ===
[[Image:PE Rifle.png|Rifle|left]]
{| border="0" cellpadding="0"
Rifle is the ability to use two-handed ranged weapons in combat.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Avoidance.png|Avoidance]]
|A measure of your ability to avoid some attacks.
|-
|''This is a hidden skill.''
|}


=== Dispense Decoy ===
===Shortblades===
{| border="0" cellpadding="0"
[[Image:PE Shortblades.png|Shortblades|left]]
!width="60" align=right |
Shortblades is the ability to use short-bladed weapons like daggers in combat.
!align=left |
|-
|[[Image:PE_Dispense_Decoy.png|Dispense Decoy]]
|Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off your track.
|}


=== Dodge ===
===Support Weapon Systems===
{| border="0" cellpadding="0"
[[Image:PE Support Weapons System.png|Support Weapon Systems|left]]
!width="60" align=right |
This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.
!align=left |
|-
|[[Image:PE_Dodge.png|Dodge]]
|Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.
|}


=== Evade ===
===Weapons Handling===
{| border="0" cellpadding="0"
[[Image:PE Weapons Handling.png|Weapons Handling|left]]
!width="60" align=right |
Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.
!align=left |
|-
|[[Image:PE_Evade.png|Evade]]
|Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.
|}


== <font color=green>Medical<font> ==
===Whip===
=== Anatomy ===
[[Image:PE Whip.png|Whip|left]]
{| border="0" cellpadding="0"
The ability to use whips in combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Anatomy.png|Anatomy]]
|Anatomy is knowledge of the body, its composition and functions.
|}


=== Diagnosis ===
===Wounding===
{| border="0" cellpadding="0"
[[Image:PE Wounding.png|Wounding|left]]
!width="60" align=right |
This is a measure of the ability to efficiently wound other living things.
!align=left |
|-
|[[Image:PE_Diagnosis.png|Diagnosis]]
|Diagnosis is the ability to spot various conditions a patient may suffer from.
|}


=== Doctor ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Doctor.png|Doctor (missing Icon)]]
|A composite measure of your ability to combine and use different medical skills.
|-
|''This is a hidden skill.''
|}


=== First Aid ===
==Defense==
{| border="0" cellpadding="0"
===Avoidance===
!width="60" align=right |
[[Image:PE Avoidance.png|Avoidance|left]]
!align=left |
A measure of the ability to avoid some attacks.
|-
|[[Image:PE_First_Aid.png|First Aid]]
|First Aid is the ability to treat bodily injuries, shock and pain in the field, with limited resources.
|}


=== Medical Therapy ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Medical_Therapy.png|Medical Therapy]]
|This is the ability to administer medical therapy as a form of healing.
|-
|''This is a hidden skill.''
|}


=== Medicine ===
===Dispense Decoy===
{| border="0" cellpadding="0"
[[Image:PE Dispense Decoy.png|Dispense Decoy|left]]
!width="60" align=right |
Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off track.
!align=left |
|-
|rowspan=2|[[Image:PE_Medicine.png|Medicine]]
|This is a composite measure of all your medical skills.
|-
|''This is a hidden skill.''
|}


=== Treatment ===
===Dodge===
{| border="0" cellpadding="0"
[[Image:PE Dodge.png|Dodge|left]]
!width="60" align=right |
Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.
!align=left |
|-
|rowspan=2|[[Image:PE_Treatment.png|Treatment]]
|This is a measure of your ability to administer medical treatment.
|-
|''This is a hidden skill.''
|}


== <font color=green>Science</font> ==
===Evade===
=== Analysis ===
[[Image:PE Evade.png|Evade|left]]
{| border="0" cellpadding="0"
Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Support_Weapons_System.png|Support Weapon Systems]]
|Analysis is a measure of how well you are able to interpret seemingly unreleated information.
|}


=== Animal Taming ===
==Medical==
{| border="0" cellpadding="0"
===Anatomy===
!width="60" align=right |
[[Image:PE Anatomy.png|Anatomy|left]]
!align=left |
Anatomy is knowledge of the body, its composition and functions.
|-
|rowspan=2|[[Image:PE_Animal Taming.png|Animal_Taming]]
|Your ability to tame a creature.
|-
|''This is a hidden skill.''
|}


=== Biology ===
===Diagnosis===
{| border="0" cellpadding="0"
[[Image:PE Diagnosis.png|Diagnosis|left]]
!width="60" align=right |
Diagnosis is the ability to spot various conditions from which a patient may suffer.
!align=left |
|-
|[[Image:PE_Biology.png|Biology]]
|Biology is a measure of your ability to interpret biological information from your surroundings.
|}


=== Botany ===
===Doctor===
{| border="0" cellpadding="0"
[[Image:PE Doctor.png|Doctor (missing Icon)|left]]
!width="60" align=right |
A composite measure of the ability to combine and use different medical skills.
!align=left |
|-
|[[Image:PE_Botany.png|Botany]]
|Botany is the science or study of plants.
|}


=== Computer ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Computer.png|Computer]]
|Computer is the ability to use computer systems to perform actions you desire.
|}


=== Electronics ===
===First Aid===
{| border="0" cellpadding="0"
[[Image:PE First Aid.png|First Aid|left]]
!width="60" align=right |
First Aid is the ability to treat bodily injuries, shock and pain in the field with limited resources.
!align=left |
|-
|[[Image:PE_Electronics.png|Electronics]]
|Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.
|}


=== Engineering ===
===Medical Therapy===
{| border="0" cellpadding="0"
[[Image:PE Medical Therapy.png|Medical Therapy|left]]
!width="60" align=right |
This is the ability to administer medical therapy as a form of healing.
!align=left |
|-
|[[Image:PE_Engineering.png|Engineering]]
|Engineering is the knowledge of how to design, build, and invent technical items in a professional manner.
|}


=== Genetics ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Genetics.png|Genetics]]
|Genetics is a measure of your ability to process and use genetic information.
|}


=== Mechanics ===
===Medicine===
{| border="0" cellpadding="0"
[[Image:PE Medicine.png|Medicine|left]]
!width="60" align=right |
This is a composite measure of all possessed medical skills.
!align=left |
|-
|[[Image:PE_Mechanics.png|Mechanics]]
|Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.
|}


=== Robotology ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Robotology.png|Robotology]]
|This is a measure of your accumulated knowledge about robots.
|-
|''This is a hidden skill.''
|}


=== Scientist ===
===Treatment===
{| border="0" cellpadding="0"
[[Image:PE Treatment.png|Treatment|left]]
!width="60" align=right |
This is a measure of the ability to administer medical treatment.
!align=left |
|-
|rowspan=2|[[Image:PE_Scientist.png|Scientist]]
|This is a measure of your accumulated scientific knowledge.
|-
|''This is a hidden skill.''
|}


=== Xenobiology ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Xenobiology.png|Xenobiology]]
|This is an indication of your knowledge of Xenobiology and its relation to the entities of that class.
|-
|''This is a hidden skill.''
|}


=== Zoology ===
==Science==
{| border="0" cellpadding="0"
===Analysis===
!width="60" align=right |
[[Image:PE Support Weapons System.png|Support Weapon Systems|left]]
!align=left |
Analysis is a measure of how well seemingly unrelated information can be interpreted.
|-
|[[Image:PE_Zoology.png|Zoology]]
|This is an indication of your knowledge of the animal world in general.
|}


== <font color=green>Information</font> ==
===Animal Lore===
=== Mentor ===
[[Image:PE Animal Lore.png|Animal Lore|left]]
{| border="0" cellpadding="0"
Description is missing
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Mentor.png|Mentor]]
|The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.
|}


=== Probing ===
===Animal Taming===
{| border="0" cellpadding="0"
[[Image:PE Animal Taming.png|Animal Taming|left]]
!width="60" align=right |
The ability to tame a creature.
!align=left |
|-
|[[Image:PE_Probing.png|Probing]]
|Probing is the ability to successfully gather information from a distance.
|}


=== Scan Animal ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Scan_Animal.png|Scan Animal]]
|Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.
|}


=== Scan Human ===
===Biology===
{| border="0" cellpadding="0"
[[Image:PE Biology.png|Biology|left]]
!width="60" align=right |
Biology is a measure of the ability to interpret biological information from the surroundings.
!align=left |
|-
|[[Image:PE_Scan Human.png|Scan Human]]
|Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.
|}


=== Scan Mutant ===
===Botany===
{| border="0" cellpadding="0"
[[Image:PE Botany.png|Botany|left]]
!width="60" align=right |
Botany is the science or study of plants.
!align=left |
|-
|[[Image:PE_Scan Mutant.png|Scan Mutant]]
|Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.
|}


=== Scan Robot ===
===Computer===
{| border="0" cellpadding="0"
[[Image:PE Computer.png|Computer|left]]
!width="60" align=right |
Computer is the ability to use computer systems to perform desired actions.
!align=left |
|-
|[[Image:PE_Scan Robot.png|Scan Robot]]
|Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.
|}


== <font color=green>Mining</font> ==
===Electronics===
=== Calypso Ground Assessment ===
[[Image:PE Electronics.png|Electronics|left]]
{| border="0" cellpadding="0"
Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Calypso Ground Assessment.png|Calypso Ground Assessment]]
|Knowledge of the ground on Calypso.
|-
|''This is a hidden skill.''
|}


=== Drilling ===
===Engineering===
{| border="0" cellpadding="0"
[[Image:PE Engineering.png|Engineering|left]]
!width="60" align=right |
Engineering is the knowledge of how to design, build and invent technical items in a professional manner.
!align=left |
|-
|[[Image:PE_Drilling.png|Drilling]]
|Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources.
|}


=== Drilling Expertise ===
===Genetics===
{| border="0" cellpadding="0"
[[Image:PE Genetics.png|Genetics|left]]
!width="60" align=right |
Genetics is a measure of the ability to process and use genetic information.
!align=left |
|-
|rowspan=2|[[Image:PE_Drilling_Expertise.png|Drilling Expertise]]
|A measure of how proficient at drilling you are.
|-
|''This is a hidden skill.''
|}


=== Extraction ===
===Mechanics===
{| border="0" cellpadding="0"
[[Image:PE Mechanics.png|Mechanics|left]]
!width="60" align=right |
Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.
!align=left |
|-
|rowspan=2|[[Image:PE_Extraction.png|Extraction]]
|This is a measure of your ability to extract ore and energy matter successfully.
|-
|''This is a hidden skill.''
|}


=== Geology ===
===Robotology===
{| border="0" cellpadding="0"
[[Image:PE Robotology.png|Robotology|left]]
!width="60" align=right |
This is a measure of one's accumulated knowledge about robots.
!align=left |
|-
|[[Image:PE_Geology.png|Geology]]
|Geology is the knowledge of various terrains, and their topography.
|}


=== Metallurgy ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Metallurgy.png|Metallurgy]]
|Metallurgy is the knowledge of metals, and how to analyze their elemental structure, both pure samples, alloys, and compounds.
|}


=== Mining ===
===Scientist===
{| border="0" cellpadding="0"
[[Image:PE Scientist.png|Scientist|left]]
!width="60" align=right |
This is a measure of one's accumulated scientific knowledge.
!align=left |
|-
|[[Image:PE_Mining.png|Mining]]
|Mining is the ability to mine the ground for resources with the minimal waste possible.
|}


=== Prospecting ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Prospecting.png|Prospecting]]
|Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.
|}


=== Surveying ===
===Xenobiology===
{| border="0" cellpadding="0"
[[Image:PE Xenobiology.png|Xenobiology|left]]
!width="60" align=right |
This is an indication of one's knowledge of Xenobiology and its relation to the entities of that class.
!align=left |
|-
|[[Image:PE_Surveying.png|Surveying]]
|Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.
|}


== <font color=green>Construction</font> ==
''This is a hidden skill.''
=== Armor Technology ===
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Armor_Technology.png|Armor Technology]]
|Armor Technology is the knowledge of how body protection works and how to use this information.
|}


=== Attachments Technology ===
===Zoology===
{| border="0" cellpadding="0"
[[Image:PE Zoology.png|Zoology|left]]
!width="60" align=right |
This is an indication of one's knowledge of the animal world in general.
!align=left |
|-
|[[Image:PE_Attachments_Technology.png|Attachments Technology]]
|Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.
|}


=== BLP Weaponry Technology ===
==Information==
{| border="0" cellpadding="0"
===Mentor===
!width="60" align=right |
[[Image:PE Mentor.png|Mentor|left]]
!align=left |
The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.
|-
|[[Image:PE_BLP_Weaponry_Technology.png|BLP Weaponry Technology]]
|BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.
|}


=== Blueprint Comprehension ===
===Probing===
{| border="0" cellpadding="0"
[[Image:PE Probing.png|Probing|left]]
!width="60" align=right |
Probing is the ability to successfully gather information from a distance.
!align=left |
|-
|rowspan=2|[[Image:PE_Blueprint_Comprehension.png|Blueprint Comprehension]]
|Your ability to interpret blueprints.
|-
|''This is a hidden skill.''
|}


=== Equipment Methodology ===
===Scan Animal===
{| border="0" cellpadding="0"
[[Image:PE Scan Animal.png|Scan Animal|left]]
!width="60" align=right |
Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.
!align=left |
|-
|rowspan=2|[[Image:PE_Equipment_Methodology.png|Equipment Methodology]]
|Measurement of your overall metal, mechanical and electronical equipment knowledge.
|-
|''This is a hidden skill.''
|}


=== Gauss Weaponry Technology ===
===Scan Human===
{| border="0" cellpadding="0"
[[Image:PE Scan Human.png|Scan Human|left]]
!width="60" align=right |
Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.
!align=left |
|-
|[[Image:PE_Gauss_Weapon_Technology.png|Gauss Weaponry Technology]]
|Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.
|}


=== Industrialist ===
===Scan Mutant===
{| border="0" cellpadding="0"
[[Image:PE Scan Mutant.png|Scan Mutant|left]]
!width="60" align=right |
Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.
!align=left |
|-
|rowspan=2|[[Image:PE_Industrialist.png|Industrialist]]
|A composite skill level reflecting your overall knowledge of manufacturing and constructing.
|-
|''This is a hidden skill.''
|}


=== Laser Weapon Technology ===
===Scan Robot===
{| border="0" cellpadding="0"
[[Image:PE Scan Robot.png|Scan Robot|left]]
!width="60" align=right |
Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.
!align=left |
|-
|[[Image:PE_Laser_Weapon_Technology.png|Laser Weapon Technology]]
|Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.
|}


=== Machinery ===
==Mining==
{| border="0" cellpadding="0"
===Calypso Ground Assessment===
!width="60" align=right |
[[Image:PE Calypso Ground Assessment.png|Calypso Ground Assessment|left]]
!align=left |
Knowledge of the ground on Calypso.
|-
|[[Image:PE_Machinery.png|Machinery]]
|Machinery is the ability to operate different kinds of machinery.
|}


=== Manufacture Armor ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Armor.png|Manufacture Armor]]
|Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.  
|}


=== Manufacture Attachments ===
===Drilling===
{| border="0" cellpadding="0"
[[Image:PE Drilling.png|Drilling|left]]
!width="60" align=right |
Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources.
!align=left |
|-
|[[Image:PE_Manufacture_Attachments.png|Manufacture Attachments]]
|Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers, in an optimal way, using an appropriate machine and raw materials.
|}


=== Manufacture Electronical Equipment ===
===Drilling Expertise===
{| border="0" cellpadding="0"
[[Image:PE Drilling Expertise.png|Drilling Expertise|left]]
!width="60" align=right |
A measure of drilling proficiency.
!align=left |
|-
|[[Image:PE_Manufacture_Electronical_Equipment.png|Manufacture Electronical Equipment]]
|Manufacture Electronic Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.
|}


=== Manufacture Mechanical Equipment ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Mechanical_Equipment.png|Manufacture Mechanical Equipment]]
|Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.
|}


=== Manufacture Metal Equipment ===
===Extraction===
{| border="0" cellpadding="0"
[[Image:PE Extraction.png|Extraction|left]]
!width="60" align=right |
This is a measure of the ability to extract ore and energy matter successfully.
!align=left |
|-
|[[Image:PE_Manufacture_Metal_Equipment.png|Manufacture Metal Equipment]]
|Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.
|}


=== Manufacture Tools ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Manufacture_Tools.png|Manufacture Tools]]
|Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.
|}


=== Manufacture Weapons ===
===Geology===
{| border="0" cellpadding="0"
[[Image:PE Geology.png|Geology|left]]
!width="60" align=right |
Geology is the knowledge of various terrains and their topographies.
!align=left |
|-
|[[Image:PE_Manufacture_Weapons.png|Manufacture Weapons]]
|Manufacture Weapons is the ability to manufacture various sorts of weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.
|}


=== Particle Beamer Weaponry Technology ===
===Metallurgy===
{| border="0" cellpadding="0"
[[Image:PE Metallurgy.png|Metallurgy|left]]
!width="60" align=right |
Metallurgy is the knowledge of metals and how to analyze their elemental structure, both pure samples, alloys and compounds.
!align=left |
|-
|[[Image:PE_Particle_Beamer_Weaponry_Technology.png|Particle Beamer Weaponry Technology]]
|Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.  
|}


=== Plasma Weaponry Technology ===
===Mining===
{| border="0" cellpadding="0"
[[Image:PE Mining.png|Mining|left]]
!width="60" align=right |
Mining is the ability to mine the ground for resources with the minimal waste possible.
!align=left |
|-
|[[Image:PE_Plasma_Weaponry_Technology.png|Plasma Weaponry Technology]]
|Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.
|}


=== Tools Technology ===
===Prospecting===
{| border="0" cellpadding="0"
[[Image:PE Prospecting.png|Prospecting|left]]
!width="60" align=right |
Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.
!align=left |
|-
|[[Image:PE_Tools_Technology.png|Tools Technology]]
|Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.
|}


=== Weapon Technology ===
===Surveying===
{| border="0" cellpadding="0"
[[Image:PE Surveying.png|Surveying|left]]
!width="60" align=right |
Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.
!align=left |
|-
|[[Image:PE_Weapon_Technology.png|Weapons Technology]]
|Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.
|}


== <font color=green>Tailoring<font> ==
==Construction==
=== Color Clothes ===
===Armor Technology===
{| border="0" cellpadding="0"
[[Image:PE Armor Technology.png|Armor Technology|left]]
!width="60" align=right |
Armor Technology is the knowledge of how body protection works and how to use this information.
!align=left |
|-
|[[Image:PE_Color_Clothes.png|Color Clothes]]
|A measure of your ability to color clothes.
|}


=== Color Matching ===
===Attachments Technology===
{| border="0" cellpadding="0"
[[Image:PE Attachments Technology.png|Attachments Technology|left]]
!width="60" align=right |
Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.
!align=left |
|-
|[[Image:PE_Color Matching.png|Color Matching]]
|A measure of your ability to match different colors together.
|}


=== Color Methodology ===
===BLP Weaponry Technology===
{| border="0" cellpadding="0"
[[Image:PE BLP Weaponry Technology.png|BLP Weaponry Technology|left]]
!width="60" align=right |
BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.
!align=left |
|-
|rowspan=2|[[Image:PE_Color Methodology.png|Color Methodology]]
|A measure of your overall clothes coloring knowledge.
|-
|''This is a hidden skill.''
|}


=== Fashion Design ===
===Blueprint Comprehension===
{| border="0" cellpadding="0"
[[Image:PE Blueprint Comprehension.png|Blueprint Comprehension|left]]
!width="60" align=right |
The ability to interpret blueprints.
!align=left |
|-
|rowspan=2|[[Image:PE_Fashion Design.png|Fashion Design]]
|Fashion design is a measure of your ability to creatively design clothes.
|-
|''This is a hidden skill.''
|}


=== Glamor ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|rowspan=2|[[Image:PE_Glamour.png|Glamor]]
|Glamor is a measure of your sense of beauty and manners.
|-
|''This is a hidden skill.''
|}


=== Make Clothes ===
If you want to get your Blueprint skills up, the best strategy is to buy as many "cheap to click" blueprints as you can.
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Make Clothes.png|Make Clothes]]
|Make Clothes is a measure of your ability in creating clothes.
|}


=== Tailoring ===
===Carpentry===
{| border="0" cellpadding="0"
[[Image:PE Carpentry.png|Carpentry|left]]
!width="60" align=right |
Description will follow soon.
!align=left |
|-
|[[Image:PE_Tailoring.png|Tailoring]]
|This is a measure of your ability to successfully tailor clothing.
|}


== <font color=green>Mindforce</font> ==
===Equipment Methodology===
=== Biotropy ===
[[Image:PE Equipment Methodology.png|Equipment Methodology|left]]
{| border="0" cellpadding="0"
Measurement of overall metal, mechanical and electronic equipment knowledge.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Biotropy.png|Biotropy]]
|Biotropy is a Mindforce aspect dealing with powers regarding life.
|}


=== Concentration ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Concentration.png|Concentration]]
|Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.
|}


=== Power Catalyst ===
===Gauss Weaponry Technology===
{| border="0" cellpadding="0"
[[Image:PE Gauss Weapon Technology.png|Gauss Weaponry Technology|left]]
!width="60" align=right |
Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.
!align=left |
|-
|rowspan=2|[[Image:PE_Power_Catalyst.png|Power Catalyst]]
|Power Catalyst shows the ability the avatar has when collecting and transforming the Mindforce powers to suit his or her needs.
|-
|''This is a hidden skill.''
|}


=== Psychotropy ===
===Industrialist===
{| border="0" cellpadding="0"
[[Image:PE Industrialist.png|Industrialist|left]]
!width="60" align=right |
A composite skill level reflecting overall knowledge of manufacturing and constructing.
!align=left |
|-
|[[Image:PE_Psychotropy.png|Psychotropy]]
|Psychotropy is a Mindforce aspect dealing with powers regarding the mind.
|}


=== Pyrotropy ===
''This is a hidden skill.''
{| border="0" cellpadding="0"
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Pyrotropy.png|Pyrotropy]]
|Pyrotropy is a Mindforce aspect dealing with powers regarding fire.
|}


=== Sweat Gatherer ===
===Laser Weapon Technology===
{| border="0" cellpadding="0"
[[Image:PE Laser Weapon Technology.png|Laser Weapon Technology|left]]
!width="60" align=right |
Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.
!align=left |
|-
|[[Image:PE_Sweat Gatherer.png|Sweat Gatherer]]
|Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.
|}


== <font color=green>Beauty</font> ==
===Machinery===
=== Body Sculpting ===
[[Image:PE Machinery.png|Machinery|left]]
{| border="0" cellpadding="0"
Machinery is the ability to operate different kinds of machinery.
!width="60" align=right |
!align=left |
|-
|[[Image:PE_Body_Sculpting.png|Body Sculpting]]
|Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options.
|}


=== Face Sculpting ===
===Manufacture Armor===
{| border="0" cellpadding="0"
[[Image:PE Manufacture Armor.png|Manufacture Armor|left]]
!width="60" align=right |
Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.
!align=left |
|-
|[[Image:PE_Face_Sculpting.png|Face Sculpting]]
|Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.
|}


=== Hair Stylist ===
===Manufacture Attachments===
{| border="0" cellpadding="0"
[[Image:PE Manufacture Attachments.png|Manufacture Attachments|left]]
!width="60" align=right |
Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers in an optimal way, using an appropriate machine and raw materials.
!align=left |
|-
|[[Image:PE_Hair_Stylist.png|Hair Stylist]]
|Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.
|}


=== Plastic Surgery ===
===Manufacture Electronical Equipment===
{| border="0" cellpadding="0"
[[Image:PE Manufacture Electronical Equipment.png|Manufacture Electronical Equipment|left]]
!width="60" align=right |  
Manufacture Electronical Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.
!align=left |  
 
|-
===Manufacture Mechanical Equipment===
|[[Image:PE_Plastic_Surgery.png|Plastic Surgery]]
[[Image:PE Manufacture Mechanical Equipment.png|Manufacture Mechanical Equipment|left]]
|Plastic Surgery is the advanced knowledge about altering body parts and the physical appearance of an avatar.
Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.
|}
 
===Manufacture Metal Equipment===
[[Image:PE Manufacture Metal Equipment.png|Manufacture Metal Equipment|left]]
Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.
 
===Manufacture Tools===
[[Image:PE Manufacture Tools.png|Manufacture Tools|left]]
Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.
 
===Manufacture Weapons===
[[Image:PE Manufacture Weapons.png|Manufacture Weapons|left]]
Manufacture Weapons is the ability to manufacture various weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.
 
===Manufacturing Methodology===
[[Image:PE Manufacturing Methodology.png|Manufacturing Methodology|left]]
This is a measurment of your overal manufacturing skills
 
''This is a hidden skill.''
 
===Particle Beamer Weaponry Technology===
[[Image:PE Particle Beamer Weaponry Technology.png|Particle Beamer Weaponry Technology|left]]
Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.
 
===Plasma Weaponry Technology===
[[Image:PE Plasma Weaponry Technology.png|Plasma Weaponry Technology|left]]
Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.
 
===Tools Technology===
[[Image:PE Tools Technology.png|Tools Technology|left]]
Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.
 
===Weapon Technology===
[[Image:PE Weapon Technology.png|Weapons Technology|left]]
Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.
 
===Wood Carving===
[[Image:PE Wood carving.png|Wood Carving|left]]
Description will follow soon.
 
===Wood Processing===
[[Image:PE Wood Processing.png|Wood Processing|left]]
Description will follow soon.
 
==Tailoring==
===Color Clothes===
[[Image:PE Color Clothes.png|Color Clothes|left]]
A measure of the ability to color clothes.
 
===Color Matching===
[[Image:PE Color Matching.png|Color Matching|left]]
A measure of the ability to match different colors together.
 
===Color Methodology===
[[Image:PE Color Methodology.png|Color Methodology|left]]
A measure of overall clothes coloring knowledge.
 
''This is a hidden skill.''
 
===Fashion Design===
[[Image:PE Fashion Design.png|Fashion Design|left]]
Fashion design is a measure of the ability to creatively design clothes.
 
''This is a hidden skill.''
 
===Glamor===
[[Image:PE Glamour.png|Glamor|left]]
Glamor is a measure of the sense of beauty and manners.
 
''This is a hidden skill.''
 
===Make Clothes===
[[Image:PE Make Clothes.png|Make Clothes|left]]
Make Clothes is a measure of the ability to create clothes.
 
===Tailoring===
[[Image:PE Tailoring.png|Tailoring|left]]
This is a measure of the ability to successfully tailor clothing.
 
==Mindforce==
===Biotropy===
[[Image:PE Biotropy.png|Biotropy|left]]
Biotropy is a Mindforce aspect dealing with powers regarding life.
 
===Concentration===
[[Image:PE Concentration.png|Concentration|left]]
Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.
 
===Power Catalyst===
[[Image:PE Power Catalyst.png|Power Catalyst|left]]
Power Catalyst shows the ability the Avatar has when collecting and transforming the Mindforce powers to suit his or her needs.
 
''This is a hidden skill.''
 
===Psychotropy===
[[Image:PE Psychotropy.png|Psychotropy|left]]
Psychotropy is a Mindforce aspect dealing with powers regarding the mind.
 
===Pyrotropy===
[[Image:PE Pyrotropy.png|Pyrotropy|left]]
Pyrotropy is a Mindforce aspect dealing with powers regarding fire.
 
===Sweat Gatherer===
[[Image:PE Sweat Gatherer.png|Sweat Gatherer|left]]
Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.
 
==Beauty==
===Body Sculpting===
[[Image:PE Body Sculpting.png|Body Sculpting|left]]
Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options.
 
===Face Sculpting===
[[Image:PE Face Sculpting.png|Face Sculpting|left]]
Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.
 
===Hair Stylist===
[[Image:PE Hair Stylist.png|Hair Stylist|left]]
Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.
 
===Plastic Surgery===
[[Image:PE Plastic Surgery.png|Plastic Surgery|left]]
Plastic Surgery is advanced knowledge about altering body parts and the physical appearance of an Avatar.
 
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Latest revision as of 16:22, 23 February 2010

Skills are important in Entropia Universe. There are many theories about how they work, and here you will find some facts that have been gathered from the community. An avatar in Entropia Universe is rated for his or her skill levels. Skill levels increase with experience.

Experience is gained when the skills are used and it is expressed in different Skillranks. There exist various categories for skills within Entropia Universe. Each skill has its own importance and counts in any action you do. In the beginning, some skills are hidden. They are unlocked with more experience in the basic skills.

Attributes[edit]

Agility[edit]

File:PE Agility.png
Agility

Agility is a basic attribute available to all Avatars. It influences almost every action where coordination, finesse and grace are involved.

Intelligence[edit]

File:PE Intelligence.png
Intelligence

Intelligence is a basic attribute available to all Avatars. It influences almost every action where the mind, memory and reasoning are involved.

Psyche[edit]

File:PE Psyche.png
Psyche

Psyche is a basic attribute available to all Avatars. It influences almost every action dealing with willpower, mental strength and mindforce.

Stamina[edit]

File:PE Stamina.png
Stamina

Stamina is a basic attribute available to all Avatars. It influences almost every action where bodily hardiness, constitution and physical toughness are involved.

Strength[edit]

File:PE Strength.png
Strength

Strength is a basic attribute available to all Avatars. It influences almost every action where raw muscle power, lifting capacity and brute force are involved.

Health[edit]

File:PE Health.png
Health

Health is the amount of punishment an Avatar can sustain until he or she dies.

General[edit]

Alertness[edit]

File:PE Alertness.png
Alertness

A measure of the ability to react to situations.

Athletics[edit]

File:PE Athletics.png
Athletics

Athletics is the ability to use one's body to the fullest degree in different physically challenging situations.

Bravado[edit]

File:PE Bravado.png
Bravado

Bravado is the ability to keep one's head cool in dangerous situations.

Coolness[edit]

File:PE Coolness.png
Coolness

Coolness is a measure of how well one performs while under duress.

This is a hidden skill.

Courage[edit]

File:PE Courage.png
Courage

Courage is the ability to challenge danger and perform under pressure.

Dexterity[edit]

File:PE Dexterity.png
Dexterity

Dexterity is a measure of the skill and grace of physical movements, especially those that are hand related.

Intuition[edit]

File:PE Intuition.png
Intuition

A measure of successfully making a correct choice with little information.

This is a hidden skill.

Perception[edit]

File:PE Perception.png
Perception

Perception is the ability to stay observant and aware of the surroundings.

Quickness[edit]

File:PE Quickness.png
Quickness

Quickness is the measure of reaction and movement speed.

This is a hidden skill.

Serendipity[edit]

File:PE Serendipity.png
Serendipity

A measure of how fortunate an Avatar is.

This is a hidden skill.

Combat[edit]

Aim[edit]

File:PE Aim.png
Aim

Aim is the ability to accurately hit a target with direct-fire ranged weapons.

Clubs[edit]

File:PE Clubs.png
Clubs

Clubs is the ability to use blunt weapons like a mace in combat.

Combat Reflexes[edit]

File:PE Combat Reflexes.png
Combat Reflexes

Combat Reflexes is the ability to efficiently function during intense combat situations.

Combat Sense[edit]

File:PE Combat Sense.png
Combat Sense

Combat Sense is a familiarity with combat that allows you to successfully deal with combat situations.

This is a hidden skill.

Commando[edit]

File:PE Commando.png
Commando

Commando is the ability to use extreme combat skills reserved for true combat veterans.

This is a hidden skill.

Handgun[edit]

File:PE Handgun.png
Handgun

Handgun is the ability to use one-handed ranged weapons in combat.

Heavy Melee Weapons[edit]

File:PE Heavy Melee Weapons.png
Heavy Melee Weapons

Heavy Melee Weapons is the ability to use heavy melee weapons in combat.

Heavy Weapons[edit]

File:PE Heavy Weapons.png
Heavy Weapons

Heavy Weapons is the ability to use ranged heavy weapons in combat.

Inflict Melee Damage[edit]

File:PE Inflict Melee Damage.png
Inflict Melee Damage

Inflict Melee Damage is the ability to effectively damage an opponent in close combat.

Inflict Ranged Damage[edit]

File:PE Inflict Ranged Damage.png
Inflict Ranged Damage

Inflict Ranged Damage is the ability to effectively deal damage to a target in ranged combat.

Kill Strike[edit]

File:PE Kill Strike.png
Kill Strike

Kill strike is a measure of the ability to deal a fatal blow.

This is a hidden skill.

Light Melee Weapons[edit]

File:PE Light Melee Weapons.png
Light Melee Weapons

Light Melee Weapons is the ability to use light melee weapons in combat.

Longblades[edit]

File:PE Longblades.png
Longblades

Longblades is the ability to use long-bladed weapons like swords in combat.

Marksmanship[edit]

File:PE Marksmanship.png
Marksmanship

Marksmanship is a measure of skill and accuracy with ranged weapons.

This is a hidden skill.

Martial Arts[edit]

File:PE Martial Arts.png
Martial Arts

Martial arts is a measure of the ability to use the martial arts.

This is a hidden skill.

Melee Combat[edit]

File:PE Melee Combat.png
Melee Combat

Melee Combat is the ability to operate in fierce close combat.

Melee Damage Assessment[edit]

File:PE Melee Damage Assessment.png
Melee Damage Assessment

This is the ability to assess how much damage can be dealt with a particular melee weapon.

This is a hidden skill.

Power Fist[edit]

File:PE Power Fist.png
Power Fist

Power Fist is the ability to fight in hand-to-hand combat.

Ranged Damage Assessment[edit]

File:PE Ranged Damage Assessment.png
Ranged Damage Assessment

This is the ability to assess how much damage can be dealt during ranged combat.

This is a hidden skill.

Rifle[edit]

File:PE Rifle.png
Rifle

Rifle is the ability to use two-handed ranged weapons in combat.

Shortblades[edit]

File:PE Shortblades.png
Shortblades

Shortblades is the ability to use short-bladed weapons like daggers in combat.

Support Weapon Systems[edit]

File:PE Support Weapons System.png
Support Weapon Systems

This is the ability to efficiently operate different kinds of heavy hand-held, direct or indirect firing ranged weapons.

Weapons Handling[edit]

File:PE Weapons Handling.png
Weapons Handling

Weapons handling is the ability to efficiently operate different kinds of hand-held direct-firing ranged weapons.

Whip[edit]

File:PE Whip.png
Whip

The ability to use whips in combat.

Wounding[edit]

File:PE Wounding.png
Wounding

This is a measure of the ability to efficiently wound other living things.

This is a hidden skill.

Defense[edit]

Avoidance[edit]

File:PE Avoidance.png
Avoidance

A measure of the ability to avoid some attacks.

This is a hidden skill.

Dispense Decoy[edit]

File:PE Dispense Decoy.png
Dispense Decoy

Dispense Decoy is the ability to use a decoy defense system efficiently and throw stalking creatures off track.

Dodge[edit]

File:PE Dodge.png
Dodge

Dodge is the ability to reflexively react to danger and to avoid injury when fired upon.

Evade[edit]

File:PE Evade.png
Evade

Evade is the ability to reflexively react to danger and to avoid injury when attacked in close combat.

Medical[edit]

Anatomy[edit]

File:PE Anatomy.png
Anatomy

Anatomy is knowledge of the body, its composition and functions.

Diagnosis[edit]

File:PE Diagnosis.png
Diagnosis

Diagnosis is the ability to spot various conditions from which a patient may suffer.

Doctor[edit]

File:PE Doctor.png
Doctor (missing Icon)

A composite measure of the ability to combine and use different medical skills.

This is a hidden skill.

First Aid[edit]

File:PE First Aid.png
First Aid

First Aid is the ability to treat bodily injuries, shock and pain in the field with limited resources.

Medical Therapy[edit]

File:PE Medical Therapy.png
Medical Therapy

This is the ability to administer medical therapy as a form of healing.

This is a hidden skill.

Medicine[edit]

File:PE Medicine.png
Medicine

This is a composite measure of all possessed medical skills.

This is a hidden skill.

Treatment[edit]

File:PE Treatment.png
Treatment

This is a measure of the ability to administer medical treatment.

This is a hidden skill.

Science[edit]

Analysis[edit]

File:PE Support Weapons System.png
Support Weapon Systems

Analysis is a measure of how well seemingly unrelated information can be interpreted.

Animal Lore[edit]

File:PE Animal Lore.png
Animal Lore

Description is missing

Animal Taming[edit]

File:PE Animal Taming.png
Animal Taming

The ability to tame a creature.

This is a hidden skill.

Biology[edit]

File:PE Biology.png
Biology

Biology is a measure of the ability to interpret biological information from the surroundings.

Botany[edit]

File:PE Botany.png
Botany

Botany is the science or study of plants.

Computer[edit]

File:PE Computer.png
Computer

Computer is the ability to use computer systems to perform desired actions.

Electronics[edit]

File:PE Electronics.png
Electronics

Electronics is the knowledge of electronics and how to design systems that utilize different types of technology.

Engineering[edit]

File:PE Engineering.png
Engineering

Engineering is the knowledge of how to design, build and invent technical items in a professional manner.

Genetics[edit]

File:PE Genetics.png
Genetics

Genetics is a measure of the ability to process and use genetic information.

Mechanics[edit]

File:PE Mechanics.png
Mechanics

Mechanics is the knowledge of mechanical parts and how to design mechanical systems where many parts must work together.

Robotology[edit]

File:PE Robotology.png
Robotology

This is a measure of one's accumulated knowledge about robots.

This is a hidden skill.

Scientist[edit]

File:PE Scientist.png
Scientist

This is a measure of one's accumulated scientific knowledge.

This is a hidden skill.

Xenobiology[edit]

File:PE Xenobiology.png
Xenobiology

This is an indication of one's knowledge of Xenobiology and its relation to the entities of that class.

This is a hidden skill.

Zoology[edit]

File:PE Zoology.png
Zoology

This is an indication of one's knowledge of the animal world in general.

Information[edit]

Mentor[edit]

File:PE Mentor.png
Mentor

The Mentor skill indicates the number of the mentor's disciples that successfully completed the training.

Probing[edit]

File:PE Probing.png
Probing

Probing is the ability to successfully gather information from a distance.

Scan Animal[edit]

File:PE Scan Animal.png
Scan Animal

Scan Animal is the ability to efficiently get an accurate reading about an animal using a scanner tool.

Scan Human[edit]

File:PE Scan Human.png
Scan Human

Scan Human is the ability to efficiently get an accurate reading about a human using a scanner tool.

Scan Mutant[edit]

File:PE Scan Mutant.png
Scan Mutant

Scan Mutant is the ability to efficiently get an accurate reading about a mutant using a scanner tool.

Scan Robot[edit]

File:PE Scan Robot.png
Scan Robot

Scan Robot is the ability to efficiently get an accurate reading about a robot using a scanner tool.

Mining[edit]

Calypso Ground Assessment[edit]

File:PE Calypso Ground Assessment.png
Calypso Ground Assessment

Knowledge of the ground on Calypso.

This is a hidden skill.

Drilling[edit]

File:PE Drilling.png
Drilling

Drilling is the ability to proficiently use drilling equipment to drill holes in the ground in order to gather resources.

Drilling Expertise[edit]

File:PE Drilling Expertise.png
Drilling Expertise

A measure of drilling proficiency.

This is a hidden skill.

Extraction[edit]

File:PE Extraction.png
Extraction

This is a measure of the ability to extract ore and energy matter successfully.

This is a hidden skill.

Geology[edit]

File:PE Geology.png
Geology

Geology is the knowledge of various terrains and their topographies.

Metallurgy[edit]

File:PE Metallurgy.png
Metallurgy

Metallurgy is the knowledge of metals and how to analyze their elemental structure, both pure samples, alloys and compounds.

Mining[edit]

File:PE Mining.png
Mining

Mining is the ability to mine the ground for resources with the minimal waste possible.

Prospecting[edit]

File:PE Prospecting.png
Prospecting

Prospecting is the ability to spot lucrative resources in the ground suitable for exploitation.

Surveying[edit]

File:PE Surveying.png
Surveying

Surveying is the ability to discover valuable resources hidden in the ground, which may be used for development.

Construction[edit]

Armor Technology[edit]

File:PE Armor Technology.png
Armor Technology

Armor Technology is the knowledge of how body protection works and how to use this information.

Attachments Technology[edit]

File:PE Attachments Technology.png
Attachments Technology

Attachments Technology is the knowledge of how weapons attachments function and how to use this information in a resourceful way.

BLP Weaponry Technology[edit]

File:PE BLP Weaponry Technology.png
BLP Weaponry Technology

BLP Weaponry Technology is the knowledge and understand of how to utilize BLP weapon systems.

Blueprint Comprehension[edit]

File:PE Blueprint Comprehension.png
Blueprint Comprehension

The ability to interpret blueprints.

This is a hidden skill.

If you want to get your Blueprint skills up, the best strategy is to buy as many "cheap to click" blueprints as you can.

Carpentry[edit]

File:PE Carpentry.png
Carpentry

Description will follow soon.

Equipment Methodology[edit]

File:PE Equipment Methodology.png
Equipment Methodology

Measurement of overall metal, mechanical and electronic equipment knowledge.

This is a hidden skill.

Gauss Weaponry Technology[edit]

File:PE Gauss Weapon Technology.png
Gauss Weaponry Technology

Gauss Weaponry Technology is the knowledge and understanding of how to utilize Gauss weapon systems.

Industrialist[edit]

File:PE Industrialist.png
Industrialist

A composite skill level reflecting overall knowledge of manufacturing and constructing.

This is a hidden skill.

Laser Weapon Technology[edit]

File:PE Laser Weapon Technology.png
Laser Weapon Technology

Laser Weaponry Technology is the knowledge and understanding of how to utilize laser weapon systems.

Machinery[edit]

File:PE Machinery.png
Machinery

Machinery is the ability to operate different kinds of machinery.

Manufacture Armor[edit]

File:PE Manufacture Armor.png
Manufacture Armor

Manufacture Armor is the ability to manufacture body protection in an optimal way, using an appropriate machine and raw materials.

Manufacture Attachments[edit]

File:PE Manufacture Attachments.png
Manufacture Attachments

Manufacture Attachments is the ability to manufacture weapons attachments like scopes and amplifiers in an optimal way, using an appropriate machine and raw materials.

Manufacture Electronical Equipment[edit]

File:PE Manufacture Electronical Equipment.png
Manufacture Electronical Equipment

Manufacture Electronical Equipment is the ability to manufacture electronic equipment, like processors, in an optimal way, using the appropriate machine and raw materials.

Manufacture Mechanical Equipment[edit]

File:PE Manufacture Mechanical Equipment.png
Manufacture Mechanical Equipment

Manufacture Mechanical Equipment is the ability to manufacture mechanical equipment, like engines, in an optimal way, using the appropriate machine and raw materials.

Manufacture Metal Equipment[edit]

File:PE Manufacture Metal Equipment.png
Manufacture Metal Equipment

Manufacture Metal Equipment is the ability to manufacture metal equipment, like screws, in an optimal way, using the appropriate machine and raw materials.

Manufacture Tools[edit]

File:PE Manufacture Tools.png
Manufacture Tools

Manufacture Tools is the ability to manufacture a variety of tools, like mining equipment, in an optimal way, using an appropriate machine and raw materials.

Manufacture Weapons[edit]

File:PE Manufacture Weapons.png
Manufacture Weapons

Manufacture Weapons is the ability to manufacture various weapons, like rifles and swords, in an optimal way, using an appropriate machine and raw materials.

Manufacturing Methodology[edit]

File:PE Manufacturing Methodology.png
Manufacturing Methodology

This is a measurment of your overal manufacturing skills

This is a hidden skill.

Particle Beamer Weaponry Technology[edit]

File:PE Particle Beamer Weaponry Technology.png
Particle Beamer Weaponry Technology

Particle Beamer Weaponry Technology is the knowledge and understanding of how to utilize particle beamer weapon systems.

Plasma Weaponry Technology[edit]

File:PE Plasma Weaponry Technology.png
Plasma Weaponry Technology

Plasma Weaponry Technology is the knowledge and understanding of how to utilize plasma weapon systems.

Tools Technology[edit]

File:PE Tools Technology.png
Tools Technology

Tools Technology is the knowledge of how tools function and how to use this information in a resourceful way.

Weapon Technology[edit]

File:PE Weapon Technology.png
Weapons Technology

Weapon Technology is the knowledge of how weapons function and how to use this information in a resourceful way.

Wood Carving[edit]

File:PE Wood carving.png
Wood Carving

Description will follow soon.

Wood Processing[edit]

File:PE Wood Processing.png
Wood Processing

Description will follow soon.

Tailoring[edit]

Color Clothes[edit]

File:PE Color Clothes.png
Color Clothes

A measure of the ability to color clothes.

Color Matching[edit]

File:PE Color Matching.png
Color Matching

A measure of the ability to match different colors together.

Color Methodology[edit]

File:PE Color Methodology.png
Color Methodology

A measure of overall clothes coloring knowledge.

This is a hidden skill.

Fashion Design[edit]

File:PE Fashion Design.png
Fashion Design

Fashion design is a measure of the ability to creatively design clothes.

This is a hidden skill.

Glamor[edit]

File:PE Glamour.png
Glamor

Glamor is a measure of the sense of beauty and manners.

This is a hidden skill.

Make Clothes[edit]

File:PE Make Clothes.png
Make Clothes

Make Clothes is a measure of the ability to create clothes.

Tailoring[edit]

File:PE Tailoring.png
Tailoring

This is a measure of the ability to successfully tailor clothing.

Mindforce[edit]

Biotropy[edit]

File:PE Biotropy.png
Biotropy

Biotropy is a Mindforce aspect dealing with powers regarding life.

Concentration[edit]

File:PE Concentration.png
Concentration

Concentration is the basic ability to stay focused when using Mindforce, and to be able to successfully transform Mindforce Essence to the selected power usage.

Power Catalyst[edit]

File:PE Power Catalyst.png
Power Catalyst

Power Catalyst shows the ability the Avatar has when collecting and transforming the Mindforce powers to suit his or her needs.

This is a hidden skill.

Psychotropy[edit]

File:PE Psychotropy.png
Psychotropy

Psychotropy is a Mindforce aspect dealing with powers regarding the mind.

Pyrotropy[edit]

File:PE Pyrotropy.png
Pyrotropy

Pyrotropy is a Mindforce aspect dealing with powers regarding fire.

Sweat Gatherer[edit]

File:PE Sweat Gatherer.png
Sweat Gatherer

Sweat Gatherer is the essential talent for procuring Vibrant Sweat from native Calypso creatures, which is one of the ingredients in the process of making Mind Essence.

Beauty[edit]

Body Sculpting[edit]

File:PE Body Sculpting.png
Body Sculpting

Body Sculpting is the ability to alter and modify a person's body. A higher skill level allows for more options.

Face Sculpting[edit]

File:PE Face Sculpting.png
Face Sculpting

Face Sculpting is the ability to alter and modify a person's face. A higher skill level allows for more options.

Hair Stylist[edit]

File:PE Hair Stylist.png
Hair Stylist

Hair Stylist is the ability to alter and modify a person's hair. A higher skill level allows for more options.

Plastic Surgery[edit]

File:PE Plastic Surgery.png
Plastic Surgery

Plastic Surgery is advanced knowledge about altering body parts and the physical appearance of an Avatar.