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*Note: It's true until lvl 20+ becasue of varied equipment, which are more, uncomparatively, powerful than non-varium equipment. | *Note: It's true until lvl 20+ becasue of varied equipment, which are more, uncomparatively, powerful than non-varium equipment. | ||
*Bounty Hunter is not bery good for 2vs2, because of their multi-shot. | *Bounty Hunter is not bery good for 2vs2, because of their multi-shot. | ||
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My comment: | |||
for 2v2 best equiments of bounty hunter for non-varium players are | |||
Wrist Claw(lvl 3) claw | |||
Blunderbuss(lvl 3) gun | |||
Gold Scimitar(lvl 8) sword | |||
Motor Blades(lvl 11) claw | |||
Longshot E(lvl 13) gun | |||
Frontier Rifle(lvl 17) Auxiliary | |||
M 12 e(lvl 19) gun | |||
Omega Blades(lvl 20) claw | |||
Security Blaster 2(lvl 21) gun | |||
Cellzooka (lvl 23) Auxiliary | |||
Heartbreaker Revolver (lvl 25) gun | |||
or Justice(lvl 25) gun | |||
Acolyte Blades(lvl 25) claw | |||
*I didn't play after this point becasue I saw none of good non-varium equiments. | |||
*build used: lvl 25 | |||
def 29 (for bloking and multishot and also absorb merc skill) | |||
resis 20 (I didn't care this much and rested it at standard resis. for lvl 25 ) | |||
(the standard for lvl 30+ is def 30+ resis 30+) | |||
multishot max (becasue I saw bounty's hp at start is 45. max multi-shot needs 44 so it is worth) | |||
hp 77 | |||
smoke screen lvl 5 (used often when I face high def merc and have merc on my side instead of multi-shot) | |||
blood lust lvl 9 | |||
this unbalance build did really good and get the ratio 3:1 even in lvl 25 | |||
*Don't use balance builds it usually fails. | |||
==== | |||
==Skills== | ==Skills== |
Revision as of 15:10, 1 February 2011
A balanced class, most effective with mounted wrist blades.
When you start as a Bounty Hunter on EpicDuel it may not be the best thing sometimes. But that's not the importaint thing, first, when you're a level 1-10 the best thing to do is get your smoke screen at level 5. Then get your cheap shot to level 3, the rest of your extra points left use on something you want.
- Another comment: If you want to battle in 2vs2. I suggest that you should get your smoke screen at level 3, Blood lust lvl 1 and then multi-shot lvl 7.
Best result: win:loss 5:1
- Note: It's true until lvl 20+ becasue of varied equipment, which are more, uncomparatively, powerful than non-varium equipment.
- Bounty Hunter is not bery good for 2vs2, because of their multi-shot.
==
My comment: for 2v2 best equiments of bounty hunter for non-varium players are
Wrist Claw(lvl 3) claw
Blunderbuss(lvl 3) gun
Gold Scimitar(lvl 8) sword
Motor Blades(lvl 11) claw
Longshot E(lvl 13) gun
Frontier Rifle(lvl 17) Auxiliary
M 12 e(lvl 19) gun
Omega Blades(lvl 20) claw
Security Blaster 2(lvl 21) gun
Cellzooka (lvl 23) Auxiliary
Heartbreaker Revolver (lvl 25) gun
or Justice(lvl 25) gun
Acolyte Blades(lvl 25) claw
- I didn't play after this point becasue I saw none of good non-varium equiments.
- build used: lvl 25
def 29 (for bloking and multishot and also absorb merc skill)
resis 20 (I didn't care this much and rested it at standard resis. for lvl 25 )
(the standard for lvl 30+ is def 30+ resis 30+)
multishot max (becasue I saw bounty's hp at start is 45. max multi-shot needs 44 so it is worth)
hp 77
smoke screen lvl 5 (used often when I face high def merc and have merc on my side instead of multi-shot)
blood lust lvl 9
this unbalance build did really good and get the ratio 3:1 even in lvl 25
- Don't use balance builds it usually fails.
==
Skills
Poison
Does a certain amount of damage each turn for three turns.
Reflex Boost
Increases Dex and Block rate; improves with support.
Heal
Restores your character's health; improves with support.
Bloodlust
Restores health with a certain percentage of damage done.
Smoke Screen
Reduces opponent's Dex and Block rate; improves with Tech.
Cheapshot
Disregards a certain percentage of your enemy's Defense; 25% chance of critical hit.
Energy Shield
Upgrades Resistance; improves with support.
Emp Grenade
Makes opponent lose certain amount of energy; improves with tech.
Multi shot
Hits multiple opponents; improves with dex.
Stun Grenade
30% base chance of stunning the target, increases with support; improves damage with Dex.
Massacre
Does a certain percentage more damage than normal attacks.