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A balanced class, most effective with mounted wrist blades.
A balanced class, most effective with mounted wrist blades.


When you start as a bountyhunter on epicdeul it may not be the best thing sometimes.  But thats no the importaint thing first when your a level 1-10 the best thing to do is get your smoke screen at level 5. Then get your cheap shot to level 3, the rest of your extra points left use on something you want. 11-20 I say have '''MAX
When you start as a Bounty Hunter on EpicDuel it may not be the best thing sometimes.  But that's not the importaint thing, first, when you're a level 1-10 the best thing to do is get your smoke screen at level 5. Then get your cheap shot to level 3, the rest of your extra points left use on something you want.


*Another comment: If you want to battle in 2vs2. I suggest that you should get your smoke screen at level 3, Blood lust lvl 1 and then multi-shot lvl 7.  
*Another comment: If you want to battle in 2vs2. I suggest that you should get your smoke screen at level 3, Blood lust lvl 1 and then multi-shot lvl 7.  
Best result: win:loss 5:1
Best result: win:loss 5:1
*Note: It's true until lvl 20+ becasue of varium equipments, which are more, uncomparatively, powerful than non-varium equipments.
*Note: It's true until lvl 20+ becasue of varied equipment, which are more, uncomparatively, powerful than non-varium equipment.
*bounty hunter is not good for 2vs2 much, becasue of their multi-shot.
*Bounty Hunter is not very good for 2vs2, because of their multi-shot.


==Skills==
==Skills==
===Field Medic===
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Health
|-
|1||17||22
|-
|2||19||25
|-
|3||21||28
|-
|4||23||31
|-
|5||25||34
|-
|6||27||37
|-
|7||29||40
|-
|8||31||42
|-
|9||33||44
|-
|10||35||46
|}
*Tooltip: Restores your health or ally's health in battle.
*Weapon Required: None
*Stat Required: 16 Technology
*Level Required: 1
*Improves With: Support
*Warm Up: 0
*Cool Down: 4
===Cheapshot===
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Defenses Ignored||
|-
|1||10||10%||
|-
|2||11||14%||
|-
|3||12||17%||
|-
|4||13||20%||
|-
|5||14||23%||
|-
|6||15||26%||
|-
|7||16||28%||
|-
|8||17||30%||
|-
|9||18||32%||
|-
|10||19||34%||
|}
*ToolTip: Strike enemy ignoring a % of all defenses; 25% chance for critical strike.
*Weapon Required: Wrist Blades
*Stat Required: None
*Level Required: 1
*Improves With: None
*Warm Up: 0
*Cool Down: 2


===Poison===
Does a certain amount of damage each turn for three turns.


===Reflex Boost===
Increases Dex and Block rate; improves with support.


===Heal===
Restores your character's health; improves with support.


===Bloodlust===
Restores health with a certain percentage of damage done.


===Smoke Screen===
===Smoke Screen===
Reduces opponent's Dex and Block rate; improves with Tech.
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Dexterity Points
|-
|1||13||9||
|-
|2||15||12||
|-
|3||17||15||
|-
|4||19||18||
|-
|5||21||20||
|-
|6||23||22||
|-
|7||25||24||
|-
|8||27||25||
|-
|9||29||26||
|-
|10||31||27||
|}
*ToolTip: Strike and reduce the dexterity of an enemy during combat.  
*Weapon Required: None
*Stat: None
*Level Required: 1
*Improves With: Technology 
*Warm Up: 0
*Cool Down: 1
 
 
 
 
 


===Cheapshot===
Disregards a certain percentage of your enemy's Defense; 25% chance of critical hit.


===Energy Shield===
===Energy Shield===
Upgrades Resistance; improves with support.
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Resistance Points||
|-
|1||11||5||
|-
|2||13||8||
|-
|3||15||11||
|-
|4||17||13||
|-
|5||19||15||
|-
|6||21||17||
|-
|7||23||19||
|-
|8||25||20||
|-
|9||27||21||
|-
|10||29||22||
|}
*Tooltip: Increases energy resistance for you or an ally during combat.
*Weapon Required: None
*Stat Required: None
*Level Required: 2
*Improves With: Support 
*Warm Up: 0
*Cool Down: 2
 
 
 
 
 
 
 
===Bloodlust(passive)===
{|{{prettytable|notwide=true|float=right}}
!Level||Conversion||
|-
|1||9%||
|-
|2||11%||
|-
|3||13%||
|-
|4||15%||
|-
|5||17%||
|-
|6||19%||
|-
|7||20%||
|-
|8||21%||
|-
|9||22%||
|-
|10||23%||
|}
*Tooltip:Adds to your health a percentage of all damage you inflict.
*Weapon Required: None
*Stat: 16 Technology 
*Level Required: 2
*Improves With: None
*Warm Up: 0
*Cool Down: 0
 
 
 
 
 
 
 


===Emp Grenade===
===Emp Grenade===
Makes opponent lose certain amount of energy; improves with tech.
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Energy Points||
|-
|1||10|| ||
|-
|2||11|| ||
|-
|3||12|| ||
|-
|4||13|| ||
|-
|5||14|| ||
|-
|6||15|| ||
|-
|7||16|| ||
|-
|8||17|| ||
|-
|9||18|| ||
|-
|10||19|| ||
|}
*Tooltip:Throws an EMP grenade to drain an enemy's energy supply.
*Weapon Required: None
*Stat Required: None
*Level Required: 2
*Improves With: Technology (+1 energy drain at 22 Tech; +1 energy drain per 4 Tech after)
*Warm Up: 0
*Cool Down: 2
 
 
 
 
 
 
 
===Multi-Shot===
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Energy Damage||
|-
|1||14(1), 26(2)|| ||
|-
|2||16(1), 28(2)|| ||
|-
|3||18(1), 30(2)|| ||
|-
|4||20(1), 32(2)|| ||
|-
|5||22(1), 34(2)|| ||
|-
|6||24(1), 36(2)|| ||
|-
|7||26(1), 38(2)|| ||
|-
|8||28(1), 40(2)|| ||
|-
|9||30(1), 42(2)|| ||
|-
|10||32(1), 44(2)|| ||
|}
*Tooltip:Fires an energy cannon damaging all enemy targets.
*Weapon Required: None
*Stat: None
*Level Required: 5
*Improves With: Dexterity 
*Warm Up: 1
*Cool Down: 2
 
 
 
 
 
 
 
 
===Reflex Boost===
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Dexterity Points||
|-
|1||12|| ||
|-
|2||13|| ||
|-
|3||14|| ||
|-
|4||15|| ||
|-
|5||16|| ||
|-
|6||17|| ||
|-
|7||18|| ||
|-
|8||19|| ||
|-
|9||20|| ||
|-
|10||21|| ||
|}
*Tooltip:Increases dexterity; converts 15% damage received into energy.
*Weapon Required: None
*Stat: None
*Level Required: 5
*Improves With: Support 
*Warm Up: 0
*Cool Down: 2
 
 
 
 
 


===Multi shot===
Hits multiple opponents; improves with dex.


===Stun Grenade===
===Stun Grenade===
30% base chance of stunning the target, increases with support; improves damage with Dex.
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Damage||
|-
|1||16|| ||
|-
|2||18|| ||
|-
|3||20|| ||
|-
|4||22|| ||
|-
|5||24|| ||
|-
|6||26|| ||
|-
|7||28|| ||
|-
|8||30|| ||
|-
|9||32|| ||
|-
|10||34|| ||
|}
*Tooltip:Inflicts physical damage with a 30% base chance to stun the enemy.
*Weapon Required: None
*Stat Required: None
*Level Required: 5
*Improves With: Dexterity 
*Warm Up: 0
*Cool Down: 2
 
 
 
 
 
 
 
 
===Shadow Arts(Passive)===
{|{{prettytable|notwide=true|float=right}}
!Level||Percent Increase||
|1||1%||
|-
|2||2%||
|-
|3||3%||
|-
|4||4%||
|-
|5||5%||
|-
|6||6%||
|-
|7||7%||
|-
|8||8%||
|-
|9||9%||
|-
|10||10%||
|}
*Tooltip: Passively increases your block chance and Stun Grenade stun chance.
*Weapon Required: None
*Stat: 24 Support 
*Level Required: 10
*Improves With: None
*Warm Up: 0
*Cool Down: 0
 
 
 
 
 
 
 


===Massacre===
===Massacre===
Does a certain percentage more damage than normal attacks.
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||% More Damage
|-
|1||33||
|-
|2||36||
|-
|3||39||
|-
|4||42||
|-
|5||45||
|-
|6||48||
|-
|7||51||
|-
|8||54||
|-
|9||57||
|-
|10||60||
|}
*Tooltip:Unleash a fury of blade strikes upon an enemy during combat.
*Weapon Required: Wrist Blades
*Stat: 24 support
*Level Required: 10
*Improves With: Strength
*Warm Up: 3
*Cool Down: 3
 
 
 
 
 
 
 
 
===Venom Strike===
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Poison
|-
|1||14||
|-
|2||16||
|-
|3||18||
|-
|4||20||
|-
|5||22||
|-
|6||24||
|-
|7||26||
|-
|8||28||
|-
|9||30||
|-
|10||32||
|}
*Tooltip:Poisons enemy over time and inflicts 70% of the primary weapon has normal
*Weapon Required: Wrist Blades
*Stat: 24 Technology
*Level Required: 10
*Improves With: None
*Warm Up: 0
*Cool Down: 3
 
 
 
 
 
 
 
 
==Strategies==
    *Personally Bounty hunters are best when they are alone.
    *By that i mean in 1vs.1 or in Juggernauts.
    *One build that many players use is a Max.Blood Lust, Max.Shadow Arts, Max.Multi-shot,lvl.1 energy shield
,and lvl.2 reflex boost.
    *Another stratergy that is quite common is this: Max.Blood Lust, Max.Multi-shot, lvl.1 Masscre,
    *lvl 1 energy shield, lvl 3 smokescreen, lvl 5 Venom Strike,and lvl. 5 Reflex Boost.
    *A third thing i might add is that people may not choose these stratergies but these are what i see many bounty hunters have.
    *Also,with high money,people may choose the new classes such as Tatical Mercenary, Blood Mage, and Cyber Hunters.
 
 
==Epicduel/Cyber Hunters==
 
The cyber hunters are a new and enhanced class introduced in the Delta phase.
 
===Skills===
 
*Field Medic
*Cheap Shot
*Emp Grenade
*Technician
*Static Charge(increases energy when you inflict damamge)
*Defense Matrix
*Multi-Shot
*Malfunction
*Venom Strike
*Plasma Grenade(does energy damage with 30% stun chance)
*Massacre
*Shadow Arts
 
Epic Duel is still being upsted with Delta phase and it costs 50,000 credits OR 900 varium to change to this class. When you change your class you can reapply your skills when you change your class and your battle record will not be deleted.
 


{{Footer Nav|game=EpicDuel|prevpage=Tech Mage|nextpage=Mercenary}}
{{Footer Nav|game=EpicDuel|prevpage=Tech Mage|nextpage=Mercenary}}

Latest revision as of 14:40, 21 December 2015

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A balanced class, most effective with mounted wrist blades.

When you start as a Bounty Hunter on EpicDuel it may not be the best thing sometimes. But that's not the importaint thing, first, when you're a level 1-10 the best thing to do is get your smoke screen at level 5. Then get your cheap shot to level 3, the rest of your extra points left use on something you want.

  • Another comment: If you want to battle in 2vs2. I suggest that you should get your smoke screen at level 3, Blood lust lvl 1 and then multi-shot lvl 7.

Best result: win:loss 5:1

  • Note: It's true until lvl 20+ becasue of varied equipment, which are more, uncomparatively, powerful than non-varium equipment.
  • Bounty Hunter is not very good for 2vs2, because of their multi-shot.

Skills[edit]

Field Medic[edit]

Level Energy Required Health
1 17 22
2 19 25
3 21 28
4 23 31
5 25 34
6 27 37
7 29 40
8 31 42
9 33 44
10 35 46
  • Tooltip: Restores your health or ally's health in battle.
  • Weapon Required: None
  • Stat Required: 16 Technology
  • Level Required: 1
  • Improves With: Support
  • Warm Up: 0
  • Cool Down: 4





Cheapshot[edit]

Level Energy Required Defenses Ignored
1 10 10%
2 11 14%
3 12 17%
4 13 20%
5 14 23%
6 15 26%
7 16 28%
8 17 30%
9 18 32%
10 19 34%
  • ToolTip: Strike enemy ignoring a % of all defenses; 25% chance for critical strike.
  • Weapon Required: Wrist Blades
  • Stat Required: None
  • Level Required: 1
  • Improves With: None
  • Warm Up: 0
  • Cool Down: 2





Smoke Screen[edit]

Level Energy Required Dexterity Points
1 13 9
2 15 12
3 17 15
4 19 18
5 21 20
6 23 22
7 25 24
8 27 25
9 29 26
10 31 27
  • ToolTip: Strike and reduce the dexterity of an enemy during combat.
  • Weapon Required: None
  • Stat: None
  • Level Required: 1
  • Improves With: Technology
  • Warm Up: 0
  • Cool Down: 1




Energy Shield[edit]

Level Energy Required Resistance Points
1 11 5
2 13 8
3 15 11
4 17 13
5 19 15
6 21 17
7 23 19
8 25 20
9 27 21
10 29 22
  • Tooltip: Increases energy resistance for you or an ally during combat.
  • Weapon Required: None
  • Stat Required: None
  • Level Required: 2
  • Improves With: Support
  • Warm Up: 0
  • Cool Down: 2




Bloodlust(passive)[edit]

Level Conversion
1 9%
2 11%
3 13%
4 15%
5 17%
6 19%
7 20%
8 21%
9 22%
10 23%
  • Tooltip:Adds to your health a percentage of all damage you inflict.
  • Weapon Required: None
  • Stat: 16 Technology
  • Level Required: 2
  • Improves With: None
  • Warm Up: 0
  • Cool Down: 0





Emp Grenade[edit]

Level Energy Required Energy Points
1 10
2 11
3 12
4 13
5 14
6 15
7 16
8 17
9 18
10 19
  • Tooltip:Throws an EMP grenade to drain an enemy's energy supply.
  • Weapon Required: None
  • Stat Required: None
  • Level Required: 2
  • Improves With: Technology (+1 energy drain at 22 Tech; +1 energy drain per 4 Tech after)
  • Warm Up: 0
  • Cool Down: 2




Multi-Shot[edit]

Level Energy Required Energy Damage
1 14(1), 26(2)
2 16(1), 28(2)
3 18(1), 30(2)
4 20(1), 32(2)
5 22(1), 34(2)
6 24(1), 36(2)
7 26(1), 38(2)
8 28(1), 40(2)
9 30(1), 42(2)
10 32(1), 44(2)
  • Tooltip:Fires an energy cannon damaging all enemy targets.
  • Weapon Required: None
  • Stat: None
  • Level Required: 5
  • Improves With: Dexterity
  • Warm Up: 1
  • Cool Down: 2





Reflex Boost[edit]

Level Energy Required Dexterity Points
1 12
2 13
3 14
4 15
5 16
6 17
7 18
8 19
9 20
10 21
  • Tooltip:Increases dexterity; converts 15% damage received into energy.
  • Weapon Required: None
  • Stat: None
  • Level Required: 5
  • Improves With: Support
  • Warm Up: 0
  • Cool Down: 2




Stun Grenade[edit]

Level Energy Required Damage
1 16
2 18
3 20
4 22
5 24
6 26
7 28
8 30
9 32
10 34
  • Tooltip:Inflicts physical damage with a 30% base chance to stun the enemy.
  • Weapon Required: None
  • Stat Required: None
  • Level Required: 5
  • Improves With: Dexterity
  • Warm Up: 0
  • Cool Down: 2





Shadow Arts(Passive)[edit]

Level Percent Increase 1 1%
2 2%
3 3%
4 4%
5 5%
6 6%
7 7%
8 8%
9 9%
10 10%
  • Tooltip: Passively increases your block chance and Stun Grenade stun chance.
  • Weapon Required: None
  • Stat: 24 Support
  • Level Required: 10
  • Improves With: None
  • Warm Up: 0
  • Cool Down: 0





Massacre[edit]

Level Energy Required % More Damage
1 33
2 36
3 39
4 42
5 45
6 48
7 51
8 54
9 57
10 60
  • Tooltip:Unleash a fury of blade strikes upon an enemy during combat.
  • Weapon Required: Wrist Blades
  • Stat: 24 support
  • Level Required: 10
  • Improves With: Strength
  • Warm Up: 3
  • Cool Down: 3





Venom Strike[edit]

Level Energy Required Poison
1 14
2 16
3 18
4 20
5 22
6 24
7 26
8 28
9 30
10 32
  • Tooltip:Poisons enemy over time and inflicts 70% of the primary weapon has normal
  • Weapon Required: Wrist Blades
  • Stat: 24 Technology
  • Level Required: 10
  • Improves With: None
  • Warm Up: 0
  • Cool Down: 3





Strategies[edit]

   *Personally Bounty hunters are best when they are alone. 
   *By that i mean in 1vs.1 or in Juggernauts. 
   *One build that many players use is a Max.Blood Lust, Max.Shadow Arts, Max.Multi-shot,lvl.1 energy shield

,and lvl.2 reflex boost.

   *Another stratergy that is quite common is this: Max.Blood Lust, Max.Multi-shot, lvl.1 Masscre, 
   *lvl 1 energy shield, lvl 3 smokescreen, lvl 5 Venom Strike,and lvl. 5 Reflex Boost.
   *A third thing i might add is that people may not choose these stratergies but these are what i see many bounty hunters have.
   *Also,with high money,people may choose the new classes such as Tatical Mercenary, Blood Mage, and Cyber Hunters.


Epicduel/Cyber Hunters[edit]

The cyber hunters are a new and enhanced class introduced in the Delta phase.

Skills[edit]

  • Field Medic
  • Cheap Shot
  • Emp Grenade
  • Technician
  • Static Charge(increases energy when you inflict damamge)
  • Defense Matrix
  • Multi-Shot
  • Malfunction
  • Venom Strike
  • Plasma Grenade(does energy damage with 30% stun chance)
  • Massacre
  • Shadow Arts

Epic Duel is still being upsted with Delta phase and it costs 50,000 credits OR 900 varium to change to this class. When you change your class you can reapply your skills when you change your class and your battle record will not be deleted.