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{{Header Nav|game=F-Zero GX}}
{{infobox|
{{Game
|completion=2
|image=F-Zero GX Box.jpg
|title=F-Zero GX
|title=F-Zero GX
|boxart=[[Image:F-Zero GX Box.jpg|250px]]
|japanese=エフゼロ ジーエックス
|developer=[[Amusement Vision, Ltd.|Amusement Vision, Ltd.]]
|developer=[[Amusement Vision]]
|publisher=[[:Category:Nintendo|Nintendo]]
|publisher=[[Nintendo]]
|categories=[[:Category:Racing|Racing]]
|year=2003
|systems=[[:Category:GameCube|GameCube]]
|systems={{syslist|gc}}
|releasedates=[[July 25]], [[2003]] (JP)<br />[[August 29]], [[2003]] (NA)<br />[[October 21]], [[2003]] (PAL)
|ratings={{ESRB|T}}{{PEGI|3}}{{OFLC old|G8}}{{OFLC|PG}}{{CERO|A}}
|genre=[[Racing]]
|players=1-4
|players=1-4
|ratings=ESRB: T (Teen)
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[F-Zero: Maximum Velocity]]
|followed by=[[F-Zero: GP Legend]]
|series=F-Zero
}}
}}
{{nihongo|'''F-Zero GX'''|エフゼロ ジーエックス|Efu Zero Jī Ekkusu}} is a video game for the [[Nintendo GameCube]] console. It was released for the Nintendo GameCube in Japan on July 25, [[2003]], in Canada and the United States on August 29, 2003, and in Europe on October 31, 2003. Its arcade counterpart, F-Zero AX, was developed in conjunction between Nintendo, Namco, and Sega.


==Introduction==
==Gameplay==
F-Zero GX is a futuristic [[:Category:Racing|racing game]] released for the [[:Category:GameCube|GameCube]].
As with all ''F-Zero'' games, ''GX'' is a futuristic [[Racing]] game. Pilots race plasma-powered hovercars in an intergalactic Grand Prix at speeds that can exceed over 4000 km/h. The game is noteworthy for its intense action, high level of difficulty and for its very high sense of speed - which is accomplished partly by the visuals and detail in the tracks. There is a large amount of variety in the track design, including loops, half-pipes, cylinders, and jumps. Before a race, the player is given the opportunity to adjust their vehicle's balance between maximum acceleration and maximum top speed. There is a wide variety of machines available for the player to choose, each with its own characteristics including Top Speed, Grip, Boost, and Body, and each driven by a different character. Custom machines can also be created.
==Controls==
===Basics===
* [[Image:Control-left.png]][[Image:Control-right.png]]: Steer (tilt more for sharper turns)
* [[Image:Control-up.png]]: Increase speed; decrease flight
* [[Image:Control-down.png]]: Decrease speed; increase flight
* [[Image:Control-left.png]]+[[Image:L-button.png]]: Slide-turn left (reduces speed and turns more sharply)
* [[Image:Control-left.png]]+[[Image:L-button.png]]+[[Image:R-button.png]]: Drift-turn left (increases speed and turns very sharply)
* [[Image:Control-right.png]]+[[Image:R-button.png]]: Slide-turn right (reduces speed and turns more sharply)
* [[Image:Control-right.png]]+[[Image:L-button.png]]+[[Image:R-button.png]]: Drift-turn right (increases speed and turns very sharply)
* [[Image:A-button.png]]: Accelerate
* [[Image:B-button.png]]: Air Brake
* [[Image:Y-button.png]] (while pressing [[Image:A-button.png]]): Boost (after 1st lap, energy is exchanged for short-term speed boost)
* [[Image:X-button.png]]+[[Image:Control-left.png]][[Image:Control-right.png]]: Side attack (vehicle barges sideways slightly to bash opponents)
* [[Image:Z-button.png]]+[[Image:Control-left.png]][[Image:Control-right.png]]: Spin attack (vehicle rotates to bash oppononents)
* [[Image:Dpad-up.png]][[Image:Dpad-down.png]]: Change camera angles
* [[Image:Start.png]]: Pause and display pause screen
===Advanced===
*Dash Plate Extra Boost - Hit the edge rather than the middle of a dash plate to receive a double boost.
*Shift Boost - Leaving the track and returning to it a split-second later results in a speed boost. Most easily achieved by cutting the square-edged corners on Sand Ocean (Lateral Shift).
==Story Mode Walkthrough==
===Chapter 1 - Captain Falcon Trains===
Race 3 laps around a left-bending oval collecting capsules that are littered over the track.
====Normal====
Capsules: 25


Time Limit: 80 seconds
A race in ''F-Zero GX'' consists of three laps around the track. Each machine has an energy meter, which serves two purposes. First of all, it is a measurement of the machine's health and is decreased when the machine hits another racer or the side of the track. Additionally, the player is given the ability to boost after the first lap. Boosting greatly increases the racer's speed, but also drains their energy. Energy can be replenished by driving over recharge strips that are placed on the track. If a player falls off a track or runs out of energy, the race will be restarted, or their machine will be restored to the track with severely depleted energy. As with all F-Zero titles, combat is not a crucial part of the game, but machines can attempt to damage and destroy each other using side attacks or spin attacks.


Capsules are either on the left [L], in the middle [M] or on the right [R] of the track. LAP 1. Go straight ahead to get [M], [M], [M]. The course starts to turn to the left. Get [M], [M], [M], [M]. The course straightens. Get [R], [R]. Get [M]. Get [R], [R]. Get [M], [M]. Get [L]. The course starts to turn to the left. Get [M]. Get [L]. Get [M]. The course straightens. Get [M], [M], [M]. LAP2. The course starts to turn to the left. The course straightens. Get [L], [L], [L], [L]. Now boost to the finish and you're done.
{{ToC}}
====Hard====
{{F-Zero}}
Capsules: 30


Time Limit: 60 seconds
====Very Hard====
Capsules: 35
Time Limit: 60 seconds
===Chapter 2 - Goroh: The Vengeful Samurai===
====Normal====
====Hard====
====Very Hard====
===Chapter 3 - High Stakes in Mute City===
====Normal====
====Hard====
====Very Hard====
===Chapter 4 - Challenge of the Bloody Chain===
====Normal====
====Hard====
====Very Hard====
===Chapter 5 - Save Jody!===
====Normal====
====Hard====
====Very Hard====
===Chapter 6 - Black Shadow's Trap===
====Normal====
====Hard====
====Very Hard====
===Chapter 7 - The F-ZERO Grand Prix===
====Normal====
====Hard====
====Very Hard====
===Chapter 8 - Secrets of the Champion Belt===
====Normal====
====Hard====
====Very Hard====
===Chapter 9 - Finale: Enter the Creators===
====Normal====
====Hard====
====Very Hard====
==Grand Prix Circuits==
===RUBY CUP===
*Mute City (Twist Road)
*Casino Palace (Split Oval)
*Sand Ocean (Surface Slide)
*Lightning (Loop Cross)
*Aeropolis (Multiplex)
===SAPPHIRE CUP===
*Big Blue (Drift Highway)
*Port Town (Aero Dive)
*Green Plant (Mobius Ring)
*Port Town (Long Pipe)
*Mute City (Serial Gaps)
===EMERALD CUP===
*Fire Field (Cylinder Knot)
*Green Plant (Intersection)
*Casino Palace (Double Branches)
*Lightning (Half Pipe)
*Big Blue (Ordeal)
===DIAMOND CUP===
*Cosmo Terminal (Trident)
*Sand Ocean (Lateral Shift)
*Fire Field (Undulation)
*Aeropolis (Dragon Slope)
*Phantom Road (Slim-Line Slits)
===AX CUP===
*Mute City (Sonic Oval)
*Aeropolis (Screwdrive)
*Outer Space (Meteor Stream)
*Port Town (Cylinder Wave)
*Lightning (Thunder Road)
*Green Plant (Spiral)
{{GFDL Article}}
[[Category:GameCube]]
[[Category:Racing]]
[[Category:Amusement Vision]]
[[Category:Amusement Vision]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:July 25]]
[[Category:August 29]]
[[Category:October 21]]

Latest revision as of 19:02, 11 April 2023

Box artwork for F-Zero GX.
Box artwork for F-Zero GX.
F-Zero GX
Developer(s)Amusement Vision
Publisher(s)Nintendo
Year released2003
System(s)Nintendo GameCube
Preceded byF-Zero: Maximum Velocity
Followed byF-Zero: GP Legend
SeriesF-Zero
Japanese titleエフゼロ ジーエックス
Genre(s)Racing
Players1-4
ModesSingle player, Multiplayer
Rating(s)ESRB TeenPEGI Ages 3+OFLC General 8+OFLC Parental GuidanceCERO All ages
LinksF-Zero GX ChannelSearchSearch

F-Zero GX (エフゼロ ジーエックス Efu Zero Jī Ekkusu?) is a video game for the Nintendo GameCube console. It was released for the Nintendo GameCube in Japan on July 25, 2003, in Canada and the United States on August 29, 2003, and in Europe on October 31, 2003. Its arcade counterpart, F-Zero AX, was developed in conjunction between Nintendo, Namco, and Sega.

Gameplay[edit]

As with all F-Zero games, GX is a futuristic Racing game. Pilots race plasma-powered hovercars in an intergalactic Grand Prix at speeds that can exceed over 4000 km/h. The game is noteworthy for its intense action, high level of difficulty and for its very high sense of speed - which is accomplished partly by the visuals and detail in the tracks. There is a large amount of variety in the track design, including loops, half-pipes, cylinders, and jumps. Before a race, the player is given the opportunity to adjust their vehicle's balance between maximum acceleration and maximum top speed. There is a wide variety of machines available for the player to choose, each with its own characteristics including Top Speed, Grip, Boost, and Body, and each driven by a different character. Custom machines can also be created.

A race in F-Zero GX consists of three laps around the track. Each machine has an energy meter, which serves two purposes. First of all, it is a measurement of the machine's health and is decreased when the machine hits another racer or the side of the track. Additionally, the player is given the ability to boost after the first lap. Boosting greatly increases the racer's speed, but also drains their energy. Energy can be replenished by driving over recharge strips that are placed on the track. If a player falls off a track or runs out of energy, the race will be restarted, or their machine will be restored to the track with severely depleted energy. As with all F-Zero titles, combat is not a crucial part of the game, but machines can attempt to damage and destroy each other using side attacks or spin attacks.

Table of Contents

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