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{{Header Nav|game=FTL: Faster Than Light}} | {{Header Nav|game=FTL: Faster Than Light|num=1}} | ||
{{Game | {{Game | ||
| | |title=FTL: Faster Than Light | ||
|image=FTL Faster Than Light logo.jpg | |image=FTL Faster Than Light logo.jpg | ||
|developer=[[Subset Games]] | |developer=[[Subset Games]] | ||
|publisher=[[Subset Games]] | |publisher=[[Subset Games]] | ||
| | |distributor=[[Steam]] | ||
|designer=Justin Ma<br />Matthew Davis | |designer=Justin Ma<br />Matthew Davis | ||
|released={{rd|2012|September 14}} | |||
|genre=[[RTS]], [[Roguelike]] | |genre=[[RTS]], [[Roguelike]] | ||
|systems=[[Linux]], [[Mac OS]], [[Windows]] | |||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|ratings= | |||
|series= | |||
|pcgamingwiki=FTL: Faster Than Light | |pcgamingwiki=FTL: Faster Than Light | ||
}} | }} | ||
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The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews. | The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews. | ||
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==Story== | ==Story== | ||
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{{ToC}} | {{ToC}} | ||
[[Category: | [[Category:Linux]] | ||
[[Category:Mac OS]] | |||
[[Category:Roguelike]] | |||
[[Category:RTS]] | [[Category:RTS]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Subset Games]] |